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|
//===== Hercules Script ======================================
//= Eclage Quest NPCs
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 0.1
//===== Description: =========================================
//= Quest NPCs related to Eclage.
//===== Additional Comments: =================================
//= 0.1 NPCs are mostly placeholders. [Euphy]
//============================================================
// Teleport Cats (14.2 Cat Hand Addition)
//============================================================
- script Teleport Cat#ep14_2 -1,{
switch(atoi(charat(strnpcinfo(1),16))) {
case 1:
setarray .@map$[0],"Entrance to Mora";
setarray .@cost[0],15;
break;
case 2:
setarray .@map$[0],"Near Eclage","Near Splendide";
setarray .@cost[0],15,55;
break;
case 3:
setarray .@map$[0],"Entrance to Mora","Midgard Allied Forces Post";
setarray .@cost[0],55,10;
break;
case 4:
setarray .@map$[0],"Near Splendide","Manuk Field";
setarray .@cost[0],10,10;
break;
case 5:
setarray .@map$[0],"Midgard Allied Forces Post","Near El Dicastes";
setarray .@cost[0],10,20;
break;
case 6:
setarray .@map$[0],"Manuk Field";
setarray .@cost[0],20;
break;
}
mes "[Teleport Cat]";
mes "What a nice day, isn't it!";
mes "Welcome to Cat Merchant Group. We do anything to please our customers. We would even lie on our back if you want!";
next;
mes "[Teleport Cat]";
mes "We provide teleport service between various regions based on our accumulated knowledge. We accept Malangdo Canned Specialties or Zeny, so you can pay however you like it~";
next;
.@menu$ = "Forget it:";
for(.@i = 0; .@i<getarraysize(.@map$); ++.@i) {
.@menu$ += .@map$[.@i]+" ("+.@cost[.@i]+" Canned Food):"+
.@map$[.@i]+" ("+.@cost[.@i]+",000 Zeny):";
}
.@i = select(.@menu$)-2;
if (.@i == -1) {
mes "[Teleport Cat]";
mes "I'll see you later then.";
close;
}
.@choice$ = .@map$[.@i/2];
.@price = .@cost[.@i/2];
if (.@i % 2) {
.@price *= 1000;
if (Zeny < .@price) {
mes "[Teleport Cat]";
mes "I'm afraid it's not enough. Sorry, but it can't be done for free~";
close;
}
Zeny -= .@price;
} else {
if (countitem(12636) < .@price) {
mes "[Teleport Cat]";
mes "I'm afraid it's not enough. Sorry, but it can't be done for free~";
close;
}
delitem 12636,.@price; //Malang_Sp_Can
}
if (compare(.@choice$,"Midgard Allied Forces Post")) warp "mid_camp",180,247;
else if (compare(.@choice$,"Manuk Field")) warp "man_fild02",133,47;
else if (compare(.@choice$,"Near Splendide")) warp "spl_fild02",51,240;
else if (compare(.@choice$,"Near El Dicastes")) warp "dic_fild01",159,264;
else if (compare(.@choice$,"Entrance to Mora")) warp "bif_fild02",291,323;
else if (compare(.@choice$,"Near Eclage")) warp "ecl_fild01",116,309;
close;
}
ecl_fild01,118,311,4 duplicate(Teleport Cat#ep14_2) Teleport Cat No.1 4_M_BOSSCAT
bif_fild02,293,325,4 duplicate(Teleport Cat#ep14_2) Teleport Cat No.2 4_M_BOSSCAT
spl_fild02,53,242,4 duplicate(Teleport Cat#ep14_2) Teleport Cat No.3 4_M_BOSSCAT
mid_camp,207,234,4 duplicate(Teleport Cat#ep14_2) Teleport Cat No.4 4_M_BOSSCAT
man_fild02,135,49,4 duplicate(Teleport Cat#ep14_2) Teleport Cat No.5 4_M_BOSSCAT
dic_fild01,161,266,4 duplicate(Teleport Cat#ep14_2) Teleport Cat No.6 4_M_BOSSCAT
// Eclage's Entrance
//============================================================
ecl_fild01,97,322,0 script #ep14_2Entrance WARPNPC,3,3,{
OnTouch:
if (ep14_2_enter < 3) {
mes "[Security Guard]";
mes "Please wait a minute.";
mes "All first-time visitors to Eclage must fill out the necessary forms before entering.";
close;
}
warp "eclage",100,28;
end;
}
ecl_fild01,94,322,5 script Security Guard#ep14_2 4_M_FAIRYSOLDIER,{
if (ep14_2_enter == 0) {
mes "[Security Guard]";
mes "All first-time visitors to Eclage must fill out the necessary forms here before entering.";
next;
mes "[Security Guard]";
mes "Please understand because of a recent increase in the influx of people from Midgard through Bifrost, we had to create this process.";
next;
mes "[Security Guard]";
mes "Of course, the documents will be secured away after their use in access regulations, so you don't have to worry.";
next;
if(select("Fill out the forms.:Forget it.") == 2) {
mes "[Security Guard]";
mes "Please note that you would not be able to enter the city without filling out the forms.";
close;
}
mes "[Security Guard]";
mes "Please fill out your name, occupation, and level here.";
next;
mes "Write your name.";
input .@input1$;
next;
mes "Write your occupation.";
input .@input1$;
next;
mes "Write your level.";
input .@input1$;
next;
mes "[Security Guard]";
mes "If you completed your forms, please submit them to the administrator over there.";
mes "There may be some waiting time, so take your time.";
ep14_2_enter = 1;
setquest 11310;
close;
} else if (ep14_2_enter == 1) {
mes "[Security Guard]";
mes "Please submit your forms to the administrator over there after writing in your name, occupation, and level.";
mes "There may be some waiting time, so take your time.";
close;
} else if (ep14_2_enter == 2) {
mes "[Security Guard]";
mes "Great, you completed the forms.";
mes "Welcome to Eclage, the capital of the Laphines.";
next;
mes "[Security Guard]";
mes "Since Eclage is under the influence of Bifrost, there is fluent communication among the races.";
next;
mes "[Security Guard]";
mes "There would be no need for any separate translation, and there are enough bridges for on-foot races, so I hope you have a comfortable visit.";
ep14_2_enter = 3;
erasequest 11311;
close2;
warp "eclage",100,28;
end;
} else {
mes "[Security Guard]";
mes "Welcome to Eclage, the capital of the Laphines.";
next;
mes "[Security Guard]";
mes "Since Eclage is under the influence of Bifrost, there is fluent communication among the races.";
next;
mes "[Security Guard]";
mes "There would be no need for any separate translation, and there are enough bridges for on-foot races, so I hope you have a comfortable visit.";
close;
}
}
ecl_fild01,100,323,3 duplicate(Security Guard#ep14_2) Security Guard#ep14_2_2 4_M_FAIRYSOLDIER
ecl_fild01,111,320,2 script Immigration Officer#ep1 4_M_FAIRYKID4,{
if (ep14_2_enter == 0) {
mes "[Immigration Officer]";
mes "What do you need?";
mes "As you can see, I'm really busy here, so unless you need something, please don't bother me.";
emotion e_an;
close;
} else if (ep14_2_enter == 1) {
mes "[Immigration Officer]";
mes "Whew! I'm sorry to have kept you waiting.";
mes "There are just too many visitors.";
emotion e_wah;
next;
mes "[Immigration Officer]";
mes "So if you will place your forms here...";
next;
mes "[???]";
mes "Here!! These are my completed forms!!";
mes "This time it's all good, right?";
mes "Let me through quick!";
cutin "bu_du1.bmp",2;
emotion e_omg,1;
next;
cutin "bu_du1.bmp",255;
mes "[Immigration Officer]";
mes "I'm taking care of visitors in the order they arrived, so please wait for your turn.";
emotion e_swt;
next;
mes "[???]";
mes "What are you talking about!";
mes "I was waaaay before all of these guys!";
cutin "bu_du3.bmp",2;
next;
