1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
|
// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// See the LICENSE file
// Portions Copyright (c) Athena Dev Teams
#define HERCULES_CORE
#include "int_quest.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "char.h"
#include "inter.h"
#include "mapif.h"
#include "../common/db.h"
#include "../common/malloc.h"
#include "../common/mmo.h"
#include "../common/showmsg.h"
#include "../common/socket.h"
#include "../common/sql.h"
#include "../common/strlib.h"
#include "../common/timer.h"
struct inter_quest_interface inter_quest_s;
/**
* Loads the entire questlog for a character.
*
* @param char_id Character ID
* @param count Pointer to return the number of found entries.
* @return Array of found entries. It has *count entries, and it is care of the
* caller to aFree() it afterwards.
*/
struct quest *mapif_quests_fromsql(int char_id, int *count)
{
struct quest *questlog = NULL;
struct quest tmp_quest;
SqlStmt *stmt;
StringBuf buf;
int i;
int sqlerror = SQL_SUCCESS;
if (!count)
return NULL;
stmt = SQL->StmtMalloc(sql_handle);
if (stmt == NULL) {
SqlStmt_ShowDebug(stmt);
*count = 0;
return NULL;
}
StrBuf->Init(&buf);
StrBuf->AppendStr(&buf, "SELECT `quest_id`, `state`, `time`");
for (i = 0; i < MAX_QUEST_OBJECTIVES; i++) {
StrBuf->Printf(&buf, ", `count%d`", i+1);
}
StrBuf->Printf(&buf, " FROM `%s` WHERE `char_id`=?", quest_db);
memset(&tmp_quest, 0, sizeof(struct quest));
if (SQL_ERROR == SQL->StmtPrepare(stmt, StrBuf->Value(&buf))
|| SQL_ERROR == SQL->StmtBindParam(stmt, 0, SQLDT_INT, &char_id, 0)
|| SQL_ERROR == SQL->StmtExecute(stmt)
|| SQL_ERROR == SQL->StmtBindColumn(stmt, 0, SQLDT_INT, &tmp_quest.quest_id, 0, NULL, NULL)
|| SQL_ERROR == SQL->StmtBindColumn(stmt, 1, SQLDT_INT, &tmp_quest.state, 0, NULL, NULL)
|| SQL_ERROR == SQL->StmtBindColumn(stmt, 2, SQLDT_UINT, &tmp_quest.time, 0, NULL, NULL)
)
sqlerror = SQL_ERROR;
StrBuf->Destroy(&buf);
for (i = 0; sqlerror != SQL_ERROR && i < MAX_QUEST_OBJECTIVES; i++) { // Stop on the first error
sqlerror = SQL->StmtBindColumn(stmt, 3+i, SQLDT_INT, &tmp_quest.count[i], 0, NULL, NULL);
}
if (sqlerror == SQL_ERROR) {
SqlStmt_ShowDebug(stmt);
SQL->StmtFree(stmt);
*count = 0;
return NULL;
}
*count = (int)SQL->StmtNumRows(stmt);
if (*count > 0) {
i = 0;
questlog = (struct quest *)aCalloc(*count, sizeof(struct quest));
while (SQL_SUCCESS == SQL->StmtNextRow(stmt)) {
if (i >= *count) // Sanity check, should never happen
break;
memcpy(&questlog[i++], &tmp_quest, sizeof(tmp_quest));
}
if (i < *count) {
// Should never happen. Compact array
*count = i;
questlog = aRealloc(questlog, sizeof(struct quest)*i);
}
}
SQL->StmtFree(stmt);
return questlog;
}
/**
* Deletes a quest from a character's questlog.
*
* @param char_id Character ID
* @param quest_id Quest ID
* @return false in case of errors, true otherwise
*/
bool mapif_quest_delete(int char_id, int quest_id)
{
if (SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `quest_id` = '%d' AND `char_id` = '%d'", quest_db, quest_id, char_id)) {
Sql_ShowDebug(sql_handle);
return false;
}
return true;
}
/**
* Adds a quest to a character's questlog.
*
* @param char_id Character ID
* @param qd Quest data
* @return false in case of errors, true otherwise
*/
bool mapif_quest_add(int char_id, struct quest qd)
{
StringBuf buf;
int i;
StrBuf->Init(&buf);
StrBuf->Printf(&buf, "INSERT INTO `%s`(`quest_id`, `char_id`, `state`, `time`", quest_db);
for (i = 0; i < MAX_QUEST_OBJECTIVES; i++) {
StrBuf->Printf(&buf, ", `count%d`", i+1);
}
StrBuf->Printf(&buf, ") VALUES ('%d', '%d', '%d', '%d'", qd.quest_id, char_id, qd.state, qd.time);
for (i = 0; i < MAX_QUEST_OBJECTIVES; i++) {
StrBuf->Printf(&buf, ", '%d'", qd.count[i]);
}
StrBuf->AppendStr(&buf, ")");
if (SQL_ERROR == SQL->Query(sql_handle, StrBuf->Value(&buf))) {
Sql_ShowDebug(sql_handle);
StrBuf->Destroy(&buf);
return false;
}
StrBuf->Destroy(&buf);
return true;
}
/**
* Updates a quest in a character's questlog.
