1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
|
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _CLIF_H_
#define _CLIF_H_
#include "../common/cbasetypes.h"
//#include "../common/mmo.h"
struct storage_data;
struct guild_storage;
//#include "map.h"
struct block_list;
struct unit_data;
struct map_session_data;
struct homun_data;
struct pet_data;
struct mob_data;
struct npc_data;
struct chat_data;
struct flooritem_data;
struct skill_unit;
struct s_vending;
struct party;
struct party_data;
struct guild;
struct battleground_data;
struct quest;
#include <stdarg.h>
// packet DB
#define MAX_PACKET_DB 0x800
#define MAX_PACKET_VER 25
struct s_packet_db {
short len;
void (*func)(int, struct map_session_data *);
short pos[20];
};
// packet_db[SERVER] is reserved for server use
#define SERVER 0
#define packet_len(cmd) packet_db[SERVER][cmd].len
extern struct s_packet_db packet_db[MAX_PACKET_VER+1][MAX_PACKET_DB+1];
// local define
typedef enum send_target {
ALL_CLIENT,
ALL_SAMEMAP,
AREA, // area
AREA_WOS, // area, without self
AREA_WOC, // area, without chatrooms
AREA_WOSC, // area, without own chatroom
AREA_CHAT_WOC, // hearable area, without chatrooms
CHAT, // current chatroom
CHAT_WOS, // current chatroom, without self
PARTY,
PARTY_WOS,
PARTY_SAMEMAP,
PARTY_SAMEMAP_WOS,
PARTY_AREA,
PARTY_AREA_WOS,
GUILD,
GUILD_WOS,
GUILD_SAMEMAP,
GUILD_SAMEMAP_WOS,
GUILD_AREA,
GUILD_AREA_WOS,
GUILD_NOBG,
DUEL,
DUEL_WOS,
CHAT_MAINCHAT, // everyone on main chat
SELF,
BG, // BattleGround System
BG_WOS,
BG_SAMEMAP,
BG_SAMEMAP_WOS,
BG_AREA,
BG_AREA_WOS,
} send_target;
int clif_setip(const char* ip);
void clif_setbindip(const char* ip);
void clif_setport(uint16 port);
uint32 clif_getip(void);
uint32 clif_refresh_ip(void);
uint16 clif_getport(void);
int clif_authok(struct map_session_data *);
int clif_authfail_fd(int fd,int type);
int clif_charselectok(int);
int clif_dropflooritem(struct flooritem_data *);
int clif_clearflooritem(struct flooritem_data *,int);
int clif_clearunit_single(int id, uint8 type, int fd);
int clif_clearunit_area(struct block_list* bl, uint8 type);
int clif_clearunit_delayed(struct block_list* bl, unsigned int tick);
int clif_spawn(struct block_list*); //area
int clif_walkok(struct map_session_data*); // self
void clif_move(struct unit_data *ud); //area
void clif_changemap(struct map_session_data*,short,int,int); //self
void clif_changemapserver(struct map_session_data* sd, unsigned short map_index, int x, int y, uint32 ip, uint16 port); //self
void clif_blown(struct block_list *); // area
void clif_slide(struct block_list *,int,int); // area
void clif_fixpos(struct block_list *); // area
int clif_npcbuysell(struct map_session_data*,int); //self
int clif_buylist(struct map_session_data*,struct npc_data*); //self
int clif_selllist(struct map_session_data*); //self
int clif_scriptmes(struct map_session_data*,int,const char*); //self
int clif_scriptnext(struct map_session_data*,int); //self
int clif_scriptclose(struct map_session_data*,int); //self
int clif_scriptmenu(struct map_session_data* sd, int npcid, const char* mes); //self
int clif_scriptinput(struct map_session_data*,int); //self
int clif_scriptinputstr(struct map_session_data *sd,int npcid); // self
int clif_cutin(struct map_session_data* sd, const char* image, int type); //self
int clif_viewpoint(struct map_session_data*,int,int,int,int,int,int); //self
int clif_additem(struct map_session_data *sd, int n, int amount, int fail); // self
int clif_delitem(struct map_session_data*,int,int); //self
int clif_updatestatus(struct map_session_data*,int); //self
int clif_changestatus(struct block_list*,int,int); //area
int clif_damage(struct block_list* src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int damage,int div,int type,int damage2); // area