cutin "bu_du3.bmp",255;
mes "[Immigration Officer]";
mes "Well, your turn was delayed because you had to fill out your forms, so you have to wait until later.";
emotion e_ag;
next;
mes "[???]";
mes "What?! You just said you take care of visitors in the order they arrived!!!";
cutin "bu_du5.bmp",2;
next;
cutin "bu_du5.bmp",255;
mes "[Immigration Officer]";
mes "Yes, I did say that but...";
next;
mes "- SMACK!!! -";
next;
mes "[???]";
mes "OW!! Why did you hit me?";
cutin "bu_du4.bmp",2;
next;
mes "[???]";
mes "I'm so sorry.";
mes "My stupid friend here is causing trouble.";
cutin "bu_mark3.bmp",0;
next;
mes "[???]";
mes "Who are you calling stupid?!";
cutin "bu_du5.bmp",2;
next;
mes "[???]";
mes "If you hadn't filled out my name incorrectly in the first place, we wouldn't be waiting like this!";
cutin "bu_mark3.bmp",0;
next;
mes "[???]";
mes "Mark Esha or Madrid, they're all the same!";
cutin "bu_du3.bmp",2;
next;
mes "[Mark Esha]";
mes "They're not at all the same!";
mes "And what's more, how can you not know the name of your friend of 15 years?";
cutin "bu_mark4.bmp",0;
next;
mes "[???]";
mes "It's not that I didn't know- I did it on purpose!!";
mes "Madrid is just fine! Madrid!";
cutin "bu_du3.bmp",2;
next;
cutin "bu_du3.bmp",255;
mes "- SMACK -";
next;
mes "[Mark Esha]";
mes "Hu... I am so sorry that my friend is this stupid.";
mes "Please don't mind us and do what you need to do.";
cutin "bu_mark3.bmp",0;
next;
mes "[???]";
mes "AHHHH!!!";
mes "LET ME IN!!!!";
mes "How long do I have to wait out here!!!";
cutin "bu_du5.bmp",2;
next;
mes "[Mark Esha]";
mes "Would you stay put just for a second?!!!";
mes "Sorry. So sorry.";
cutin "bu_mark3.bmp",0;
next;
cutin "bu_mark3.bmp",255;
mes "[Immigration Officer]";
mes "Oh wow, this is just so crazy.";
mes "Test15696 Here, your documents are processed.";
mes "You may enter the city when you go talk to the security guard.";
emotion e_go;
next;
mes "[???]";
mes "Shuffle, shuffle";
cutin "bu_oliver0.bmp",0;
next;
cutin "bu_oliver0.bmp",255;
mes "[Immigration Officer]";
mes "And Mr. Deu Lean, please take your group and enter. It's just way too noisy.";
emotion e_an;
next;
mes "[Du Lian]";
mes "Mwahah!!";
mes "SEE THAT?!";
mes "Thanks to me, we got through faster!";
cutin "bu_du1.bmp",2;
next;
mes "[Mark Esha]";
mes "You mean slower...";
cutin "bu_mark4.bmp",0;
next;
mes "[Du Lian]";
mes "A real man does not get bogged down by the past!!";
mes "I may have been slow with the documentation but I will be the one to enter Eclage first!";
mes "Mwahah!";
cutin "bu_du2.bmp",2;
next;
mes "[Mark Esha]";
mes "......Whew";
mes "I'm so sorry for everything.";
cutin "bu_mark2.bmp",0;
next;
mes "[???]";
mes "Well......";
mes "Mr. Mark, Mr. Du is already gone.";
cutin "bu_maggi3.bmp",2;
next;
mes "[Mark Esha]";
mes "Oh.............";
mes "Oh......................";
cutin "bu_mark3.bmp",0;
next;
mes "[Mark Esha]";
mes "My goodness......";
emotion e_swt2,1;
ep14_2_enter = 2;
erasequest 11310;
setquest 11311;
close2;
cutin "bu_mark3.bmp",255;
end;
} else {
mes "[Immigration Officer]";
mes "Oh wow, this is just so crazy.";
mes strcharinfo(0)+".";
mes "Here, your documents are processed.";
mes "You may enter the city when you go talk to the security guard.";
emotion e_go;
close;
}
}
// Oliver Wolf Hood
//============================================================
eclage,102,32,4 script Fairy Carpenter#ep14_2 4_M_FAIRYKID2,{
if (BaseLevel < 120) {
mes "[Fairy Carpenter]";
mes "The bridge is kind of broken so please be careful.";
emotion e_sob;
close;
}
if (!questprogress(11312)) {
mes "[Fairy Carpenter]";
mes "This area is kind of broken, so be careful.";
mes "Otherwise, you'll fall aaaaaall the way down.";
next;
switch(select("The work being done right now:The reason for the bridge being broken:Forget it.")) {
case 1:
//missing
close;
case 2:
mes "[Fairy Carpenter]";
mes "Oh, just a minute ago, there was a human benig who took a misstep and broke a tree branch while falling.";
emotion e_an;
next;
mes "[Fairy Carpenter]";
mes "Being close to the entrance and all, this really needs to be fixed soon.";
mes "I'm trying to decide whether I should put up a warning sign, gather the necessary materials for it, and fix it myself."; //custom
next;
switch(select("Give help.:Don't give help.")) {
case 1:
mes "[Fairy Carpenter]";
mes "Wow!!!";
mes "You are going to help me?!";
mes "So... so kind...";
next;
mes "[Fairy Carpenter]";
mes "I can't believe there's still this kind of kindness left in the world... Hmm, sweaty eyes...";
emotion e_sob;
next;
mes "[Fairy Carpenter]";
mes "Would you then bring me a new bridge to use for repair?";
mes "Since other people can get hurt, I'll use my magic to maintain this bridge in the meantime.";
emotion e_go;
//setquest 11312;
close;
case 2:
//missing
close;
}
case 3:
//missing
close;
}
}
select("What if you use magic to repair it?");
mes "[Fairy Carpenter]";
mes "Hmm, it's not impossible, but magic that deals with creation of life requires much magic power and shouldn't be used so freely.";
next;
mes "[Fairy Carpenter]";
mes "If I were to describe how stupid that would be... Well, it's like turning a deliciously baked chocolate cake back into flour.";
next;
mes "[Fairy Carpenter]";
mes "Since the broken part is about 19 meters from here...";
next;
mes "[Fairy Carpenter]";
mes "Ahh! Now that I remember, before we used to be able to order the exact necessary length, but because they are mass-producing them nowadays, they only provide preset lengths.";
next;
mes "[Fairy Carpenter]";
mes "To maximize the stability, it's better to avoid connecting multiple bridge pieces together,";
next;
mes "[Fairy Carpenter]";
mes "and this broken bridge... from here to there it's about 19 meters and the present pieces come in 3 meters, 5 meters, and 10 meters......";
emotion e_swt2;
next;
mes "[Fairy Carpenter]";
mes "Hmm.......";
next;
mes "[Fairy Carpenter]";
mes "Hmm.......";
mes "......";
emotion e_swt2;
next;
mes "[Fairy Carpenter]";
mes "......Hmm.........";
emotion e_swt2;
next;
mes "- It's probably just my imagination that smoke is coming out of his head, right? -";
next;
mes "[Fairy Carpenter]";
mes "Oh ho!";
mes "What do you think?";
emotion e_heh;
next;
mes "[Fairy Carpenter]";
mes "To make a bridge of 19 meters in length with the fewest number of pieces possible, how many of each 3, 5, or 10 meter length pieces would I need?";
emotion e_what;
next;
mes "[Fairy Carpenter]";
mes "Please write the number of pieces necessary for each length. If no pieces for that length are necessary, please write 0.";
input .@inputstr$;
if (.@inputstr$ != "002") {
//missing
close;
}
next;
mes "[Fairy Carpenter]";
mes "Yeah, that sounds good, right?";
mes "Especially since there wouldn't be a need to make them so straight.";
emotion e_ic;
next;
mes "[Fairy Carpenter]";
mes "Okay, if you talk to [Golie] who works outside the city near the tower, he will give you the new bridge pieces.";
//erasequest 11312;
//setquest 11313;
close;
/*
OnTouch:
if (ep14_2_hood == 0) {
