1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
|
/**
* This file is part of Hercules.
* http://herc.ws - http://github.com/HerculesWS/Hercules
*
* Copyright (C) 2012-2016 Hercules Dev Team
* Copyright (C) Athena Dev Teams
*
* Hercules is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef COMMON_MMO_H
#define COMMON_MMO_H
#include "config/core.h"
#include "common/cbasetypes.h"
// server->client protocol version
// 0 - pre-?
// 1 - ? - 0x196
// 2 - ? - 0x78, 0x79
// 3 - ? - 0x1c8, 0x1c9, 0x1de
// 4 - ? - 0x1d7, 0x1d8, 0x1d9, 0x1da
// 5 - 2003-12-18aSakexe+ - 0x1ee, 0x1ef, 0x1f0, ?0x1c4, 0x1c5?
// 6 - 2004-03-02aSakexe+ - 0x1f4, 0x1f5
// 7 - 2005-04-11aSakexe+ - 0x229, 0x22a, 0x22b, 0x22c
// 20061023 - 2006-10-23aSakexe+ - 0x6b, 0x6d
// 20070521 - 2007-05-21aSakexe+ - 0x283
// 20070821 - 2007-08-21aSakexe+ - 0x2c5
// 20070918 - 2007-09-18aSakexe+ - 0x2d7, 0x2d9, 0x2da
// 20071106 - 2007-11-06aSakexe+ - 0x78, 0x7c, 0x22c
// 20080102 - 2008-01-02aSakexe+ - 0x2ec, 0x2ed , 0x2ee
// 20081126 - 2008-11-26aSakexe+ - 0x1a2
// 20090408 - 2009-04-08aSakexe+ - 0x44a (don't use as it overlaps with RE client packets)
// 20080827 - 2008-08-27aRagexeRE+ - First RE Client
// 20081217 - 2008-12-17aRagexeRE+ - 0x6d (Note: This one still use old Char Info Packet Structure)
// 20081218 - 2008-12-17bRagexeRE+ - 0x6d (Note: From this one client use new Char Info Packet Structure)
// 20090603 - 2009-06-03aRagexeRE+ - 0x7d7, 0x7d8, 0x7d9, 0x7da
// 20090617 - 2009-06-17aRagexeRE+ - 0x7d9
// 20090922 - 2009-09-22aRagexeRE+ - 0x7e5, 0x7e7, 0x7e8, 0x7e9
// 20091103 - 2009-11-03aRagexeRE+ - 0x7f7, 0x7f8, 0x7f9
// 20100105 - 2010-01-05aRagexeRE+ - 0x133, 0x800, 0x801
// 20100126 - 2010-01-26aRagexeRE+ - 0x80e
// 20100223 - 2010-02-23aRagexeRE+ - 0x80f
// 20100413 - 2010-04-13aRagexeRE+ - 0x6b
// 20100629 - 2010-06-29aRagexeRE+ - 0x2d0, 0xaa, 0x2d1, 0x2d2
// 20100721 - 2010-07-21aRagexeRE+ - 0x6b, 0x6d
// 20100727 - 2010-07-27aRagexeRE+ - 0x6b, 0x6d
// 20100803 - 2010-08-03aRagexeRE+ - 0x6b, 0x6d, 0x827, 0x828, 0x829, 0x82a, 0x82b, 0x82c, 0x842, 0x843
// 20101124 - 2010-11-24aRagexeRE+ - 0x856, 0x857, 0x858
// 20110111 - 2011-01-11aRagexeRE+ - 0x6b, 0x6d
// 20110928 - 2011-09-28aRagexeRE+ - 0x6b, 0x6d
// 20111025 - 2011-10-25aRagexeRE+ - 0x6b, 0x6d
// 20120307 - 2012-03-07aRagexeRE+ - 0x970
#ifndef PACKETVER
#define PACKETVER 20141022
#endif // PACKETVER
//Uncomment the following line if your client is ragexeRE instead of ragexe (required because of conflicting packets in ragexe vs ragexeRE).
//#define ENABLE_PACKETVER_RE
#ifdef ENABLE_PACKETVER_RE
#define PACKETVER_RE
#undef ENABLE_PACKETVER_RE
#endif // DISABLE_PACKETVER_RE
// Client support for experimental RagexeRE UI present in 2012-04-10 and 2012-04-18
#if defined(PACKETVER_RE) && ( PACKETVER == 20120410 || PACKETVER == 20120418 )
#define PARTY_RECRUIT
#endif // PACKETVER_RE && (PACKETVER == 20120410 || PACKETVER == 10120418)
// Comment the following line to disable sc_data saving. [Skotlex]
#define ENABLE_SC_SAVING
#if PACKETVER >= 20070227
// Comment the following like to disable server-side hot-key saving support. [Skotlex]
// Note that newer clients no longer save hotkeys in the registry!
