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|
//===== rAthena Script =======================================
//= Malangdo Quest NPCs
//===== By: ==================================================
//= Muad_Dib
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Quest NPCs related to Malangdo.
//===== Additional Comments: =================================
//= 1.0 First version. [Euphy]
//============================================================
// Help the bad cats in danger :: mal_bad_guys
//============================================================
malangdo,175,206,3 script Gobonge#ml 561,{
if (checkweight(1201,1) == 0) {
mes "- Can't go next step due to having too many items. -";
close;
}
if (checkquest(1152,PLAYTIME) == 1) {
mes "[Gobonge]";
mes "Hmm, investigation is not enough.";
mes "We need go back to basic point.";
mes "Come again tomorrow.";
mes "I might be in pain of stomach";
mes "like usual.";
close;
} else if (checkquest(1152,PLAYTIME) == 2) {
erasequest 1152;
set malang_bad_guys,0;
} else if (checkquest(1152,PLAYTIME) == 3) {
completequest 1152;
erasequest 1152;
set malang_bad_guys,0;
}
if (BaseLevel < 60) {
mes "[Gobonge]";
mes "Are you here to get help";
mes "or to get help?";
mes "You look so weak, haha...";
mes "Go and hunt more Porings!";
close;
}
if (malang_bad_guys == 0) {
mes "[Gobonge]";
mes "Will you listen my sorrow?";
next;
switch(select("Sure I will.:No, I won't.")) {
case 1:
mes "[Gobonge]";
mes "This is a sad story.";
mes "As usual, I unpacked the bag";
mes "to see strange cats";
mes "to show them.";
next;
mes "[Gobonge]";
mes "There were lots of cans.";
mes "I thougt it was new due to different shape";
mes "but it was bad cans!";
mes "I ate too much and";
mes "got in bed right away";
mes "so I can't do anything...";
next;
mes "[Gobonge]";
mes "And by the way, you have...";
mes "nice colthes.";
mes "I can't let you go,";
mes "that hurts me so badly!";
emotion e_sob;
next;
switch(select("You deserve the pain!:Need help?")) {
case 1:
mes "[Gobonge]";
mes "Yes you are!";
close;
case 2:
mes "[Gobonge]";
mes "You know what care is.";
mes "Please find the bad provider";
mes "and revenge our enemy!";
next;
switch(select("No, I don't want to!:Yes, I'll do it!")) {
case 1:
mes "[" + strcharinfo(0) + "]";
mes "For the peace in Malangdo,";
mes "just lay in bed forever.";
next;
mes "[Gobonge]";
mes "I will!";
mes "I will have your peace first once I get well!";
close;
case 2:
mes "[Gobonge]";
mes "Okay, you can do it?";
mes "The enemy must be near the dock";
mes "where we got the bundle.";
mes "We should get them to help";
mes "our cats' well-being!";
setquest 1145;
set malang_bad_guys,1;
close;
}
}
case 2:
mes "[Gobonge]";
mes "Why are you here!";
mes "If I am usual, I will engrave something";
mes "with your tear...";
mes "Let your bag be here instead!";
emotion e_sob;
close;
}
} else if (malang_bad_guys == 1) {
mes "[Gobonge]";
mes "The enemy must be near the dock";
mes "where we got the bundle.";
mes "We should get them to help";
mes "our cats' well-being!";
close;
} else if (malang_bad_guys > 1 && malang_bad_guys < 7) {
mes "[Gobonge]";
mes "I am so tired due to";
mes "lack of forbidden bad activity.";
close;
} else if (malang_bad_guys == 7) {
if (countitem(6426) > 29) {
mes "[Gobonge]";
mes "Was it from raccoon that made us pain in stomach?";
mes "Oh bad raccoon!";
mes "I feel stomachache again from this anger!";
mes "All right, I will show my power once";
mes "I can get out of bed.";
next;
mes "[Gobonge]";
mes "I need time to concentrate on my stomachache.";
mes "You can go now!";
erasequest 1151;
set malang_bad_guys,8;
getitem Malang_Sp_Can, 20; //Unknown_Item
