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// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// See the LICENSE file
// Portions Copyright (c) Athena Dev Teams
#define HERCULES_CORE
#include "chat.h"
#include "map/atcommand.h" // msg_sd(sd,)
#include "map/battle.h" // struct battle_config
#include "map/clif.h"
#include "map/map.h"
#include "map/npc.h" // npc_event_do()
#include "map/pc.h"
#include "map/skill.h" // ext_skill_unit_onplace()
#include "common/cbasetypes.h"
#include "common/malloc.h"
#include "common/mmo.h"
#include "common/nullpo.h"
#include "common/showmsg.h"
#include "common/strlib.h"
#include <stdio.h>
#include <string.h>
struct chat_interface chat_s;
struct chat_interface *chat;
/// Initializes a chatroom object (common functionality for both pc and npc chatrooms).
/// Returns a chatroom object on success, or NULL on failure.
struct chat_data* chat_createchat(struct block_list* bl, const char* title, const char* pass, int limit, bool pub, int trigger, const char* ev, int zeny, int minLvl, int maxLvl)
{
struct chat_data* cd;
nullpo_retr(NULL, bl);
nullpo_retr(NULL, title);
nullpo_retr(NULL, pass);
nullpo_retr(NULL, ev);
/* Given the overhead and the numerous instances (npc allocated or otherwise) wouldn't it be beneficial to have it use ERS? [Ind] */
cd = (struct chat_data *) aMalloc(sizeof(struct chat_data));
safestrncpy(cd->title, title, sizeof(cd->title));
safestrncpy(cd->pass, pass, sizeof(cd->pass));
cd->pub = pub;
cd->users = 0;
cd->limit = min(limit, ARRAYLENGTH(cd->usersd));
cd->trigger = trigger;
cd->zeny = zeny;
cd->minLvl = minLvl;
cd->maxLvl = maxLvl;
memset(cd->usersd, 0, sizeof(cd->usersd));
cd->owner = bl;
safestrncpy(cd->npc_event, ev, sizeof(cd->npc_event));
cd->bl.id = map->get_new_object_id();
cd->bl.m = bl->m;
cd->bl.x = bl->x;
cd->bl.y = bl->y;
cd->bl.type = BL_CHAT;
cd->bl.next = cd->bl.prev = NULL;
if( cd->bl.id == 0 ) {
aFree(cd);
return NULL;
}
map->addiddb(&cd->bl);
if( bl->type != BL_NPC )
cd->kick_list = idb_alloc(DB_OPT_BASE);
return cd;
}
/*==========================================
* player chatroom creation
*------------------------------------------*/
bool chat_createpcchat(struct map_session_data* sd, const char* title, const char* pass, int limit, bool pub) {
struct chat_data* cd;
nullpo_ret(sd);
nullpo_ret(title);
nullpo_ret(pass);
if( sd->chatID )
return false; //Prevent people abusing the chat system by creating multiple chats, as pointed out by End of Exam. [Skotlex]
if( sd->state.vending || sd->state.buyingstore )
{// not chat, when you already have a store open
return false;
}
if( map->list[sd->bl.m].flag.nochat ) {
clif->message(sd->fd, msg_sd(sd,281));
return false; //Can't create chatrooms on this map.
}
if( map->getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNOCHAT) ) {
clif->message (sd->fd, msg_sd(sd,865)); // "Can't create chat rooms in this area."
return false;
}
pc_stop_walking(sd, STOPWALKING_FLAG_FIXPOS);
cd = chat->create(&sd->bl, title, pass, limit, pub, 0, "", 0, 1, MAX_LEVEL);
if( cd ) {
cd->users = 1;
cd->usersd[0] = sd;
pc_setchatid(sd,cd->bl.id);
pc_stop_attack(sd);
clif->createchat(sd,0); // 0 = success
clif->dispchat(cd,0);
return true;
}
clif->createchat(sd,1); // 1 = Room limit exceeded
return false;
}
/*==========================================
* join an existing chatroom
*------------------------------------------*/
bool chat_joinchat(struct map_session_data* sd, int chatid, const char* pass) {
struct chat_data* cd;
nullpo_ret(sd);
nullpo_ret(pass);
cd = (struct chat_data*)map->id2bl(chatid);
if( cd == NULL || cd->bl.type != BL_CHAT || cd->bl.m != sd->bl.m || sd->state.vending || sd->state.buyingstore || sd->chatID || ((cd->owner->type == BL_NPC) ? cd->users+1 : cd->users) >= cd->limit )
{
clif->joinchatfail(sd,0); // room full
return false;
}
if( !cd->pub && strncmp(pass, cd->pass, sizeof(cd->pass)) != 0 && !pc_has_permission(sd, PC_PERM_JOIN_ALL_CHAT) )
{
clif->joinchatfail(sd,1); // wrong password
return false;
}
if( sd->status.base_level < cd->minLvl || sd->status.base_level > cd->maxLvl ) {
if(sd->status.base_level < cd->minLvl)
clif->joinchatfail(sd,5); // too low level
else
clif->joinchatfail(sd,6); // too high level
return false;
}
if( sd->status.zeny < cd->zeny ) {
clif->joinchatfail(sd,4); // not enough zeny
return false;
}
if( cd->owner->type != BL_NPC && idb_exists(cd->kick_list,sd->status.char_id) ) {
clif->joinchatfail(sd,2); // You have been kicked out of the room.
