summaryrefslogtreecommitdiff
path: root/src/map/battleground.c
blob: 76cf224715bbcc327b2f33196c2002861769a7cb (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// See the LICENSE file
// Portions Copyright (c) Athena Dev Teams

#include "../common/cbasetypes.h"
#include "../common/timer.h"
#include "../common/malloc.h"
#include "../common/nullpo.h"
#include "../common/showmsg.h"
#include "../common/socket.h"
#include "../common/strlib.h"
#include "../common/conf.h"

#include "battleground.h"
#include "battle.h"
#include "clif.h"
#include "map.h"
#include "npc.h"
#include "pc.h"
#include "party.h"
#include "pet.h"
#include "homunculus.h"
#include "mercenary.h"
#include "mapreg.h"

#include <string.h>
#include <stdio.h>

struct battleground_interface bg_s;

/// Search a BG Team using bg_id
struct battleground_data* bg_team_search(int bg_id) {
	if( !bg_id ) return NULL;
	return (struct battleground_data *)idb_get(bg->team_db, bg_id);
}

struct map_session_data* bg_getavailablesd(struct battleground_data *bgd) {
	int i;
	nullpo_retr(NULL, bgd);
	ARR_FIND(0, MAX_BG_MEMBERS, i, bgd->members[i].sd != NULL);
	return( i < MAX_BG_MEMBERS ) ? bgd->members[i].sd : NULL;
}

/// Deletes BG Team from db
int bg_team_delete(int bg_id) {
	int i;
	struct map_session_data *sd;
	struct battleground_data *bgd = bg->team_search(bg_id);

	if( bgd == NULL ) return 0;
	for( i = 0; i < MAX_BG_MEMBERS; i++ ) {
		if( (sd = bgd->members[i].sd) == NULL )
			continue;

		bg->send_dot_remove(sd);
		sd->bg_id = 0;
	}
	idb_remove(bg->team_db, bg_id);
	return 1;
}

/// Warps a Team
int bg_team_warp(int bg_id, unsigned short mapindex, short x, short y) {
	int i;
	struct battleground_data *bgd = bg->team_search(bg_id);
	if( bgd == NULL ) return 0;
	for( i = 0; i < MAX_BG_MEMBERS; i++ )
		if( bgd->members[i].sd != NULL ) pc->setpos(bgd->members[i].sd, mapindex, x, y, CLR_TELEPORT);
	return 1;
}

int bg_send_dot_remove(struct map_session_data *sd) {
	if( sd && sd->bg_id )
		clif->bg_xy_remove(sd);
	return 0;
}

/// Player joins team
int bg_team_join(int bg_id, struct map_session_data *sd) {
	int i;
	struct battleground_data *bgd = bg->team_search(bg_id);
	struct map_session_data *pl_sd;

	if( bgd == NULL || sd == NULL || sd->bg_id ) return 0;

	ARR_FIND(0, MAX_BG_MEMBERS, i, bgd->members[i].sd == NULL);
	if( i == MAX_BG_MEMBERS ) return 0; // No free slots

	sd->bg_id = bg_id;
	bgd->members[i].sd = sd;
	bgd->members[i].x = sd->bl.x;
	bgd->members[i].y = sd->bl.y;
	/* populate 'where i came from' */
	if(map->list[sd->bl.m].flag.nosave || map->list[sd->bl.m].instance_id >= 0) {
		struct map_data *m=&map->list[sd->bl.m];
		if(m->save.map)
			memcpy(&bgd->members[i].source,&m->save,sizeof(struct point));
		else
			memcpy(&bgd->members[i].source,&sd->status.save_point,sizeof(struct point));
	} else
		memcpy(&bgd->members[i].source,&sd->status.last_point,sizeof(struct point));
	bgd->count++;

	guild->send_dot_remove(sd);

	for( i = 0; i < MAX_BG_MEMBERS; i++ ) {
		if( (pl_sd = bgd->members[i].sd) != NULL && pl_sd != sd )
			clif->hpmeter_single(sd->fd, pl_sd->bl.id, pl_sd->battle_status.hp, pl_sd->battle_status.max_hp);
	}

	clif->bg_hp(sd);
	clif->bg_xy(sd);
	return 1;
}

/// Single Player leaves team
int bg_team_leave(struct map_session_data *sd, int flag) {
	int i, bg_id;
	struct battleground_data *bgd;
	char output[128];

	if( sd == NULL || !sd->bg_id )
		return 0;
	bg->send_dot_remove(sd);
	bg_id = sd->bg_id;
	sd->bg_id = 0;

	if( (bgd = bg->team_search(bg_id)) == NULL )
		return 0;

