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// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _ATCOMMAND_H_
#define _ATCOMMAND_H_
//#include "map.h"
struct map_session_data;
//This is the distance at which @autoloot works,
//if the item drops farther from the player than this,
//it will not be autolooted. [Skotlex]
//Note: The range is unlimited unless this define is set.
//#define AUTOLOOT_DISTANCE AREA_SIZE
extern char atcommand_symbol;
extern char charcommand_symbol;
typedef int (*AtCommandFunc)(const int fd, struct map_session_data* sd, const char* command, const char* message);
bool is_atcommand(const int fd, struct map_session_data* sd, const char* message, int type);
int get_atcommand_level(const char* name);
void do_init_atcommand(void);
void do_final_atcommand(void);
int atcommand_config_read(const char *cfgName);
int atcommand_mail(const int fd, struct map_session_data* sd,const char* command, const char* message);
int atcommand_item(const int fd, struct map_session_data* sd,const char* command, const char* message);
int atcommand_mapmove(const int fd, struct map_session_data* sd,const char* command, const char* message);
int atcommand_monster(const int fd, struct map_session_data* sd, const char* command, const char* message);
int atcommand_jumpto(const int fd, struct map_session_data* sd, const char* command, const char* message);
int atcommand_recall(const int fd, struct map_session_data* sd, const char* command, const char* message);
int atcommand_hide(const int fd, struct map_session_data* sd, const char* command, const char* message);
int atcommand_mute(const int fd, struct map_session_data* sd, const char* command, const char* message);
int atcommand_kick(const int fd, struct map_session_data* sd, const char* command, const char* message);
int atcommand_broadcast(const int fd, struct map_session_data* sd,const char* command, const char* message);
int atcommand_localbroadcast(const int fd, struct map_session_data* sd,const char* command, const char* message);
int atcommand_reset(const int fd, struct map_session_data* sd,const char* command, const char* message);
int atcommand_unloadnpc(const int fd, struct map_session_data* sd, const char* command, const char* message);
int atcommand_killmonster(const int fd, struct map_session_data* sd, const char* command, const char* message);
#define MAX_MSG 1000
extern char* msg_table[MAX_MSG];
const char* msg_txt(int msg_number);
int msg_config_read(const char* cfgName);
void do_final_msg(void);
#endif /* _ATCOMMAND_H_ */
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