1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
|
//===== Hercules Script ======================================
//= Dewata Quest NPCs
//===== By: ==================================================
//= Gennosuke Kouga, Muad_Dib
//===== Current Version: =====================================
//= 1.2
//===== Description: =========================================
//= [Official Conversion]
//= Quest NPCs related to Dewata:
//== "Dewata Legend"
//== "Help Out the Old Man"
//== "Traditional Weapon"
//===== Additional Comments: =================================
//= 1.0 First version.
//= 1.1 Standardized. [Euphy]
//= 1.2 Updated to match the official script. [Lemongrass/Euphy]
//============================================================
// Dewata Legend Quest :: dewata_legend
//============================================================
dew_fild01,57,274,0 script #hideout_legend HIDDEN_NPC,6,6,{
OnTouch:
if (BaseLevel > 59 && dew_legend < 1) {
mes "- You hear a faint conversation going on inside. -";
next;
mes "[Tribal Chief Paiko]";
mes "Once again, I have failed to";
mes "make the ^8B4513Jaty Crown^000000...";
mes "I was sure that I could do it this time.";
mes "Why won't it work?";
next;
mes "[Sage Kasyapa]";
mes "The ^006400Jaty Crown^000000 has been known to have miraculous power since the time of the ancients.";
mes "But it's been said only those who've earned a tribal honor";
mes "would be able to use it.";
next;
mes "[Tribal Chief Paiko]";
mes "^0000FFKasyapa^000000!!";
mes "Are you saying that even though I am the leader of our tribe, I have not yet received that honor?";
next;
mes "[Sage Kasyapa]";
mes "Calm down ^0000FFChief Paiko^000000...";
mes "As the Great and Powerful Chief, you should be more than enough to qualify.";
next;
mes "[Sage Kasyapa]";
mes "In my younger years I could have easily solved the problem but this old man's mind cannot figure out what's missing.";
next;
mes "The conversation trails off and you don't hear any more.";
dew_legend = 1;
close;
}
end;
}
dew_in01,15,33,0 script #hidein_legend HIDDEN_NPC,5,5,{
OnTouch:
if (dew_legend == 3) {
mes "Kasyapa and Chief Paiko begin talking as you are about to leave...";
next;
mes "[Sage Kasyapa]";
mes "I am unsure of what is missing but that traveler could be big help in creating the ^006400Jaty Crown^000000.";
mes "Of this I am certain.";
mes "The reason is...";
next;
mes "[Tribal Chief Paiko]";
mes "What is the reason?";
next;
mes "[Sage Kasyapa]";
mes "This ^8B4513Cendrawasih Feather^000000 was owned by our first tribe leader when the crown was originally created.";
mes "It was stored as a treasured heirloom of our tribe.";
next;
mes "[Sage Kasyapa]";
mes "But when the traveler came near, this feather started to shine, and I kept thinking that this is not just a coincidence.";
mes "This person will be the key to assisting us to make the crown.";
next;
mes "[Tribal Chief Paiko]";
mes "Could it happen for sure?";
mes "If so, I will give everything";
mes "to support them...";
dew_legend = 4;
close;
}
end;
}
dew_in01,22,48,3 script Sage Kasyapa#dew 4_M_DEWZATIMAN,{
if (dew_legend == 0) {
mes "[Sage Kasyapa]";
mes "Ah, a stranger to our land.";
mes "Are you lost?";
mes "I hope you did not encounter much danger on your journey here.";
close;
} else if (dew_legend == 1) {
mes "[Sage Kasyapa]";
mes "Your earnest expression tells me";
mes "that you have something to say";
mes "you might as well tell me what it is.";
next;
if(select("I overheard talk about a crown?:Just looking for the gift shop.") == 2) {
mes "[Tribal Chief Paiko]";
mes "Really?";
mes "It looked as if your eyes";
mes "wanted to say something.";
close;
}
mes "[Sage Kasyapa]";
mes "Oh, you heard about the crown, eh?";
mes "Ah, this old man's got loose lips";
mes "we should have used a little more discretion...";