	ARR_FIND(0, MAX_BG_MEMBERS, i, bgd->members[i].sd == sd);
	if( i < MAX_BG_MEMBERS ) { // Removes member from BG
		if( sd->bg_queue.arena ) {
			bg->queue_pc_cleanup(sd);
			pc->setpos(sd,bgd->members[i].source.map, bgd->members[i].source.x, bgd->members[i].source.y, CLR_OUTSIGHT);
		}
		memset(&bgd->members[i], 0, sizeof(bgd->members[0]));
	}

	if( --bgd->count != 0 ) {
		if( flag )
			sprintf(output, "Server : %s has quit the game...", sd->status.name);
		else
			sprintf(output, "Server : %s is leaving the battlefield...", sd->status.name);
		clif->bg_message(bgd, 0, "Server", output, strlen(output) + 1);
	}

	if( bgd->logout_event[0] && flag )
		npc->event(sd, bgd->logout_event, 0);
	
	if( sd->bg_queue.arena ) {
		bg->queue_pc_cleanup(sd);
	}
	
	return bgd->count;
}

/// Respawn after killed
int bg_member_respawn(struct map_session_data *sd) {
	struct battleground_data *bgd;
	if( sd == NULL || !pc_isdead(sd) || !sd->bg_id || (bgd = bg->team_search(sd->bg_id)) == NULL )
		return 0;
	if( bgd->mapindex == 0 )
		return 0; // Respawn not handled by Core
	pc->setpos(sd, bgd->mapindex, bgd->x, bgd->y, CLR_OUTSIGHT);
	status->revive(&sd->bl, 1, 100);

	return 1; // Warped
}

int bg_create(unsigned short mapindex, short rx, short ry, const char *ev, const char *dev) {
	struct battleground_data *bgd;
	bg->team_counter++;

	CREATE(bgd, struct battleground_data, 1);
	bgd->bg_id = bg->team_counter;
	bgd->count = 0;
	bgd->mapindex = mapindex;
	bgd->x = rx;
	bgd->y = ry;
	safestrncpy(bgd->logout_event, ev, sizeof(bgd->logout_event));
	safestrncpy(bgd->die_event, dev, sizeof(bgd->die_event));

	memset(&bgd->members, 0, sizeof(bgd->members));
	idb_put(bg->team_db, bg->team_counter, bgd);

	return bgd->bg_id;
}

int bg_team_get_id(struct block_list *bl) {
	nullpo_ret(bl);
	switch( bl->type ) {
		case BL_PC:
			return ((TBL_PC*)bl)->bg_id;
		case BL_PET:
			if( ((TBL_PET*)bl)->msd )
				return ((TBL_PET*)bl)->msd->bg_id;
			break;
		case BL_MOB:
		{
			struct map_session_data *msd;
			struct mob_data *md = (TBL_MOB*)bl;
			if( md->special_state.ai && (msd = map->id2sd(md->master_id)) != NULL )
				return msd->bg_id;
			return md->bg_id;
		}
		case BL_HOM:
			if( ((TBL_HOM*)bl)->master )
				return ((TBL_HOM*)bl)->master->bg_id;
			break;
		case BL_MER:
			if( ((TBL_MER*)bl)->master )
				return ((TBL_MER*)bl)->master->bg_id;
			break;
		case BL_SKILL:
			return ((TBL_SKILL*)bl)->group->bg_id;
	}

	return 0;
}

int bg_send_message(struct map_session_data *sd, const char *mes, int len) {
	struct battleground_data *bgd;

	nullpo_ret(sd);
	if( sd->bg_id == 0 || (bgd = bg->team_search(sd->bg_id)) == NULL )
		return 0;
	clif->bg_message(bgd, sd->bl.id, sd->status.name, mes, len);
	return 0;
}

