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// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _BATTLE_H_
#define _BATTLE_H_
// state of a single attack attempt; used in flee/def penalty calculations when mobbed
typedef enum damage_lv {
ATK_NONE, // not an attack
ATK_LUCKY, // attack was lucky-dodged
ATK_FLEE, // attack was dodged
ATK_MISS, // attack missed because of element/race modifier.
ATK_BLOCK, // attack was blocked by some skills.
ATK_DEF // attack connected
} damage_lv;
// �_���[�W
struct Damage {
int damage,damage2;
int type,div_;
int amotion,dmotion;
int blewcount;
int flag;
enum damage_lv dmg_lv; //ATK_LUCKY,ATK_FLEE,ATK_DEF
};
// �����\�i�ǂݍ��݂�pc.c�Abattle_attr_fix�Ŏg�p�j
extern int attr_fix_table[4][10][10];
struct map_session_data;
struct mob_data;
struct block_list;
// �_���[�W�v�Z
struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int count);
int battle_calc_return_damage(struct block_list *bl, struct block_list *src, int *, int flag);
void battle_drain(struct map_session_data *sd, struct block_list *tbl, int rdamage, int ldamage, int race, int boss);
int battle_attr_ratio(int atk_elem,int def_type, int def_lv);
int battle_attr_fix(struct block_list *src, struct block_list *target, int damage,int atk_elem,int def_type, int def_lv);
// �_���[�W�ŏI�v�Z
int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damage *d,int damage,int skill_num,int skill_lv);
int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int damage,int div_,int skill_num,int skill_lv,int flag);
int battle_calc_bg_damage(struct block_list *src,struct block_list *bl,int damage,int div_,int skill_num,int skill_lv,int flag);
enum { // �ŏI�v�Z�̃t���O
BF_WEAPON = 0x0001,
BF_MAGIC = 0x0002,
BF_MISC = 0x0004,
BF_SHORT = 0x0010,
BF_LONG = 0x0040,
BF_SKILL = 0x0100,
BF_NORMAL = 0x0200,
BF_WEAPONMASK=0x000f,
BF_RANGEMASK= 0x00f0,
BF_SKILLMASK= 0x0f00,
};
int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, int skill_id, int skill_lv, int damage, enum damage_lv dmg_lv, int ddelay);
// �ʏ�U�������܂Ƃ�
enum damage_lv battle_weapon_attack( struct block_list *bl,struct block_list *target,unsigned int tick,int flag);
// �e��p�����[�^��
struct block_list* battle_get_master(struct block_list *src);
struct block_list* battle_gettargeted(struct block_list *target);
struct block_list* battle_getenemy(struct block_list *target, int type, int range);
int battle_gettarget(struct block_list *bl);
int battle_getcurrentskill(struct block_list *bl);
enum e_battle_check_target
{//New definitions [Skotlex]
BCT_ENEMY = 0x020000,
BCT_NOENEMY = 0x1d0000, //This should be (~BCT_ENEMY&BCT_ALL)
BCT_PARTY = 0x040000,
BCT_NOPARTY = 0x1b0000, //This should be (~BCT_PARTY&BCT_ALL)
BCT_GUILD = 0x080000,
BCT_NOGUILD = 0x170000, //This should be (~BCT_GUILD&BCT_ALL)
BCT_ALL = 0x1f0000,
BCT_NOONE = 0x000000,
BCT_SELF = 0x010000,
BCT_NEUTRAL = 0x100000,
};
#define is_boss(bl) (status_get_mode(bl)&MD_BOSS) // Can refine later [Aru]
int battle_check_undead(int race,int element);
int battle_check_target(struct block_list *src, struct block_list *target,int flag);
bool battle_check_range(struct block_list *src,struct block_list *bl,int range);
