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// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _CHARSAVE_H_
#define _CHARSAVE_H_
#include "status.h"
#ifndef TXT_ONLY
int charsave_loadHomunculus(int hom_id, struct homun_data *p);
int charsave_saveHomunculus(struct homun_data *hd);
int charsave_saveHomunculusSkills(struct homun_data *hd);
int charsave_deleteHomunculus(struct homun_data *hd);
struct mmo_charstatus *charsave_loadchar(int charid);
int charsave_savechar(int charid, struct mmo_charstatus *c);
int charsave_load_scdata(int account_id, int char_id);
void charsave_save_scdata(int account_id, int char_id, struct status_change* sc_data, int max_sc);
#endif
#endif
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