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// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef CHAR_INT_AUCTION_H
#define CHAR_INT_AUCTION_H
#include "../common/mmo.h"
void inter_auction_defaults(void);
struct inter_auction_interface {
DBMap* db; // int auction_id -> struct auction_data*
int (*count) (int char_id, bool buy);
void (*save) (struct auction_data *auction);
unsigned int (*create) (struct auction_data *auction);
int (*end_timer) (int tid, int64 tick, int id, intptr_t data);
void (*delete_) (struct auction_data *auction);
void (*fromsql) (void);
int (*parse_frommap) (int fd);
int (*sql_init) (void);
void (*sql_final) (void);
};
struct inter_auction_interface *inter_auction;
#endif /* CHAR_INT_AUCTION_H */
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