mes "[Fairy Carpenter]";
mes "Hey!!!!!!!";
mes "Be careful over there!!";
close;
}
end;
*/
}
eclage,283,275,4 script Glaces#ep14_2 4_F_FAIRYKID3,{
mes "[Glaces]";
mes "Hm......";
mes "The guys are late.";
mes "I can only imagine that they would be busy just looking at the number of people visiting Eclage nowadays but...";
next;
mes "[Glaces]";
mes "Why... why do I have so much time at hand...?";
mes "Am I the only one with so much free time?";
mes "Am I really the only one?";
emotion e_omg;
close;
}
eclage,266,216,4 script Moreng#ep14_2 4_M_FAIRYKID3,{
mes "[Moreng]";
mes "Eclage is a really nice place to live.";
mes "The flowers are always in full bloom and the weather is always comfortable.";
next;
mes "[Moreng]";
mes "If there were a beautiful Yai of my own, it would truly be a paradise!";
next;
mes "[Moreng]";
mes "Yai actually signifies an egg.";
mes "And to Laphines, Yai could even signify what is beyond a home...";
emotion e_shy;
close;
}
eclage,191,200,4 script Yube#ep14_2 4_M_FAIRYKID5,{
mes "- Shuffle shuffle -";
mes "He's working on something.";
mes "Let's not bother him.";
close;
}
eclage,292,265,0 script #ep14_2Yube Entrance WARPNPC,2,2,{
OnTouch:
mes "- Looks like the door is locked. -";
close;
}
eclage,265,166,4 script Shul#ep14_2 4_M_FAIRYKID2,{
mes "[Shul]";
mes "Laphine's put their lives on the line to make Yai beautiful.";
mes "I'm a Laphine myself but that kind of priority is difficult to understand.";
close;
}
eclage,137,169,4 script Tato#ep14_2 4_F_FAIRYKID4,{
mes "[Tato]";
mes "A friend of mine recently applied to the Splendide unit.";
mes "I heard Jotunheim is really cold. I hope he's doing well.";
close;
}
ecl_in01,60,71,4 script Old Man#ep14_2 4_M_FAIRYKID2,{
mes "[Old Man]";
mes "Hohoho~!";
next;
mes "[Old Man]";
mes "Looks like there are a lot of interesting visitors nowadays...";
mes "When I was young, you had to put your life on the line to go into the foreign lands.";
next;
mes "[Old Man]";
mes "Nowadays, things are much more convenient with de-regulation and all.";
mes "And with the warps and flying to all these places, where's all the romance in adventures anymore?";
emotion e_pif;
next;
mes "[Old Man]";
mes "Young people nowadays probably don't even know how frog eggs taste like.";
next;
mes "[Old Man]";
mes "It seems like yesterday when I saved enough Jellopies to buy a Tsurugi, but even that Tsurugi is deserted somewhere in storage.";
emotion e_sob;
close;
}
ecl_in01,44,53,4 script Delivery Man#ep14_2 4_M_DOGTRAVELER,{
mes "[Delivery Man]";
mes "Sigh...";
mes "I need to get going in order to make it on time.";
next;
mes "[Delivery Man]";
mes "Wait a minute...";
mes "Is it actually better to deliver it later...";
mes "I remember seeing so many boxes of pickled Poring in the storage waiting to be delivered...";
emotion e_sob;
close;
}
ecl_in01,70,88,4 script Sack Merchant#ep14_2 4_M_MERCAT1,{
mes "[Sack Merchant]";
mes "Meow?";
mes "Helloeow~";
mes "I have a treasure from a place very, very fareow~";
mes "Take a lookeow~";
mes "I'll give you a good priceow~";
close;
}
ecl_in01,73,51,4 script Murah#ep14_2 4_M_FAIRYKID,{
mes "[Murah]";
mes "Hmm... What amazing present should I give?";
emotion e_flash;
close;
}
ecl_fild01,192,94,4 script Golie#ep14_2 4_M_FAIRYKID,{
mes "[Golie]";
mes "To grow Elder Willow trees,";
mes "since Spring, Peco Peco";
mes "must have cried as such.";
next;
mes "[Golie]";
mes "To grow Elder Willow trees";
mes "the alarm in the clock tower";
mes "again must have cried as such.";
next;
mes "[Golie]";
mes "It's a song given to me by a bard from Midgard. The lyrical and nature-oriented words really resonated with me.";
next;
mes "[Golie]";
mes "I would love to hear any songs that you might know also.";
close;
}
ecl_fild01,97,315,4 script Traveler#ep14_2 4_M_JOB_HUNTER,{
mes "[Traveler]";
mes "Who are you?";
mes "I've never seen you before.";
next;
mes "[Traveler]";
mes "Oh, you came to ask me about the feather, too?";
mes "It's just a plain old decoration, but everyone really likes to bother me about it.";
next;
mes "[Traveler]";
mes "If you are thinking about selling it, you should just give up.";
mes "I have no wishes to sell it no matter how much you beg.";
next;
mes "[Traveler]";
mes "This feather...";
close;
}
// Wanted to be Big and Beautiful
//============================================================
eclage,282,255,4 script Wuhari#eclbig 4_M_FAIRYKID6,{
mes "[Wuhari]";
mes "Ah... Is there anyone with more experienced with this...";
close;
}
eclage,163,228,4 script Goatie#eclbig 4_F_FAIRYKID3,{
mes "[Goatie]";
mes "Have you ever been to the palace?";
mes "They say that it is so much more beautiful than our Yai's could ever be.";
next;
mes "[Goatie]";
mes "I guess people who have nothing can only dream.";
close;
}
eclage,170,195,4 script Svery#eclbig 4_M_FAIRYKID2,{
mes "[Svery]";
mes "It's my wife's big wish to visit the palace.";
next;
mes "[Svery]";
mes "I want to grant that wish for her, but how could that ever be possible.";
mes "Especially given our situation...";
close;
}
eclage,126,151,4 script Pompe#eclbig 4_M_FAIRYKID3,{
mes "[Pompe]";
mes "I saw it!";
next;
mes "[Pompe]";
mes "I really saw it!!";
close;
}
// Mystery Robbery Investigation
//============================================================
eclage,164,102,3 script Cruyan#eclage 4_M_FAIRYKID,{}
eclage,222,131,4 script Wandering Merchant#ecla 1_M_SIGNMCNT,{
mes "[Wandering Merchant]";
mes "Go away kids~";
close;
}
// Troublesome Fairie
//============================================================
ecl_in01,26,88,4 script Cecilia#nk 4_F_FAIRYKID5,{
mes "[Cecilia]";
mes "Mm...mm... what should I do...";
next;
mes "- She seems too busy to talk to you. -";
close;
}
ecl_in01,80,77,4 script Dominic#nk 4_M_FAIRYKID4,{
mes "[Dominic]";
mes "I won't stop you from walking around in Eclage but, don't bother me you outsider!";
close;
}
ecl_in02,160,36,4 script Eirinn#nk 4_F_FAIRYKID6,{
mes "[Eirinn]";
mes "Oww, my stomach hurts!!";
mes "What are you looking at?";
next;
mes "[Eirinn]";
mes "I haven't really eaten anything unusual these days but why am I getting stomach aches so often!";
close;
}
ecl_in03,175,69,4 script Bourbon#nk 4_M_FAIRYKID3,{
mes "[Bourbon]";
mes "How strange. I've been losing my stuff recently like things I put in my pocket or even the things I put away properly.";
close;
}
ecl_in01,82,80,0 script Monthly Eclage#pa0829 HIDDEN_NPC,{
mes "^000099I see a plain-looking journal. It seems to deal with third-rate gossip stories.^000000";
close;
}
ecl_in01,82,78,0 script Magazine#01 HIDDEN_NPC,{
mes "- I saw a book and stretched my hand out to reach for it. I think it's about Midgard. -";
next;
mes "[Dominic]";
mes "Hey, outsider,";
mes "who said you can touch my books?";
mes "Stay away from my bookshelves!";
close;
}
ecl_in01,82,79,0 duplicate(Magazine#01) Magazine#02 HIDDEN_NPC
ecl_in01,83,81,0 duplicate(Magazine#01) Exploration of Midgard::ExplorationMidgard1 HIDDEN_NPC
ecl_in01,82,84,0 duplicate(Magazine#01) Exploration of Midgard::ExplorationMidgard2 HIDDEN_NPC