delitem Bad_Can_Sack, 1; //Unknown_Item
delitem Bad_Can, 30; //Bad_Canned_Food
close;
}
mes "[Gobonge]";
mes "How do you know the source of bad can?";
mes "Do you have time to do slow at the moment?";
emotion e_sob;
close;
} else if (malang_bad_guys == 8) {
mes "[Gobonge]";
mes "The Patrol Leader wants to go back to";
mes "bad world as soon as possible.";
mes "I want you to go first to soothe him instead.";
mes "How about it?";
next;
switch(select("It's troublsome, I quit.:Sure I will!")) {
case 1:
mes "[Gobonge]";
mes "Haha, you think it is a bad word.";
mes "I want you to be one of our staffs.";
next;
mes "[Gobonge]";
mes "Sorry, but you should go now";
mes "so that I can concentrate on my stomachache.";
setquest 1152;
set malang_bad_guys,9;
close;
case 2:
mes "[Gobonge]";
mes "All right, then I will have time";
mes "to concentrate on my stomachache.";
setquest 1153;
set malang_bad_guys,10;
close;
}
} else if (malang_bad_guys == 9) {
mes "[Gobonge]";
mes "Hmm, investigation is not enough.";
mes "We need go back to basic point.";
mes "Come again tomorrow.";
mes "I might be in pain of stomach";
mes "like usual.";
close;
} else if (malang_bad_guys > 9 && malang_bad_guys < 12) {
mes "[Gobonge]";
mes "Go and have fun with the Patrol Leader!";
close;
} else if (malang_bad_guys == 12) {
mes "[Gobonge]";
mes "Instead of us, you did bad behavior.";
mes "Good to hear that?";
mes "This is what teacher see best pupil?";
emotion e_swt;
next;
mes "[Gobonge]";
mes "You deserve a reward!";
mes "I need to get some more rest,";
mes "so let's investigate tomorrow!";
erasequest 1155;
setquest 1152;
set malang_bad_guys,13;
getitem 6422,5; //Egrade_Coin
close;
} else if (malang_bad_guys == 13) {
mes "[Gobonge]";
mes "Come again tomorrow.";
mes "I might be in pain of stomach";
mes "like usual.";
close;
}
OnEnable:
enablenpc "Gobonge#ml";
close;
OnDisable:
disablenpc "Gobonge#ml";
close;
}
malangdo,181,205,3 script Gobulee#ml1 547,{
mes "[Gobulee]";
mes "Why do you come now?";
mes "You should have come when we were healthy.";
mes "So, you want to me take out what you have?";
close;
}
malangdo,180,202,3 script Gobyungee#ml1 547,{
mes "[Gobyungee]";
mes "I can't see other cats because";
mes "I could't have time to do bad behavior...";
close;
}
malangdo,186,201,3 script Gosigee#ml1 547,{
mes "[Gosigee]";
mes "I am desperate for pill of stomachache,";
mes "cap is only thinking of finding out criminal";
mes "and to revenge!";
mes "...";
next;
mes "[Gosigee]";
mes "How can we follow him as a cap...!";
close;
}
malangdo,177,202,3 script Gonanee#ml2 547,{
mes "[Gonanee]";
mes "We are only bad circle in Malangdo";
mes "and we are very proud.";
mes "Can't just lie in bed.";
close;
}
malangdo,183,202,3 script Godoree#ml3 547,{
mes "[Godoree]";
mes "I saw unfamiliar cats around";
mes "the dock frequently.";
mes "Are they tourists?";
mes "We should check their pockets";
mes "once I get well...";
close;
}
malangdo,203,116,5 script Suspious Dealer#ml 543,{
mes "On listening to the story for";
mes "a while, he pretends to be indifferent once hearing someone's noise.";
next;
mes "[Suspious Dealer]";
mes "Oh my body, too much pain...";
close;
}
malangdo,205,116,3 script Very Suspious Dealer#ml1 543,{
mes "On listening to the story for";
mes "a while, he pretends to be indifferent once hearing someone's noise.";
next;
mes "[Very Suspious Dealer]";
mes "The weather is so dirty...";
close;
}
malangdo,197,120,5 script Foolish Cat#ml 546,{
mes "[Foolish Cat]";
mes "If you stay here, you";
mes "can hear all they're saying.";
mes "Don't know exactly what, but";
mes "you do hear everything.";
mes "Hehehe...";
close;
}
