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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  L0ne_W0lf
//= Copyright (C)  Playtester
//= Copyright (C)  Lost Kakashi
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Kiel Dungeon Warp Script
//================= Description ===========================================
//= Warp Points for the Kiel Dungeon
//================= Current Version =======================================
//= 1.3
//=========================================================================

kh_dun01,3,234,0	warp	kh_dun_00	1,1,yuno_fild08,74,174

//== Factory Restricted Area Exit ==========================
kh_dun01,232,226,0	warp	kh_dun_01	1,1,kh_dun01,13,12

//== Factory side warps ====================================
kh_dun01,63,7,0	warp	kh_dun_02	1,1,kh_dun01,227,176
kh_dun01,232,176,0	warp	kh_dun_03	1,1,kh_dun01,63,12

//== Second Floor -> First floor Random warp ===============
kh_dun02,43,195,0	script	kh_dun04	WARPNPC,1,1,{
OnTouch:
	if (rand(1,2) == 1) {
		warp "kh_dun01",41,206;
	}
	else {
		warp "kh_dun01",32,199;
	}

}