void clif_takeitem(struct block_list* src,struct block_list* dst);
void clif_sitting(struct block_list* bl);
void clif_standing(struct block_list* bl);
void clif_changelook(struct block_list *bl,int type,int val); // area
void clif_changetraplook(struct block_list *bl,int val); // area
void clif_refreshlook(struct block_list *bl,int id,int type,int val,enum send_target target); //area specified in 'target'
int clif_arrowequip(struct map_session_data *sd,int val); //self
int clif_arrow_fail(struct map_session_data *sd,int type); //self
int clif_arrow_create_list(struct map_session_data *sd); //self
int clif_statusupack(struct map_session_data *,int,int,int); // self
int clif_equipitemack(struct map_session_data *,int,int,int); // self
int clif_unequipitemack(struct map_session_data *,int,int,int); // self
int clif_misceffect(struct block_list*,int); // area
int clif_misceffect2(struct block_list *bl,int type);
int clif_changeoption(struct block_list*); // area
int clif_changeoption2(struct block_list*); // area
int clif_useitemack(struct map_session_data*,int,int,int); // self
void clif_GlobalMessage(struct block_list* bl, const char* message);
void clif_createchat(struct map_session_data* sd, int fail); // self
int clif_dispchat(struct chat_data*,int); // area or fd
int clif_joinchatfail(struct map_session_data*,int); // self
int clif_joinchatok(struct map_session_data*,struct chat_data*); // self
int clif_addchat(struct chat_data*,struct map_session_data*); // chat
void clif_changechatowner(struct chat_data* cd, struct map_session_data* sd); // chat
int clif_clearchat(struct chat_data*,int); // area or fd
void clif_leavechat(struct chat_data* cd, struct map_session_data* sd, bool flag); // chat
int clif_changechatstatus(struct chat_data*); // chat
int clif_refresh(struct map_session_data*); // self
int clif_fame_blacksmith(struct map_session_data *, int);
int clif_fame_alchemist(struct map_session_data *, int);
int clif_fame_taekwon(struct map_session_data *, int);
void clif_emotion(struct block_list *bl,int type);
void clif_talkiebox(struct block_list* bl, const char* talkie);
void clif_wedding_effect(struct block_list *bl);
void clif_divorced(struct map_session_data* sd, const char* name);
//void clif_callpartner(struct map_session_data *sd);
void clif_soundeffect(struct map_session_data* sd, struct block_list* bl, const char* name, int type);
int clif_soundeffectall(struct block_list* bl, const char *name, int type, enum send_target coverage);
void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type, int target_id, unsigned int tick);
void clif_parse_LoadEndAck(int fd,struct map_session_data *sd);
void clif_hotkeys_send(struct map_session_data *sd);
// trade
void clif_traderequest(struct map_session_data* sd, const char* name);
void clif_tradestart(struct map_session_data* sd, uint8 type);
void clif_tradeadditem(struct map_session_data* sd, struct map_session_data* tsd, int index, int amount);
void clif_tradeitemok(struct map_session_data* sd, int index, int fail);
void clif_tradedeal_lock(struct map_session_data* sd, int fail);
void clif_tradecancelled(struct map_session_data* sd);
void clif_tradecompleted(struct map_session_data* sd, int fail);
// storage
#include "storage.h"
void clif_storagelist(struct map_session_data* sd, struct storage_data* stor);
void clif_updatestorageamount(struct map_session_data* sd, int amount);
void clif_storageitemadded(struct map_session_data* sd, struct item* i, int index, int amount);
void clif_storageitemremoved(struct map_session_data* sd, int index, int amount);
void clif_storageclose(struct map_session_data* sd);
void clif_guildstoragelist(struct map_session_data* sd, struct guild_storage* stor);
void clif_updateguildstorageamount(struct map_session_data* sd, int amount);
