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//Rachel Sanctuary Sky Map
ra_temsky.gat,99,117,0 warp rasky001 1,1,ra_temsky.gat,99,140
ra_temsky.gat,99,135,0 warp rasky002 1,1,ra_temsky.gat,99,112
ra_temsky.gat,112,143,0 warp rasky003 1,1,ra_temsky.gat,141,139
ra_temsky.gat,137,139,0 warp rasky004 1,1,ra_temsky.gat,108,143
ra_temsky.gat,87,143,0 warp rasky005 1,1,ra_temsky.gat,58,139
ra_temsky.gat,62,139,0 warp rasky004 1,1,ra_temsky.gat,91,143
//Rachel City
rachel.gat,149,249,0 warp rachel001 1,1,ra_temple.gat,119,28
rachel.gat,273,125,0 warp rachel009 1,1,ra_fild12.gat,41,225
rachel.gat,25,125,0 warp rachel010 1,1,ra_fild11.gat,357,225
//Rachel Temple
ra_temple.gat,119,21,0 warp rachel002 1,1,rachel.gat,149,244
ra_temple.gat,119,181,0 warp rachel003 1,1,ra_temin.gat,169,22
ra_temin.gat,169,17,0 warp rachel004 1,1,ra_temple.gat,119,176
ra_temin.gat,206,93,0 warp rachel005 1,1,ra_temin.gat,312,257
ra_temin.gat,312,252,0 warp rachel006 1,1,ra_temin.gat,206,88
ra_temin.gat,130,93,0 warp rachel007 1,1,ra_temin.gat,238,257
ra_temin.gat,238,252,0 warp rachel008 1,1,ra_temin.gat,130,88
ra_temin.gat,276,326,0 script Statue#Rachel 111,{
mes "Welcome to the temporary Rachel";
mes "Sanctuary entrance npc!";
mes "Isn't it great?";
next;
mes "Do you want to enter Rachel Sanctuary?";
next;
if(select("Yes", "No") == 1){
close2;
warp "ra_san01",139,14;
end;
}
close;
}
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