ecl_in01,80,86,0 duplicate(Magazine#01) Exploration of Midgard::ExplorationMidgard3 HIDDEN_NPC
// Hiel's Workshop
//============================================================
eclage,155,91,4 script #pa0829Hiel's Door10 2_BOARD2,{
mes "[Notice]";
mes "Pan-galactic ultra genius engineer Hiel's strange and creepy workshop.";
mes "Normal Laphines, animals, and Saphas are prohibited.";
next;
if(select("Continue on my way.:Enter this place.") == 2)
warp "ecl_in04",107,213;
close;
}
ecl_in04,108,215,0 script Supreme Electronic Rope HIDDEN_NPC,{
mes "If you would like to go down, please press the bell~";
next;
if(select("Forget it.:Go down.") == 2)
warp "eclage",152,91;
close;
}
ecl_in04,105,216,0 script Hiel's Workshop#pa0829 HIDDEN_NPC,{
mes "^000099It's a workshop with lots of oddities.^000000";
close;
}
ecl_in04,109,215,2 script Hiel#pa0829 4_M_FAIRYSCHOLAR,{
mes "[Hiel]";
mes "It is said that the leaves from home tree have the length X with the average m and standard deviation of 4. If P(m<X<a)=0.3413 ... (Mumble mumble)";
next;
mes "^0000ffIt doesn't look like I'll understand anything he says. Let's get out of here.^000000";
close;
}
// For Eclage
//============================================================
function script F_Eclage_Traveler {
if (questprogress(7411) && questprogress(7412) && questprogress(7413)) {
cutin "minuel01.bmp",4;
donpcevent "Eclage Guard#tl01::OnEnable";
mes "[Eclage Guard]";
mes "Excuse me for a moment.";
mes "Is there anyone from Splendide here?";
next;
select("I am, but why?");
mes "[Eclage Guard]";
mes "Ah, you are?";
mes "There's someone who wants to see you. Do you have time right now?";
next;
mes "[Eclage Guard]";
mes "You don't have to worry. It's nothing suspicious or bad.";
mes "We just wanted to ask you about Splendide, so please spare your time for us.";
next;
mes "[Eclage Guard]";
mes "I'll guide you if it's okay.";
next;
switch(select("Sure. Let's go.:I don't have time for it right now...")) {
case 1: //missing
break;
case 2:
mes "[Eclage Guard]";
mes "Oh, is that right?";
mes "That's too bad.";
mes "But if you have some time later, please pay us a visit.";
next;
break;
}
mes "[Eclage Guard]";
mes "I'll be at the east side of the plaze near the gate.";
mes "Please, find me there.";
mes "I'll be looking forward to seeing you.";
erasequest 7411;
erasequest 7412;
erasequest 7413;
setquest 7414;
ep14_2_tl = 1;
donpcevent "Eclage Guard#tl01::OnDisable";
close2;
cutin "minuel01.bmp",255;
end;
}
return;
}
ecl_in01,32,52,4 script Traveler Fome#tl01 4_F_DOGTRAVELER,3,3,{
if (ep14_2_tl == 0) {
if (!questprogress(7411)) {
mes "[Fome]";
mes "Come here and have a talk with us.";
mes "My name is Fome and I'm from the central region of Alpheim.";
mes "You are...";
next;
mes "[Fome]";
mes "Wait, let me guess!";
mes "You're a member of the famous Midgard expedition, right?!";
next;
select("Yes.:How did he know?");
mes "[Fome]";
mes "Well, it's simple.";
mes "There's no one who looks like you or dresses like you around Eclage.";
next;
mes "[Fome]";
mes "I heard the ways to Bifrost are blocked by a strange rift and soon, travelers who came here through the Hazy Forest started to appear.";
next;
mes "[Fome]";
mes "They are humans who came from Midgard passing through Jotunheim!";
mes "Seriously...I'm glad I came to Eclage.";
mes "I didn't expect to meet a person from Midgard!";
next;
mes "[Fome]";
mes "Eclage is crowded with travelers, and until recently, most of them were from Alpheim.";
mes "It's nice to see you. I was about to talk to you just now.";
next;
switch(select("Why is Eclage popular among travelers?:What is the main attraction of Eclage?")) {
case 1:
case 2: //missing
mes "[Fome]";
mes "Why does this place have so many travelers...?";
mes "First of all, I think it's due to the fact that you're able to communicate freely here since Eclage is with Bifrost.";
next;
mes "[Fome]";
mes "Thanks to Bifrost's will, everyone is able to communicate with no problem here just like you and I right now.";
next;
mes "[Fome]";
mes "Second, it's because Eclage is the end and the gateway of Alpheim.";
mes "It's the only way to get to Jotunheim.";
next;
mes "[Fome]";
mes "A great number of travelers who admire the unknown world come to Eclage.";
mes "Also, they want to see Bifrost, which connects Jotunheim and Alpheim, with their own eyes.";
next;
mes "[Fome]";
mes "Moreover, the biggest reason why Eclage is so crowded recently is...!!!";
next;
select("It is...?!");
emotion e_loud;
mes "[Fome]";
mes "A new Mayor Jun was born!";
next;
select("Whosa whatsits?");
mes "[Fome]";
mes "No, no, Mayor Jun. It's a Laphine name.";
mes "It's a...right, it means a 'king.'";
mes "The King is born!";
next;
mes "[Fome]";
mes "Although he is pretty old, he became a king.";
mes "As the king of Laphines, he is so beautiful.";
next;
select("When was that?");
mes "[Fome]";
mes "Mm? Maybe 10 years ago?";
mes "5 years ago? Or 15? Anyway, it's less than 100 years.";
next;
break;
}
setquest 7411;
callfunc "F_Eclage_Traveler";
mes "This traveler named Fome is going on forever about the king of Laphines.";
mes "It seems as if she doesn't care about others and is sinking into her own world, so it's hard to understand what she's talking about.";
mes "Let's talk to other travelers.";
close;
} else {
mes "[Fome]";
mes "Oh my, did I talk too much?";
mes "But you're really lucky.";
mes "If you tell them that you're here to congratulate on the birth of new Mayor Jun, you'll surely meet the great Kardui.";
next;
mes "[Fome]";
mes "Ah...how beautiful.";
mes "I heard some bad rumors but I don't believe in them at all~";
next;
mes "[Fome]";
mes "Ha, I almost went too far again.";
mes "Did you talk to Litrip and York?";
next;
mes "[Fome]";
mes "When it comes to Bifrost Tower, which is the most popular tourist attraction, Litrip knows the best!";
close;
}
} else if (ep14_2_tl == 1) {
mes "[Fome]";
mes "An Eclage Guard was looking for you just a minute ago, right?";
mes "I think he said he'll be waiting for you at the east gate. Don't you have to go?";
next;
mes "[Fome]";
mes "Since he was very polite and all, I'm sure it's something good.";
mes "Sure. The Laphines in Eclage are very generous to travelers.";
close;
} else {
mes "[Fome]";
mes "You seem very busy.";
mes "I heard so much about you from here and there.";
mes "I see that you're friends with Laphines already.";
close;
}
OnTouch:
if (ep14_2_tl == 0 && !questprogress(7411) && !questprogress(7412) && !questprogress(7413)) {
mes "A group of travelers of Alpheim are having a conversation.";
emotion e_loud;
next;
if(select("Avoid them.:Join the group.") == 1) {
mes "They don't seem to care that much.";
close;
}
mes "When you approach, they stop talking for a second and make a seat for you.";
mes "Start a conversation.";
close;
}
end;
}
ecl_in01,32,51,6 script Traveler Litrip#tl02 4_M_DOGTRAVELER,{
if (ep14_2_tl == 0) {
if (questprogress(7412)) {
mes "[Litrip]";
mes "Oh, look at this strange traveler.";
mes "Come here. My name is Litrip.";