/**
 * @see DBApply
 */
int bg_send_xy_timer_sub(DBKey key, DBData *data, va_list ap) {
	struct battleground_data *bgd = DB->data2ptr(data);
	struct map_session_data *sd;
	int i;
	nullpo_ret(bgd);
	for( i = 0; i < MAX_BG_MEMBERS; i++ ) {
		if( (sd = bgd->members[i].sd) == NULL )
			continue;
		if( sd->bl.x != bgd->members[i].x || sd->bl.y != bgd->members[i].y ) { // xy update
			bgd->members[i].x = sd->bl.x;
			bgd->members[i].y = sd->bl.y;
			clif->bg_xy(sd);
		}
	}
	return 0;
}

int bg_send_xy_timer(int tid, int64 tick, int id, intptr_t data) {
	bg->team_db->foreach(bg->team_db, bg->send_xy_timer_sub, tick);
	return 0;
}
void bg_config_read(void) {
	config_t bg_conf;
	config_setting_t *data = NULL;
	const char *config_filename = "conf/battlegrounds.conf"; // FIXME hardcoded name
	
	if (conf_read_file(&bg_conf, config_filename))
		return;
	
	data = config_lookup(&bg_conf, "battlegrounds");
	
	if (data != NULL) {
		config_setting_t *settings = config_setting_get_elem(data, 0);
		config_setting_t *arenas;
		const char *delay_var;
		int i, arena_count = 0, offline = 0;
		
		if( !config_setting_lookup_string(settings, "global_delay_var", &delay_var) )
			delay_var = "BG_Delay_Tick";
		
		safestrncpy(bg->gdelay_var, delay_var, BG_DELAY_VAR_LENGTH);
		
		config_setting_lookup_int(settings, "maximum_afk_seconds", &bg->mafksec);
		
		config_setting_lookup_bool(settings, "feature_off", &offline);

		if( offline == 0 )
			bg->queue_on = true;

		if( (arenas = config_setting_get_member(settings, "arenas")) != NULL ) {
			arena_count = config_setting_length(arenas);
			CREATE( bg->arena, struct bg_arena *, arena_count );
			for(i = 0; i < arena_count; i++) {
				config_setting_t *arena = config_setting_get_elem(arenas, i);
				config_setting_t *reward;
				const char *aName, *aEvent, *aDelayVar;
				int minLevel = 0, maxLevel = 0;
				int prizeWin, prizeLoss, prizeDraw;
				int minPlayers, maxPlayers, minTeamPlayers;
				int maxDuration;
				int fillup_duration = 0, pregame_duration = 0;
				
				bg->arena[i] = NULL;
				
				if( !config_setting_lookup_string(arena, "name", &aName) ) {
					ShowError("bg_config_read: failed to find 'name' for arena #%d\n",i);
					continue;
				}
				
				if( !config_setting_lookup_string(arena, "event", &aEvent) ) {
					ShowError("bg_config_read: failed to find 'event' for arena #%d\n",i);
					continue;
				}

				config_setting_lookup_int(arena, "minLevel", &minLevel);
				config_setting_lookup_int(arena, "maxLevel", &maxLevel);
				
				if( minLevel < 0 ) {
					ShowWarning("bg_config_read: invalid %d value for arena '%s' minLevel\n",minLevel,aName);
					minLevel = 0;
				}
				if( maxLevel > MAX_LEVEL ) {
					ShowWarning("bg_config_read: invalid %d value for arena '%s' maxLevel\n",maxLevel,aName);
					maxLevel = MAX_LEVEL;
				}
				
				if( !(reward = config_setting_get_member(arena, "reward")) ) {
					ShowError("bg_config_read: failed to find 'reward' for arena '%s'/#%d\n",aName,i);
					continue;
				}
				
				config_setting_lookup_int(reward, "win", &prizeWin);
				config_setting_lookup_int(reward, "loss", &prizeLoss);
				config_setting_lookup_int(reward, "draw", &prizeDraw);
				
