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//===== Athena Script ========================================
//= Lighthalzen Dungeon Warp Script
//===== By: ==================================================
//= Sara-chan (1.0)
//===== Current Version: =====================================
//= 2.0
//===== Compatible With: =====================================
//= Any Athena Version; RO Episode 8+
//===== Description: =========================================
//= Warp Points for Lighthalzen Dungeon
//===== Additional Comments: =================================
//= No Comment!
//= 1.1 Added temp restriction by Azazel [Lupus]
//= 1.2 Optimized [Lupus]
//= and fixed 005 and 005a warps coords, thanks to Justin84 
//= 1.3 Fixed entrance condition check, thanx2Daegaladh [Lupus]
//= 1.4 Added coords of secret dungeon entrance, thanks to Justin84
//= proved with screenshots [Lupus]
//= 1.5a thx2 Justin84, some additions and fixes [Lupus]
//= 1.5b re-enabled main entrance warp [Lupus] <-reverted 1.5c
//= 1.6 Updated entrances, added Cube room warps, thanx 2 Justin84
//= 1.6a Disabled the "Entrance" to lhz_dun01 [Poki#3]
//= 1.6b Updated Sewer Pipe [Vicious]
//= 1.7 Fixed a warp-back
//= 1.8 Some small changes [MasterOfMuppets]
//= 1.9 Removed duplicates [Toms]
//= 2.0 Now use MISC_QUEST&512 instead of 'hzdun' [Lupus]
//============================================================

lhz_dun03,140,139,0	warp	lhz003	1,1,lhz_dun02,150,145
lhz_dun02,18,150,0	warp	lhz004	1,1,lhz_dun01,18,148
lhz_dun01,18,146,0	warp	lhz004a	1,1,lhz_dun02,18,148
lhz_dun02,282,155,0	warp	lhz005	1,1,lhz_dun01,281,152
lhz_dun01,281,150,0	warp	lhz005a	1,1,lhz_dun02,282,153
lhz_dun02,148,18,0	warp	lhz006	1,1,lhz_dun01,146,10
lhz_dun01,148,10,0	warp	lhz006a	1,1,lhz_dun02,150,18

//current entrance
lhz_dun01,150,290,0	warp	lhz007	1,1,lhz_in01,23,137
//lighthalzen,73,52,0	warp	lhz007a	1,1,lhz_dun01,150,288
//This should be only an Exit. This warp doesn't exist on kRO.

//--------------------------Sewer Pipe--------------------------

lighthalzen,313,301,0	script	Sewer Pipe	111,{
	mes "You see some pipes for a sewage system.";
	if(MISC_QUEST&512){
		mes "You found the way into the lab.";
		next;
		menu "Go in.",-,"Do not go in.",L_NO;

		warp "lhz_cube",231,17;
		end;
	}
L_NO:
	close;
}

//--------------------------Warp--------------------------

//Cube room <-> Organism test laboratory level 2
lhz_cube,231,96,0	warp	lhzcube1	1,1,lhz_dun02,220,6
lhz_dun02,224,6,0	warp	lhzcube2	1,1,lhz_cube,231,90

//Cube room -> Lighthalzen
lhz_cube,231,12,0	warp	lhzcube3	1,1,lighthalzen,310,302
lhz_cube,177,96,0	warp	lhzcube4	1,1,lighthalzen,310,302

lhz_dun02,150,149,4	script	lhz-warp	45,2,2,{
OnTouch:
	if(Upper != 1 && BaseLevel<95)goto s_Noentry0;
	if(Upper == 1 && BaseLevel<90)goto s_Noentry1;
	warp "lhz_dun03",140,137;
	end;

s_Noentry0:
	mes "Non-Advanced class characters must be at least base level 95 to enter level 3 of the Bio Lab Dungeon";
	close; 

s_Noentry1:
	mes "Advanced class characters must be at least base level 90 to enter level 3 of the Bio Lab Dungeon";
	close;
}