next;
mes "[Litrip]";
mes "You're from Mora?";
mes "You must have seen Bifrost Tower on the way then?";
next;
switch(select("I saw it from the outside.:I've gone inside the tower.")) {
case 1:
mes "[Litrip]";
mes "Really? That's too bad.";
mes "Well, but it's good to play it safe since there are frightful monsters inside the tower.";
mes "It's certainly better than losing your life by being rash.";
next;
break;
case 2:
mes "[Litrip]";
mes "I see. Wasn't it pretty crazy?";
mes "Once upon a time, It used to be a very nice observatory.";
next;
mes "[Litrip]";
mes "Although it's occupied by horrible monsters now.";
mes "Seeing that you went into the tower and came out unharmed, I can tell you're pretty skilled.";
next;
break;
}
mes "[Litrip]";
mes "There's a rumor that a suspicious alchemist resides on top of the tower.";
mes "No one knows why, but I heard he's been there for a good while.";
next;
mes "[Litrip]";
mes "If that alchemist is still alive, he could be a living history himself since the tower, the alchemist, and Bifrost have existed even before Eclage was founded.";
next;
mes "[Litrip]";
mes "A good number of people still challenge themselves to find the mysterious legend of Bifrost but so far, none of them succeeded.";
next;
select("What about Laphines?");
mes "[Litrip]";
mes "Hmm, Laphines?";
mes "For some reason, they're not interested in Bifrost Tower at all.";
mes "I think they perceive it just as a natural object.";
next;
mes "[Litrip]";
mes "They're actually more than capable of solving the mystery if they wanted to but I feel like they're just respecting the existence of Bifrost Tower.";
next;
mes "[Litrip]";
mes "However, they don't necessarily stop people from going into the tower, either. So I'm thinking maybe they're just not aware of it.";
mes "If you're curious, go challenge yourself and solve the mystery of the tower.";
next;
setquest 7412;
callfunc "F_Eclage_Traveler";
mes "[Litrip]";
mes "If you ever happen to solve the mystery of Bifrost Tower, let me be the first one to know about it.";
mes "You're strong enough to explore the tower.";
mes "I only got to the first floor. Haha.";
next;
mes "[Litrip]";
mes "Have you talked to other friends?";
mes "Isn't information the most important thing to a traveler?";
close;
} else {
mes "[Litrip]";
mes "It's not fun listening to my story only.";
mes "You should go talk to Fome and Chiba, too.";
next;
mes "[Litrip]";
mes "And Let me know if you ever solve the mystery of Bifrost Tower.";
mes "I'll be looking forward to hearing from you, hahaha.";
close;
}
} else if (ep14_2_tl == 1) {
mes "[Litrip]";
mes "It seems like Laphines have some official affairs to do with you.";
mes "Didn't they tell you to come to the east gate?";
mes "You should go.";
close;
} else {
mes "[Litrip]";
mes "Since the last time I saw you talking to the guard, I hear your name here and there.";
mes "Is it something important? You've become pretty famous here.";
close;
}
}
ecl_in01,35,51,2 script Traveler Chiba#tl03 4_M_DOGTRAVELER2,{
if (ep14_2_tl == 0) {
if (questprogress(7413)) {
mes "[Chiba]";
mes "You're human from Midgard.";
mes "I'm Chiba.";
mes "As you can see, I'm a traveler just like you.";
next;
mes "[Chiba]";
mes "I think local area information is the most important when traveling.";
mes "You think so, too?";
next;
mes "[Chiba]";
mes "I heard there's a way to avoid a rift that is blocking Jotunheim...";
mes "Do people really travel through Hazy Forest?";
next;
switch(select("Yes.:By magic!")) {
case 1:
mes "[Chiba]";
mes "So it is.";
mes "That's how strong humans are, I guess.";
mes "When I was Mora, I heard there are many missing men in Hazy Forest...";
next;
break;
case 2:
mes "[Chiba]";
mes "Indeed... people who get to Mora first use magic to help others travel?";
mes "That's brilliant.";
next;
break;
}
mes "[Chiba]";
mes "Anyway it's true that there are active interactions thanks to you people.";
mes "I should be grateful for that.";
next;
mes "[Chiba]";
mes "Do you want to know something more interesting?";
mes "Everyone in Alpheim knows about it, but I'm sure you people have never heard about it.";
next;
mes "[Chiba]";
mes "Among Laphines, have you seen the taller ones with especially bright skin and gorgeous wings?";
next;
mes "[Chiba]";
mes "They're the 'Donas.' By the way, normal-looking Laphines are called 'Papang' in their language.";
mes "It sounds like some kind of a snack, but well, we should respect them.";
next;
mes "[Chiba]";
mes "The reason Donas are taller and gorgeous is because they're all candidates for Mayor.";
mes "That is, they all have a chance of becoming the king.";
next;
mes "[Chiba]";
mes "We're not talking about upper class or lower class here. They are classified according to their job.";
mes "It might not be important, but it's good to know about it as a foreigner.";
next;
mes "[Chiba]";
mes "Anyway, Donas have strong magical powers and they live longer. But since there are not many of them most of them are assigned to important positions.";
next;
mes "[Chiba]";
mes "The throne of the king of Laphines seems to be inherited by blood, but it isn't in reality.";
mes "Mayor Jun is known to emerge among the Donas but it's just exactly that.";
next;
mes "[Chiba]";
mes "He literally just emerges without any kind of a formal inheritance process.";
mes "Isn't it pretty interesting?";
next;
setquest 7413;
callfunc "F_Eclage_Traveler";
mes "[Chiba]";
mes "Try talking to the other travelers."; //custom
close;
} else {
mes "[Chiba]";
mes "Try talking to the other travelers."; //custom
close;
}
} else if (ep14_2_tl == 1) {
mes "[Chiba]";
mes "Wasn't there an Eclage Guard looking for you just now?";
mes "You'd better respect Laphines as much as possible in order to avoid any discord.";
mes "It's the basis of traveling.";
close;
} else {
mes "[Chiba]";
mes "So, you weren't a mere traveler after all.";
close;
}
}
ecl_in01,82,70,2 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{
if (ep14_2_tl == 0) {
mes "[Eclage Guard]";
mes "Welcome to Eclage."; //custom
close;
} else if (ep14_2_tl == 1) {
cutin "minuel02.bmp",2;
mes "[Eclage Guard]";
mes "Oh, you are here!";
mes "May I escort take you to the one who wants to meet you?";
next;
switch(select("Sure. Let's go.:I don't have time for it right now...")) {
case 1:
mes "[Eclage Guard]";
mes "Please follow me then.";
erasequest 7414;
setquest 7415;
ep14_2_tl = 2;
close2;
warp "ecl_in03",244,89;
cutin "minuel02.bmp",255;
end;
case 2:
mes "[Eclage Guard]";
mes "Ah...is that right?";
mes "I'll wait then.";
next;
mes "[Eclage Guard]";
mes "Don't worry about me.";
mes "I'll just wait here as long as it takes.";
mes "Well, it's my job. Don't worry.";
close2;
cutin "minuel02.bmp",255;
end;
}
} else if (ep14_2_tl == 2) {
cutin "minuel01.bmp",2;
mes "[Eclage Guard]";
mes "I thought you sill had something to do.";
mes "May I guide you?";
next;
switch(select("Yes, please.:No, it's okay.")) {
case 1:
mes "[Eclage Guard]";
mes "Please follow me then.";
close2;
warp "ecl_in03",244,89;