				if( prizeWin < 0 ) {
					ShowWarning("bg_config_read: invalid %d value for arena '%s' reward:win\n",prizeWin,aName);
					prizeWin = 0;
				}
				if( prizeLoss < 0 ) {
					ShowWarning("bg_config_read: invalid %d value for arena '%s' reward:loss\n",prizeLoss,aName);
					prizeLoss = 0;
				}
				if( prizeDraw < 0 ) {
					ShowWarning("bg_config_read: invalid %d value for arena '%s' reward:draw\n",prizeDraw,aName);
					prizeDraw = 0;
				}
				
				config_setting_lookup_int(arena, "minPlayers", &minPlayers);
				config_setting_lookup_int(arena, "maxPlayers", &maxPlayers);
				config_setting_lookup_int(arena, "minTeamPlayers", &minTeamPlayers);
				
				if( minPlayers < 0 ) {
					ShowWarning("bg_config_read: invalid %d value for arena '%s' minPlayers\n",minPlayers,aName);
					minPlayers = 0;
				}
				if( maxPlayers > MAX_BG_MEMBERS * 2 ) {
					ShowWarning("bg_config_read: invalid %d value for arena '%s' maxPlayers, change #define MAX_BG_MEMBERS\n",maxPlayers,aName);
					maxPlayers = 0;
				}
				if( minTeamPlayers < 0 ) {
					ShowWarning("bg_config_read: invalid %d value for arena '%s' minTeamPlayers\n",minTeamPlayers,aName);
					minTeamPlayers = 0;
				}

				if( !config_setting_lookup_string(arena, "delay_var", &aDelayVar) ) {
					ShowError("bg_config_read: failed to find 'delay_var' for arena '%s'/#%d\n",aName,i);
					continue;
				}
				
				config_setting_lookup_int(arena, "maxDuration", &maxDuration);
				
				if( maxDuration < 0 ) {
					ShowWarning("bg_config_read: invalid %d value for arena '%s' maxDuration\n",maxDuration,aName);
					maxDuration = 30;
				}
				
				config_setting_lookup_int(arena, "fillDuration", &fillup_duration);
				config_setting_lookup_int(arena, "pGameDuration", &pregame_duration);

				if( fillup_duration < 20 ) {
					ShowWarning("bg_config_read: invalid %d value for arena '%s' fillDuration, minimum has to be 20, defaulting to 20.\n",fillup_duration,aName);
					fillup_duration = 20;
				}

				if( pregame_duration < 20 ) {
					ShowWarning("bg_config_read: invalid %d value for arena '%s' pGameDuration, minimum has to be 20, defaulting to 20.\n",pregame_duration,aName);
					pregame_duration = 20;
				}

				
				CREATE( bg->arena[i], struct bg_arena, 1 );
				
				bg->arena[i]->id = i;
				safestrncpy(bg->arena[i]->name, aName, NAME_LENGTH);
				safestrncpy(bg->arena[i]->npc_event, aEvent, EVENT_NAME_LENGTH);
				bg->arena[i]->min_level = minLevel;
				bg->arena[i]->max_level = maxLevel;
				bg->arena[i]->prize_win = prizeWin;
				bg->arena[i]->prize_loss = prizeLoss;
				bg->arena[i]->prize_draw = prizeDraw;
				bg->arena[i]->min_players = minPlayers;
				bg->arena[i]->max_players = maxPlayers;
				bg->arena[i]->min_team_players = minTeamPlayers;
				safestrncpy(bg->arena[i]->delay_var, aDelayVar, NAME_LENGTH);
				bg->arena[i]->maxDuration = maxDuration;
				bg->arena[i]->queue_id = script->queue_create();
				bg->arena[i]->begin_timer = INVALID_TIMER;
				bg->arena[i]->fillup_timer = INVALID_TIMER;
				bg->arena[i]->pregame_duration = pregame_duration;
				bg->arena[i]->fillup_duration = fillup_duration;
				bg->arena[i]->ongoing = false;