#define HOTKEY_SAVING
#if PACKETVER < 20090603
// (27 = 9 skills x 3 bars) (0x02b9,191)
#define MAX_HOTKEYS 27
#elif PACKETVER < 20090617
// (36 = 9 skills x 4 bars) (0x07d9,254)
#define MAX_HOTKEYS 36
#else // >= 20090617
// (38 = 9 skills x 4 bars & 2 Quickslots)(0x07d9,268)
#define MAX_HOTKEYS 38
#endif // 20090603
#endif // 20070227
#if PACKETVER >= 20150805 /* Cart Decoration */
#define CART_DECORATION
#define MAX_CARTDECORATION_CARTS 3 // Currently there are 3 Carts available in kRO. [Frost]
#else
#define MAX_CARTDECORATION_CARTS 0
#endif
#if PACKETVER >= 20120201 /* New Geneticist Carts */
#define NEW_CARTS
#define MAX_BASE_CARTS 9
#else
#define MAX_BASE_CARTS 5
#endif
#define MAX_CARTS (MAX_BASE_CARTS + MAX_CARTDECORATION_CARTS)
#define MAX_INVENTORY 100
//Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well.
#define MAX_CHARS 9
//Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex]
//Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size.
#define MAX_SLOTS 4
//Max amount of a single stacked item
#define MAX_AMOUNT 30000
#define MAX_ZENY INT_MAX
//Official Limit: 2.1b ( the var that stores the money doesn't go much higher than this by default )
#define MAX_BANK_ZENY INT_MAX
#ifndef MAX_LEVEL
#define MAX_LEVEL 175
#endif
#define MAX_FAME 1000000000
#define MAX_CART 100
#ifndef MAX_SKILL
#define MAX_SKILL 1478
#endif
#ifndef MAX_SKILL_ID
#define MAX_SKILL_ID 10015 // [Ind/Hercules] max used skill ID
#endif
#ifndef MAX_SKILL_TREE
// Update this max as necessary. 86 is the value needed for Expanded Super Novice.
#define MAX_SKILL_TREE 86
#endif
#ifndef DEFAULT_WALK_SPEED
#define DEFAULT_WALK_SPEED 150
#endif
#ifndef MIN_WALK_SPEED
#define MIN_WALK_SPEED 20 /* below 20 clips animation */
#endif
#ifndef MAX_WALK_SPEED
#define MAX_WALK_SPEED 1000
#endif
#ifndef MAX_STORAGE
#define MAX_STORAGE 600
#endif
#ifndef MAX_GUILD_STORAGE
#define MAX_GUILD_STORAGE 600
#endif
#ifndef MAX_PARTY
#define MAX_PARTY 12
#endif
#ifndef BASE_GUILD_SIZE
#define BASE_GUILD_SIZE 16 // Base guild members (without GD_EXTENSION)
#endif
#ifndef MAX_GUILD
#define MAX_GUILD (BASE_GUILD_SIZE+10*6) // Increased max guild members +6 per 1 extension levels [Lupus]
#endif
#ifndef MAX_GUILDPOSITION
#define MAX_GUILDPOSITION 20 // Increased max guild positions to accomodate for all members [Valaris] (removed) [PoW]
#endif
#ifndef MAX_GUILDEXPULSION
#define MAX_GUILDEXPULSION 32
#endif
#ifndef MAX_GUILDALLIANCE
#define MAX_GUILDALLIANCE 16
#endif
#ifndef MAX_GUILDSKILL
#define MAX_GUILDSKILL 15 // Increased max guild skills because of new skills [Sara-chan]
#endif
#ifndef MAX_GUILDLEVEL
#define MAX_GUILDLEVEL 50
#endif
#ifndef MAX_GUARDIANS
#define MAX_GUARDIANS 8 // Local max per castle. [Skotlex]
#endif
#ifndef MAX_QUEST_OBJECTIVES
#define MAX_QUEST_OBJECTIVES 3 // Max quest objectives for a quest
#endif
#ifndef MAX_START_ITEMS
#define MAX_START_ITEMS 32 // Max number of items allowed to be given to a char whenever it's created. [mkbu95]
#endif
// for produce
#define MIN_ATTRIBUTE 0
#define MAX_ATTRIBUTE 4
#define ATTRIBUTE_NORMAL 0
#define MIN_STAR 0
#define MAX_STAR 3
#define MAX_STATUS_TYPE 5
#define WEDDING_RING_M 2634
#define WEDDING_RING_F 2635
//For character names, title names, guilds, maps, etc.