cutin "minuel02.bmp",255;
end;
case 2:
mes "[Eclage Guard]";
mes "Is that right?";
mes "I see. Come find me whenever you need it.";
close2;
cutin "minuel02.bmp",255;
end;
}
} else if (ep14_2_tl == 3) {
cutin "minuel01.bmp",2;
mes "[Eclage Guard]";
mes "I see you pretty often.";
mes "I was notified in advance that the Chief of Staff requested for an audience.";
next;
if (questprogress(7416,PLAYTIME) != 2) {
mes "[Eclage Guard]";
mes "But I'm afraid it's too early.";
mes "I think you have to wait for a while.";
close2;
cutin "minuel02.bmp",255;
end;
}
mes "[Eclage Guard]";
mes "I see you pretty often.";
mes "I was notified in advance that the Chief of Staff requested for an audience.";
next;
mes "[Eclage Guard]";
mes "Since it's about time, should I lead you in now?";
next;
switch(select("Yes, please.:I'll come back later.")) {
case 1:
mes "[Eclage Guard]";
mes "Follow me, please.";
ep14_2_tl = 4;
close2;
warp "ecl_in03",58,72;
cutin "minuel02.bmp",255;
end;
case 2:
mes "[Eclage Guard]";
mes "Do as you wish although Mayor Jun might be upset if you keep him waiting for too long.";
close2;
cutin "minuel02.bmp",255;
end;
}
} else if (ep14_2_tl == 4) {
cutin "minuel01.bmp",2;
mes "[Eclage Guard]";
mes "May I escort you to the audience chamber?";
next;
switch(select("Yes, please.:No, it's okay.")) {
case 1:
mes "[Eclage Guard]";
mes "Follow me, please.";
close2;
warp "ecl_in03",58,72;
cutin "minuel02.bmp",255;
end;
case 2:
mes "[Eclage Guard]";
mes "Thank you.";
mes "I thought you were using me for teleportation since you're here so often.";
close2;
cutin "minuel02.bmp",255;
end;
}
} else if (ep14_2_tl == 5) {
if (!questprogress(7418)) {
cutin "minuel01.bmp",2;
mes "[Eclage Guard]";
mes "Eh, good to see you again.";
mes "We should have introduced ourselves earlier if we knew we would run into each other so often like this.";
next;
mes "[Minuel]";
mes "I'm Minuel.";
mes "It's such a common name. I don't even know what it means.";
mes "I think my parents just gave me a name that is easy on the ear.";
next;
mes "[Minuel]";
mes "Come to think of it, I heard the news.";
mes "You've decided to work in Eclage...";
next;
switch(select("It's just a rumor.:Do they have a job for me?")) {
case 1:
mes "[Minuel]";
mes "Eh? Really?";
mes "That's too bad. There was a suitable job for you.";
mes "Well, I understand.";
close2;
cutin "minuel02.bmp",255;
end;
case 2:
mes "[Minuel]";
mes "Actually I don't have any time for myself since I have to be here all the time.";
mes "Not only I, but most Laphines who are in this business are faced with that position, too.";
next;
mes "[Minuel]";
mes "So, we don't have any time to decorate our Yai.";
mes "Of course we could buy the materials. But just like any other consumers, we would like to gather them on our own.";
next;
mes "[Minuel]";
mes "Since you're free to go anywhere,";
mes "could you gather some decorations for Yai?";
next;
switch(select("Sure.:No.")) {
case 1:
mes "[Minuel]";
mes "Thank you.";
mes "You need to find";
mes "5 Horns of Hillslion, 5 Magical Powers, and 5 Horse's Hooves each.";
next;
mes "[Minuel]";
mes "I would like to decorate it with unpolished beauty.";
mes "You can get the materials by hunting the monsters near Splendide, where I'm not supoosed to go.";
next;
mes "[Minuel]";
mes "I've heard some rumors about Hillslions, and they seem to appear in Sapha's areas.";
mes "Their horns, Mystic Horns of Cornuses that live in the grasslands and something called Horse's Hooves.";
next;
mes "[Minuel]";
mes "I'm sure you would know more about those hooves than I do.";
mes "I'll be counting on you!";
setquest 7418;
close2;
cutin "minuel02.bmp",255;
end;
case 2:
mes "[Minuel]";
mes "Ha, do you really think so?";
mes "You will be coming here again.";
mes "Soon, in the near future. Hehehe~";
close2;
cutin "minuel02.bmp",255;
end;
}
}
}
mes "[Minuel]";
mes "I asked you for 5 Horns of Hillslion, 5 Mystic Horns, and 5 Horse's Hooves.";
mes "You'll be able to get Mystic Horns by catching Cornuses near Splendide.";
close;
}
}
ecl_in03,245,93,2 script Chief of Staff#tl01 4_F_FAIRY,{
if (ep14_2_tl < 2) {
mes "[Chief of Staff]";
mes "Sorry, but no unauthorized entry is allowed here.";
close;
} else if (ep14_2_tl == 2) {
mes "[Chief of Staff]";
mes "Welcome to Eclage.";
mes "I ordered them to lead you here.";
next;
mes "[Shenime]";
mes "I'm in charge of the military supplies that are sent to the outpost of Splendide.";
mes "My name is Shenime.";
next;
mes "[Shenime]";
mes "Our supplies sent to Mora Village...";
mes "oww...I'm sorry. I've been having this headache recently...";
next;
mes "[Shenime]";
mes "Anyway, I've heard that there are people";
mes "who deliver our supplies to Splendide through Hazy Forest.";
next;
mes "[Shenime]";
mes "It's so good to see you in person.";
mes "People who are clever enough are already trying hard to build relationships with Eclage.";
next;
select("So, I'm not the first one?");
mes "[Shenime]";
mes "Yes, you're not...oww...";
mes "But it doesn't matter.";
mes "You humans are already doing so much for Splendide and us.";
next;
mes "[Shenime]";
mes "Oh, the reason I'm frowning is because of this headache.";
mes "Don't get me wrong.";
mes "Um...anyway, to go on with my story...";
next;
mes "[Shenime]";
mes "We are supposed to welcome you.";
mes "Should I get to the point now? I mean, the reason why I wanted to meet you.";
next;
mes "[Shenime]";
mes "As you know already, we're disconnected from Splendide due to the accident in Bifrost.";
mes "And for us Laphines, it's hard to go against the will of the forest and Bifrost.";
next;
mes "[Shenime]";
mes "I'm sure every fairy in Alpheim feels the same, too.";
mes "Anyway, I want to know what's going on in Splendide and Jotunheim nowadays.";
next;
mes "[Shenime]";
mes "I heard the battle against Manuk has recently calmed down to the point of a truce...";
mes "and it could have been that they didn't get supplies in time.";
next;
mes "You've answered Shenime's serious questions and describe the situation as far as you could remember.";
next;
select("Now that I think about it...");
mes "[Shenime]";
mes "What is it?";
mes "What you've told me is going to be very helpful.";
mes "Is there anything else you would like to talk about?";
next;
mes "["+strcharinfo(0)+"]";
mes "I was told that Sapha made Yggdrasil Tree sick,";
mes "and your side started a war in order to protect the tree...";
next;
mes "["+strcharinfo(0)+"]";
mes "...but what I know is a little bit different from that.";
mes "Apparently, the cause of the war seems to be the damage given to Yggdrasil Tree caused by Sapha's excessive mining, but...";
next;
mes "[Shenime]";
mes "Wait, stop there.";
next;
select("What's the matter?");
mes "[Shenime]";
mes "This war is like a holy war for us.";
mes "It's a war that we carry on upon our honor and dignity.";
next;
mes "[Shenime]";
mes "So whatever the truth you know is,";
mes "if you're not going to hold responsibility for the backlash it might bring,";
mes "don't say anything at all.";