			}
			bg->arenas = arena_count;
		}
		
		config_destroy(&bg_conf);
	}
}
struct bg_arena *bg_name2arena (char *name) {
	int i;
	for(i = 0; i < bg->arenas; i++) {
		if( strcmpi(bg->arena[i]->name,name) == 0 )
			return bg->arena[i];
	}
	return NULL;
}
int bg_id2pos ( int queue_id, int account_id ) {
	struct hQueue *queue = script->queue(queue_id);
	if( queue ) {
		int i, pos = 1;
		for(i = 0; i < queue->size; i++ ) {
			if( queue->item[i] > 0 ) {
				if( queue->item[i] == account_id ) {
					return pos;
				}
				pos++;
			}
		}
	}
	return 0;
}
void bg_queue_ready_ack (struct bg_arena *arena, struct map_session_data *sd, bool response) {
	if( arena->begin_timer == INVALID_TIMER || !sd->bg_queue.arena || sd->bg_queue.arena != arena ) {
		bg->queue_pc_cleanup(sd);
		return;
	}
	if( !response )
		bg->queue_pc_cleanup(sd);
	else {
		struct hQueue *queue = &script->hq[arena->queue_id];
		int i, count = 0;
		sd->bg_queue.ready = 1;
		
		for( i = 0; i < queue->size; i++ ) {
			if( queue->item[i] > 0 && ( sd = map->id2sd(queue->item[i]) ) ) {
				if( sd->bg_queue.ready == 1 )
					count++;
			}
		}
		/* check if all are ready then cancell timer, and start game  */
		if( count == queue->items ) {
			timer->delete(arena->begin_timer,bg->begin_timer);
			arena->begin_timer = INVALID_TIMER;
			bg->begin(arena);
		}

	}
	
}
void bg_queue_player_cleanup(struct map_session_data *sd) {
	if ( sd->bg_queue.client_has_bg_data ) {
		if( sd->bg_queue.arena )
			clif->bgqueue_notice_delete(sd,BGQND_CLOSEWINDOW,sd->bg_queue.arena->name);
		else
			clif->bgqueue_notice_delete(sd,BGQND_FAIL_NOT_QUEUING,bg->arena[0]->name);
	}
	if( sd->bg_queue.arena )
		script->queue_remove(sd->bg_queue.arena->queue_id,sd->status.account_id);
	sd->bg_queue.arena = NULL;
	sd->bg_queue.ready = 0;
	sd->bg_queue.client_has_bg_data = 0;
	sd->bg_queue.type = 0;
}
void bg_match_over(struct bg_arena *arena, bool canceled) {
	struct hQueue *queue = &script->hq[arena->queue_id];
	int i;
	
	if( !arena->ongoing )
		return;
	arena->ongoing = false;

	for( i = 0; i < queue->size; i++ ) {
		struct map_session_data * sd = NULL;
		
		if( queue->item[i] > 0 && ( sd = map->id2sd(queue->item[i]) ) ) {
			if( sd->bg_queue.arena ) {
				bg->team_leave(sd, 0);
				bg->queue_pc_cleanup(sd);
			}
			if( canceled )
				clif->colormes(sd->fd,COLOR_RED,"BG Match Cancelled: not enough players");
			else {
				pc_setglobalreg(sd, arena->delay_var, (unsigned int)time(NULL));
			}
		}
	}

	arena->begin_timer = INVALID_TIMER;
	arena->fillup_timer = INVALID_TIMER;
	/* reset queue */
	script->queue_clear(arena->queue_id);
}
void bg_begin(struct bg_arena *arena) {
	struct hQueue *queue = &script->hq[arena->queue_id];
	int i, count = 0;

	for( i = 0; i < queue->size; i++ ) {
		struct map_session_data * sd = NULL;
		
		if( queue->item[i] > 0 && ( sd = map->id2sd(queue->item[i]) ) ) {
			if( sd->bg_queue.ready == 1 )
				count++;
			else
				bg->queue_pc_cleanup(sd);
		}
	}

	if( count < arena->min_players ) {
		bg->match_over(arena,true);
	} else {
		arena->ongoing = true;
		mapreg->setreg(script->add_str("$@bg_queue_id"),arena->queue_id);/* TODO: make this a arena-independant var? or just .@? */
		mapreg->setregstr(script->add_str("$@bg_delay_var$"),bg->gdelay_var);
		npc->event_do(arena->npc_event);
		/* we split evenly? */
		/* but if a party of say 10 joins, it cant be split evenly unless by luck there are 10 soloers in the queue besides them */
		/* not sure how to split T_T needs more info */
		/* currently running only on solo mode so we do it evenly */
	}
}
int bg_begin_timer(int tid, int64 tick, int id, intptr_t data) {
	bg->begin(bg->arena[id]);
	bg->arena[id]->begin_timer = INVALID_TIMER;
	return 0;
}