//Includes null-terminator as it is the length of the array.
#define NAME_LENGTH (23 + 1)
//For item names, which tend to have much longer names.
#define ITEM_NAME_LENGTH 50
//For Map Names, which the client considers to be 16 in length including the .gat extension.
#define MAP_NAME_LENGTH (11 + 1)
#define MAP_NAME_LENGTH_EXT (MAP_NAME_LENGTH + 4)
#ifndef MAX_FRIENDS
#define MAX_FRIENDS 40
#endif
#define MAX_MEMOPOINTS 3
// Size of the fame list arrays.
#define MAX_FAME_LIST 10
// Limits to avoid ID collision with other game objects
#define START_ACCOUNT_NUM 2000000
#define END_ACCOUNT_NUM 100000000
#define START_CHAR_NUM 150000
// Guilds
#define MAX_GUILDMES1 60
#define MAX_GUILDMES2 120
// Base Homun skill.
#ifndef HM_SKILLBASE
#define HM_SKILLBASE 8001
#endif
#ifndef MAX_HOMUNSKILL
#define MAX_HOMUNSKILL 43
#endif
// Mail System
#define MAIL_MAX_INBOX 30
#define MAIL_TITLE_LENGTH 40
#define MAIL_BODY_LENGTH 200
// Mercenary System
#ifndef MC_SKILLBASE
#define MC_SKILLBASE 8201
#endif
#ifndef MAX_MERCSKILL
#define MAX_MERCSKILL 40
#endif
// Elemental System
#ifndef MAX_ELEMENTALSKILL
#define MAX_ELEMENTALSKILL 42
#endif
#ifndef EL_SKILLBASE
#define EL_SKILLBASE 8401
#endif
#ifndef MAX_ELESKILLTREE
#define MAX_ELESKILLTREE 3
#endif
// The following system marks a different job ID system used by the map server,
// which makes a lot more sense than the normal one. [Skotlex]
// These marks the "level" of the job.
#define JOBL_2_1 0x100 //256
#define JOBL_2_2 0x200 //512
#define JOBL_2 0x300
#define JOBL_UPPER 0x1000 //4096
#define JOBL_BABY 0x2000 //8192
#define JOBL_THIRD 0x4000 //16384
#define SCRIPT_VARNAME_LENGTH 32 ///< Maximum length of a script variable
#define INFINITE_DURATION (-1) // Infinite duration for status changes
struct hplugin_data_store;
enum item_types {
IT_HEALING = 0,
IT_UNKNOWN, //1
IT_USABLE, //2
IT_ETC, //3
IT_WEAPON, //4
IT_ARMOR, //5
IT_CARD, //6
IT_PETEGG, //7
IT_PETARMOR,//8
IT_UNKNOWN2,//9
IT_AMMO, //10
IT_DELAYCONSUME,//11
IT_CASH = 18,
#ifndef IT_MAX
IT_MAX
#endif
};
#define INDEX_NOT_FOUND (-1) ///< Used as invalid/failure value in various functions that return an index
// Questlog states
enum quest_state {
Q_INACTIVE, ///< Inactive quest (the user can toggle between active and inactive quests)
Q_ACTIVE, ///< Active quest
Q_COMPLETE, ///< Completed quest
};
/// Questlog entry
struct quest {
int quest_id; ///< Quest ID
unsigned int time; ///< Expiration time
int count[MAX_QUEST_OBJECTIVES]; ///< Kill counters of each quest objective
enum quest_state state; ///< Current quest state
};
enum attribute_flag {
ATTR_NONE = 0,
ATTR_BROKEN = 1,
};
struct item {
int id;
short nameid;
short amount;
unsigned int equip; // Location(s) where item is equipped (using enum equip_pos for bitmasking).