*
* @param char_id Character ID
* @param qd Quest data
* @return false in case of errors, true otherwise
*/
bool mapif_quest_update(int char_id, struct quest qd)
{
StringBuf buf;
int i;
StrBuf->Init(&buf);
StrBuf->Printf(&buf, "UPDATE `%s` SET `state`='%d'", quest_db, qd.state);
for (i = 0; i < MAX_QUEST_OBJECTIVES; i++) {
StrBuf->Printf(&buf, ", `count%d`='%d'", i+1, qd.count[i]);
}
StrBuf->Printf(&buf, " WHERE `quest_id` = '%d' AND `char_id` = '%d'", qd.quest_id, char_id);
if (SQL_ERROR == SQL->Query(sql_handle, StrBuf->Value(&buf))) {
Sql_ShowDebug(sql_handle);
StrBuf->Destroy(&buf);
return false;
}
StrBuf->Destroy(&buf);
return true;
}
void mapif_quest_save_ack(int fd, int char_id, bool success)
{
WFIFOHEAD(fd,7);
WFIFOW(fd,0) = 0x3861;
WFIFOL(fd,2) = char_id;
WFIFOB(fd,6) = success?1:0;
WFIFOSET(fd,7);
}
/**
* Handles the save request from mapserver for a character's questlog.
*
* Received quests are saved, and an ack is sent back to the map server.
*
* @see inter_parse_frommap
*/
int mapif_parse_quest_save(int fd)
{
int i, j, k, old_n, new_n = (RFIFOW(fd,2)-8)/sizeof(struct quest);
int char_id = RFIFOL(fd,4);
struct quest *old_qd = NULL, *new_qd = NULL;
bool success = true;
if (new_n > 0)
new_qd = (struct quest*)RFIFOP(fd,8);
old_qd = mapif->quests_fromsql(char_id, &old_n);
for (i = 0; i < new_n; i++) {
ARR_FIND( 0, old_n, j, new_qd[i].quest_id == old_qd[j].quest_id );
if (j < old_n) {
// Update existing quests
// Only states and counts are changeable.
ARR_FIND( 0, MAX_QUEST_OBJECTIVES, k, new_qd[i].count[k] != old_qd[j].count[k] );
if (k != MAX_QUEST_OBJECTIVES || new_qd[i].state != old_qd[j].state)
success &= mapif->quest_update(char_id, new_qd[i]);
if (j < (--old_n)) {
// Compact array
memmove(&old_qd[j],&old_qd[j+1],sizeof(struct quest)*(old_n-j));
memset(&old_qd[old_n], 0, sizeof(struct quest));
}
} else {
// Add new quests
success &= mapif->quest_add(char_id, new_qd[i]);
}
}
for (i = 0; i < old_n; i++) // Quests not in new_qd but in old_qd are to be erased.
success &= mapif->quest_delete(char_id, old_qd[i].quest_id);
if (old_qd)
aFree(old_qd);
// Send ack
mapif->quest_save_ack(fd, char_id, success);
return 0;
}
void mapif_send_quests(int fd, int char_id, struct quest *tmp_questlog, int num_quests)
{
WFIFOHEAD(fd,num_quests*sizeof(struct quest)+8);
WFIFOW(fd,0) = 0x3860;
WFIFOW(fd,2) = num_quests*sizeof(struct quest)+8;
WFIFOL(fd,4) = char_id;
if (num_quests > 0)
memcpy(WFIFOP(fd,8), tmp_questlog, sizeof(struct quest)*num_quests);
WFIFOSET(fd,num_quests*sizeof(struct quest)+8);
}
/**
* Sends questlog to the map server
*
* Note: Completed quests (state == Q_COMPLETE) are guaranteed to be sent last
* and the map server relies on this behavior (once the first Q_COMPLETE quest,
* all of them are considered to be Q_COMPLETE)
*
* @see inter_parse_frommap
*/
int mapif_parse_quest_load(int fd)
{
int char_id = RFIFOL(fd,2);
struct quest *tmp_questlog = NULL;
int num_quests;
tmp_questlog = mapif->quests_fromsql(char_id, &num_quests);
mapif->send_quests(fd, char_id, tmp_questlog, num_quests);
if (tmp_questlog)
aFree(tmp_questlog);
return 0;
}
/**
* Parses questlog related packets from the map server.
*
* @see inter_parse_frommap
*/
int inter_quest_parse_frommap(int fd)
{
switch(RFIFOW(fd,0)) {
case 0x3060: mapif->parse_quest_load(fd); break;
case 0x3061: mapif->parse_quest_save(fd); break;
default:
return 0;
}
return 1;
}
void inter_quest_defaults(void)
{
inter_quest = &inter_quest_s;
inter_quest->parse_frommap = inter_quest_parse_frommap;
}
|