1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
|
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _MMO_H_
#define _MMO_H_
#include "cbasetypes.h"
#include <time.h>
#define FIFOSIZE_SERVERLINK 256*1024
//Remove/Comment this line to disable sc_data saving. [Skotlex]
#define ENABLE_SC_SAVING
//Remove/Comment this line to disable server-side hot-key saving support [Skotlex]
//Note that newer clients no longer save hotkeys in the registry!
#define HOTKEY_SAVING
//The number is the max number of hotkeys to save (27 = 9 skills x 3 bars)
#define MAX_HOTKEYS 27
#define MAX_MAP_PER_SERVER 1024
#define MAX_INVENTORY 100
//Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well.
#define MAX_CHARS 9
//Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex]
//Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size.
#define MAX_SLOTS 4
//Max amount of a single stacked item
#define MAX_AMOUNT 30000
#define MAX_ZENY 1000000000
#define MAX_FAME 1000000000
#define MAX_CART 100
#define MAX_SKILL 1100 // Bumped to 1100 for new quest skills, will need to further increase one day... [DracoRPG]
#define GLOBAL_REG_NUM 96
#define ACCOUNT_REG_NUM 64
#define ACCOUNT_REG2_NUM 16
//Should hold the max of GLOBAL/ACCOUNT/ACCOUNT2 (needed for some arrays that hold all three)
#define MAX_REG_NUM 96
#define DEFAULT_WALK_SPEED 150
#define MIN_WALK_SPEED 0
#define MAX_WALK_SPEED 1000
#define MAX_STORAGE 300
#define MAX_GUILD_STORAGE 1000
#define MAX_PARTY 12
#define MAX_GUILD 16+10*6 // increased max guild members +6 per 1 extension levels [Lupus]
#define MAX_GUILDPOSITION 20 // increased max guild positions to accomodate for all members [Valaris] (removed) [PoW]
#define MAX_GUILDEXPULSION 32
#define MAX_GUILDALLIANCE 16
#define MAX_GUILDSKILL 15 // increased max guild skills because of new skills [Sara-chan]
#define MAX_GUILDCASTLE 29 // increased to include novice castles [Valaris]
#define MAX_GUILDLEVEL 50
#define MAX_GUARDIANS 8 //Local max per castle. [Skotlex]
#define MIN_HAIR_STYLE battle_config.min_hair_style
#define MAX_HAIR_STYLE battle_config.max_hair_style
#define MIN_HAIR_COLOR battle_config.min_hair_color
#define MAX_HAIR_COLOR battle_config.max_hair_color
#define MIN_CLOTH_COLOR battle_config.min_cloth_color
#define MAX_CLOTH_COLOR battle_config.max_cloth_color
// for produce
#define MIN_ATTRIBUTE 0
#define MAX_ATTRIBUTE 4
#define ATTRIBUTE_NORMAL 0
#define MIN_STAR 0
#define MAX_STAR 3
#define MAX_STATUS_TYPE 5
#define WEDDING_RING_M 2634
#define WEDDING_RING_F 2635
//For character names, title names, guilds, maps, etc.
//Includes null-terminator as it is the length of the array.
#define NAME_LENGTH (23 + 1)
//For item names, which tend to have much longer names.
#define ITEM_NAME_LENGTH 50
//For Map Names, which the client considers to be 16 in length including the .gat extension
#define MAP_NAME_LENGTH (11 + 1)
#define MAP_NAME_LENGTH_EXT (MAP_NAME_LENGTH + 4)
#define MAX_FRIENDS 40
#define MAX_MEMOPOINTS 3
//Size of the fame list arrays.
#define MAX_FAME_LIST 10
//These max values can be exceeded and the char/map servers will update them with no problems
//These are just meant to minimize the updating needed between char/map servers as players login.
//Room for initial 10K accounts
#define DEFAULT_MAX_ACCOUNT_ID 2010000
#define START_ACCOUNT_NUM 2000000
#define END_ACCOUNT_NUM 100000000
//Room for initial 100k characters
#define DEFAULT_MAX_CHAR_ID 250000
//Base Homun skill.
#define HM_SKILLBASE 8000
#define MAX_HOMUNSKILL 16
#define MAX_HOMUNCULUS_CLASS 16 //[orn]
#define HM_CLASS_BASE 6001
#define HM_CLASS_MAX (HM_CLASS_BASE+MAX_HOMUNCULUS_CLASS-1)
//Mail System
#define MAIL_MAX_INBOX 30
#define MAIL_TITLE_LENGTH 40
#define MAIL_BODY_LENGTH 200
struct item {
int id;
short nameid;
short amount;
unsigned short equip; // location(s) where item is equipped (using enum equip_pos for bitmasking)
char identify;
char refine;
char attribute;
short card[MAX_SLOTS];
};
struct point {
unsigned short map;
short x,y;
};
struct skill {
unsigned short id,lv,flag;
};
struct global_reg {
char str[32];
char value[256];
};
//Holds array of global registries, used by the char server and converter.
struct accreg {
int account_id, char_id;
int reg_num;
struct global_reg reg[MAX_REG_NUM];
};
//For saving status changes across sessions. [Skotlex]
struct status_change_data {
unsigned short type; //SC_type
int val1, val2, val3, val4, tick; //Remaining duration.