char identify;
char refine;
char attribute;
short card[MAX_SLOTS];
unsigned int expire_time;
char favorite;
unsigned char bound;
uint64 unique_id;
};
//Equip position constants
enum equip_pos {
EQP_NONE = 0x000000,
EQP_HEAD_LOW = 0x000001,
EQP_HEAD_MID = 0x000200, //512
EQP_HEAD_TOP = 0x000100, //256
EQP_HAND_R = 0x000002, //2
EQP_HAND_L = 0x000020, //32
EQP_ARMOR = 0x000010, //16
EQP_SHOES = 0x000040, //64
EQP_GARMENT = 0x000004, //4
EQP_ACC_L = 0x000008, //8
EQP_ACC_R = 0x000080, //128
EQP_COSTUME_HEAD_TOP = 0x000400, //1024
EQP_COSTUME_HEAD_MID = 0x000800, //2048
EQP_COSTUME_HEAD_LOW = 0x001000, //4096
EQP_COSTUME_GARMENT = 0x002000, //8192
//UNUSED_COSTUME_FLOOR = 0x004000, //16384
EQP_AMMO = 0x008000, //32768
EQP_SHADOW_ARMOR = 0x010000, //65536
EQP_SHADOW_WEAPON = 0x020000, //131072
EQP_SHADOW_SHIELD = 0x040000, //262144
EQP_SHADOW_SHOES = 0x080000, //524288
EQP_SHADOW_ACC_R = 0x100000, //1048576
EQP_SHADOW_ACC_L = 0x200000, //2097152
};
struct point {
unsigned short map;
short x,y;
};
enum e_skill_flag
{
SKILL_FLAG_PERMANENT,
SKILL_FLAG_TEMPORARY,
SKILL_FLAG_PLAGIARIZED,
SKILL_FLAG_UNUSED, ///< needed to maintain the order since the values are saved, can be renamed and used if a new flag is necessary
SKILL_FLAG_PERM_GRANTED, ///< Permanent, granted through someway (e.g. script).
/* */
/* MUST be the last, because with it the flag value stores a dynamic value (flag+lv) */
SKILL_FLAG_REPLACED_LV_0, // Temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0',
};
enum e_mmo_charstatus_opt {
OPT_NONE = 0x0,
OPT_SHOW_EQUIP = 0x1,
OPT_ALLOW_PARTY = 0x2,
};
enum e_item_bound_type {
IBT_NONE = 0x0,
IBT_MIN = 0x1,
IBT_ACCOUNT = 0x1,
IBT_GUILD = 0x2,
IBT_PARTY = 0x3,
IBT_CHARACTER = 0x4,
#ifndef IBT_MAX
IBT_MAX = 0x4,
#endif
};
enum {
OPTION_NOTHING = 0x00000000,
OPTION_SIGHT = 0x00000001,
OPTION_HIDE = 0x00000002,
OPTION_CLOAK = 0x00000004,
OPTION_FALCON = 0x00000010,
OPTION_RIDING = 0x00000020,
OPTION_INVISIBLE = 0x00000040,
OPTION_ORCISH = 0x00000800,
OPTION_WEDDING = 0x00001000,
OPTION_RUWACH = 0x00002000,
OPTION_CHASEWALK = 0x00004000,
OPTION_FLYING = 0x00008000, //Note that clientside Flying and Xmas are 0x8000 for clients prior to 2007.
OPTION_XMAS = 0x00010000,
OPTION_TRANSFORM = 0x00020000,
OPTION_SUMMER = 0x00040000,
OPTION_DRAGON1 = 0x00080000,
OPTION_WUG = 0x00100000,
OPTION_WUGRIDER = 0x00200000,
OPTION_MADOGEAR = 0x00400000,
OPTION_DRAGON2 = 0x00800000,
OPTION_DRAGON3 = 0x01000000,
OPTION_DRAGON4 = 0x02000000,
OPTION_DRAGON5 = 0x04000000,
OPTION_HANBOK = 0x08000000,
OPTION_OKTOBERFEST = 0x10000000,
#ifndef NEW_CARTS
OPTION_CART1 = 0x00000008,
OPTION_CART2 = 0x00000080,
OPTION_CART3 = 0x00000100,
OPTION_CART4 = 0x00000200,
OPTION_CART5 = 0x00000400,
/* compound constant for older carts */
OPTION_CART = OPTION_CART1|OPTION_CART2|OPTION_CART3|OPTION_CART4|OPTION_CART5,
#endif
// compound constants
OPTION_DRAGON = OPTION_DRAGON1|OPTION_DRAGON2|OPTION_DRAGON3|OPTION_DRAGON4|OPTION_DRAGON5,
OPTION_COSTUME = OPTION_WEDDING|OPTION_XMAS|OPTION_SUMMER|OPTION_HANBOK|OPTION_OKTOBERFEST,
};
struct s_skill {
unsigned short id;
unsigned char lv;
unsigned char flag; // See enum e_skill_flag
};
struct script_reg_state {
unsigned int type : 1;/* because I'm a memory hoarder and having them in the same struct would be a 8-byte/instance waste while ints outnumber str on a 10000-to-1 ratio. */
unsigned int update : 1;/* whether it needs to be sent to char server for insertion/update/delete */
};
struct script_reg_num {
struct script_reg_state flag;
int value;
};
struct script_reg_str {
struct script_reg_state flag;
char *value;
};
/// For saving status changes across sessions. [Skotlex]
struct status_change_data {
unsigned short type; ///< Status change type (@see enum sc_type)
int val1, val2, val3, val4; ///< Parameters (meaning depends on type).
int tick; ///< Remaining duration.