void battle_consume_ammo(struct map_session_data* sd, int skill, int lv);
// �ݒ�
#define MIN_HAIR_STYLE battle_config.min_hair_style
#define MAX_HAIR_STYLE battle_config.max_hair_style
#define MIN_HAIR_COLOR battle_config.min_hair_color
#define MAX_HAIR_COLOR battle_config.max_hair_color
#define MIN_CLOTH_COLOR battle_config.min_cloth_color
#define MAX_CLOTH_COLOR battle_config.max_cloth_color
extern struct Battle_Config
{
int warp_point_debug;
int enable_critical;
int mob_critical_rate;
int critical_rate;
int enable_baseatk;
int enable_perfect_flee;
int cast_rate, delay_rate;
int delay_dependon_dex, delay_dependon_agi;
int sdelay_attack_enable;
int left_cardfix_to_right;
int skill_add_range;
int skill_out_range_consume;
int skill_amotion_leniency;
int skillrange_by_distance; //[Skotlex]
int use_weapon_skill_range; //[Skotlex]
int pc_damage_delay_rate;
int defnotenemy;
int vs_traps_bctall;
int traps_setting;
int summon_flora; //[Skotlex]
int clear_unit_ondeath; //[Skotlex]
int clear_unit_onwarp; //[Skotlex]
int random_monster_checklv;
int attr_recover;
int item_auto_get;
int flooritem_lifetime;
int item_first_get_time;
int item_second_get_time;
int item_third_get_time;
int mvp_item_first_get_time;
int mvp_item_second_get_time;
int mvp_item_third_get_time;
int base_exp_rate,job_exp_rate;
int drop_rate0item;
int death_penalty_type;
int death_penalty_base,death_penalty_job;
int pvp_exp; // [MouseJstr]
int gtb_sc_immunity;
int zeny_penalty;
int restart_hp_rate;
int restart_sp_rate;
int mvp_exp_rate;
int mvp_hp_rate;
int monster_hp_rate;
int monster_max_aspd;
int view_range_rate;
int chase_range_rate;
int lowest_gm_level;
int atc_gmonly;
int atc_spawn_quantity_limit;
int atc_slave_clone_limit;
int partial_name_scan;
int gm_allskill;
int gm_allequip;
int gm_skilluncond;
int gm_join_chat;
int gm_kick_chat;
int skillfree;
int skillup_limit;
int wp_rate;
int pp_rate;
int monster_active_enable;
int monster_damage_delay_rate;
int monster_loot_type;
int mob_skill_rate; //[Skotlex]
int mob_skill_delay; //[Skotlex]
int mob_count_rate;
int no_spawn_on_player; //[Skotlex]
int force_random_spawn; //[Skotlex]
int mob_spawn_delay, plant_spawn_delay, boss_spawn_delay; // [Skotlex]
int slaves_inherit_mode;
int slaves_inherit_speed;
int summons_trigger_autospells;
int pc_walk_delay_rate; //Adjusts can't walk delay after being hit for players. [Skotlex]
int walk_delay_rate; //Adjusts can't walk delay after being hit. [Skotlex]
int multihit_delay; //Adjusts can't walk delay per hit on multi-hitting skills. [Skotlex]
int quest_skill_learn;
int quest_skill_reset;
int basic_skill_check;
int guild_emperium_check;
int guild_exp_limit;
int guild_max_castles;
int guild_skill_relog_delay;
int emergency_call;
int guild_aura;
int pc_invincible_time;
int pet_catch_rate;
int pet_rename;
int pet_friendly_rate;
int pet_hungry_delay_rate;
int pet_hungry_friendly_decrease;
int pet_status_support;
int pet_attack_support;
int pet_damage_support;
int pet_support_min_friendly; //[Skotlex]
int pet_equip_min_friendly;
int pet_support_rate;
int pet_attack_exp_to_master;
int pet_attack_exp_rate;
int pet_lv_rate; //[Skotlex]
int pet_max_stats; //[Skotlex]
int pet_max_atk1; //[Skotlex]
int pet_max_atk2; //[Skotlex]
