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// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// See the LICENSE file
#ifndef _CONSOLE_H_
#define _CONSOLE_H_
#include "../common/atomic.h"
#include "../common/thread.h"
#include "../common/mutex.h"
#include "../common/spinlock.h"
#include "../config/core.h"
/**
* Queue Max
* why is there a limit, why not make it dynamic? - I'm playing it safe, I'd rather not play with memory management between threads
**/
#define CONSOLE_PARSE_SIZE 10
struct {
char queue[CONSOLE_PARSE_SIZE][MAX_CONSOLE_INPUT];
unsigned short count;
} cinput;
struct console_interface {
void (*init) (void);
void (*final) (void);
void (*display_title) (void);
#ifdef CONSOLE_INPUT
/* vars */
SPIN_LOCK ptlock;/* parse thread lock */
rAthread pthread;/* parse thread */
volatile int32 ptstate;/* parse thread state */
ramutex ptmutex;/* parse thread mutex */
racond ptcond;/* parse thread cond */
/* */
void (*parse_init) (void);
void (*parse_final) (void);
int (*parse_timer) (int tid, unsigned int tick, int id, intptr_t data);
void *(*pthread_main) (void *x);
void (*parse) (char* line);
int (*key_pressed) (void);
#endif
} console_s;
struct console_interface *console;
void console_defaults(void);
#endif /* _CONSOLE_H_ */
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