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// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _BATTLEGROUND_H_
#define _BATTLEGROUND_H_
#include "../common/mmo.h" // struct party
#include "guild.h"
#define MAX_BG_MEMBERS 30
struct battleground_member_data {
unsigned short x, y;
struct map_session_data *sd;
unsigned afk : 1;
};
struct battleground_data {
unsigned int bg_id;
unsigned char count;
struct battleground_member_data members[MAX_BG_MEMBERS];
// BG Cementery
unsigned short mapindex, x, y;
// Logout Event
char logout_event[50];
char die_event[50];
};
void do_init_battleground(void);
void do_final_battleground(void);
struct battleground_data* bg_team_search(int bg_id);
int bg_send_dot_remove(struct map_session_data *sd);
int bg_team_get_id(struct block_list *bl);
struct map_session_data* bg_getavailablesd(struct battleground_data *bg);
int bg_create(unsigned short mapindex, short rx, short ry, const char *ev, const char *dev);
int bg_team_join(int bg_id, struct map_session_data *sd);
int bg_team_delete(int bg_id);
int bg_team_leave(struct map_session_data *sd, int flag);
int bg_team_warp(int bg_id, unsigned short mapindex, short x, short y);
int bg_member_respawn(struct map_session_data *sd);
int bg_send_message(struct map_session_data *sd, const char *mes, int len);
#endif /* _BATTLEGROUND_H_ */
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