void clif_guildstorageitemadded(struct map_session_data* sd, struct item* i, int index, int amount);
int clif_insight(struct block_list *,va_list); // map_forallinmovearea callback
int clif_outsight(struct block_list *,va_list); // map_forallinmovearea callback
int clif_class_change(struct block_list *bl,int class_,int type);
#define clif_mob_class_change(md, class_) clif_class_change(&md->bl, class_, 1)
int clif_mob_equip(struct mob_data *md,int nameid); // [Valaris]
int clif_skillinfo(struct map_session_data *sd,int skillid,int type,int range);
int clif_skillinfoblock(struct map_session_data *sd);
int clif_skillup(struct map_session_data *sd,int skill_num);
int clif_addskill(struct map_session_data *sd, int skill);
int clif_deleteskill(struct map_session_data *sd, int skill);
int clif_skillcasting(struct block_list* bl,int src_id,int dst_id,int dst_x,int dst_y,int skill_num,int pl,int casttime);
int clif_skillcastcancel(struct block_list* bl);
int clif_skill_fail(struct map_session_data *sd,int skill_id,int type,int btype);
int clif_skill_cooldown(struct map_session_data *sd, int skillid, unsigned int tick);
int clif_skill_damage(struct block_list *src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int damage,int div,int skill_id,int skill_lv,int type);
//int clif_skill_damage2(struct block_list *src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int damage,int div,int skill_id,int skill_lv,int type);
int clif_skill_nodamage(struct block_list *src,struct block_list *dst,int skill_id,int heal,int fail);
int clif_skill_poseffect(struct block_list *src,int skill_id,int val,int x,int y,int tick);
int clif_skill_estimation(struct map_session_data *sd,struct block_list *dst);
void clif_skill_warppoint(struct map_session_data* sd, short skill_num, short skill_lv, unsigned short map1, unsigned short map2, unsigned short map3, unsigned short map4);
void clif_skill_memomessage(struct map_session_data* sd, int type);
void clif_skill_teleportmessage(struct map_session_data* sd, int type);
int clif_skill_produce_mix_list(struct map_session_data *sd, int trigger);
void clif_cooking_list(struct map_session_data *sd, int trigger);
int clif_produceeffect(struct map_session_data* sd,int flag,int nameid);
void clif_skill_setunit(struct skill_unit *unit);
void clif_skill_delunit(struct skill_unit *unit);
void clif_01ac(struct block_list* bl);
int clif_autospell(struct map_session_data *sd,int skilllv);
void clif_devotion(struct block_list *src, struct map_session_data *tsd);
int clif_spiritball(struct map_session_data *sd);
int clif_combo_delay(struct block_list *src,int wait);
void clif_bladestop(struct block_list* src, int dst_id, int active);
void clif_changemapcell(int fd, int m, int x, int y, int type, enum send_target target);
int clif_status_load(struct block_list *bl,int type, int flag);
int clif_status_change(struct block_list *bl,int type,int flag,unsigned int tick);
int clif_wis_message(int fd, const char* nick, const char* mes, int mes_len);
int clif_wis_end(int fd,int flag);
int clif_solved_charname(int fd, int charid, const char* name);
int clif_charnameack(int fd, struct block_list *bl);
int clif_charnameupdate(struct map_session_data *ssd);
int clif_use_card(struct map_session_data *sd,int idx);
int clif_insert_card(struct map_session_data *sd,int idx_equip,int idx_card,int flag);
void clif_inventorylist(struct map_session_data *sd);
void clif_equiplist(struct map_session_data *sd);
int clif_cart_additem(struct map_session_data*,int,int,int);
int clif_cart_delitem(struct map_session_data*,int,int);
void clif_cartlist(struct map_session_data *sd);
void clif_clearcart(int fd);
int clif_item_identify_list(struct map_session_data *sd);
int clif_item_identified(struct map_session_data *sd,int idx,int flag);