void bg_queue_pregame(struct bg_arena *arena) {
	struct hQueue *queue = &script->hq[arena->queue_id];
	int i;
	
	for( i = 0; i < queue->size; i++ ) {
		struct map_session_data * sd = NULL;
		
		if( queue->item[i] > 0 && ( sd = map->id2sd(queue->item[i]) ) ) {
			clif->bgqueue_battlebegins(sd,arena->id,SELF);
		}
	}
	arena->begin_timer = timer->add( timer->gettick() + (arena->pregame_duration*1000), bg->begin_timer, arena->id, 0 );
}
int bg_fillup_timer(int tid, int64 tick, int id, intptr_t data) {
	bg->queue_pregame(bg->arena[id]);
	bg->arena[id]->fillup_timer = INVALID_TIMER;
	return 0;
}

void bg_queue_check(struct bg_arena *arena) {
	int count = script->hq[arena->queue_id].items;
	if( count == arena->max_players ) {
		if( arena->fillup_timer != INVALID_TIMER ) {
			timer->delete(arena->fillup_timer,bg->fillup_timer);
			arena->fillup_timer = INVALID_TIMER;
		}
		bg->queue_pregame(arena);
	} else if( count >= arena->min_players && arena->fillup_timer == INVALID_TIMER ) {
		arena->fillup_timer = timer->add( timer->gettick() + (arena->fillup_duration*1000), bg->fillup_timer, arena->id, 0 );
	}
}
void bg_queue_add(struct map_session_data *sd, struct bg_arena *arena, enum bg_queue_types type) {
	enum BATTLEGROUNDS_QUEUE_ACK result = bg->can_queue(sd,arena,type);
	struct hQueue *queue;
	int i, count = 0;
	
	if( arena->begin_timer != INVALID_TIMER ) {
		clif->bgqueue_ack(sd,BGQA_FAIL_QUEUING_FINISHED,arena->id);
		return;
	}
	
	if( result != BGQA_SUCCESS ) {
		clif->bgqueue_ack(sd,result,arena->id);
		return;
	}
		
	switch( type ) { /* guild/party already validated in can_queue */
		case BGQT_PARTY: {
			struct party_data *p = party->search(sd->status.party_id);
			for( i = 0; i < MAX_PARTY; i++ ) {
				if( !p->data[i].sd || p->data[i].sd->bg_queue.arena != NULL ) continue;
				count++;
			}
		}
			break;
		case BGQT_GUILD:
			for ( i=0; i<sd->guild->max_member; i++ ) {
				if ( !sd->guild->member[i].sd || sd->guild->member[i].sd->bg_queue.arena != NULL )
					continue;
				count++;
			}
			break;
		case BGQT_INDIVIDUAL:
			count = 1;
			break;
	}
	
	if( !(queue = script->queue(arena->queue_id)) || (queue->items+count) >= arena->max_players ) {
		clif->bgqueue_ack(sd,BGQA_FAIL_PPL_OVERAMOUNT,arena->id);
		return;
	}