next;
select("Anything I can do to help?");
mes "[Sage Kasyapa]";
mes "I can see in your eyes";
mes "that you are a trustworthy sort... but...";
next;
mes "There is a brief twinkling of light ^0000FFKasyapa^000000 all of sudden seems to be taken aback.";
specialeffect2 EF_PNEUMA;
next;
mes "[Sage Kasyapa]";
mes "Ah, the feather......!";
mes "Instead of talking to me, why don't you talk to our tribe's leader, ^0000FFPaiko^000000.";
dew_legend = 2;
close;
} else if (dew_legend == 2) {
mes "[Sage Kasyapa]";
mes "Instead of talking to me, why don't you talk to our tribe's leader, ^0000FFChief Paiko^000000.";
close;
} else if (dew_legend == 3) {
mes "[Sage Kasyapa]";
mes "If that's what Chief ^0000FFPaiko^000000 wants";
mes "I don't have any more to say.";
mes "Hmm....";
mes "but...... this....";
next;
mes "[Sage Kasyapa]";
mes "Nevermind, please have a good trip.";
close;
} else if (dew_legend == 4) {
mes "[Sage Kasyapa]";
mes "I've been wating for you traveler.";
mes "Our tribe's leader has a favor";
mes "to ask of you.";
mes "Please talk to Chief ^0000FFPaiko^000000.";
close;
} else if (dew_legend == 5) {
mes "[Sage Kasyapa]";
mes "I heard you could help making a crown";
mes "for our tribe leader.";
mes "You will certainly be";
mes "a big help to us...";
mes "I trust my own eyes!";
mes "And also the sparkling light...";
next;
mes "[Sage Kasyapa]";
mes "The symbol of Dayak Tribe";
mes "and a famous mystical creature.";
mes "Find 15 of ^006400Cendrawasih Feather^000000";
mes "and bring them to Chief ^0000FFPaiko^000000.";
close;
} else if (dew_legend == 6) {
mes "[Sage Kasyapa]";
mes "With the feathers that you have brought creating a ^006400Jaty Crown^000000 is going much more smoothly.";
mes "Go see Chief ^0000FFPaiko^000000.";
close;
} else if (dew_legend == 7) {
mes "[Sage Kasyapa]";
mes "There is somehing";
mes "I wish to give to you";
mes "as a reward for your help.";
mes "Please, it would honor us if you would take it.";
next;
if (checkweight(6406,1) == 0) {
if (Weight + getiteminfo(6406,6) > MaxWeight) {
mes "[Sage Kasyapa]";
mes "You are carrying too much weight over the limit.";
mes "I cannot get you your reward unless you reduce the amount of weighty items you are carrying.";
close;
} else {
mes "[Sage Kasyapa]";
mes "You are carrying too much in your inventory.";
mes "I will give you the reward once you unburden yourself and return.";
close;
}
}
dew_legend = 8;
getitem 6406,1; //Cendrawasih_SF
completequest 9157;
erasequest 9157;
mes "[Sage Kasyapa]";
mes "The reason I asked you to embark on this important mission is because of this feather.";
mes "Handed down from generation to generation the legendary origin of the crown is this feather...";
specialeffect2 EF_PNEUMA;
next;
mes "[Sage Kasyapa]";
mes "I saw this feather begin to shine when you came here.";
mes "I knew you were a person who";
mes "would endeavour to help us.";
mes "On behalf of my people";
mes "I give my thanks.";
next;
mes "[Sage Kasyapa]";
mes "Also, the feather you received isn't just valuable on its own, it also is an acknowledgment from our tribe.";
next;
mes "[Sage Kasyapa]";
mes "Like ^8B4513Krakatau^000000 Volcano, when you venture into dangerous areas like that, if you display this feather, you can get help from the tribe.";
mes "Anyway, I really thank you.";
close;
} else {
mes "[Sage Kasyapa]";
mes "Also, the feather you received isn't just valuable on its own, it also is an acknowledgment from our tribe.";
next;
mes "[Sage Kasyapa]";
mes "Like ^8B4513Krakatau^000000 Volcano, when you venture into dangerous areas like that, if you display this feather, you can get help from the tribe.";
mes "Anyway, I really thank you.";
close;
}
}
dew_in01,15,49,4 script Tribal Chief Paiko#dew 4_M_DEWZATICHIEF,{
if (dew_legend < 2) {
