summaryrefslogtreecommitdiff
path: root/npc/re/warps/cities/malaya.txt
blob: 190f1831a5ea45a19567ee3ca9dd87f2b3e76d95 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
//===== Hercules Script ======================================
//= Port Malaya Warp Script
//===== By: ==================================================
//= Chilly
//===== Current Version: =====================================
//= 1.2
//===== Description: =========================================
//= Warp Points for Port Malaya
//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Updated to match official scripts. [Masao]
//= 1.2 Added official Jeepney warp scripts. [Euphy]
//============================================================

// Town Warps
//============================================================
ma_in01,86,16,0	warp	mal_in_ws	1,1,malaya,115,212
ma_in01,24,77,0	warp	mal_in_inn	1,1,malaya,178,208
malaya,370,277,0	warp	malaya_mal_fild01	1,1,ma_fild01,40,272
ma_fild01,37,272,0	warp	mal_fild01_malaya	1,1,malaya,367,277
ma_in01,33,152,0	warp	mal_in_house01	1,1,malaya,52,75
malaya,309,70,0	warp	malaya_ship_mal_in_ship	1,1,ma_in01,108,92
ma_in01,105,92,0	warp	mal_in_ship_malaya_ship	1,1,malaya,310,67
ma_fild01,266,359,0	warp	mafild01_to02	1,1,ma_fild02,248,36
ma_fild02,248,33,0	warp	mafild02_to01	1,1,ma_fild01,266,356
ma_fild01,288,52,0	warp	mafild01_tobknw	1,1,ma_scene01,142,78
ma_scene01,140,80,0	warp	bknw_tofild01	1,1,ma_fild01,288,55
ma_in01,9,24,0	warp	mal_in_ts	1,1,malaya,296,167
ma_in01,126,17,0	warp	mal_in_shop_malaya_shop	1,1,malaya,261,237
ma_fild01,251,190,0	warp	mf_minga_mf_in_minga	1,1,ma_in01,108,160
ma_in01,105,160,0	warp	mf_in_minga_mf_minga	1,1,ma_fild01,248,190

// Locked Warps
//============================================================
malaya,178,211,0	script	malaya_inn	WARPNPC,1,1,{
	end;
OnTouch:
	if (malaya_hi < 10) {
		mes "Door is closed. It seems to be keeping its eyes on you.";
		close;
	}
	warp "ma_in01",24,80;
	end;
}

malaya,112,212,0	script	malaya_ws	WARPNPC,1,1,{
	end;
OnTouch:
	if (malaya_hi < 20) {
		mes "Door is closed. It seems to be keeping its eyes on you.";
		close;
	}
	warp "ma_in01",83,16;
	end;
}

malaya,299,167,0	script	malaya_ts	WARPNPC,1,1,{
	end;
OnTouch:
	if (malaya_hi < 20) {
		mes "Door is closed. It seems to be keeping its eyes on you.";
		close;
	}
	warp "ma_in01",12,24;
	end;
}

malaya,261,240,0	script	malaya_shop	WARPNPC,1,1,{
	end;
OnTouch:
	if (malaya_hi < 20) {
		mes "Door is closed. It seems to be keeping its eyes on you.";
		close;
	}
	warp "ma_in01",126,20;
	end;
}

malaya,300,211,0	script	malaya_house01	WARPNPC,1,1,{
	end;
OnTouch:
	if (malaya_hi < 10) {
		mes "Door is closed. It seems to be keeping its eyes on you.";
		close;
	}
	warp "ma_in01",36,152;
	end;
}

// Jeepney Warps
//============================================================
function	script	F_Malaya_Warp	{
	mes "Where would you like to go?";
	next;
	set .@i$, getarg(select("Back outside",getarg(1)+" Jeepney",getarg(2)+" Jeepney") - 1);
	close2;
	switch(getarg(3)) {
	case 1: // 12 passenger
		if (.@i$ == "Center")
			warp "malaya",241,238;
		if (.@i$ == "Southwest")
			warp "malaya",71,43;
		else if (.@i$ == "Southeast")
			warp "malaya",284,129;
		break;
	case 2: // 30 passenger
		if (.@i$ == "Northwest")
			warp "malaya",134,247;
		else if (.@i$ == "Southeast")
			warp "malaya",341,150;
		else if (.@i$ == "Northeast")
			warp "malaya",294,293;
		break;
	case 3: // 60 passenger
		if (.@i$ == "Center")
			warp "malaya",239,221;
		else if (.@i$ == "Northwest")
			warp "malaya",59,246;
		else if (.@i$ == "Southeast")
			warp "malaya",254,68;
		break;
	}
	end;
}

ma_zif01,30,22,0	script	Town Warp#zif01	WARPNPC,1,1,{ callfunc "F_Malaya_Warp","Center","Southwest","Southeast",1; }
ma_zif02,30,22,0	script	Town Warp#zif02	WARPNPC,1,1,{ callfunc "F_Malaya_Warp","Southwest","Center","Southeast",1; }
ma_zif03,30,22,0	script	Town Warp#zif03	WARPNPC,1,1,{ callfunc "F_Malaya_Warp","Southeast","Center","Southwest",1; }

ma_zif04,30,22,0	script	Town Warp#zif04	WARPNPC,1,1,{ callfunc "F_Malaya_Warp","Northwest","Southeast","Northeast",2; }
ma_zif05,30,22,0	script	Town Warp#zif05	WARPNPC,1,1,{ callfunc "F_Malaya_Warp","Southeast","Northwest","Northeast",2; }
ma_zif06,30,22,0	script	Town Warp#zif06	WARPNPC,1,1,{ callfunc "F_Malaya_Warp","Northeast","Northwest","Southeast",2; }

ma_zif07,30,22,0	script	Town Warp#zif07	WARPNPC,1,1,{ callfunc "F_Malaya_Warp","Center","Northwest","Southeast",3; }
ma_zif08,30,22,0	script	Town Warp#zif08	WARPNPC,1,1,{ callfunc "F_Malaya_Warp","Northwest","Center","Southeast",3; }
ma_zif09,30,22,0	script	Town Warp#zif09	WARPNPC,1,1,{ callfunc "F_Malaya_Warp","Southeast","Center","Northwest",3; }

//ma_zif01,30,22,0	warp	malaya_car0001	1,1,malaya,241,238
//ma_zif02,30,22,0	warp	malaya_car0002	1,1,malaya,71,43
//ma_zif03,30,22,0	warp	malaya_car0003	1,1,malaya,284,129
//ma_zif04,30,22,0	warp	malaya_car0004	1,1,malaya,134,247
//ma_zif05,30,22,0	warp	malaya_car0005	1,1,malaya,341,150
//ma_zif06,30,22,0	warp	malaya_car0006	1,1,malaya,294,293
//ma_zif07,30,22,0	warp	malaya_car0007	1,1,malaya,239,221
//ma_zif08,30,22,0	warp	malaya_car0008	1,1,malaya,59,246
//ma_zif09,30,22,0	warp	malaya_car0009	1,1,malaya,254,68