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//===== eAthena Script =======================================
//= El Dicastes Warp Script
//===== By: ==================================================
//= Chilly
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= Any Athena Version
//===== Description: =========================================
//= Warp Points for El Dicastes
//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Added Elevators.
//============================================================
// Town Warps
dicastes01,283,285,0 warp eldicastes0001 1,1,dic_in01,45,31
dic_in01,45,28,0 warp eldicastes0002 1,1,dicastes01,281,283
dicastes01,163,297,0 warp eldicastes0003 1,1,dic_in01,372,102
dic_in01,372,99,0 warp eldicastes0004 1,1,dicastes01,163,294
dicastes01,94,259,0 warp eldicastes0005 1,1,dic_in01,390,52
dic_in01,390,55,0 warp eldicastes0006 1,1,dicastes01,96,257
dicastes01,136,103,0 warp eldicastes0007 1,1,dic_in01,26,99
dic_in01,26,96,0 warp eldicastes0008 1,1,dicastes01,136,106
dicastes01,255,175,0 warp eldicastes0009 1,1,dic_in01,345,271
dic_in01,342,271,0 warp eldicastes0010 1,1,dicastes01,255,172
dicastes01,198,353,0 warp eldicastes0011 1,1,dicastes02,120,81
dicastes02,120,77,0 warp eldicastes0012 1,1,dicastes01,198,349
dicastes02,120,237,0 warp eldicastes0013 1,1,dic_in01,45,247
dic_in01,45,244,0 warp eldicastes0014 1,1,dicastes02,120,234
dic_in01,138,226,0 warp eldicastes0015 1,1,dic_in01,242,177
dic_in01,242,180,0 warp eldicastes0016 1,1,dic_in01,138,223
dic_in01,300,248,0 warp eldicastes0017 1,1,dic_in01,262,191
// Elevators
dic_in01,46,288,4 script Elevator#01 111,{
switch(select("Headquarters","Document Vault","General Command Room","Top Secret")) {
case 1:
warp "dic_in01",46,286;
end;
case 2:
warp "dic_in01",36,212;
end;
case 3:
warp "dic_in01",122,282;
end;
case 4:
warp "dic_in01",122,201;
end;
}
}
dic_in01,36,214,4 script Elevator#02 111,{
switch(select("Headquarters","Document Vault","General Command Room","Top Secret")) {
case 1:
warp "dic_in01",46,286;
end;
case 2:
warp "dic_in01",36,212;
end;
case 3:
warp "dic_in01",122,282;
end;
case 4:
warp "dic_in01",122,201;
end;
}
}
dic_in01,122,284,4 script Elevator#03 111,{
switch(select("Headquarters","Document Vault","General Command Room","Top Secret")) {
case 1:
warp "dic_in01",46,286;
end;
case 2:
warp "dic_in01",36,212;
end;
case 3:
warp "dic_in01",122,282;
end;
case 4:
warp "dic_in01",122,201;
end;
}
}
dic_in01,123,205,4 script Elevator#04 111,{
switch(select("Headquarters","Document Vault","General Command Room","Top Secret")) {
case 1:
warp "dic_in01",46,286;
end;
case 2:
warp "dic_in01",36,212;
end;
case 3:
warp "dic_in01",122,282;
end;
case 4:
warp "dic_in01",122,202;
end;
}
}
dic_in01,44,116,4 script Elevator#05 111,{
switch(select("1st Floor Residence","2nd Floor Residence","3rd Floor Residence","The Pub")) {
case 1:
warp "dic_in01",42,116;
end;
case 2:
warp "dic_in01",110,108;
end;
case 3:
warp "dic_in01",178,108;
end;
case 4:
warp "dic_in01",260,116;
end;
}
}
dic_in01,112,108,4 script Elevator#06 111,{
switch(select("1st Floor Residence","2nd Floor Residence","3rd Floor Residence","The Pub")) {
case 1:
warp "dic_in01",42,116;
end;
case 2:
warp "dic_in01",110,108;
end;
case 3:
warp "dic_in01",178,108;
end;
case 4:
warp "dic_in01",260,116;
end;
}
}
dic_in01,180,108,4 script Elevator#07 111,{
switch(select("1st Floor Residence","2nd Floor Residence","3rd Floor Residence","The Pub")) {
case 1:
warp "dic_in01",42,116;
end;
case 2:
warp "dic_in01",110,108;
end;
case 3:
warp "dic_in01",178,108;
end;
case 4:
warp "dic_in01",260,116;
end;
}
}
dic_in01,262,116,4 script Elevator#08 111,{
switch(select("1st Floor Residence","2nd Floor Residence","3rd Floor Residence","The Pub")) {
case 1:
warp "dic_in01",42,116;
end;
case 2:
warp "dic_in01",110,108;
end;
case 3:
warp "dic_in01",178,108;
end;
case 4:
warp "dic_in01",260,116;
end;
}
}
dic_in01,388,272,4 script Elevator#09 111,{
switch(select("Battle Room","Residence Area")) {
case 1:
warp "dic_in01",386,272;
end;
case 2:
warp "dic_in01",386,208;
end;
}
}
dic_in01,388,208,4 script Elevator#10 111,{
switch(select("Battle Room","Residence Area")) {
case 1:
warp "dic_in01",386,272;
end;
case 2:
warp "dic_in01",386,208;
end;
}
}
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