	switch( type ) {
		case BGQT_INDIVIDUAL:
			sd->bg_queue.type = type;
			sd->bg_queue.arena = arena;
			sd->bg_queue.ready = 0;
			script->queue_add(arena->queue_id,sd->status.account_id);
			clif->bgqueue_joined(sd,script->hq[arena->queue_id].items);
			clif->bgqueue_update_info(sd,arena->id,script->hq[arena->queue_id].items);
			break;
		case BGQT_PARTY: {
			struct party_data *p = party->search(sd->status.party_id);
			for( i = 0; i < MAX_PARTY; i++ ) {
				if( !p->data[i].sd || p->data[i].sd->bg_queue.arena != NULL ) continue;
				p->data[i].sd->bg_queue.type = type;
				p->data[i].sd->bg_queue.arena = arena;
				p->data[i].sd->bg_queue.ready = 0;
				script->queue_add(arena->queue_id,p->data[i].sd->status.account_id);
				clif->bgqueue_joined(p->data[i].sd,script->hq[arena->queue_id].items);
				clif->bgqueue_update_info(p->data[i].sd,arena->id,script->hq[arena->queue_id].items);
			}
		}
			break;
		case BGQT_GUILD:
			for ( i=0; i<sd->guild->max_member; i++ ) {
				if ( !sd->guild->member[i].sd || sd->guild->member[i].sd->bg_queue.arena != NULL )
					continue;
				sd->guild->member[i].sd->bg_queue.type = type;
				sd->guild->member[i].sd->bg_queue.arena = arena;
				sd->guild->member[i].sd->bg_queue.ready = 0;
				script->queue_add(arena->queue_id,sd->guild->member[i].sd->status.account_id);
				clif->bgqueue_joined(sd->guild->member[i].sd,script->hq[arena->queue_id].items);
				clif->bgqueue_update_info(sd->guild->member[i].sd,arena->id,script->hq[arena->queue_id].items);
			}
			break;
	}

	clif->bgqueue_ack(sd,BGQA_SUCCESS,arena->id);
	
	bg->queue_check(arena);
}
enum BATTLEGROUNDS_QUEUE_ACK bg_canqueue(struct map_session_data *sd, struct bg_arena *arena, enum bg_queue_types type) {
	int tick;
	unsigned int tsec;
	if ( sd->status.base_level > arena->max_level || sd->status.base_level < arena->min_level )
		return BGQA_FAIL_LEVEL_INCORRECT;
	
	if ( !(sd->class_&JOBL_2) ) /* TODO: maybe make this a per-arena setting, so users may make custom arenas like baby-only,whatever. */
		return BGQA_FAIL_CLASS_INVALID;
	
	tsec = (unsigned int)time(NULL);
	
	if ( ( tick = pc_readglobalreg(sd, bg->gdelay_var) ) && tsec < tick ) {
		char response[100];
		if( (tick-tsec) > 60 )
			sprintf(response, "You are a deserter! Wait %d minute(s) before you can apply again",(tick-tsec)/60);
		else
			sprintf(response, "You are a deserter! Wait %d seconds before you can apply again",(tick-tsec));
		clif->colormes(sd->fd,COLOR_RED,response);
		return BGQA_FAIL_DESERTER;
	}
	
	if ( ( tick = pc_readglobalreg(sd, arena->delay_var) ) && tsec < tick ) {
		char response[100];
		if( (tick-tsec) > 60 )
			sprintf(response, "You can't reapply to this arena so fast. Apply to the different arena or wait %d minute(s)",(tick-tsec)/60);
		else
			sprintf(response, "You can't reapply to this arena so fast. Apply to the different arena or wait %d seconds",(tick-tsec));
		clif->colormes(sd->fd,COLOR_RED,response);
		return BGQA_FAIL_COOLDOWN;
	}

	if( sd->bg_queue.arena != NULL )
		return BGQA_DUPLICATE_REQUEST;
	
	if( type != BGQT_INDIVIDUAL ) {/* until we get the damn balancing correct */
		clif->colormes(sd->fd,COLOR_RED,"Queueing is only currently enabled only for Solo Mode");
		return BGQA_FAIL_TEAM_COUNT;
	}
		
	switch(type) {
		case BGQT_GUILD:
			if( !sd->guild || !sd->state.gmaster_flag )
				return BGQA_NOT_PARTY_GUILD_LEADER;
			else {
				int i, count = 0;
				for ( i=0; i<sd->guild->max_member; i++ ) {
					if ( !sd->guild->member[i].sd || sd->guild->member[i].sd->bg_queue.arena != NULL )
						continue;
					count++;
				}
				if ( count < arena->min_team_players ) {
					char response[100];
					if( count != sd->guild->connect_member && sd->guild->connect_member >= arena->min_team_players )
						sprintf(response, "Can't apply: not enough members in your team/guild that have not entered the queue in individual mode, minimum is %d",arena->min_team_players);
					else
						sprintf(response, "Can't apply: not enough members in your team/guild, minimum is %d",arena->min_team_players);
					clif->colormes(sd->fd,COLOR_RED,response);
					return BGQA_FAIL_TEAM_COUNT;
				}
			}
			break;
		case BGQT_PARTY:
			if( !sd->status.party_id )
				return BGQA_NOT_PARTY_GUILD_LEADER;
			else {
				struct party_data *p;
				if( (p = party->search(sd->status.party_id) ) ) {
					int i, count = 0;
					bool is_leader = false;