};
struct s_pet {
int account_id;
int char_id;
int pet_id;
short class_;
short level;
short egg_id;//pet egg id
short equip;//pet equip name_id
short intimate;//pet friendly
short hungry;//pet hungry
char name[NAME_LENGTH];
char rename_flag;
char incuvate;
};
struct s_homunculus { //[orn]
char name[NAME_LENGTH];
int hom_id;
int char_id;
short class_;
int hp,max_hp,sp,max_sp;
unsigned int intimacy; //[orn]
short hunger;
struct skill hskill[MAX_HOMUNSKILL]; //albator
short skillpts;
short level;
unsigned int exp;
short rename_flag;
short vaporize; //albator
int str ;
int agi ;
int vit ;
int int_ ;
int dex ;
int luk ;
};
struct s_friend {
int account_id;
int char_id;
char name[NAME_LENGTH];
};
#ifdef HOTKEY_SAVING
struct hotkey {
unsigned int id;
unsigned short lv;
unsigned char type; // 0: item, 1: skill
};
#endif
struct mmo_charstatus {
int char_id;
int account_id;
int partner_id;
int father;
int mother;
int child;
unsigned int base_exp,job_exp;
int zeny;
short class_;
unsigned short status_point,skill_point;
int hp,max_hp,sp,max_sp;
unsigned int option;
short manner;
unsigned char karma;
short hair,hair_color,clothes_color;
int party_id,guild_id,pet_id,hom_id;
int fame;
short weapon; // enum weapon_type
short shield; // view-id
short head_top,head_mid,head_bottom;
char name[NAME_LENGTH];
unsigned int base_level,job_level;
short str,agi,vit,int_,dex,luk;
unsigned char slot,sex;
uint32 mapip;
uint16 mapport;
struct point last_point,save_point,memo_point[MAX_MEMOPOINTS];
struct item inventory[MAX_INVENTORY],cart[MAX_CART];
struct skill skill[MAX_SKILL];
struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex]
#ifdef HOTKEY_SAVING
struct hotkey hotkeys[MAX_HOTKEYS];
#endif
};
enum mail_status {
MAIL_UNVERIFIED = -1,
MAIL_NEW,
MAIL_UNREAD,
MAIL_READ,
MAIL_DELETED,
MAIL_RETURNED,
MAIL_INVALID,
};
struct mail_message {
unsigned int id;
int send_id;
char send_name[NAME_LENGTH];
int dest_id;
char dest_name[NAME_LENGTH];
char title[MAIL_TITLE_LENGTH];
char body[MAIL_BODY_LENGTH];
enum mail_status status;
unsigned int timestamp; // marks when the message was sent
int zeny;
struct item item;
};
struct mail_data {
short amount;
bool changed, full;
short unchecked, unread;
struct mail_message msg[MAIL_MAX_INBOX];
};
struct registry {
int global_num;
struct global_reg global[GLOBAL_REG_NUM];
int account_num;
struct global_reg account[ACCOUNT_REG_NUM];
int account2_num;
struct global_reg account2[ACCOUNT_REG2_NUM];
};
struct storage {
int dirty;
int account_id;
short storage_status;
short storage_amount;
struct item storage_[MAX_STORAGE];
};
struct guild_storage {
int dirty;
int guild_id;
short storage_status;
short storage_amount;
struct item storage_[MAX_GUILD_STORAGE];
};
struct gm_account {
int account_id;
int level;
};
struct party_member {
int account_id;
int char_id;
char name[NAME_LENGTH];
unsigned short class_;
unsigned short map;
unsigned short lv;
unsigned leader : 1,
online : 1;
};
struct party {
int party_id;
char name[NAME_LENGTH];
unsigned char count; //Count of online characters.
unsigned exp : 1,
item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared.
struct party_member member[MAX_PARTY];
};
struct map_session_data;
struct guild_member {
int account_id, char_id;
short hair,hair_color,gender,class_,lv;
unsigned int exp;
int exp_payper;
short online,position;
int rsv1,rsv2;
char name[NAME_LENGTH];
struct map_session_data *sd;
unsigned char modified;
};
struct guild_position {
char name[NAME_LENGTH];
int mode;
int exp_mode;
unsigned char modified;
};
struct guild_alliance {
int opposition;
int guild_id;
char name[NAME_LENGTH];
};
struct guild_expulsion {
char name[NAME_LENGTH];
char mes[40];
char acc[40];
int account_id;
int rsv1,rsv2,rsv3;
};
struct guild_skill {
int id,lv;
};
struct guild {
int guild_id;
short guild_lv, connect_member, max_member, average_lv;
unsigned int exp,next_exp;
int skill_point;
#ifdef TXT_ONLY
//FIXME: Gotta remove this variable completely, but doing so screws up the format of the txt save file...
