1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
|
// $Id: itemdb.c,v 1.1.1.1 2004/09/10 17:44:48 MagicalTux Exp $
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "itemdb.h"
#include "db.h"
#include "inter.h"
#include "char.h"
#include "utils.h"
#ifdef MEMWATCH
#include "memwatch.h"
#endif
#define MAX_RANDITEM 2000
// ** ITEMDB_OVERRIDE_NAME_VERBOSE **
// ��`����ƁAitemdb.txt��grf�Ŗ��O���قȂ�ꍇ�A�\�����܂�.
//#define ITEMDB_OVERRIDE_NAME_VERBOSE 1
char item_db_db[256]="item_db"; // added to specify item_db sql table [Valaris]
static struct dbt* item_db;
/*==========================================
* DB�̌���
*------------------------------------------
*/
struct item_data* itemdb_search(int nameid)
{
struct item_data *id;
id=numdb_search(item_db,nameid);
if(id) return id;
CREATE(id, struct item_data, 1);
numdb_insert(item_db,nameid,id);
if(nameid>500 && nameid<600)
id->type=0; //heal item
else if(nameid>600 && nameid<700)
id->type=2; //use item
else if((nameid>700 && nameid<1100) ||
(nameid>7000 && nameid<8000))
id->type=3; //correction
else if(nameid>=1750 && nameid<1771)
id->type=10; //arrow
else if(nameid>1100 && nameid<2000)
id->type=4; //weapon
else if((nameid>2100 && nameid<3000) ||
(nameid>5000 && nameid<6000))
id->type=5; //armor
else if(nameid>4000 && nameid<5000)
id->type=6; //card
else if(nameid>9000 && nameid<10000)
id->type=7; //egg
else if(nameid>10000)
id->type=8; //petequip
return id;
}
/*==========================================
*
*------------------------------------------
*/
int itemdb_isequip(int nameid)
{
int type=itemdb_type(nameid);
if(type==0 || type==2 || type==3 || type==6 || type==10)
return 0;
return 1;
}
/*==========================================
*
*------------------------------------------
*/
int itemdb_isequip2(struct item_data *data)
{
if(data) {
int type=data->type;
if(type==0 || type==2 || type==3 || type==6 || type==10)
return 0;
else
return 1;
}
return 0;
}
/*==========================================
* �A�C�e���f�[�^�x�[�X�̓ǂݍ���
*------------------------------------------
*/
static int itemdb_readdb(void)
{
FILE *fp;
char line[1024];
int ln=0;
int nameid,j;
char *str[32],*p,*np;
struct item_data *id;
fp=fopen("db/item_db.txt","r");
if(fp==NULL){
printf("can't read db/item_db.txt\n");
exit(1);
}
while(fgets(line,1020,fp)){
if(line[0]=='/' && line[1]=='/')
continue;
memset(str,0,sizeof(str));
for(j=0,np=p=line;j<17 && p;j++){
str[j]=p;
p=strchr(p,',');
if(p){ *p++=0; np=p; }
}
if(str[0]==NULL)
continue;
nameid=atoi(str[0]);
if(nameid<=0 || nameid>=20000)
continue;
ln++;
//ID,Name,Jname,Type,Price,Sell,Weight,ATK,DEF,Range,Slot,Job,Gender,Loc,wLV,eLV,View
id=itemdb_search(nameid);
memcpy(id->name,str[1],24);
memcpy(id->jname,str[2],24);
id->type=atoi(str[3]);
}
fclose(fp);
printf("read db/item_db.txt done (count=%d)\n",ln);
return 0;
}
static int itemdb_read_sqldb(void) // sql item_db read, shortened version of map-server item_db read [Valaris]
{
unsigned int nameid; // Type should be "unsigned short int", but currently isn't for compatibility with numdb_insert()
struct item_data *id;
// ----------
// Output query to retrieve all rows from the item database table
sprintf(tmp_sql, "SELECT * FROM `%s`", item_db_db);
// Execute the query; if the query execution fails, output an error
if (mysql_query(&mysql_handle, tmp_sql)) {
printf("Database server error (executing query for %s): %s\n", item_db_db, mysql_error(&mysql_handle));
}
// Store the query result
sql_res = mysql_store_result(&mysql_handle);
// If the storage of the query result succeeded
if (sql_res) {
// Parse each row in the query result into sql_row
while ((sql_row = mysql_fetch_row(sql_res))) {
nameid = atoi(sql_row[0]);
// If the identifier is not within the valid range, process the next row
if (nameid == 0 || nameid >= 20000) { // Should ">= 20000" be "> 20000"?
continue;
}
// ----------
// Insert a new row into the item database
/*
id = aCalloc(sizeof(struct item_data), 1);
if (id == NULL) {
printf("out of memory : itemdb_read_sqldb\n");
exit(1);
}
memset(id, 0, sizeof(struct item_data));
numdb_insert(item_db, nameid, id);
// ----------
*/
id=itemdb_search(nameid);
memcpy(id->name, sql_row[1], 24);
memcpy(id->jname, sql_row[2], 24);
id->type = atoi(sql_row[3]);
}
// If the retrieval failed, output an error
if (mysql_errno(&mysql_handle)) {
printf("Database server error (retrieving rows from %s): %s\n", item_db_db, mysql_error(&mysql_handle));
}
printf("read %s done (count = %lu)\n", item_db_db, (unsigned long) mysql_num_rows(sql_res));
// Free the query result
mysql_free_result(sql_res);
} else {
printf("MySQL error (storing query result for %s): %s\n", item_db_db, mysql_error(&mysql_handle));
}
return 0;
}
static int itemdb_final(void *key,void *data,va_list ap)
{
struct item_data *id;
id=data;
if(id->use_script)
aFree(id->use_script);
if(id->equip_script)
aFree(id->equip_script);
aFree(id);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
void do_final_itemdb(void)
{
if(item_db){
numdb_final(item_db,itemdb_final);
item_db=NULL;
}
}
int do_init_itemdb(void)
{
item_db = numdb_init();
if (db_use_sqldbs) // it db_use_sqldbs in inter config are yes, will read from item_db for char server display [Valaris]
itemdb_read_sqldb();
else
itemdb_readdb();
return 0;
}
|