malangdo,196,120,0 script #ml1 -1,2,2,{
OnTouch:
if (malang_bad_guys == 1 || malang_bad_guys == 2) {
mes "You hear a conversation between the Suspious Dealers.";
next;
mes "[Suspious Dealer]";
mes "Because unexpected robbery at that moment...";
mes "our great work has delayed.";
next;
mes "[Very Suspious Dealer]";
mes "Do not worry about the thing, I placed it near balloon bag where";
mes "Ship Navi is in the north, and I hid it perfectly.";
next;
mes "You need to check a place near north of balloon bag in ship Navi.";
if (malang_bad_guys == 1) {
erasequest 1145;
setquest 1146;
set malang_bad_guys,2;
}
close;
} else if (malang_bad_guys > 2 && malang_bad_guys < 8) {
mes "You still hear a suspicious conversation.";
next;
mes "[Suspious Dealer]";
mes "But near the balloon bag is still";
mes "worrying so much!";
next;
mes "[Very Suspious Dealer]";
mes "Oh how cowardly you are!";
mes "I hid it in ship Navi perfectly.";
mes "Relax!";
next;
mes "[Suspious Dealer]";
mes "The rest of part is in staffs.";
mes "We should believe.";
next;
mes "We need to investigate Navi first.";
mes "Let's see other guys in ship Navi.";
if (malang_bad_guys == 3) {
erasequest 1147;
setquest 1148;
set malang_bad_guys,4;
}
close;
} else if (malang_bad_guys > 7) {
mes "You still hear a suspicious conversation.";
next;
mes "[Suspious Dealer]";
mes "Star candy is still healthy,";
mes "what happens?";
next;
mes "[Very Suspious Dealer]";
mes "No way...";
mes "We should get more bad cans.";
close;
}
end;
}
malangdo,155,179,0 script #ml2 -1,2,2,{
OnTouch:
if (malang_bad_guys == 2 || malang_bad_guys == 3) {
mes "There's a memo.";
next;
mes "[Memo]";
mes "Here is not what we wanted, huh!";
next;
mes "...do listen the conversation of merchant.";
if (malang_bad_guys == 2) {
erasequest 1146;
setquest 1147;
set malang_bad_guys,3;
}
close;
}
end;
}
malangdo,171,163,3 script Awfully Suspious Dealer 543,{
if (malang_bad_guys < 4) {
mes "[Awfully Suspious Dealer]";
mes "We quit our sales,";
mes "find the other merchant!";
close;
} else if (malang_bad_guys == 4) {
mes "[Awfully Suspious Dealer]";
mes "Bad cans?";
mes "Due to lots of work in here";
mes "can't have a short time to talk?";
next;
switch(select("Look suspicious?:I knew all things here!")) {
case 1:
mes "[Awfully Suspious Dealer]";
mes "I have a same boat with you!";
close;
case 2:
mes "[Awfully Suspious Dealer]";
mes "...";
mes "You searched the lounge of ship Navi?";
mes "...";
next;
mes "[Awfully Suspious Dealer]";
mes "It looks wrong place~";
mes "Go and do other things~!";
next;
mes "You need to search lounge of ship Navi?";
erasequest 1148;
setquest 1149;
set malang_bad_guys,5;
close;
}
} else if (malang_bad_guys == 5) {
mes "[Awfully Suspious Dealer]";
mes "A thought to search Gozangee around ship Navi";
mes "is like to ride a skill";
mes "with frying pan, it is idiot things.";
mes "I do not recommend.";
close;
} else if (malang_bad_guys == 6) {
if (countitem(6427) == 0) {
mes "[Awfully Suspious Dealer]";
mes "You searched the lounge of ship Navi?";
mes "But still nothing in hand.";
mes "I told you there's nothing.";
mes "...";
next;
mes "[Awfully Suspious Dealer]";
mes "...there must be something...";
close;
}
mes "[Awfully Suspious Dealer]";
mes "Oh! That's ^0000FFa sack of bad cans^000000, isn't it?";
mes "Where did you get it? Amazing!";
next;
switch(select("Do not pretend not to know!:Need to show them our general!")) {
case 1:
mes "[Awfully Suspious Dealer]";
mes "It just looks wonderful.";
mes "There's nothing more to have?";
emotion e_ho;
close;
case 2:
mes "[Awfully Suspious Dealer]";
mes "Relax!";
mes "Let's have smile and fun with only ours.";
next;