int pet_no_gvg; //Disables pets in gvg. [Skotlex]
int pet_equip_required;
int skill_min_damage;
int finger_offensive_type;
int heal_exp;
int max_heal_lv;
int max_heal; //Mitternacht
int resurrection_exp;
int shop_exp;
int combo_delay_rate;
int item_check;
int item_use_interval; //[Skotlex]
int cashfood_use_interval;
int wedding_modifydisplay;
int wedding_ignorepalette; //[Skotlex]
int xmas_ignorepalette; // [Valaris]
int summer_ignorepalette; // [Zephyrus]
int natural_healhp_interval;
int natural_healsp_interval;
int natural_heal_skill_interval;
int natural_heal_weight_rate;
int arrow_decrement;
int max_aspd;
int max_walk_speed; //Maximum walking speed after buffs [Skotlex]
int max_hp;
int max_sp;
int max_lv, aura_lv;
int max_parameter, max_baby_parameter;
int max_cart_weight;
int skill_log;
int battle_log;
int etc_log;
int save_clothcolor;
int undead_detect_type;
int auto_counter_type;
int min_hitrate; //[Skotlex]
int max_hitrate; //[Skotlex]
int agi_penalty_target;
int agi_penalty_type;
int agi_penalty_count;
int agi_penalty_num;
int vit_penalty_target;
int vit_penalty_type;
int vit_penalty_count;
int vit_penalty_num;
int weapon_defense_type;
int magic_defense_type;
int skill_reiteration;
int skill_nofootset;
int pc_cloak_check_type;
int monster_cloak_check_type;
int estimation_type;
int gvg_short_damage_rate;
int gvg_long_damage_rate;
int gvg_weapon_damage_rate;
int gvg_magic_damage_rate;
int gvg_misc_damage_rate;
int gvg_flee_penalty;
int gvg_eliminate_time;
int pk_short_damage_rate;
int pk_long_damage_rate;
int pk_weapon_damage_rate;
int pk_magic_damage_rate;
int pk_misc_damage_rate;
int mob_changetarget_byskill;
int attack_direction_change;
int land_skill_limit;
int monster_class_change_recover;
int produce_item_name_input;
int display_skill_fail;
int chat_warpportal;
int mob_warp;
int dead_branch_active;
int vending_max_value;
int vending_over_max;
int vending_tax;
int show_steal_in_same_party;
int party_share_type;
int party_hp_mode;
int party_show_share_picker;
int show_picker_item_type;
int attack_attr_none;
int item_rate_mvp, item_rate_common, item_rate_common_boss, item_rate_card, item_rate_card_boss,
item_rate_equip, item_rate_equip_boss, item_rate_heal, item_rate_heal_boss, item_rate_use,
item_rate_use_boss, item_rate_treasure, item_rate_adddrop;
int logarithmic_drops;
int item_drop_common_min,item_drop_common_max; // Added by TyrNemesis^
int item_drop_card_min,item_drop_card_max;
int item_drop_equip_min,item_drop_equip_max;
int item_drop_mvp_min,item_drop_mvp_max; // End Addition
int item_drop_heal_min,item_drop_heal_max; // Added by Valatris
int item_drop_use_min,item_drop_use_max; //End
int item_drop_treasure_min,item_drop_treasure_max; //by [Skotlex]
int item_drop_adddrop_min,item_drop_adddrop_max; //[Skotlex]
int prevent_logout; // Added by RoVeRT
int alchemist_summon_reward; // [Valaris]
int drops_by_luk;
int drops_by_luk2;
int equip_natural_break_rate; //Base Natural break rate for attacks.
int equip_self_break_rate; //Natural & Penalty skills break rate
int equip_skill_break_rate; //Offensive skills break rate
int multi_level_up;
int max_exp_gain_rate; //Max amount of exp bar % you can get in one go.