int clif_item_repair_list (struct map_session_data *sd, struct map_session_data *dstsd);
int clif_item_repaireffect(struct map_session_data *sd, int nameid, int flag);
int clif_item_refine_list(struct map_session_data *sd);
int clif_item_skill(struct map_session_data *sd,int skillid,int skilllv);
int clif_mvp_effect(struct map_session_data *sd);
int clif_mvp_item(struct map_session_data *sd,int nameid);
int clif_mvp_exp(struct map_session_data *sd, unsigned int exp);
void clif_changed_dir(struct block_list *bl, enum send_target target);
// vending
void clif_openvendingreq(struct map_session_data* sd, int num);
void clif_showvendingboard(struct block_list* bl, const char* message, int fd);
void clif_closevendingboard(struct block_list* bl,int fd);
void clif_vendinglist(struct map_session_data* sd,int id, struct s_vending* vending);
void clif_buyvending(struct map_session_data* sd, int index, int amount, int fail);
void clif_openvending(struct map_session_data* sd, int id, struct s_vending* vending);
void clif_vendingreport(struct map_session_data* sd, int index, int amount);
int clif_movetoattack(struct map_session_data *sd,struct block_list *bl);
// party
int clif_party_created(struct map_session_data *sd,int result);
int clif_party_member_info(struct party_data *p, struct map_session_data *sd);
int clif_party_info(struct party_data *p, struct map_session_data *sd);
int clif_party_invite(struct map_session_data *sd,struct map_session_data *tsd);
void clif_party_inviteack(struct map_session_data* sd, const char* nick, int flag);
int clif_party_option(struct party_data *p,struct map_session_data *sd,int flag);
int clif_party_leaved(struct party_data* p, struct map_session_data* sd, int account_id, const char* name, int flag);
int clif_party_message(struct party_data* p, int account_id, const char* mes, int len);
void clif_party_move(struct party* p, struct map_session_data* sd, int online);
int clif_party_xy(struct map_session_data *sd);
int clif_party_xy_single(int fd, struct map_session_data *sd);
int clif_party_hp(struct map_session_data *sd);
void clif_hpmeter_single(int fd, int id, unsigned int hp, unsigned int maxhp);
int clif_hpmeter(struct map_session_data *sd);
// guild
int clif_guild_created(struct map_session_data *sd,int flag);
int clif_guild_belonginfo(struct map_session_data *sd,struct guild *g);
int clif_guild_masterormember(struct map_session_data *sd);
int clif_guild_basicinfo(struct map_session_data *sd);
int clif_guild_allianceinfo(struct map_session_data *sd);
int clif_guild_memberlist(struct map_session_data *sd);
int clif_guild_skillinfo(struct map_session_data *sd);
int clif_guild_send_onlineinfo(struct map_session_data *sd); //[LuzZza]
int clif_guild_memberlogin_notice(struct guild *g,int idx,int flag);
int clif_guild_invite(struct map_session_data *sd,struct guild *g);
int clif_guild_inviteack(struct map_session_data *sd,int flag);
int clif_guild_leave(struct map_session_data *sd,const char *name,const char *mes);
int clif_guild_expulsion(struct map_session_data *sd,const char *name,const char *mes,int account_id);
int clif_guild_positionchanged(struct guild *g,int idx);
int clif_guild_memberpositionchanged(struct guild *g,int idx);
int clif_guild_emblem(struct map_session_data *sd,struct guild *g);
void clif_guild_emblem_area(struct block_list* bl);
int clif_guild_notice(struct map_session_data *sd,struct guild *g);
int clif_guild_message(struct guild *g,int account_id,const char *mes,int len);
int clif_guild_skillup(struct map_session_data *sd,int skill_num,int lv);
int clif_guild_reqalliance(struct map_session_data *sd,int account_id,const char *name);
int clif_guild_allianceack(struct map_session_data *sd,int flag);
int clif_guild_delalliance(struct map_session_data *sd,int guild_id,int flag);
int clif_guild_oppositionack(struct map_session_data *sd,int flag);