mes "[Tribal Chief Paiko]";
mes "I am the leader of this tribe";
mes "^0000FFPaiko^000000";
close;
} else if (dew_legend == 2) {
mes "[Tribal Chief Paiko]";
mes "I can see you are a traveler,";
mes "from another land.";
mes "What brings you here?";
next;
if(select("I overheard the story by accident:I have nothing to say.") == 2) {
mes "[Tribal Chief Paiko]";
mes "You are wasting your time here.";
mes "There are many other attractions around our village.";
close;
}
mes "[Tribal Chief Paiko]";
mes "What do you mean?";
mes "You heard the story about a crown?";
mes "You must have heard incorrectly.";
mes "I have nothing to say to you";
mes "regarding such things.";
next;
select("Kasyapa was talking about a crown...");
mes "[Tribal Chief Paiko]";
mes "It seems that ^0000FFKasyapa^000000 has told you a tall tale and I appreciate your concern about our affairs.";
next;
mes "[Tribal Chief Paiko]";
mes "It's not something that a stranger like you could understand so make like a tree, and get out of here.";
dew_legend = 3;
close;
} else if (dew_legend == 3) {
mes "[Tribal Chief Paiko]";
mes "There are many other attractions around our village.";
next;
mes "[Tribal Chief Paiko]";
mes "If it's about the crown I want you to stop asking about it.";
mes "Please leave.";
close;
} else if (dew_legend == 4) {
mes "[Tribal Chief Paiko]";
mes "I've been wating for you, traveler";
mes "according to sage ^0000FFKasyapa^000000";
mes "You are willing to help us make a crown for our tribe.";
select("Crown-a-whatsis?");
mes "[Tribal Chief Paiko]";
mes "The Tribe leader has the duty of making and protecting the ^006400Jaty Crown^000000 to uphold the tribe's pride and honor.";
next;
mes "[Tribal Chief Paiko]";
mes "But, ever since I became the tribe leader there have been difficulties making it.";
next;
mes "[Tribal Chief Paiko]";
mes "According to Sage ^0000FFKasyapa^000000, you can help us create a ^006400Jaty Crown^000000.";
next;
mes "[Tribal Chief Paiko]";
mes "Do you think you can help?";
mes "Your efforts will not go unrewarded.";
next;
if(select("Ok, I will help:I am sorry, I cannot help now.") == 2) {
mes "[Tribal Chief Paiko]";
mes "That's really sad.";
mes "If you ever change";
mes "your mind, please";
mes "come again.";
mes "I will be waiting.";
close;
}
mes "[Tribal Chief Paiko]";
mes "Many thanks to you, stranger";
mes "If Kasyapa trusts you then I know that you can help us make a";
mes "^006400Jaty Crown^000000";
mes "What you can do to";
mes "help us is very simple.";
next;
mes "[Tribal Chief Paiko]";
mes "The symbol of the Jaty Tribe is also a famous mystical creature.";
mes "Find 15 ^006400Cendrawasih Feather^000000s and bring them to me.";
mes "Our faith is in you, stranger.";
dew_legend = 5;
setquest 9155;
close;
} else if (dew_legend == 5) {
if (countitem(6405) < 15) {
mes "[Tribal Chief Paiko]";
mes "It seems that you have yet to find the materials to make the ^006400Jaty Crown^000000.";
next;
mes "[Tribal Chief Paiko]";
mes "The symbol of the Dayak Tribe is also a famous mystical creature.";
mes "Find 15 ^006400Cendrawasih Feather^000000s and bring them to me.";
close;
}
dew_legend = 6;
delitem 6405,15; //Cendrawasih_F
changequest 9155,9156;
mes "[Tribal Chief Paiko]";
mes "Oh! You've found all of them. Look! The feathers you have found are sparkling. Aren't they?";
mes "Alright, let me begin crafting the ^006400Jaty Crown^000000 I feel that I am ready.";
next;
mes "Suddenly, a large noise begins to boom as you and ^0000FFPaiko^000000 are surrounded by warm and bright sparkling energy like a thousand tinkling fireflies.";
specialeffect2 EF_BASH3D2;
close;
} else if (dew_legend == 6) {
mes "[Tribal Chief Paiko]";
mes "With your help the ^006400Jaty Crown^000000 is coming along nicely.";
