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//===== eAthena Script =======================================
//= Nameless Island Warp Script
//===== By: ==================================================
//= $ephiroth
//===== Current Version: =====================================
//= 1.2
//===== Compatible With: =====================================
//= Any Athena Version
//===== Description: =========================================
//= Warp Points for Nameless Island
//===== Additional Comments: =================================
//= 1.0 Initial version [$ephiroth]
//= 1.1 Added SinSloth's warper to this file [Playtester]
//= 1.2 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//============================================================

nameless_n,157,184,0	warp	namelesswarp0401	1,1,abbey01,51,12
nameless_i,168,257,0	warp	namelesswarp1001	1,1,nameless_in,12,43
nameless_in,12,40,0	warp	namelesswarp1002	1,1,nameless_i,168,254
nameless_i,252,130,0	warp	namelesswarp1003	1,1,nameless_in,26,128
nameless_in,23,128,0	warp	namelesswarp1004	1,1,nameless_i,249,130
nameless_i,79,256,0	warp	namelesswarp1005	1,1,nameless_in,12,172
nameless_in,12,169,0	warp	namelesswarp1006	1,1,nameless_i,82,256
nameless_i,78,94,0	warp	namelesswarp1007	1,1,nameless_in,96,180
nameless_in,96,177,0	warp	namelesswarp1008	1,1,nameless_i,81,96

ve_fild07,128,131,3	script	Desert Coast Man#na	943,{

	mes "[Desert Coast Sailor]";
	mes "Hey you! Yes, you!";
	mes "Have you ever heard";
	mes "about Nameless Island?...";
	next;
	mes "[Desert Coast Sailor]";
	mes "Shh! Not that loudly!";
	mes "Rumors say there is an";
	mes "old monastery... you might";
	mes "want to take a look at it...";
	next;
	mes "[Desert Coast Sailor]";
	mes "But you know... It is kind";
	mes "of forbidden to talk about";
	mes "this place... Sure, going";
	mes "there is somewhat impossible.";
	mes "I can lead you there.";
	next;
	mes "[Desert Coast Sailor]";
	mes "10.000 zenys.";
	mes "And I'll make sure nobody";
	mes "knows you went there. It looks";
	mes "like a fair trade, doesn't it?";
	next;
	switch( select( "Sure.","Forget it." ) )
	{
		case 1:
			if(Zeny < 10000)
			{
				mes "[Desert Coast Sailor]";
				mes "Did you really think I would";
				mes "take that much risk for free?";
				mes "No money, no travel, understood?";
				close;
			}
			mes "[Desert Coast Sailor]";
			mes "Haha! I knew you truly were";
			mes "an adventurer! Let's go!";
			mes "I hope you didn't forget";
			mes "anything...";
			set Zeny,Zeny-10000;
			close2;
			warp "nameless_n",254,231;
			end;
			
		case 2:
			mes "[Desert Coast Sailor]";
			mes "Fine, as you wish.";
			mes "Remember, don't talk to";
			mes "anyone about that place,";
			mes "or you might have problems...";
			close;
	}
}

nameless_n,251,236,3	script	Desert Coast Man	943,{

	mes "[Desert Coast Sailor]";
	mes "It's not like I care";
	mes "about you... But please,";
	mes "be careful, I heard some";
	mes "screams from the center of";
	mes "the island...";
	next;
	mes "[Desert Coast Sailor]";
	mes "I'm going back to Veins,";
	mes "I don't like that place";
	mes "at all. Do you want to return";
	mes "with me?";
	next;
	switch( select( "Take me far away.","I'll be fine by myself." ) )
	{
		case 1:
			mes "[Desert Coast Sailor]";
			mes "Okay. I see you are an";
			mes "adventurer, but at least";
			mes "you're a wise one.";
			mes "I don't want to stay here.";
			close2;
			warp "ve_fild07",127,135;
			end;
			
		case 2:
			mes "[Desert Coast Sailor]";
			mes "That's your problem now.";
			mes "I don't want to be part";
			mes "of this expedition.";
			mes "Take care.";
			close;
	}
}