next;
select("Why are you trying to hide the truth...");
mes "[Shenime]";
mes "This is a matter between Yggdrasil the world-ash and its protector.";
mes "Mayor Jun should be the one listening to your story, not me.";
next;
select("What?");
mes "[Shenime]";
mes "My work is done here.";
mes "What I'm saying is that I'm not the one to clear up your question.";
mes "I'll arrange a meeting with Mayor Jun for you.";
next;
mes "In the middle of the conversation, Shenime stopped talking and frowned as if he was having a headache again.";
mes "After massaging his head for a while, he looked much better and continued to go on.";
next;
mes "[Shenime]";
mes "Promise me that you will not tell anyone";
mes "about the truth that you believe.";
next;
if(select("No!:Yes, I promise.") == 1) {
mes "[Shenime]";
mes "You put me on the spot.";
mes "I don't want you to be the cause of friction.";
next;
mes "[Shenime]";
mes "Can't you just keep it to yourself before discussing the matter with Mayor Jun?";
next;
switch(select("No, I can't!:Fine, I won't tell anyone.")) {
case 1:
mes "[Shenime]";
mes "Oh well...";
mes "It's your loss...";
close;
case 2:
mes "[Shenime]";
mes "I see that you've made up your mind.";
next;
break;
}
}
mes "[Shenime]";
mes "I'll arrange a meeting to let Mayor Jun get to know you.";
mes "You need to wait a little bit. Please bear with us.";
next;
mes "[Shenime]";
mes "I'll notify the guard that brought you here.";
mes "Go find the guard after some time.";
mes "He will guide you.";
next;
mes "[Shenime]";
mes "Until then, I hope you have a good time.";
mes "I'll send you to the plaza.";
mes "By the way, the guard who is going to lead you will be at the east gate. Don't forget the time.";
erasequest 7415;
setquest 7416;
ep14_2_tl = 3;
close2;
warp "ecl_in01",47,28;
end;
} else if (ep14_2_tl == 3) {
if (questprogress(7416,PLAYTIME) != 2) {
mes "[Shenime]";
mes "You need to wait a little longer to see Mayor Jun.";
mes "He is pretty busy, so please bear with us.";
close;
}
mes "[Shenime]";
mes "There's another guard who was supposed to be guiding you...";
mes "I can't go anywhere right now.";
next;
mes "[Shenime]";
mes "There's a guard at the east side of the plaza near the gate.";
mes "I notified him already, so just ask him to guide you.";
close;
} else if (ep14_2_tl == 4) {
mes "[Shenime]";
mes "Did you tell Mayor Jun about what you think?";
mes "He should be the one to decide.";
next;
mes "[Shenime]";
mes "It seems like you haven't even met him yet. Ask the guard to guide you.";
close;
} else if (ep14_2_tl == 5) {
mes "[Shenime]";
mes "I've heard about you.";
mes "You've decided to work for Eclage?";
next;
mes "[Shenime]";
mes "At the starting point of Bifrost, there should be a messenger stamping his feet.";
next;
mes "[Shenime]";
mes "It's a messenger that we sent in an effort to contact Splendide regularly,";
mes "but I think it's still difficult to do so.";
next;
mes "[Shenime]";
mes "If you could help us with that, wouldn't other Laphines think better of you?";
close;
}
}
ecl_in03,41,90,2 script Mayor Jun Kardui#tl01 4_M_FARIYKING,{
if (ep14_2_tl < 4) {
mes "[Kardui]";
mes "Mmm...";
mes "I don't know who you are, but could you wait until I call you?";
mes "I'll have to meet you some day, but now is not the right time.";
cutin "kardui01.bmp",1;
close2;
cutin "kardui01.bmp",255;
end;
} else if (ep14_2_tl == 4) {
mes "[Kardui]";
mes "Welcome to Eclage, stranger.";
mes "...this was a popular way of greeting each other, but I guess it's not fun anymore.";
cutin "kardui01.bmp",1;
next;
mes "[Kardui]";
mes "Anyway, you who came from a long way away";
mes "and reconized by the guardian.";
mes "There is a truth that you would like to tell me?";
next;
mes "[Kardui]";
mes "If that's the case, you will be very busy from now on.";
next;
select("What do you mean?");
mes "[Kardui]";
mes "You have to do a lot of work in order to convince me, the elders, and many other Laphines.";
next;
mes "[Kardui]";
mes "Of couse I could trust everything you say,";
mes "but will other Laphines accept a Mayor Jun who is swayed by a word of a foreigner?";
next;
cutin "kardui03.bmp",1;
mes "[Kardui]";
mes "Especially when that Mayor Jun is me. Ah...";
next;
cutin "kardui01.bmp",1;
mes "[Kardui]";
mes "Don't you understand?";
mes "Here, in Eclage, You have to get more recognition from Laphines.";
next;
if(select("Do I have to make a contribution?:It's about Yggdrasil!") == 1) {
mes "[Kardui]";
mes "See, you understood it right.";
next;
select("It's about Yggdrasil!");
}
cutin "kardui04.bmp",1;
mes "[Kardui]";
mes "Um.";
mes "I know.";
next;
mes "[Kardui]";
mes "You don't have to make a face.";
mes "No matter what I look like to you, I am the history and the spirit of Laphines, and also the protector of Yggdrasil.";
next;
mes "[Kardui]";
mes "Do you think I, who inherited the will of Yggdrasil, don't know anything?";
mes "I don't blame you since it is ignorance.";
next;
mes "[Kardui]";
mes "The war of Jotunheim will soon be over.";
mes "And it will happen not by constraint, but as a result of mutual agreement.";
next;
cutin "kardui01.bmp",1;
mes "[Kardui]";
mes "So, stranger,";
mes "don't worry about it and do you want to work with me for Eclage?";
next;
select("Then why do you make war and disregard the truth?");
cutin "kardui02.bmp",1;
mes "[Kardui]";
mes "Hmm...";
mes "I'll tell you when we get closer to each other.";
mes "I'm not obligated to talk about this important subject with a person I just met.";
next;
cutin "kardui01.bmp",1;
mes "[Kardui]";
mes "For now, I will tell the administrative ruler, the elders, and all the guards";
mes "about you,";
mes "and you will enjoy all the rights in Eclage as a person who works for the king.";
next;
select("Just hire a worker then!");
mes "[Kardui]";
mes "It's a part of building relationships with me, the king of a race. You don't like it?";
mes "If that's the case, I guess there's no friendship between the two of us.";
next;
select("What do you mean 'the two of us'?");
mes "[Kardui]";
mes "Us?";
mes "Umm...";
mes "Friends who share their secrets from now on?";
next;
mes "[Kardui]";
mes "...Haha...wasn't it funny?";
mes "What's up with that face.";
mes "Anyway, I allow you to visit anytime.";
next;
cutin "kardui04.bmp",1;
mes "[Kardui]";
mes "However, if you don't meet my expectation, you won't get anything.";
mes "I'll be looking forward to seeing you, stranger who will be my friend.";
erasequest 7416;
setquest 7417;
ep14_2_tl = 5;
close2;
cutin "kardui01.bmp",255;
end;
} else if (ep14_2_tl == 5) {
mes "[Kardui]";
mes "Now, you who work for the king!";
mes "Work your fingers to the bone for me!";
next;
cutin "kardui04.bmp",1;
mes "[Kardui]";
mes "...It's a joke.";
mes "I truly want you to become an important figure in Eclage.";
mes "Even if you don't, I want you to be recognized as a harmless person who gives benefit to Eclage.";
next;
mes "[Kardui]";
mes "It's going to be tough, but think of it as having insurance.";
