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//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Joseph
//= Copyright (C) Chilly
//= Copyright (C) Muad_Dib
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= El Dicastes Warp Script
//================= File Encoding =========================================
//= CP-949 (EUC-KR compatible). Do NOT read/save it as UTF-8.
//= -If the encoding is correct, the next three lines have the same length-
//= ============ �ġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġ� ============
//= ============ ============================================= ============
//= ============ ������������������������������������������������������������������������������������������ ============
//================= Description ===========================================
//= Warp Points for El Dicastes
//================= Current Version =======================================
//= 1.3
//=========================================================================
// Town Warps
dicastes01,283,285,0 warp eldicastes0001 1,1,dic_in01,45,30
dic_in01,45,28,0 warp eldicastes0002 1,1,dicastes01,281,284
dicastes01,163,297,0 warp eldicastes0003 1,1,dic_in01,371,101
dic_in01,372,99,0 warp eldicastes0004 1,1,dicastes01,163,295
dicastes01,94,259,0 warp eldicastes0005 1,1,dic_in01,390,53
dic_in01,390,55,0 warp eldicastes0006 1,1,dicastes01,95,257
dicastes01,136,103,0 warp eldicastes0007 1,1,dic_in01,26,98
dic_in01,26,96,0 warp eldicastes0008 1,1,dicastes01,137,106
dicastes01,255,175,0 warp eldicastes0009 1,1,dic_in01,344,272
dic_in01,342,271,0 warp eldicastes0010 1,1,dicastes01,255,173
dicastes01,198,353,0 warp eldicastes0011 1,1,dicastes02,120,80
dicastes02,120,77,0 warp eldicastes0012 1,1,dicastes01,197,351
dicastes02,120,237,0 warp eldicastes0013 1,1,dic_in01,45,246
dic_in01,45,244,0 warp eldicastes0014 1,1,dicastes02,119,235
dic_in01,299,248,0 warp eldicastes0015 1,1,dic_in01,262,191
dic_in01,242,182,0 script #eldicastes0016 CLEAR_NPC,{
if (isequipped(2782)) select("Administrative Office");
else select(sprintf("������"));
warp "dic_in01",138,221;
end;
}
// Elevators
- script Elevator#main FAKE_NPC,{
.@n = atoi(strnpcinfo(2));
.@eq = (isequipped(2782))?1:0;
if (.@n <= 4) {
.@m$ = (.@eq)?"Civil Services:Archive Room:Situation Room:Administrative Office":"�����:����:������:������";
setarray .@xy, 45,286,36,212,122,282,121,201;
}
else if (.@n <= 11) {
.@m$ = (.@eq)?"Residential Zone 1:Residential Zone 2:Residential Zone 3:Pub Burman Flone":"������ �� :������ �� :��� �� :����";
setarray .@xy, 42,115,110,108,178,108,260,115;
}
else if (.@n <= 13) {
.@m$ = (.@eq)?"Battle Station:Galten Quarters":"������ �� :������ �� ";
setarray .@xy, 385,272,385,208;
}
.@m = select(.@m$) - 1;
warp "dic_in01",.@xy[.@m*2],.@xy[.@m*2+1];
end;
}
dic_in01,46,288,0 duplicate(Elevator#main) Elevator#1 CLEAR_NPC
dic_in01,122,284,0 duplicate(Elevator#main) Elevator#2 CLEAR_NPC
dic_in01,121,203,0 duplicate(Elevator#main) Elevator#3 CLEAR_NPC
dic_in01,35,214,0 duplicate(Elevator#main) Elevator#4 CLEAR_NPC
dic_in01,44,116,0 duplicate(Elevator#main) Elevator#5 CLEAR_NPC
dic_in01,112,108,0 duplicate(Elevator#main) Elevator#6 CLEAR_NPC
dic_in01,180,108,0 duplicate(Elevator#main) Elevator#7 CLEAR_NPC
dic_in01,261,115,0 duplicate(Elevator#main) Elevator#8 CLEAR_NPC
dic_in01,57,48,0 duplicate(Elevator#main) Elevator#9 CLEAR_NPC
dic_in01,137,46,0 duplicate(Elevator#main) Elevator#10 CLEAR_NPC
dic_in01,222,46,0 duplicate(Elevator#main) Elevator#11 CLEAR_NPC
dic_in01,388,272,0 duplicate(Elevator#main) Elevator#12 CLEAR_NPC
dic_in01,389,208,0 duplicate(Elevator#main) Elevator#13 CLEAR_NPC
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