1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
|
//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) L0ne_W0lf
//= Copyright (C) Playtester
//= Copyright (C) Lost Kakashi
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Kiel Dungeon Warp Script
//================= Description ===========================================
//= Warp Points for the Kiel Dungeon
//================= Current Version =======================================
//= 1.3
//=========================================================================
kh_dun01,3,234,0 warp kh_dun_00 1,1,yuno_fild08,74,174
//== Factory Restricted Area Exit ==========================
kh_dun01,232,226,0 warp kh_dun_01 1,1,kh_dun01,13,12
//== Factory side warps ====================================
kh_dun01,63,7,0 warp kh_dun_02 1,1,kh_dun01,227,176
kh_dun01,232,176,0 warp kh_dun_03 1,1,kh_dun01,63,12
//== Second Floor -> First floor Random warp ===============
kh_dun02,43,195,0 script kh_dun04 WARPNPC,1,1,{
OnTouch:
if (rand(1,2) == 1) {
warp "kh_dun01",41,206;
}
else {
warp "kh_dun01",32,199;
}
}
|