};
struct storage_data {
int storage_amount;
struct item items[MAX_STORAGE];
};
struct guild_storage {
int dirty;
int guild_id;
short storage_status;
short storage_amount;
struct item items[MAX_GUILD_STORAGE];
unsigned short lock;
};
struct s_pet {
int account_id;
int char_id;
int pet_id;
short class_;
short level;
short egg_id;//pet egg id
short equip;//pet equip name_id
short intimate;//pet friendly
short hungry;//pet hungry
char name[NAME_LENGTH];
char rename_flag;
char incubate;
};
struct s_homunculus { //[orn]
char name[NAME_LENGTH];
int hom_id;
int char_id;
short class_;
short prev_class;
int hp,max_hp,sp,max_sp;
unsigned int intimacy;
short hunger;
struct s_skill hskill[MAX_HOMUNSKILL]; //albator
short skillpts;
short level;
unsigned int exp;
short rename_flag;
short vaporize; //albator
int str;
int agi;
int vit;
int int_;
int dex;
int luk;
int str_value;
int agi_value;
int vit_value;
int int_value;
int dex_value;
int luk_value;
int8 spiritball; //for homun S [lighta]
};
struct s_mercenary {
int mercenary_id;
int char_id;
short class_;
int hp, sp;
unsigned int kill_count;
unsigned int life_time;
};
struct s_elemental {
int elemental_id;
int char_id;
short class_;
uint32 mode;
int hp, sp, max_hp, max_sp, matk, atk, atk2;
short hit, flee, amotion, def, mdef;
int life_time;
};
struct s_friend {
int account_id;
int char_id;
char name[NAME_LENGTH];
};
struct hotkey {
#ifdef HOTKEY_SAVING
unsigned int id;
unsigned short lv;
unsigned char type; // 0: item, 1: skill
#else // not HOTKEY_SAVING
UNAVAILABLE_STRUCT;
#endif
};
struct mmo_charstatus {
int char_id;
int account_id;
int partner_id;
int father;
int mother;
int child;
unsigned int base_exp,job_exp;
int zeny;
int bank_vault;
short class_;
unsigned int status_point,skill_point;
int hp,max_hp,sp,max_sp;
unsigned int option;
short manner; // Defines how many minutes a char will be muted, each negative point is equivalent to a minute.
unsigned char karma;
short hair,hair_color,clothes_color,body;
int party_id,guild_id,pet_id,hom_id,mer_id,ele_id;
int fame;
// Mercenary Guilds Rank
int arch_faith, arch_calls;
int spear_faith, spear_calls;
int sword_faith, sword_calls;
short weapon; // enum weapon_type
short shield; // view-id
short head_top,head_mid,head_bottom;
short robe;
char name[NAME_LENGTH];
unsigned int base_level,job_level;
short str,agi,vit,int_,dex,luk;
unsigned char slot,sex;
uint32 mapip;
uint16 mapport;
struct point last_point,save_point,memo_point[MAX_MEMOPOINTS];
struct item inventory[MAX_INVENTORY],cart[MAX_CART];
struct storage_data storage;
struct s_skill skill[MAX_SKILL];
struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex]
#ifdef HOTKEY_SAVING
struct hotkey hotkeys[MAX_HOTKEYS];
#endif
bool show_equip, allow_party;
unsigned short rename;
unsigned short slotchange;
time_t delete_date;
/* `account_data` modifiers */
unsigned short mod_exp,mod_drop,mod_death;
unsigned char font;
uint32 uniqueitem_counter;
unsigned char hotkey_rowshift;
};
typedef enum mail_status {
MAIL_NEW,
MAIL_UNREAD,
MAIL_READ,
} mail_status;
struct mail_message {
int id;
int send_id;
char send_name[NAME_LENGTH];
int dest_id;
char dest_name[NAME_LENGTH];
char title[MAIL_TITLE_LENGTH];
char body[MAIL_BODY_LENGTH];
mail_status status;
time_t timestamp; // marks when the message was sent
int zeny;
struct item item;
};
struct mail_data {
short amount;
bool full;
short unchecked, unread;
struct mail_message msg[MAIL_MAX_INBOX];
};
struct auction_data {
unsigned int auction_id;
int seller_id;
char seller_name[NAME_LENGTH];
int buyer_id;
char buyer_name[NAME_LENGTH];
struct item item;
// This data is required for searching, as itemdb is not read by char server
char item_name[ITEM_NAME_LENGTH];
short type;
unsigned short hours;
int price, buynow;
time_t timestamp; // auction's end time
int auction_end_timer;
};
struct party_member {
int account_id;
int char_id;
char name[NAME_LENGTH];
unsigned short class_;
unsigned short map;
unsigned short lv;
unsigned leader : 1,
online : 1;
};
struct party {
int party_id;
char name[NAME_LENGTH];
unsigned char count; //Count of online characters.