int pk_mode;
int pk_level_range;
int manner_system; // end additions [Valaris]
int show_mob_info;
int agi_penalty_count_lv;
int vit_penalty_count_lv;
int gx_allhit;
int gx_disptype;
int devotion_level_difference;
int player_skill_partner_check;
int hide_GM_session;
int invite_request_check;
int skill_removetrap_type;
int disp_experience;
int disp_zeny;
int castle_defense_rate;
int backstab_bow_penalty;
int hp_rate;
int sp_rate;
int gm_cant_drop_min_lv;
int gm_cant_drop_max_lv;
int disp_hpmeter;
int bone_drop;
int buyer_name;
int gm_cant_party_min_lv;
int gm_can_party; // [SketchyPhoenix]
// eAthena additions
int night_at_start; // added by [Yor]
int day_duration; // added by [Yor]
int night_duration; // added by [Yor]
int ban_hack_trade; // added by [Yor]
int hack_info_GM_level; // added by [Yor]
int any_warp_GM_min_level; // added by [Yor]
int packet_ver_flag; // added by [Yor]
int min_hair_style; // added by [MouseJstr]
int max_hair_style; // added by [MouseJstr]
int min_hair_color; // added by [MouseJstr]
int max_hair_color; // added by [MouseJstr]
int min_cloth_color; // added by [MouseJstr]
int max_cloth_color; // added by [MouseJstr]
int pet_hair_style; // added by [Skotlex]
int castrate_dex_scale; // added by [MouseJstr]
int area_size; // added by [MouseJstr]
int max_def, over_def_bonus; //added by [Skotlex]
int zeny_from_mobs; // [Valaris]
int mobs_level_up; // [Valaris]
int mobs_level_up_exp_rate; // [Valaris]
int pk_min_level; // [celest]
int skill_steal_max_tries; //max steal skill tries on a mob. if 0, then w/o limit [Lupus]
int motd_type; // [celest]
int finding_ore_rate; // orn
int exp_calc_type;
int exp_bonus_attacker;
int exp_bonus_max_attacker;
int min_skill_delay_limit;
int default_walk_delay;
int no_skill_delay;
int attack_walk_delay;
int require_glory_guild;
int idle_no_share;
int party_update_interval;
int party_even_share_bonus;
int delay_battle_damage;
int hide_woe_damage;
int display_version;
int who_display_aid;
int display_hallucination; // [Skotlex]
int use_statpoint_table; // [Skotlex]
int ignore_items_gender; //[Lupus]
int copyskill_restrict; // [Aru]
int berserk_cancels_buffs; // [Aru]
int debuff_on_logout; // Removes a few "official" negative Scs on logout. [Skotlex]
int mob_ai; //Configures various mob_ai settings to make them smarter or dumber(official). [Skotlex]
int hom_setting; //Configures various homunc settings which make them behave unlike normal characters.. [Skotlex]
int dynamic_mobs; // Dynamic Mobs [Wizputer] - battle_athena flag implemented by [random]
int mob_remove_damaged; // Dynamic Mobs - Remove mobs even if damaged [Wizputer]
int mob_remove_delay; // Dynamic Mobs - delay before removing mobs from a map [Skotlex]
int mob_active_time; //Duration through which mobs execute their Hard AI after players leave their area of sight.