int clif_guild_broken(struct map_session_data *sd,int flag);
int clif_guild_xy(struct map_session_data *sd);
int clif_guild_xy_single(int fd, struct map_session_data *sd);
int clif_guild_xy_remove(struct map_session_data *sd);
// Battleground
int clif_bg_hp(struct map_session_data *sd);
int clif_bg_xy(struct map_session_data *sd);
int clif_bg_xy_remove(struct map_session_data *sd);
int clif_bg_message(struct battleground_data *bg, const char *name, const char *mes, int len);
int clif_bg_updatescore(int m);
int clif_bg_updatescore_single(struct map_session_data *sd);
int clif_sendbgemblem_area(struct map_session_data *sd);
int clif_sendbgemblem_single(int fd, struct map_session_data *sd);
// Instancing
int clif_instance(int instance_id, int type, int flag);
void clif_instance_join(int fd, int instance_id);
void clif_instance_leave(int fd);
// Custom Fonts
int clif_font_area(struct map_session_data *sd);
int clif_font_single(int fd, struct map_session_data *sd);
// atcommand
int clif_displaymessage(const int fd,const char* mes);
int clif_disp_onlyself(struct map_session_data *sd,const char *mes,int len);
void clif_disp_message(struct block_list* src, const char* mes, int len, enum send_target target);
int clif_broadcast(struct block_list *bl, const char* mes, int len, int type, enum send_target target);
void clif_MainChatMessage(const char* message); //luzza
int clif_broadcast2(struct block_list *bl, const char* mes, int len, unsigned long fontColor, short fontType, short fontSize, short fontAlign, short fontY, enum send_target target);
int clif_heal(int fd,int type,int val);
int clif_resurrection(struct block_list *bl,int type);
void clif_set0199(struct map_session_data* sd, int mode);
int clif_pvpset(struct map_session_data *sd, int pvprank, int pvpnum,int type);
int clif_send0199(int map,int type);
void clif_refine(int fd, int fail, int index, int val);
void clif_upgrademessage(int fd, int result, int item_id);
//petsystem
int clif_catch_process(struct map_session_data *sd);
int clif_pet_roulette(struct map_session_data *sd,int data);
int clif_sendegg(struct map_session_data *sd);
int clif_send_petstatus(struct map_session_data *sd);
int clif_send_petdata(struct map_session_data *sd, struct pet_data* pd, int type, int param);
#define clif_pet_equip(sd, pd) clif_send_petdata(sd, pd, 3, (pd)->vd.head_bottom)
#define clif_pet_equip_area(pd) clif_send_petdata(NULL, pd, 3, (pd)->vd.head_bottom)
#define clif_pet_performance(pd, param) clif_send_petdata(NULL, pd, 4, param)
int clif_pet_emotion(struct pet_data *pd,int param);
int clif_pet_food(struct map_session_data *sd,int foodid,int fail);
//friends list
int clif_friendslist_toggle_sub(struct map_session_data *sd,va_list ap);
void clif_friendslist_send(struct map_session_data *sd);
void clif_friendslist_reqack(struct map_session_data *sd, struct map_session_data *f_sd, int type);
// [Valaris]
int clif_mob_hp(struct mob_data *md);
void clif_weather(int m); // [Valaris]
int clif_specialeffect(struct block_list* bl, int type, enum send_target target); // special effects [Valaris]
void clif_specialeffect_single(struct block_list* bl, int type, int fd);
int clif_message(struct block_list *bl, const char* msg); // messages (from mobs/npcs) [Valaris]
int clif_GM_kickack(struct map_session_data *sd,int id);
void clif_GM_kick(struct map_session_data *sd,struct map_session_data *tsd);
void clif_manner_message(struct map_session_data* sd, uint32 type);
void clif_GM_silence(struct map_session_data* sd, struct map_session_data* tsd, uint8 type);
int clif_timedout(struct map_session_data *sd);
int clif_disp_overhead(struct map_session_data *sd, const char* mes);
void clif_get_weapon_view(struct map_session_data* sd, unsigned short *rhand, unsigned short *lhand);