unsigned exp : 1,
item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared.
struct party_member member[MAX_PARTY];
};
struct map_session_data;
struct guild_member {
int account_id, char_id;
short hair,hair_color,gender,class_,lv;
uint64 exp;
int exp_payper;
short online,position;
char name[NAME_LENGTH];
struct map_session_data *sd;
unsigned char modified;
};
struct guild_position {
char name[NAME_LENGTH];
int mode;
int exp_mode;
unsigned char modified;
};
struct guild_alliance {
int opposition;
int guild_id;
char name[NAME_LENGTH];
};
struct guild_expulsion {
char name[NAME_LENGTH];
char mes[40];
int account_id;
};
struct guild_skill {
int id,lv;
};
struct channel_data;
struct guild {
int guild_id;
short guild_lv, connect_member, max_member, average_lv;
uint64 exp;
unsigned int next_exp;
int skill_point;
char name[NAME_LENGTH],master[NAME_LENGTH];
struct guild_member member[MAX_GUILD];
struct guild_position position[MAX_GUILDPOSITION];
char mes1[MAX_GUILDMES1],mes2[MAX_GUILDMES2];
int emblem_len,emblem_id;
char emblem_data[2048];
struct guild_alliance alliance[MAX_GUILDALLIANCE];
struct guild_expulsion expulsion[MAX_GUILDEXPULSION];
struct guild_skill skill[MAX_GUILDSKILL];
/* used on char.c to state what kind of data is being saved/processed */
unsigned short save_flag;
short *instance;
unsigned short instances;
struct channel_data *channel;
struct hplugin_data_store *hdata; ///< HPM Plugin Data Store
};
struct guild_castle {
int castle_id;
int mapindex;
char castle_name[NAME_LENGTH];
char castle_event[NAME_LENGTH];
int guild_id;
int economy;
int defense;
int triggerE;
int triggerD;
int nextTime;
int payTime;
int createTime;
int visibleC;
struct {
unsigned visible : 1;
int id; // object id
} guardian[MAX_GUARDIANS];
int* temp_guardians; // ids of temporary guardians (mobs)
int temp_guardians_max;
};
struct fame_list {
int id;
int fame;
char name[NAME_LENGTH];
};
enum fame_list_type {
RANKTYPE_BLACKSMITH = 0,
RANKTYPE_ALCHEMIST = 1,
RANKTYPE_TAEKWON = 2,
RANKTYPE_PK = 3, //Not supported yet
};
/**
* Guild Basic Information
* It is used to request changes via intif_guild_change_basicinfo in map-server and to
* signalize changes made in char-server via mapif_parse_GuildMemberInfoChange
**/
enum guild_basic_info {
GBI_EXP = 1, ///< Guild Experience (EXP)
GBI_GUILDLV, ///< Guild level
GBI_SKILLPOINT, ///< Guild skillpoints
/**
* Changes a skill level, struct guild_skill should be sent.
