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// Variables Logging:
// 'mc_moblist[] - ID list of mobs
prontera.gat,180,200,4 script Monster Controller 123,{
function display_info {
getmobdata getarg(0), '@mob_data;
set '@array_size, getarraysize('@mob_data);
for(set '@i, 0; '@i < '@array_size; set '@i, '@i + 1){
mes '@i + " - " + '@mob_data['@i];
}
return;
}
function remove_mob {
removemob getarg(0);
set '@mob_size, getarraysize('mc_moblist);
for(set '@i, 0; '@i < '@mob_size; set '@i, '@i + 1){
if('mc_moblist['@i] == getarg(0))
deletearray 'mc_moblist['@i], 1;
}
}
function make_menu {
set '@array_size, getarraysize(getarg(0));
set '@tmp_str$, "";
for(set '@i, 0; '@i < '@array_size; set '@i, '@i + 1){
set '@tmp_str$, '@tmp_str$ + 'mc_moblist['@i] + ":";
}
select '@tmp_str$;
return getelementofarray(getarg(0),@menu-1);
}
function summon_mob {
set '@mob_size, getarraysize('mc_moblist);
set 'mc_moblist['@mob_size], spawnmob("Slave - " + '@mob_size, getarg(0), "prontera.gat", 180, 200);
mobattach 'mc_moblist['@mob_size];
return;
}
function list_mobs {
set '@mob_size, getarraysize('mc_moblist);
for(set '@i, 0; '@i < '@mob_size; set '@i, '@i + 1){
mes "- " + 'mc_moblist['@i];
}
return;
}
L_MainMenu:
mes "[Monster Controller]";
mes "Current active monsters:";
list_mobs;
switch(select("Summon","Remove","Information","Actions")){
case 1: // Summon
next;
mes "[Monster Controller]";
mes "Monster ID -";
input @mob_id;
next;
summon_mob @mob_id;
goto L_MainMenu;
break;
case 2: // Remove
remove_mob make_menu('mc_moblist);
next;
goto L_MainMenu;
break;
case 3: // Information
set '@tmp, make_menu('mc_moblist);
next;
mes "[Monster Info]";
display_info '@tmp;
next;
goto L_MainMenu;
break;
case 4: // Actions
goto L_AttackMenu;
break;
}
L_AttackMenu:
switch(select("Walk","Follow","Attack","Stop","Defend","Talk","Emote","Random Walk","Back")){
case 1: // Walk
set '@src, make_menu('mc_moblist);
input '@x;
input '@y;
mobwalk '@src,'@x,'@y; // Mode 1: Walk to location.
break;
case 2: // Follow
set '@src, make_menu('mc_moblist);
input '@tar;
mobwalk '@src, '@tar; // Mode 2: Walk to target.
break;
case 3: // Attack
set '@src, make_menu('mc_moblist);
input '@tar;
mobattack '@src, '@tar;
break;
case 4: // Stop
set '@src, make_menu('mc_moblist);
mobstop '@src;
break;
case 5: // Defend/Assist
set '@src, make_menu('mc_moblist);
input '@tar;
mobassist '@src, '@tar;
break;
case 6: // Talk
set '@src, make_menu('mc_moblist);
input '@text$;
mobtalk '@src, '@text$;
break;
case 7: // Emote
set '@src, make_menu('mc_moblist);
input '@emote;
mobemote '@src, '@emote;
break;
case 8:
set '@src, make_menu('mc_moblist);
input '@flag;
mobrandomwalk '@src, '@flag;
break;
case 9:
next;
goto L_MainMenu;
}
goto L_AttackMenu;
}
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