summaryrefslogtreecommitdiff
path: root/src/login_sql/login.h
blob: babe47b828c07b7c60139ec3deed1af67e51d91a (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder

#ifndef _LOGIN_SQL_H_
#define _LOGIN_SQL_H_

#include "../common/mmo.h" // NAME_LENGTH

#define LOGIN_CONF_NAME	"conf/login_athena.conf"
#define SQL_CONF_NAME "conf/inter_athena.conf"
#define LAN_CONF_NAME "conf/subnet_athena.conf"

// supported encryption types: 1- passwordencrypt, 2- passwordencrypt2, 3- both
#define PASSWORDENC 3

struct mmo_account {
	int version;
	char userid[NAME_LENGTH];
	char passwd[NAME_LENGTH];
	int passwdenc;
	
	int account_id;
	long login_id1;
	long login_id2;
	char lastlogin[24];
	int sex;
	uint8 level;
};

struct mmo_char_server {
	char name[20];
	int fd;
	uint32 ip;
	uint16 port;
	int users;
	int maintenance;
	int new_;
};

extern struct Login_Config {

	uint32 login_ip;                                // the address to bind to
	uint16 login_port;                              // the port to bind to
	unsigned int ip_sync_interval;                  // interval (in minutes) to execute a DNS/IP update (for dynamic IPs)
	bool log_login;                                 // whether to log login server actions or not
	char date_format[32];                           // date format used in messages
	bool console;                                   // console input system enabled?
	bool new_account_flag;                          // autoregistration via _M/_F ?
	int start_limited_time;                         // new account expiration time (-1: unlimited)
	bool case_sensitive;                            // are logins case sensitive ?
	bool use_md5_passwds;                           // work with password hashes instead of plaintext passwords?
	bool login_gm_read;                             // should the login server handle info about gm accounts?
	int min_level_to_connect;                       // minimum level of player/GM (0: player, 1-99: GM) to connect
	bool online_check;                              // reject incoming players that are already registered as online ?
	bool check_client_version;                      // check the clientversion set in the clientinfo ?
	int client_version_to_connect;                  // the client version needed to connect (if checking is enabled)

	bool ipban;                                     // perform IP blocking (via contents of `ipbanlist`) ?
	bool dynamic_pass_failure_ban;                  // automatic IP blocking due to failed login attemps ?
	unsigned int dynamic_pass_failure_ban_interval; // how far to scan the loginlog for password failures
	unsigned int dynamic_pass_failure_ban_limit;    // number of failures needed to trigger the ipban
	unsigned int dynamic_pass_failure_ban_duration; // duration of the ipban
	bool use_dnsbl;                                 // dns blacklist blocking ?
	char dnsbl_servs[1024];                         // comma-separated list of dnsbl servers

} login_config;

#endif /* _LOGIN_SQL_H_ */