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// Variables Logging:
// .mc_moblist[] - ID list of mobs
prontera.gat,180,200,4 script Monster Controller 123,{
function display_info {
getmobdata getarg(0), .@mob_data;
set .@array_size, getarraysize(.@mob_data);
for(set .@i, 0; .@i < .@array_size; set .@i, .@i + 1){
mes .@i + " - " + .@mob_data[.@i];
}
return;
}
function remove_mob {
removemob getarg(0);
set .@mob_size, getarraysize(.mc_moblist);
for(set .@i, 0; .@i < .@mob_size; set .@i, .@i + 1){
if(.mc_moblist[.@i] == getarg(0))
deletearray .mc_moblist[.@i], 1;
}
}
function make_menu {
set .@array_size, getarraysize(.mc_moblist);
set .@tmp_str$, "";
for(set .@i, 0; .@i < .@array_size; set .@i, .@i + 1){
set .@tmp_str$, .@tmp_str$ + .mc_moblist[.@i] + ":";
}
select .@tmp_str$;
return .mc_moblist[@menu-1];
}
function summon_mob {
set .@mob_size, getarraysize(.mc_moblist);
set .mc_moblist[.@mob_size], spawnmob("Slave - " + .@mob_size, getarg(0), "prontera.gat", 180, 200);
mobattach .mc_moblist[.@mob_size];
return;
}
function list_mobs {
set .@mob_size, getarraysize(.mc_moblist);
for(set .@i, 0; .@i < .@mob_size; set .@i, .@i + 1){
mes "- " + .mc_moblist[.@i];
}
return;
}
L_MainMenu:
mes "[Monster Controller]";
mes "Current active monsters:";
list_mobs;
switch(select("Summon","Remove","Information","Actions")){
case 1: // Summon
next;
mes "[Monster Controller]";
mes "Monster ID -";
input @mob_id;
next;
summon_mob @mob_id;
goto L_MainMenu;
break;
case 2: // Remove
remove_mob make_menu();
next;
goto L_MainMenu;
break;
case 3: // Information
set .@tmp, make_menu();
next;
mes "[Monster Info]";
display_info .@tmp;
next;
goto L_MainMenu;
break;
case 4: // Actions
goto L_AttackMenu;
break;
}
L_AttackMenu:
switch(select("Walk","Follow","Attack","Stop","Defend","Talk","Emote","Random Walk","Back")){
case 1: // Walk
set .@src, make_menu();
input .@x;
input .@y;
mobwalk .@src,.@x,.@y; // Mode 1: Walk to location.
break;
case 2: // Follow
set .@src, make_menu();
input .@tar;
mobwalk .@src, .@tar; // Mode 2: Walk to target.
break;
case 3: // Attack
set .@src, make_menu();
input .@tar;
mobattack .@src, .@tar;
break;
case 4: // Stop
set .@src, make_menu();
mobstop .@src;
break;
case 5: // Defend/Assist
set .@src, make_menu();
input .@tar;
mobassist .@src, .@tar;
break;
case 6: // Talk
set .@src, make_menu();
input .@text$;
mobtalk .@src, .@text$;
break;
case 7: // Emote
set .@src, make_menu();
input .@emote;
mobemote .@src, .@emote;
break;
case 8:
set .@src, make_menu();
input .@flag;
mobrandomwalk .@src, .@flag;
break;
case 9:
next;
goto L_MainMenu;
}
goto L_AttackMenu;
}
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