mes "[Awfully Suspious Dealer]";
mes "To be honest, I am a member of raccoon hurray team.";
mes "A homeless community of raccoons";
mes "became a black market group.";
mes "I will make headquater of raccoon hurray team here";
mes "after kick out group of cats.";
next;
switch(select("Are you the leader?:Let me clear the usage of bad can.:Can it be worked as you want?")) {
case 1:
mes "[Awfully Suspious Dealer]";
mes "This is thankful misunderstanding,";
mes "I am just little staff.";
mes "I don't know who the leader is.";
close;
case 2:
mes "[Awfully Suspious Dealer]";
mes "That is...";
mes "for food...";
mes "Don't ask me more, please!";
close;
case 3:
mes "[Awfully Suspious Dealer]";
mes "You look down out raccoon hurray team?";
mes "Look more! To my star candy who stands island";
mes "I will make them have stomachache";
mes "with lots of bad cans.";
mes "Aren't you expecting?";
next;
mes "[Awfully Suspious Dealer]";
mes "I can't make him eat with my hand,";
mes "to creature in shining coral area that is basic food of star candy";
mes "I am still feeding them with bad cans.";
mes "You must see amazing reaction, just wait!";
next;
mes "The situation is serious.";
mes "Once the cats figure out,";
mes "you might be confused.";
mes "Let's withdraw the bad cans first,";
mes "located in the shining coral area.";
erasequest 1150;
setquest 1151;
set malang_bad_guys,7;
close;
}
}
} else if (malang_bad_guys == 7) {
mes "[Awfully Suspious Dealer]";
mes "Plese forget what I have told you.";
mes "Please...";
mes "After you got 30 pcs of bad cans";
mes "in shining coral area";
mes "do not tell the cats";
mes "or report this fact!";
close;
}
mes "[Awfully Suspious Dealer]";
mes "So you reported all things?";
mes "...";
mes "Now it's time to live a new life";
mes "of group for hair tufts...";
close;
}
mal_in02,184,72,3 script Gozangee#ml 547,{
mes "[Gozangee]";
mes "I have too much pain in my stomach...";
mes "Should endure myself!";
mes "...do bad activity...";
close;
}
mal_in02,184,77,0 script #ml3 -1,2,2,{
OnTouch:
if (checkweight(1201,1) == 0) {
mes "- You have too many items. -";
close;
}
if (malang_bad_guys == 4) {
mes "I came to...";
mes "know a thing that shouldn't be";
mes "appeared to anyone.";
mes "Just pretend that I didn't see this.";
close;
} else if (malang_bad_guys == 5) {
mes "This is...!";
mes "...";
next;
mes "A sack that carrying bad cans.";
next;
mes "Let's bring this to a guy who";
mes "is in Awfully Suspious Dealer in deck.";
erasequest 1149;
setquest 1150;
set malang_bad_guys,6;
getitem 6427,1; //Bad_Can_Sack
close;
} else if (malang_bad_guys == 6) {
mes "I saw a sack of bad cans.";
mes "located on the deck.";
mes "Let's bring this to a guy who";
mes "is in Awfully Suspious Dealer in deck.";
close;
}
end;
}
malangdo,125,147,3 script Patrol Leader#ml 545,{
if (checkweight(1201,1) == 0) {
mes "- Can't go next step due to having too many items. -";
close;
}
if (malang_bad_guys < 10) {
mes "[Patrol Leader]";
mes "Be careful of distribution for";
mes "bad cans recently in here";
mes "so should be noticed.";
close;
} else if (malang_bad_guys == 10) {
mes "[Patrol Leader]";
mes "So you are going to do bad activity instead of";
mes "group of hair tufts lying in bed?";
mes "It's gonna be exciting!";
mes "So excited...";
next;
mes "[Patrol Leader]";
mes "Gobonge and his friends";
mes "liked to torment ^0000FFRed Eruma^000000 in shining";
mes "coral area more than anything.";
next;
mes "[Patrol Leader]";
mes "Report to me after tormenting 20 ^0000FFRed Eruma^000000";
mes "for a while.";
mes "I will scold you as Patrol Leader!";
next;
switch(select("What Patrol Leader do like this?:Cheer up!!")) {
case 1:
mes "[Patrol Leader]";
mes "This is what my flavor to do this!";
close;
case 2:
mes "[Patrol Leader]";
mes "I will expect various bad activities.";
erasequest 1153;
setquest 1154;
set malang_bad_guys,11;
close;
}
} else if (malang_bad_guys == 11) {
if (checkquest(1154,HUNTING) == 2) {
mes "[Patrol Leader]";
mes "Wow, you did to ^0000FFRed Eruma^000000 so badly!";
mes "I am impressed at your work.";
next;
mes "[Crime Prevention Staff]";
mes "Captain, we have work again, right?";
emotion e_sob;
emotion e_sob,0,"Crime Prevention Staff#ml";
next;
mes "[Patrol Leader]";
mes "Hide your tears and save your tears!";
mes "You should cry when having a clue for bad activity";
mes "at crime spot!";
emotion e_sob;
emotion e_sob,0,"Crime Prevention Staff#ml";
next;
mes "[Patrol Leader]";
mes "I will scold you once the investigation is over!";
mes "Visit Gobonge now.";
erasequest 1154;
setquest 1155;
set malang_bad_guys,12;
close;
}
mes "[Patrol Leader]";
mes "Inside of starry coral area,";
mes "report to me after tormenting 20 ^0000FFRed Eruma^000000";
mes "for a while.";
mes "I will scold you as Patrol Leader!";
close;
}
mes "[Patrol Leader]";
mes "I will scold you once the investigation";
mes "is over!";
mes "visit Gobonge now.";
close;
}
malangdo,129,146,3 script Crime Prevention Staff 545,{
if (malang_bad_guys > 11) {
mes "[Crime Prevention Staff]";
mes "A work to do means happy things!";
mes "I ask you to do various bad activities!";
close;
}
mes "[Crime Prevention Staff]";
mes "A group of cats that";
mes "ate bad cans got";
mes "pain in stomache.";
mes "They are lying at the north";
mes "of place but still rolling with anger.";
next;
mes "[Crime Prevention Staff]";
mes "Haha... the village is becoming";
mes "peaceful and calm, but feels";
mes "somewhat empty. This is not";
mes "usual scene that we can have.";
mes "Let's see there?";
close;
}
/*
malangdo,3,1,3 script Guidance for quest#ml 543,{
input .@input,1,9999;
if (.@input != 1854) {
mes "[Helper]";
mes "What is this security code?";
mes "Go away!";
close;
}
mes "[Helper]";
mes "Choose now, hurry!";
next;
switch(select("NPC appear!:NPC walkout!:Reset setitem:30 pcs of bad cans:Just before collecting cans:Start quest for Patrol Leader")) {
case 1:
donpcevent "Gobonge#ml::OnEnable";
mes "[Helper]";
mes "First appearance!";
close;
case 2:
donpcevent "Gobonge#ml::OnDisable";
mes "[Helper]";
mes "Walk out!";
close;
case 3:
mes "[Helper]";
mes "Yap!";
set malang_bad_guys,0;
erasequest 1152;
close;
case 4:
mes "[Helper]";
mes "Owing?";
getitem 6426,30; //Bad_Can
close;
case 5:
mes "[Helper]";
mes "Yap!";
erasequest 1150;
setquest 1151;
set malang_bad_guys,7;
close;
case 6:
mes "[Helper]";
mes "Yap!";
set malang_bad_guys,10;
close;
}
}
*/
// Pipielle :: mal_ppl
//============================================================
malangdo,137,200,6 script Pipielle 549,{
if (checkweight(1201,1) == 0 || MaxWeight - Weight < 1000) {
mes "You have too many items, please try again after reducing your weight.";
close;
}
if (BaseLevel < 60) {
mes "[Pipielle]";
mes "Wow this is nice weather, do you like this kind of weather too? I like it too but I need to my work now.";
next;
mes "[Pipielle]";
mes "I would ask for your help if you were a stronger advanturer...";
next;
mes "^770099This cat is working on something, she asks for help above LV60.^000000";
close;
}
set .@fish_ss1, "What are you doing??";
if (countitem(6451) > 29)
set .@fish_ss2, "I caught a lot of strange fishes!";
else {
set .@fish_num, 30-countitem(6451); //Unknown_Fish
set .@fish_ss2, "Remaining " + .@fish_num + " of ^bbbbbbUnidentified Fish are required.^000000";
}
if (ma_tomas == 100)