int clif_party_xy_remove(struct map_session_data *sd); //Fix for minimap [Kevin]
void clif_gospel_info(struct map_session_data *sd, int type);
void clif_parse_ReqFeel(int fd, struct map_session_data *sd, int skilllv);
void clif_feel_info(struct map_session_data *sd, unsigned char feel_level, unsigned char type);
void clif_hate_info(struct map_session_data *sd, unsigned char hate_level,int class_, unsigned char type);
void clif_mission_info(struct map_session_data *sd, int mob_id, unsigned char progress);
void clif_feel_hate_reset(struct map_session_data *sd);
// [blackhole89]
int clif_spawnhomun(struct homun_data *hd);
int clif_hominfo(struct map_session_data *sd, struct homun_data *hd, int flag);
int clif_homskillinfoblock(struct map_session_data *sd);
void clif_homskillup(struct map_session_data *sd, int skill_num) ; //[orn]
int clif_hom_food(struct map_session_data *sd,int foodid,int fail); //[orn]
void clif_send_homdata(struct map_session_data *sd, int type, int param); //[orn]
int clif_hwalkok(struct homun_data *hd); //[orn]
void clif_equiptickack(struct map_session_data* sd, int flag);
void clif_viewequip_ack(struct map_session_data* sd, struct map_session_data* tsd);
void clif_viewequip_fail(struct map_session_data* sd);
void clif_equipcheckbox(struct map_session_data* sd);
//quest system [Kevin] [Inkfish]
void clif_quest_send_list(struct map_session_data * sd);
void clif_quest_send_mission(struct map_session_data * sd);
void clif_quest_add(struct map_session_data * sd, struct quest * qd, int index);
void clif_quest_delete(struct map_session_data * sd, int quest_id);
void clif_quest_update_status(struct map_session_data * sd, int quest_id, bool active);
void clif_quest_update_objective(struct map_session_data * sd, struct quest * qd, int index);
void clif_quest_show_event(struct map_session_data *sd, struct block_list *bl, short state, short color);
int clif_send(const uint8* buf, int len, struct block_list* bl, enum send_target type);
int do_final_clif(void);
int do_init_clif(void);
#ifndef TXT_ONLY
// MAIL SYSTEM
void clif_Mail_window(int fd, int flag);
void clif_Mail_read(struct map_session_data *sd, int mail_id);
void clif_Mail_delete(int fd, int mail_id, short fail);
void clif_Mail_return(int fd, int mail_id, short fail);
void clif_Mail_send(int fd, bool fail);
void clif_Mail_new(int fd, int mail_id, const char *sender, const char *title);
void clif_Mail_refreshinbox(struct map_session_data *sd);
void clif_Mail_getattachment(int fd, uint8 flag);
// AUCTION SYSTEM
void clif_Auction_openwindow(struct map_session_data *sd);
void clif_Auction_results(struct map_session_data *sd, short count, short pages, uint8 *buf);
void clif_Auction_message(int fd, unsigned char flag);
void clif_Auction_close(int fd, unsigned char flag);
void clif_parse_Auction_cancelreg(int fd, struct map_session_data *sd);
#endif
void clif_bossmapinfo(int fd, struct mob_data *md, short flag);
void clif_cashshop_show(struct map_session_data *sd, struct npc_data *nd);
// ADOPTION
void clif_Adopt_reply(struct map_session_data *sd, int type);
// MERCENARIES
void clif_mercenary_info(struct map_session_data *sd);
void clif_mercenary_skillblock(struct map_session_data *sd);
void clif_mercenary_message(int fd, int message);
void clif_mercenary_updatestatus(struct map_session_data *sd, int type);
// RENTAL SYSTEM
void clif_rental_time(int fd, int nameid, int seconds);
void clif_rental_expired(int fd, int nameid);
// BOOK READING
void clif_readbook(int fd, int book_id, int page);
// Show Picker
void clif_party_show_picker(struct map_session_data * sd, struct item * item_data);
// Progress Bar [Inkfish]
void clif_progressbar(struct map_session_data * sd, unsigned long color, unsigned int second);
void clif_progressbar_abort(struct map_session_data * sd);
#endif /* _CLIF_H_ */
|