* All checks regarding max skill level should be done in _map-server_
**/
GBI_SKILLLV, ///< Guild skill_lv
};
enum { //Change Member Infos
GMI_POSITION = 0,
GMI_EXP,
GMI_HAIR,
GMI_HAIR_COLOR,
GMI_GENDER,
GMI_CLASS,
GMI_LEVEL,
};
enum guild_permission { // Guild permissions
GPERM_INVITE = 0x01,
GPERM_EXPEL = 0x10,
GPERM_ALL = GPERM_INVITE|GPERM_EXPEL,
GPERM_MASK = GPERM_ALL,
};
enum {
GD_SKILLBASE=10000,
GD_APPROVAL=10000,
GD_KAFRACONTRACT=10001,
GD_GUARDRESEARCH=10002,
GD_GUARDUP=10003,
GD_EXTENSION=10004,
GD_GLORYGUILD=10005,
GD_LEADERSHIP=10006,
GD_GLORYWOUNDS=10007,
GD_SOULCOLD=10008,
GD_HAWKEYES=10009,
GD_BATTLEORDER=10010,
GD_REGENERATION=10011,
GD_RESTORE=10012,
GD_EMERGENCYCALL=10013,
GD_DEVELOPMENT=10014,
#ifndef GD_MAX
GD_MAX,
#endif
};
//These mark the ID of the jobs, as expected by the client. [Skotlex]
enum {
JOB_NOVICE,
JOB_SWORDMAN,
JOB_MAGE,
JOB_ARCHER,
JOB_ACOLYTE,
JOB_MERCHANT,
JOB_THIEF,
JOB_KNIGHT,
JOB_PRIEST,
JOB_WIZARD,
JOB_BLACKSMITH,
JOB_HUNTER,
JOB_ASSASSIN,
JOB_KNIGHT2,
JOB_CRUSADER,
JOB_MONK,
JOB_SAGE,
JOB_ROGUE,
JOB_ALCHEMIST,
JOB_BARD,
JOB_DANCER,
JOB_CRUSADER2,
JOB_WEDDING,
JOB_SUPER_NOVICE,
JOB_GUNSLINGER,
JOB_NINJA,
JOB_XMAS,
JOB_SUMMER,
JOB_MAX_BASIC,
JOB_NOVICE_HIGH = 4001,
JOB_SWORDMAN_HIGH,
JOB_MAGE_HIGH,
JOB_ARCHER_HIGH,
JOB_ACOLYTE_HIGH,
JOB_MERCHANT_HIGH,
JOB_THIEF_HIGH,
JOB_LORD_KNIGHT,
JOB_HIGH_PRIEST,
JOB_HIGH_WIZARD,
JOB_WHITESMITH,
JOB_SNIPER,
JOB_ASSASSIN_CROSS,
JOB_LORD_KNIGHT2,
JOB_PALADIN,
JOB_CHAMPION,
JOB_PROFESSOR,
JOB_STALKER,
JOB_CREATOR,
JOB_CLOWN,
JOB_GYPSY,
JOB_PALADIN2,
JOB_BABY,
JOB_BABY_SWORDMAN,
JOB_BABY_MAGE,
JOB_BABY_ARCHER,
JOB_BABY_ACOLYTE,
JOB_BABY_MERCHANT,
JOB_BABY_THIEF,
JOB_BABY_KNIGHT,
JOB_BABY_PRIEST,
JOB_BABY_WIZARD,
JOB_BABY_BLACKSMITH,
JOB_BABY_HUNTER,
JOB_BABY_ASSASSIN,
JOB_BABY_KNIGHT2,
JOB_BABY_CRUSADER,
JOB_BABY_MONK,
JOB_BABY_SAGE,
JOB_BABY_ROGUE,
JOB_BABY_ALCHEMIST,
JOB_BABY_BARD,
JOB_BABY_DANCER,
JOB_BABY_CRUSADER2,
JOB_SUPER_BABY,
JOB_TAEKWON,
JOB_STAR_GLADIATOR,
JOB_STAR_GLADIATOR2,
JOB_SOUL_LINKER,
JOB_GANGSI,
JOB_DEATH_KNIGHT,
JOB_DARK_COLLECTOR,
JOB_RUNE_KNIGHT = 4054,
JOB_WARLOCK,
JOB_RANGER,
JOB_ARCH_BISHOP,
JOB_MECHANIC,
JOB_GUILLOTINE_CROSS,
JOB_RUNE_KNIGHT_T,
JOB_WARLOCK_T,
JOB_RANGER_T,
JOB_ARCH_BISHOP_T,
JOB_MECHANIC_T,
JOB_GUILLOTINE_CROSS_T,
JOB_ROYAL_GUARD,
JOB_SORCERER,
JOB_MINSTREL,
JOB_WANDERER,
JOB_SURA,
JOB_GENETIC,
JOB_SHADOW_CHASER,
JOB_ROYAL_GUARD_T,
JOB_SORCERER_T,
JOB_MINSTREL_T,
JOB_WANDERER_T,
JOB_SURA_T,
JOB_GENETIC_T,
JOB_SHADOW_CHASER_T,
JOB_RUNE_KNIGHT2,
JOB_RUNE_KNIGHT_T2,
JOB_ROYAL_GUARD2,
JOB_ROYAL_GUARD_T2,
JOB_RANGER2,
JOB_RANGER_T2,
JOB_MECHANIC2,
JOB_MECHANIC_T2,
JOB_BABY_RUNE = 4096,
JOB_BABY_WARLOCK,
JOB_BABY_RANGER,
JOB_BABY_BISHOP,
JOB_BABY_MECHANIC,
JOB_BABY_CROSS,
JOB_BABY_GUARD,