//----------------- Cube Room Maze ---------------------------
// -1 are warps facing east.
// -2 the warps facing south.
// -3 are warps facing west.
// -4 are warps facing north.
//----------------- Room 66 74 -------------------------------
lhz_cube,74,74,0	script	cubew01-1	45,1,1,{
	callfunc "randomw";
	end;
}
lhz_cube,66,67,0	warp	cubew01-2	2,2,lhz_cube,10,18
lhz_cube,59,74,0	script	cubew01-3	45,1,1,{
	callfunc "randomw";
	end;
}
lhz_cube,66,82,0	script	cubew01-4	45,1,1,{
	callfunc "randomw";
	end;
}
//----------------- Room 66 136 ------------------------------
lhz_cube,74,136,0	warp	cubew02-1	2,2,lhz_cube,10,193
lhz_cube,66,129,0	script	cubew02-2	45,1,1,{
	callfunc "randomw";
	end;
}
lhz_cube,59,136,0	script	cubew02-3	45,1,1,{
	callfunc "randomw";
	end;
}
lhz_cube,66,144,0	script	cubew02-4	45,1,1,{
	callfunc "randomw";
	end;
}
//----------------- Room 67 193 ------------------------------
lhz_cube,74,192,0	script	cubew03-1	45,1,1,{
	callfunc "randomw";
	end;
}
lhz_cube,67,185,0	script	cubew03-2	45,1,1,{
	callfunc "randomw";
	end;
}
lhz_cube,59,192,0	script	cubew03-3	45,1,1,{
	callfunc "randomw";
	end;
}
lhz_cube,67,200,0	warp	cubew03-4	2,2,lhz_cube,10,136
//----------------- Room 66 18 -------------------------------
lhz_cube,74,18,0	script	cubew04-1	45,1,1,{
	callfunc "randomw";
	end;
}
lhz_cube,66,11,0	warp	cubew04-2	2,2,lhz_cube,10,18
lhz_cube,59,18,0	script	cubew04-3	45,1,1,{
	callfunc "randomw";
	end;
}
lhz_cube,66,26,0	warp	cubew04-4	2,2,lhz_cube,123,18
//----------------- Room 66 18 -------------------------------
lhz_cube,18,18,0	warp	cubew05-1	2,2,lhz_cube,10,193
lhz_cube,10,11,0	warp	cubew05-2	2,2,lhz_cube,123,18
lhz_cube,3,18,0	script	cubew05-3	45,1,1,{
	callfunc "randomw";
	end;
}
lhz_cube,10,26,0	script	cubew05-4	45,1,1,{
	callfunc "randomw";
	end;
}
//----------------- Room 10 74 -------------------------------
lhz_cube,18,74,0	script	cubew06-1	45,1,1,{
	callfunc "randomw";
	end;
}
lhz_cube,10,67,0	warp	cubew06-2	2,2,lhz_cube,123,18
lhz_cube,3,74,0	warp	cubew06-3	2,2,lhz_cube,66,18
lhz_cube,10,82,0	script	cubew06-4	45,1,1,{
	callfunc "randomw";
	end;
}
//----------------- Room 10 136 ------------------------------
lhz_cube,18,136,0	warp	cubew07-1	2,2,lhz_cube,10,74
lhz_cube,10,129,0	script	cubew07-2	45,1,1,{
	callfunc "randomw";
	end;
}
lhz_cube,3,136,0	script	cubew07-3	45,1,1,{
	callfunc "randomw";
	end;
}
lhz_cube,10,144,0	script	cubew07-4	45,1,1,{
	callfunc "randomw";
	end;
}
//----------------- Room 10 193 ------------------------------
lhz_cube,18,192,0	script	cubew08-1	45,1,1,{
	callfunc "randomw";
	end;
}
lhz_cube,10,185,0	script	cubew08-2	45,1,1,{
	callfunc "randomw";
	end;
}
lhz_cube,3,192,0	warp	cubew08-3	2,2,lhz_cube,10,74
lhz_cube,10,200,0	warp	cubew08-4	2,2,lhz_cube,66,18
//----------------- Room 123 18 ------------------------------
lhz_cube,130,18,0	script	cubew09-1	45,1,1,{
	callfunc "randomw";
	end;
}
lhz_cube,123,11,0	script	cubew09-2	45,1,1,{
	callfunc "randomw";
	end;
}
lhz_cube,115,18,0	warp	cubew09-3	2,2,lhz_cube,248,184
lhz_cube,123,26,0	script	cubew09-4	45,1,1,{
	callfunc "randomw";
	end;
}
 
//----- Function for Random Warps ----------------------------
function	script	randomw	{
	set @rdm,rand(3);
	if(@rdm==1)goto rdm1;
	if(@rdm==2)goto rdm2;
 	warp "lhz_cube",67,193; end;
	rdm1: warp "lhz_cube",66,136; end;
	rdm2: warp "lhz_cube",66,74; end;
}