					for(i = 0; i < MAX_PARTY; i++) {
						if( !p->data[i].sd )
							continue;
						if( p->party.member[i].leader && sd == p->data[i].sd )
							is_leader = true;
						if( p->data[i].sd->bg_queue.arena == NULL )
							count++;
					}

					if( !is_leader )
						return BGQA_NOT_PARTY_GUILD_LEADER;
										
					if( count < arena->min_team_players ) {
						char response[100];
						if( count != p->party.count && p->party.count >= arena->min_team_players )
							sprintf(response, "Can't apply: not enough members in your team/party that have not entered the queue in individual mode, minimum is %d",arena->min_team_players);
						else
							sprintf(response, "Can't apply: not enough members in your team/party, minimum is %d",arena->min_team_players);
						clif->colormes(sd->fd,COLOR_RED,response);
						return BGQA_FAIL_TEAM_COUNT;
					}
					
				} else
					return BGQA_NOT_PARTY_GUILD_LEADER;
			}
			break;
		case BGQT_INDIVIDUAL:/* already did */
			break;
		default:
			ShowDebug("bg_canqueue: unknown/unsupported type %d\n",type);
			return BGQA_DUPLICATE_REQUEST;
	}
	
	return BGQA_SUCCESS;
}
void do_init_battleground(bool minimal) {
	if (minimal)
		return;

	bg->team_db = idb_alloc(DB_OPT_RELEASE_DATA);
	timer->add_func_list(bg->send_xy_timer, "bg_send_xy_timer");
	timer->add_interval(timer->gettick() + battle_config.bg_update_interval, bg->send_xy_timer, 0, 0, battle_config.bg_update_interval);
	bg->config_read();
}

void do_final_battleground(void) {
	int i;
	
	db_destroy(bg->team_db);
	
	for( i = 0; i < bg->arenas; i++ ) {
		if( bg->arena[i] )
			aFree(bg->arena[i]);
	}
	
	if( bg->arena )
		aFree(bg->arena);
}
void battleground_defaults(void) {
	bg = &bg_s;
	
	bg->queue_on = false;
	
	bg->mafksec = 0;
	bg->arena = NULL;
	bg->arenas = 0;
	/* */
	bg->team_db = NULL;
	bg->team_counter = 0;
	/* */
	bg->init = do_init_battleground;
	bg->final = do_final_battleground;
	/* */
	bg->name2arena = bg_name2arena;
	bg->queue_add = bg_queue_add;
	bg->can_queue = bg_canqueue;
	bg->id2pos = bg_id2pos;
	bg->queue_pc_cleanup = bg_queue_player_cleanup;
	bg->begin = bg_begin;
	bg->begin_timer = bg_begin_timer;
	bg->queue_pregame = bg_queue_pregame;
	bg->fillup_timer = bg_fillup_timer;
	bg->queue_ready_ack = bg_queue_ready_ack;
	bg->match_over = bg_match_over;
	bg->queue_check = bg_queue_check;
	bg->team_search = bg_team_search;
	bg->getavailablesd = bg_getavailablesd;
	bg->team_delete = bg_team_delete;
	bg->team_warp = bg_team_warp;
	bg->send_dot_remove = bg_send_dot_remove;
	bg->team_join = bg_team_join;
	bg->team_leave = bg_team_leave;
	bg->member_respawn = bg_member_respawn;
	bg->create = bg_create;
	bg->team_get_id = bg_team_get_id;
	bg->send_message = bg_send_message;
	bg->send_xy_timer_sub = bg_send_xy_timer_sub;
	bg->send_xy_timer = bg_send_xy_timer;
	/* */
	bg->config_read = bg_config_read;
}