return false;
}
pc_stop_walking(sd, STOPWALKING_FLAG_FIXPOS);
cd->usersd[cd->users] = sd;
cd->users++;
pc_setchatid(sd,cd->bl.id);
clif->joinchatok(sd, cd); //To the person who newly joined the list of all
clif->addchat(cd, sd); //Reports To the person who already in the chat
clif->dispchat(cd, 0); //Reported number of changes to the people around
chat->trigger_event(cd); //Event
return true;
}
/*==========================================
* Leave a chatroom
* Return
* 0: User not found in chatroom/Missing data
* 1: Success
* 2: Chat room deleted (chat room empty)
* 3: Owner changed (Owner left and a new one as assigned)
*------------------------------------------*/
int chat_leavechat(struct map_session_data* sd, bool kicked) {
struct chat_data* cd;
int i;
int leavechar;
nullpo_retr(0, sd);
cd = (struct chat_data*)map->id2bl(sd->chatID);
if( cd == NULL ) {
pc_setchatid(sd, 0);
return 0;
}
ARR_FIND( 0, cd->users, i, cd->usersd[i] == sd );
if (i == cd->users) {
// Not found in the chatroom?
pc_setchatid(sd, 0);
return 0;
}
clif->leavechat(cd, sd, kicked);
pc_setchatid(sd, 0);
cd->users--;
leavechar = i;
for( i = leavechar; i < cd->users; i++ )
cd->usersd[i] = cd->usersd[i+1];
if( cd->users == 0 && cd->owner->type == BL_PC ) { // Delete empty chatroom
struct skill_unit* su;
struct skill_unit_group* group;
clif->clearchat(cd, 0);
db_destroy(cd->kick_list);
map->deliddb(&cd->bl);
map->delblock(&cd->bl);
map->freeblock(&cd->bl);
su = map->find_skill_unit_oncell(&sd->bl, sd->bl.x, sd->bl.y, AL_WARP, NULL, 0);
group = (su != NULL) ? su->group : NULL;
if (group != NULL)
skill->unit_onplace(su, &sd->bl, group->tick);
return 2;
}
if( leavechar == 0 && cd->owner->type == BL_PC ) {
// Set and announce new owner
cd->owner = (struct block_list*) cd->usersd[0];
clif->changechatowner(cd, cd->usersd[0]);
clif->clearchat(cd, 0);
//Adjust Chat location after owner has been changed.
map->delblock( &cd->bl );
cd->bl.x=cd->usersd[0]->bl.x;
cd->bl.y=cd->usersd[0]->bl.y;
map->addblock( &cd->bl );
clif->dispchat(cd,0);
return 3; // Owner changed
}
clif->dispchat(cd,0); // refresh chatroom
return 1;
}
/*==========================================
* Change a chatroom's owner
* Return
* 0: User not found/Missing data
* 1: Success
*------------------------------------------*/
bool chat_changechatowner(struct map_session_data* sd, const char* nextownername) {
struct chat_data* cd;
struct map_session_data* tmpsd;
int i;
nullpo_ret(sd);
nullpo_ret(nextownername);
cd = (struct chat_data*)map->id2bl(sd->chatID);
if( cd == NULL || (struct block_list*) sd != cd->owner )
return false;
ARR_FIND( 1, cd->users, i, strncmp(cd->usersd[i]->status.name, nextownername, NAME_LENGTH) == 0 );
if( i == cd->users )
return false; // name not found
// erase temporarily
clif->clearchat(cd,0);
// set new owner
cd->owner = (struct block_list*) cd->usersd[i];
clif->changechatowner(cd,cd->usersd[i]);
// swap the old and new owners' positions
tmpsd = cd->usersd[i];
cd->usersd[i] = cd->usersd[0];
cd->usersd[0] = tmpsd;
// set the new chatroom position
map->delblock( &cd->bl );
cd->bl.x = cd->owner->x;
cd->bl.y = cd->owner->y;
map->addblock( &cd->bl );
// and display again
clif->dispchat(cd,0);
return true;
}
/*==========================================
* Change a chatroom's status (title, etc)
* Return
* 0: Missing data
* 1: Success
*------------------------------------------*/
bool chat_changechatstatus(struct map_session_data* sd, const char* title, const char* pass, int limit, bool pub) {
struct chat_data* cd;
nullpo_ret(sd);
nullpo_ret(title);
nullpo_ret(pass);
cd = (struct chat_data*)map->id2bl(sd->chatID);
if( cd==NULL || (struct block_list *)sd != cd->owner )
return false;
safestrncpy(cd->title, title, CHATROOM_TITLE_SIZE);
safestrncpy(cd->pass, pass, CHATROOM_PASS_SIZE);
cd->limit = min(limit, ARRAYLENGTH(cd->usersd));
cd->pub = pub;