int castle_id;
#endif
char name[NAME_LENGTH],master[NAME_LENGTH];
struct guild_member member[MAX_GUILD];
struct guild_position position[MAX_GUILDPOSITION];
char mes1[60],mes2[120];
int emblem_len,emblem_id;
char emblem_data[2048];
struct guild_alliance alliance[MAX_GUILDALLIANCE];
struct guild_expulsion expulsion[MAX_GUILDEXPULSION];
struct guild_skill skill[MAX_GUILDSKILL];
#ifndef TXT_ONLY
unsigned short save_flag;
#endif
};
struct guild_castle {
int castle_id;
char map_name[MAP_NAME_LENGTH];
char castle_name[NAME_LENGTH];
char castle_event[NAME_LENGTH];
int guild_id;
int economy;
int defense;
int triggerE;
int triggerD;
int nextTime;
int payTime;
int createTime;
int visibleC;
struct {
unsigned visible : 1;
int hp;
int id;
} guardian[MAX_GUARDIANS]; //New simplified structure. [Skotlex]
};
// for Brandish Spear calculations
struct square {
int val1[5];
int val2[5];
};
struct fame_list {
int id;
int fame;
char name[NAME_LENGTH];
};
enum {
GBI_EXP =1, // �M���h��EXP
GBI_GUILDLV, // �M���h��Lv
GBI_SKILLPOINT, // �M���h�̃X�L���|�C���g
GBI_SKILLLV, // �M���h�X�L��Lv
};
enum {
GMI_POSITION =0, // �����o�[�̖�E�ύX
GMI_EXP,
GMI_HAIR,
GMI_HAIR_COLOR,
GMI_GENDER,
GMI_CLASS,
GMI_LEVEL,
};
enum {
GD_SKILLBASE=10000,
GD_APPROVAL=10000,
GD_KAFRACONTRACT=10001,
GD_GUARDIANRESEARCH=10002,
GD_GUARDUP=10003,
GD_EXTENSION=10004,
GD_GLORYGUILD=10005,
GD_LEADERSHIP=10006,
GD_GLORYWOUNDS=10007,
GD_SOULCOLD=10008,
GD_HAWKEYES=10009,
GD_BATTLEORDER=10010,
GD_REGENERATION=10011,
GD_RESTORE=10012,
GD_EMERGENCYCALL=10013,
GD_DEVELOPMENT=10014,
};
//These mark the ID of the jobs, as expected by the client. [Skotlex]
enum {
JOB_NOVICE,
JOB_SWORDMAN,
JOB_MAGE,
JOB_ARCHER,
JOB_ACOLYTE,
JOB_MERCHANT,
JOB_THIEF,
JOB_KNIGHT,
JOB_PRIEST,
JOB_WIZARD,
JOB_BLACKSMITH,
JOB_HUNTER,
JOB_ASSASSIN,
JOB_KNIGHT2,
JOB_CRUSADER,
JOB_MONK,
JOB_SAGE,
JOB_ROGUE,
JOB_ALCHEMIST,
JOB_BARD,
JOB_DANCER,
JOB_CRUSADER2,
JOB_WEDDING,
JOB_SUPER_NOVICE,
JOB_GUNSLINGER,
JOB_NINJA,
JOB_XMAS,
JOB_SUMMER,
JOB_MAX_BASIC,
JOB_NOVICE_HIGH = 4001,
JOB_SWORDMAN_HIGH,
JOB_MAGE_HIGH,
JOB_ARCHER_HIGH,
JOB_ACOLYTE_HIGH,
JOB_MERCHANT_HIGH,
JOB_THIEF_HIGH,
JOB_LORD_KNIGHT,
JOB_HIGH_PRIEST,
JOB_HIGH_WIZARD,
JOB_WHITESMITH,
JOB_SNIPER,
JOB_ASSASSIN_CROSS,
JOB_LORD_KNIGHT2,
JOB_PALADIN,
JOB_CHAMPION,
JOB_PROFESSOR,
JOB_STALKER,
JOB_CREATOR,
JOB_CLOWN,
JOB_GYPSY,
JOB_PALADIN2,
JOB_BABY,
JOB_BABY_SWORDMAN,
JOB_BABY_MAGE,
JOB_BABY_ARCHER,
JOB_BABY_ACOLYTE,
JOB_BABY_MERCHANT,
JOB_BABY_THIEF,
JOB_BABY_KNIGHT,
JOB_BABY_PRIEST,
JOB_BABY_WIZARD,
JOB_BABY_BLACKSMITH,
JOB_BABY_HUNTER,
JOB_BABY_ASSASSIN,
JOB_BABY_KNIGHT2,
JOB_BABY_CRUSADER,
JOB_BABY_MONK,
JOB_BABY_SAGE,
JOB_BABY_ROGUE,
JOB_BABY_ALCHEMIST,
JOB_BABY_BARD,
JOB_BABY_DANCER,
JOB_BABY_CRUSADER2,
JOB_SUPER_BABY,
JOB_TAEKWON,
JOB_STAR_GLADIATOR,
JOB_STAR_GLADIATOR2,
JOB_SOUL_LINKER,
JOB_MAX,
};
// sanity checks...
#if MAX_ZENY > INT_MAX
#error MAX_ZENY is too big
#endif
#endif /* _MMO_H_ */
|