1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
|
//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Euphy
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= War of Emperium SE - Banadis
//================= Description ===========================================
//= 1.0
//================= Current Version =======================================
//= 1.4
//=========================================================================
- duplicate(Manager#template) Manager#arug_cas05 -1
- duplicate(gard#template) gard1#arug_cas05 -1
- duplicate(gard#template) gard2#arug_cas05 -1
- duplicate(df#template) df1#arug_cas05 -1
- duplicate(df#template) df2#arug_cas05 -1
- duplicate(RL#template) RL0#arug_cas05 -1
- duplicate(RL#template) RL1#arug_cas05 -1
- duplicate(RL#template) RL2#arug_cas05 -1
- duplicate(RL#template) RL3#arug_cas05 -1
arug_cas05,328,98,3 duplicate(Steward#template) Steward#ar05 1_M_JOBTESTER
arug_cas05,146,315,3 duplicate(Guardian#template) Eeos#ar05 4_M_LGTGUARD
arug_cas05,315,98,5 duplicate(Kafra#template) Kafra Employee#ar05 4_F_KAFRA1
arug_cas05,65,171,0 duplicate(Guardian Stone#template) 1st Guardian Stone#ar05 CLEAR_NPC
arug_cas05,212,149,0 duplicate(Guardian Stone#template) 2nd Guardian Stone#ar05 CLEAR_NPC
arug_cas05,136,158,0 duplicate(Control#template) Control Device01#ar05 HIDDEN_NPC
arug_cas05,135,212,0 duplicate(Control#template) Control Device02#ar05 HIDDEN_NPC
arug_cas05,134,266,0 duplicate(Control#template) Control Device03#ar05 HIDDEN_NPC
arug_cas05,299,277,0 duplicate(Switch#template) #aru05_switch HIDDEN_NPC
arug_cas05,312,154,3 duplicate(Sunflower#template) Mysterious Sunflower#10 4_RED_FLOWER
arug_cas05,122,314,0 script LF-01#arug_cas05 HIDDEN_NPC,{ callfunc "LinkFlag","First Gate House",84,158,"Second Gate House",197,136; }
arug_cas05,125,314,0 script LF-02#arug_cas05 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 1-1",65,94,"Defense Area 1-2",211,97; }
arug_cas05,128,314,0 script LF-03#arug_cas05 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 1-3",112,73,"Defense Area 1-4",171,73; }
arug_cas05,131,314,0 script LF-04#arug_cas05 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 2-1",112,152,"Defense Area 2-2",172,152; }
arug_cas05,134,314,0 script LF-05#arug_cas05 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 2-3",120,186,"Defense Area 2-4",162,186; }
arug_cas05,149,314,0 script LF-06#arug_cas05 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 3-1",116,235,"Defense Area 3-2",164,235; }
arug_cas05,152,314,0 script LF-07#arug_cas05 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 1-1",65,94,"Defense Area 2-1",112,152,"Defense Area 3-1",116,235; }
arug_cas05,155,314,0 script LF-08#arug_cas05 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 1-2",211,97,"Defense Area 2-2",172,152,"Defense Area 3-2",164,235; }
arug_cas05,158,314,0 script LF-09#arug_cas05 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 1-4",171,73,"Defense Area 2-4",162,186; }
arug_cas05,161,314,0 script LF-10#arug_cas05 HIDDEN_NPC,{ callfunc "LinkFlag","Convenience Facility",321,57; }
arug_cas05,45,158,0 script Banadis#LF_ar05_01::LF_ar05_01 HIDDEN_NPC,{ callfunc "LinkFlag","Emperium Center",121,318; }
arug_cas05,226,156,0 duplicate(LF_ar05_01) Banadis#LF_ar05_01 HIDDEN_NPC
arug_cas05,134,62,4 duplicate(LF_ar05_01) Banadis#LF_ar05_02 HIDDEN_NPC
arug_cas05,149,62,4 duplicate(LF_ar05_01) Banadis#LF_ar05_03 HIDDEN_NPC
arug_cas05,123,154,0 duplicate(LF_ar05_01) Banadis#LF_ar05_04 HIDDEN_NPC
arug_cas05,160,154,0 duplicate(LF_ar05_01) Banadis#LF_ar05_05 HIDDEN_NPC
arug_cas05,135,205,0 duplicate(LF_ar05_01) Banadis#LF_ar05_06 HIDDEN_NPC
arug_cas05,148,205,0 duplicate(LF_ar05_01) Banadis#LF_ar05_07 HIDDEN_NPC
arug_cas05,134,260,0 duplicate(LF_ar05_01) Banadis#LF_ar05_08 HIDDEN_NPC
//arug_cas05,204,142,0 duplicate(LF_ar05_01) Banadis#LF_ar05_09 HIDDEN_NPC
arug_cas05,148,103,4 script Banadis#LF_ar05_10::LF_ar05_02 GUILD_FLAG,{
callfunc "LinkFlag","Emperium Center",121,318;
end;
OnAgitInit2:
OnRecvCastleAr05:
flagemblem getcastledata("arug_cas05",1);
end;
}
arug_cas05,135,103,4 duplicate(LF_ar05_02) Banadis#LF_ar05_11 GUILD_FLAG
arug_cas05,63,51,7 duplicate(LF_ar05_02) Banadis#LF_ar05_12 GUILD_FLAG
arug_cas05,214,51,1 duplicate(LF_ar05_02) Banadis#LF_ar05_13 GUILD_FLAG
aru_gld,289,103,6 script Banadis#flag_ar05_1::ar05_Flag GUILD_FLAG,{
callfunc "ReturnFlag","arug_cas05",1;
end;
OnAgitInit2:
OnRecvCastleAr05:
flagemblem getcastledata("arug_cas05",1);
end;
}
aru_gld,289,112,6 duplicate(ar05_Flag) Banadis#flag_ar05_2 GUILD_FLAG
aru_gld,350,98,6 script Banadis#flag_ar05_3::ar05_Flag2 GUILD_FLAG,{
callfunc "ReturnFlag","arug_cas05",0;
end;
OnAgitInit2:
OnRecvCastleAr05:
flagemblem getcastledata("arug_cas05",1);
end;
}
aru_gld,350,88,6 duplicate(ar05_Flag2) Banadis#flag_ar05_4 GUILD_FLAG
|