set .@fish_ss3, "I met a Admiral Thomas...";
mes "[Pipielle]";
mes "Would you come here and open your bag for me?";
next;
switch(select(.@fish_ss1,.@fish_ss2,.@fish_ss3)) {
case 1:
mes "[Pipielle]";
mes "There are many beautiful fishes around here. So I feel my heard beating when I standing here.";
next;
select("Of course, my heart will beat up too if I see delicious thing!");
mes "[Pipielle]";
mes "How come you only know about eating!! My heart don't beat up because of I see the delicious thing. Don't treat me the same as others.";
next;
mes "[Pipielle]";
mes "I used to study from scholar from uno same as human. And I am good at human language as well. Don't treat me same as others.";
next;
mes "[Pipielle]";
mes "I am a scholar who researches fish in here. It's little funny that cat research fish but it's true.";
next;
select("Are you originally a scholar?");
mes "[Pipielle]";
mes "Originally I used to mate of admiral Thomas. But our ship never to back to sea after we has arrived here.";
next;
mes "[Pipielle]";
mes "The mate from ship that never voyage is lonely.";
next;
mes "[Pipielle]";
mes "The scholar from Uno came here for research and he thought it is amazing thing that cat speaks human language. Therefore he started teach me.";
next;
select("But now everyone speaks human language.");
mes "[Pipielle]";
mes "Oh yes, there were only little cat speaks human language. That's why he treated me special.";
next;
mes "[Pipielle]";
mes "Anyways, now I collect specimens to be ichthyologist. I hope you can help me.";
next;
if(select("How can I help you?:I would say no.") == 2) {
mes "[Pipielle]";
mes "Oh, okay. If you change your mind, please come again.";
close;
}
mes "[Pipielle]";
mes "There is a Pouring who's eating all fishes in Octopus and Culvert dungeon.";
next;
mes "[Pipielle]";
mes "It used to not live there, but he might came here for winter, so could you collect the specimens unidentified fish after get rid of it.";
next;
mes "[Pipielle]";
mes "You can get identified fishes from Pouring, so please collect about 30 pieces.";
close;
case 2:
if (countitem(6451) > 29) {
//saveppl Unknown_Fish
delitem 6451,30; //Unknown_Fish
mes "[Pipielle]";
mes "Oh, thank you! I will take these specimens.";
next;
mes "[Pipielle]";
mes "I want to give you something, but last one is out of stock now so I will just write your name here.";
next;
mes "[Pipielle]";
mes "I can give you good new even from far distance, but it's only possible if I am really lucky...";
close;
}
mes "[Pipielle]";
mes "I'm sorry, but please collect 30 pieces of unidentified fishes specimens.";
close;
case 3:
mes "[Pipielle]";
mes "Oh, you have met admiral Thomas... how was it?";
next;
if(select("He looks gentle:He looks terrible") == 2) {
mes "[Pipielle]";
mes "Hmm...";
mes "Frankly speaking, I was a real fan of Admiral Thomas. Can you take a responsibility of your word?";
next;
if(select("Just kidding!:Oh yes, he was really terrible!") == 2) {
mes "[Pipielle]";
mes "Is he?";
mes "Okay, it really depends on personal taste...";
close;
}
}
mes "[Pipielle]";
mes "Is he?";
mes "I knew you would say so.";
next;
mes "[Pipielle]";
mes "Admiral Thomas is a legendary figure who has voyaged to this island with leading all of us. I think it was the most happiest moment in my life.";
next;
mes "[Pipielle]";
mes "Please help him a lot. There are not many people to trust. This is my personal request.";
next;
mes "[Pipielle]";
mes "And this is small gift for ask you to look after admiral Thomas.";
set ma_tomas,101;
getitem 6422,200; //Egrade_Coin
mes "^0000ffReceived 200 E Class Coins.^000000";
close;
}
}
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