JOB_BABY_SORCERER,
JOB_BABY_MINSTREL,
JOB_BABY_WANDERER,
JOB_BABY_SURA,
JOB_BABY_GENETIC,
JOB_BABY_CHASER,
JOB_BABY_RUNE2,
JOB_BABY_GUARD2,
JOB_BABY_RANGER2,
JOB_BABY_MECHANIC2,
JOB_SUPER_NOVICE_E = 4190,
JOB_SUPER_BABY_E,
JOB_KAGEROU = 4211,
JOB_OBORO,
JOB_REBELLION = 4215,
#ifndef JOB_MAX
JOB_MAX,
#endif
};
//Total number of classes (for data storage)
#define CLASS_COUNT (JOB_MAX - JOB_NOVICE_HIGH + JOB_MAX_BASIC)
enum {
SEX_FEMALE = 0,
SEX_MALE,
SEX_SERVER
};
enum weapon_type {
W_FIST, ///< Bare hands
W_DAGGER, //1
W_1HSWORD, //2
W_2HSWORD, //3
W_1HSPEAR, //4
W_2HSPEAR, //5
W_1HAXE, //6
W_2HAXE, //7
W_MACE, //8
W_2HMACE, //9 (unused)
W_STAFF, //10
W_BOW, //11
W_KNUCKLE, //12
W_MUSICAL, //13
W_WHIP, //14
W_BOOK, //15
W_KATAR, //16
W_REVOLVER, //17
W_RIFLE, //18
W_GATLING, //19
W_SHOTGUN, //20
W_GRENADE, //21
W_HUUMA, //22
W_2HSTAFF, //23
#ifndef MAX_SINGLE_WEAPON_TYPE
MAX_SINGLE_WEAPON_TYPE,
#endif
// dual-wield constants
W_DOUBLE_DD, ///< 2 daggers
W_DOUBLE_SS, ///< 2 swords
W_DOUBLE_AA, ///< 2 axes
W_DOUBLE_DS, ///< dagger + sword
W_DOUBLE_DA, ///< dagger + axe
W_DOUBLE_SA, ///< sword + axe
#ifndef MAX_WEAPON_TYPE
MAX_WEAPON_TYPE,
#endif
};
enum ammo_type {
A_ARROW = 1,
A_DAGGER, //2
A_BULLET, //3
A_SHELL, //4
A_GRENADE, //5
A_SHURIKEN, //6
A_KUNAI, //7
A_CANNONBALL, //8
A_THROWWEAPON, //9
};
enum e_char_server_type {
CST_NORMAL = 0,
CST_MAINTENANCE = 1,
CST_OVER18 = 2,
CST_PAYING = 3,
CST_F2P = 4,
};
enum e_pc_reg_loading {
PRL_NONE = 0x0,
PRL_CHAR = 0x1,
PRL_ACCL = 0x2,/* local */
PRL_ACCG = 0x4,/* global */
PRL_ALL = 0xFF,
};
/**
* Values to be used as operation_type in chrif_char_ask_name
*/
enum zh_char_ask_name_type {
CHAR_ASK_NAME_BLOCK = 1, // account block
CHAR_ASK_NAME_BAN = 2, // account ban
CHAR_ASK_NAME_UNBLOCK = 3, // account unblock
CHAR_ASK_NAME_UNBAN = 4, // account unban
CHAR_ASK_NAME_CHANGESEX = 5, // change sex
CHAR_ASK_NAME_CHARBAN = 6, // character ban
CHAR_ASK_NAME_CHARUNBAN = 7, // character unban
CHAR_ASK_NAME_CHANGECHARSEX = 8, // change character sex
};
/**
* Values to be used as answer in chrig_char_ask_name_answer
*/
enum hz_char_ask_name_answer {
CHAR_ASK_NAME_ANS_DONE = 0, // login-server request done
CHAR_ASK_NAME_ANS_NOTFOUND = 1, // player not found
CHAR_ASK_NAME_ANS_GMLOW = 2, // gm level too low
CHAR_ASK_NAME_ANS_OFFLINE = 3, // login-server offline
};
/* packet size constant for itemlist */
#if MAX_INVENTORY > MAX_STORAGE && MAX_INVENTORY > MAX_CART
#define MAX_ITEMLIST MAX_INVENTORY
#elif MAX_CART > MAX_INVENTORY && MAX_CART > MAX_STORAGE
#define MAX_ITEMLIST MAX_CART
#else
#define MAX_ITEMLIST MAX_STORAGE
#endif
// sanity checks...
#if MAX_ZENY > INT_MAX
#error MAX_ZENY is too big
#endif
#if MAX_SLOTS < 4
#error MAX_SLOTS it too small
#endif
#endif /* COMMON_MMO_H */
|