int boss_active_time;
int show_hp_sp_drain, show_hp_sp_gain; //[Skotlex]
int mob_npc_event_type; //Determines on who the npc_event is executed. [Skotlex]
int character_size; // if riders have size=2, and baby class riders size=1 [Lupus]
int mob_max_skilllvl; // Max possible skill level [Lupus]
int rare_drop_announce; // chance <= to show rare drops global announces
int retaliate_to_master; //Whether when a mob is attacked by another mob, it will retaliate versus the mob or the mob's master. [Skotlex]
int title_lvl1; // Players titles [Lupus]
int title_lvl2; // Players titles [Lupus]
int title_lvl3; // Players titles [Lupus]
int title_lvl4; // Players titles [Lupus]
int title_lvl5; // Players titles [Lupus]
int title_lvl6; // Players titles [Lupus]
int title_lvl7; // Players titles [Lupus]
int title_lvl8; // Players titles [Lupus]
int duel_allow_pvp; // [LuzZza]
int duel_allow_gvg; // [LuzZza]
int duel_allow_teleport; // [LuzZza]
int duel_autoleave_when_die; // [LuzZza]
int duel_time_interval; // [LuzZza]
int duel_only_on_same_map; // [Toms]
int skip_teleport_lv1_menu; // possibility to disable (skip) Teleport Lv1 menu, that have only two lines `Random` and `Cancel` [LuzZza]
int allow_skill_without_day; // [Komurka]
int allow_es_magic_pc; // [Skotlex]
int skill_wall_check; // [Skotlex]
int cell_stack_limit; // [Skotlex]
int skill_caster_check; // [Skotlex]
int sc_castcancel; // [Skotlex]
int pc_sc_def_rate; // [Skotlex]
int mob_sc_def_rate;
int pc_luk_sc_def;
int mob_luk_sc_def;
int pc_max_sc_def;
int mob_max_sc_def;
int sg_angel_skill_ratio;
int sg_miracle_skill_ratio;
int sg_miracle_skill_duration;
int autospell_stacking; //Enables autospell cards to stack. [Skotlex]
int override_mob_names; //Enables overriding spawn mob names with the mob_db names. [Skotlex]
int min_chat_delay; //Minimum time between client messages. [Skotlex]
int friend_auto_add; //When accepting friends, both get friended. [Skotlex]
int hvan_explosion_intimate; // fix [albator]
int hom_rename;
int homunculus_show_growth ; //[orn]
int homunculus_friendly_rate;
int quest_exp_rate;
int autotrade_mapflag;
int at_timeout;
int homunculus_autoloot;
int idle_no_autoloot;
int max_guild_alliance;
int ksprotection;
int auction_feeperhour;
int auction_maximumprice;
int gm_viewequip_min_lv;
int homunculus_auto_vapor; //Keep Homunculus from Vaporizing when master dies. [L0ne_W0lf]
int display_status_timers; //Show or hide skill buff/delay timers in recent clients [Sara]
int skill_add_heal_rate; //skills that bHealPower has effect on [Inkfish]
int eq_single_target_reflectable;
int invincible_nodamage;
int mob_slave_keep_target;
int autospell_check_range; //Enable range check for autospell bonus. [L0ne_W0lf]
int client_reshuffle_dice; // Reshuffle /dice
int client_sort_storage;
int gm_check_minlevel; // min GM level for /check
int feature_buying_store;
int feature_search_stores;
int searchstore_querydelay;
int searchstore_maxresults;
int display_party_name;
int cashshop_show_points;
int mail_show_status;
int client_limit_unit_lv;
// [BattleGround Settings]
int bg_update_interval;
int bg_short_damage_rate;
int bg_long_damage_rate;
int bg_weapon_damage_rate;
int bg_magic_damage_rate;
int bg_misc_damage_rate;
int bg_flee_penalty;
// rAthena
int max_third_parameter;
int atcommand_max_stat_bypass;
} battle_config;
void do_init_battle(void);
void do_final_battle(void);
extern int battle_config_read(const char *cfgName);
extern void battle_validate_conf(void);
extern void battle_set_defaults(void);
int battle_set_value(const char* w1, const char* w2);
int battle_get_value(const char* w1);
//
struct block_list* battle_getenemyarea(struct block_list *src, int x, int y, int range, int type, int ignore_id);
/**
* Royal Guard
**/
int battle_damage_area( struct block_list *bl, va_list ap);
#endif /* _BATTLE_H_ */
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