clif->changechatstatus(cd);
clif->dispchat(cd,0);
return true;
}
/*==========================================
* Kick an user from a chatroom
* Return:
* 0: User cannot be kicked (is gm)/Missing data
* 1: Success
*------------------------------------------*/
bool chat_kickchat(struct map_session_data* sd, const char* kickusername) {
struct chat_data* cd;
int i;
nullpo_ret(sd);
nullpo_ret(kickusername);
cd = (struct chat_data *)map->id2bl(sd->chatID);
if( cd==NULL || (struct block_list *)sd != cd->owner )
return false;
ARR_FIND( 0, cd->users, i, strncmp(cd->usersd[i]->status.name, kickusername, NAME_LENGTH) == 0 );
if( i == cd->users ) // User not found
return false;
if (pc_has_permission(cd->usersd[i], PC_PERM_NO_CHAT_KICK))
return false; //gm kick protection [Valaris]
idb_iput(cd->kick_list,cd->usersd[i]->status.char_id,1);
chat->leave(cd->usersd[i], true);
return true;
}
/*==========================================
* Creates a chat room for the npc
*------------------------------------------*/
bool chat_createnpcchat(struct npc_data* nd, const char* title, int limit, bool pub, int trigger, const char* ev, int zeny, int minLvl, int maxLvl)
{
struct chat_data* cd;
nullpo_ret(nd);
if( nd->chat_id ) {
ShowError("chat_createnpcchat: npc '%s' already has a chatroom, cannot create new one!\n", nd->exname);
return false;
}
if( zeny > MAX_ZENY || maxLvl > MAX_LEVEL ) {
ShowError("chat_createnpcchat: npc '%s' has a required lvl or amount of zeny over the max limit!\n", nd->exname);
return false;
}
cd = chat->create(&nd->bl, title, "", limit, pub, trigger, ev, zeny, minLvl, maxLvl);
if( cd ) {
nd->chat_id = cd->bl.id;
clif->dispchat(cd,0);
return true;
}
return false;
}
/*==========================================
* Removes the chatroom from the npc.
* Return:
* 0: Missing data
* 1: Success
*------------------------------------------*/
bool chat_deletenpcchat(struct npc_data* nd) {
struct chat_data *cd;
nullpo_ret(nd);
cd = (struct chat_data*)map->id2bl(nd->chat_id);
if( cd == NULL )
return false;
chat->npc_kick_all(cd);
clif->clearchat(cd, 0);
map->deliddb(&cd->bl);
map->delblock(&cd->bl);
map->freeblock(&cd->bl);
nd->chat_id = 0;
return true;
}
/*==========================================
* Trigger npc event when we enter the chatroom
* Return
* 0: Couldn't trigger / Missing data
* 1: Success
*------------------------------------------*/
bool chat_triggerevent(struct chat_data *cd)
{
nullpo_ret(cd);
if( cd->users >= cd->trigger && cd->npc_event[0] )
{
npc->event_do(cd->npc_event);
return true;
}
return false;
}
/// Enables the event of the chat room.
/// At most, 127 users are needed to trigger the event.
bool chat_enableevent(struct chat_data* cd)
{
nullpo_ret(cd);
cd->trigger &= 0x7f;
chat->trigger_event(cd);
return true;
}
/// Disables the event of the chat room
bool chat_disableevent(struct chat_data* cd)
{
nullpo_ret(cd);
cd->trigger |= 0x80;
return true;
}
/// Kicks all the users from the chat room.
bool chat_npckickall(struct chat_data* cd)
{
nullpo_ret(cd);
while( cd->users > 0 )
chat->leave(cd->usersd[cd->users-1], false);
return true;
}
/*=====================================
* Default Functions : chat.h
* Generated by HerculesInterfaceMaker
* created by Susu
*-------------------------------------*/
void chat_defaults(void) {
chat = &chat_s;
/* funcs */
chat->create_pc_chat = chat_createpcchat;
chat->join = chat_joinchat;
chat->leave = chat_leavechat;
chat->change_owner = chat_changechatowner;
chat->change_status = chat_changechatstatus;
chat->kick = chat_kickchat;
chat->create_npc_chat = chat_createnpcchat;
chat->delete_npc_chat = chat_deletenpcchat;
chat->enable_event = chat_enableevent;
chat->disable_event = chat_disableevent;
chat->npc_kick_all = chat_npckickall;
chat->trigger_event = chat_triggerevent;
chat->create = chat_createchat;
}
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