mes "Some day, a person who remembers your name will be a great help to you.";
close2;
cutin "kardui01.bmp",255;
end;
}
}
ecl_in01,31,49,6 script Eclage Guard#tl01 4_M_FAIRYSOLDIER,{
mes "[Eclage Guard]";
mes "Oh, I should hurry and go back to where I was.";
mes "Excuse me.";
close;
OnInit:
OnDisable:
disablenpc "Eclage Guard#tl01";
end;
OnEnable:
enablenpc "Eclage Guard#tl01";
end;
}
ecl_fild01,205,86,4 script Eclage Messenger Roy#tl 4_M_FAIRYSOLDIER2,{
if (ep14_2_tl < 5) {
mes "[Roy]";
mes "I can make it to Mora Village.";
mes "But how can I go through Hazy Forest? All alone?";
mes "...Ah... I'm just feeling sorry for myself, so just continue on your way.";
close;
} else {
if (!questprogress(7419)) {
mes "[Roy]";
mes "It's hard.";
mes "It really is hard.";
mes "The more I think about it, I feel like Shenime has a nasty temper.";
emotion e_gasp;
next;
mes "[Roy]";
mes "You, who appeared in this time of crisis.";
mes "You, who went through Hazy Forest Maze... Are you the guidance of god? Or a blessing from god?";
next;
mes "[Roy]";
mes "I guess I have no other choice.";
mes "They say Laphines are nothing without their pride, but since I value my life over pride,";
mes "can I ask you a favor?";
next;
switch(select("What is it?:No.")) {
case 1:
mes "[Roy]";
mes "It's something difficult for Laphines, but for humans, it's very easy.";
mes "That is, brining the news from Splendide!";
next;
mes "[Roy]";
mes "I should take care of it but...";
mes "my magical powers are not all that great.";
next;
mes "[Roy]";
mes "...well, you don't need to know the details!";
mes "You just need to collect mails from the contact officer in Splendide.";
next;
mes "[Roy]";
mes "There's nothing confidential, so you can do it, too.";
mes "Bringing one mail. I'm sure it's easy for you.";
next;
switch(select("Leave it to me!:I don't want to.")) {
case 1:
mes "[Roy]";
mes "Good!";
mes "Go to Splendide and meet the contact officer!";
mes "Collect mails that are not confidential and could be a love letter to someone!";
mes "and bring them to me, please.";
setquest 7419;
next;
mes "[Roy]";
mes "Isn't that easy?";
mes "I'll be standing here and waiting for you to bring me that mail.";
close;
case 2:
mes "[Roy]";
mes "What? You're saying no after making me talk all this time?";
mes "....Well, things happen.";
mes "But you'll come back. So I'm not worried.";
next;
mes "[Roy]";
mes "Hehe. I knew it.";
mes "From the moment they picked me for this job,";
mes "everything is in 'the big invisible hand!!'";
close;
}
case 2:
mes "[Roy]";
mes "Ah...";
mes "It took you less than a second to say no, how clear is that.";
mes "Now, I'll erase the memory of this very moment!";
next;
mes "[Roy]";
mes "So that I could ask you again with a renewed mind.";
mes "Ahahahah...ha...hahha..hahaa..";
close;
}
}
mes "[Roy]";
mes "Let me explain again.";
mes "Go to Splendide and meet the contact officer!";
mes "Collect mails that are not confidential and could be a love letter to someone!";
mes "and bring them to me, please.";
close;
}
}
eclage,112,40,4 script Eclage Guard Leo#tl 4_M_FAIRYSOLDIER2,{
if (ep14_2_tl < 5) {
mes "[Leo]";
mes "Welcome to Eclage, the capital of Laphines and a gateway to Alpheim.";
mes "I hope you enjoy your trip.";
close;
} else {
if (!questprogress(7420)) {
mes "[Leo]";
mes "Hi, how are you?";
emotion e_gasp;
next;
mes "[Leo]";
mes "How are you, really!";
next;
mes "[Leo]";
mes ".....";
next;
switch(select("Does he want something?:It's a strange fairy!")) {
case 1:
mes "[Leo]";
mes "Mayor Jun told us";
mes "that you would do anything for Laphines and Eclage.";
next;
mes "[Leo]";
mes "In order to take care of the urgent matter...";
next;
switch(select("No, I refuse!:What do you want me to do?")) {
case 1:
mes "[Leo]";
mes "Although you have all the rights to say no, this is what I get...";
mes "I understand.";
close;
case 2:
mes "[Leo]";
mes "It's nothing more than a request for Pinguicula's pickled fruits and Luciola's honey jam,";
mes "which are specialties of Splendide...";
next;
mes "[Leo]";
mes "I know it's something personal...but Hazy Forest is such a huge obstacle...";
mes "so I couldn't help but...";
next;
select("You said it's something urgent!!!");
mes "[Leo]";
mes "I feel like I might die if I don't eat them!!!";
mes "What's more urgent than this?!!?!?";
next;
mes "[Leo]";
mes "You visit Splendide pretty often anyway!";
mes "On your way back, just carry one under your arm, another in your hand, please~";
mes "I won't ask you anything like this ever again!";
next;
mes "[Leo]";
mes "So...is that yes?";
mes "I need 3 jars of Pinguicula's pickled fruits and another 3 jars of Luciola's honey jam~";
mes "They are sold inside the base of Splendide.";
setquest 7420;
next;
mes "[Leo]";
mes "You might need Splendide Coins to buy pickled fruits and honey jam.";
mes "You could earn those coins if you work in Splendide, so...hehe..........";
next;
mes "[Leo]";
mes "Helping out in Splendide is eventually helping Eclage, too.";
mes "Now, go for it!";
close;
}
case 2:
mes "[Leo]";
mes "Oh...no. I'm not a weird Laphine.";
mes "You got me wrong. It's a misunderstanding...";
close;
}
}
mes "[Leo]";
mes "I need 3 jars of Pinguicula's pickled fruits and another 3 jars of Luciola's honey jam~";
mes "They are specialties of the base of Splendide.";
mes "I'll be counting on you!";
close;
}
}
ecl_in03,245,54,2 script Working Laphine 4_F_FAIRYKID4,{ //Laphine on official duty#tl01
mes "[Working Laphine]";
mes "This is the office area designated for official business.";
mes "You're not supposed to be here.";
close;
}
ecl_in03,244,57,4 script Resting Laphine#tl01 4_F_FAIRYKID5,{
mes "Two Laphines from the upper class are talking about something.";
mes "One of them seems to be working and very annoyed.";
mes "As if they were aware of my stare, they waved me away with a show of irritation.";
close;
}
ecl_in02,98,32,2 script Eclage Guard#tl1b 4_M_FAIRYSOLDIER2,{
mes "[Eclage Guard]";
mes "This the prison where we put criminals.";
mes "No outsiders can enter.";
close;
}
eclage,274,294,4 script Conversing Laphine 4_F_FAIRYKID,{ //Laphines in a conversation#tl02
mes "A female Laphine and a male Laphine are talking about something.";
mes "But they stopped talking as soon as they saw me.";
mes "I think I've interrupted the conversation.";
close;
}
eclage,275,294,2 script Eclage Resident#tl02 4_M_FAIRYKID4,{
mes "[Male Laphine]";
mes "You're visiting Eclage?";
mes "I hope you have a good time here.";
close;
}
eclage,307,237,0 script Normal Yai#tllb CLEAR_NPC,{
mes "This is a Laphine's Yai.";
mes "The door is locked shut.";
cutin "avn_labo.bmp",4;
close2;
cutin "avn_labo.bmp",255;
end;
}
// Unknown
//============================================================
ecl_fild01,173,95,4 script Diary Frog No. 30#worm 4_FROG,{
mes "[Diary Frog No. 30]";
mes "As you can see, I am a broken Diary Frog.";
mes "Professor Worm threw me out really hard all the way out here.";
mes "I didn't even do anything wrong!";
close;
}
eclage,156,56,0 script Residence Entrance CLEAR_NPC,{}
|