mes "It will take some time until the task is finished so please wait a little.";
next;
mes "[Tribal Chief Paiko]";
mes "After the ^006400Jaty Crown^000000 is complete, there is a gift that I want to give to you.";
next;
mes "[Tribal Chief Paiko]";
mes "Ah, also you should go see Sage ^0000FFKasyapa^000000 who really wants to reward you with something.";
dew_legend = 7;
changequest 9156,9157;
close;
} else if (dew_legend == 7) {
mes "[Tribal Chief Paiko]";
mes "Ah, you should talk to Sage ^0000FFKasyapa^000000 who really wants to reward you with something.";
close;
} else if (dew_legend == 8) {
mes "[Tribal Chief Paiko]";
mes "With your support I am not worrying about creating the ^006400Jaty Crown^000000.";
mes "I really appreciate it.";
next;
mes "[Tribal Chief Paiko]";
mes "A delightful day like today should be celebrated. Don't you think?";
mes "So I prepared to sample the special food of our tribe, called ^006400Satay^000000";
next;
mes "[Tribal Chief Paiko]";
mes "But, this ^006400Satay^000000 is too tasty for just the two of us to share so we would like to share it with people out in the village.";
next;
mes "[Tribal Chief Paiko]";
mes "What do you think?";
mes "In order to share news that";
mes "the ^006400Jaty Crown^000000 is being successfully crafted and to share the delicious ^006400Satay^000000 with our friends, I need your help.";
next;
mes "[Tribal Chief Paiko]";
mes "Are you up for a short delivery job?";
next;
if(select("Of course, I can help:Sorry, I am too busy to help.") == 2) {
mes "[Tribal Chief Paiko]";
mes "I believed you would definitely help me...";
mes "It's a little disappointing.";
mes "If you ever change your mind";
mes "come speak with me again.";
close;
}
mes "[Tribal Chief Paiko]";
mes "Oh!, I knew you'd help.";
mes "Our tribe's warriors come to my mind before we share with anyone else.";
mes "Please share Satay with the warriors in the village.";
next;
mes "[Tribal Chief Paiko]";
mes "For the moment I will give you 2 ^006400Satay^000000.";
next;
mes "[Tribal Chief Paiko]";
mes "You may be tempted by the aroma of our ^006400Satay^000000 and you may eat one but, if you eat more than that you won't be able to share the ^006400Satay^000000";
mes "with our village friends.";
dew_legend = 9;
getitem 11533,2; //Satay
setquest 9158;
close;
} else if (dew_legend == 9) {
callsub L_Delivery,0;
mes "[Tribal Chief Paiko]";
mes "Our tribe warriors come to my mind to deliver the food to share Satay with warriors in the village.";
close;
} else if (dew_legend == 10) {
mes "[Tribal Chief Paiko]";
mes "Ah, the next person whom I want the ^006400Satay^000000 delivered to is someone who stays across from the river, the ^0000FFTribe Manager^000000.";
next;
mes "[Tribal Chief Paiko]";
mes "To this end, I will give you 2 more servings of ^006400Satay^000000.";
next;
mes "[Tribal Chief Paiko]";
mes "If you are attracted by the aroma of the ^006400Satay^000000, you may eat one but, if you eat more you won't be able to share ^006400Satay^000000 with our friends.";
dew_legend = 11;
getitem 11533,2; //Satay
changequest 9159,9160;
close;
} else if (dew_legend == 11) {
callsub L_Delivery,0;
mes "[Tribal Chief Paiko]";
mes "Second person to be delivered ^006400Satay^000000 is someone who stays across the river.";
next;
mes "That is the ^0000FFTribe Manager^000000.";
mes "Please deliver it to them before it cools down.";
close;
} else if (dew_legend == 12) {
mes "[Tribal Chief Paiko]";
mes "Oh, you have delivered it already?";
mes "The third person to deliver the ^006400Satay^000000 to is the ^0000FFGatekeeper of Krakatau Volcano^000000.";
next;
mes "[Tribal Chief Paiko]";
mes "I'll give you 2 more servings of ^006400Satay^000000 for this delivery.";
next;
mes "[Tribal Chief Paiko]";
mes "And just like before, don't give into the smell and try not to eat the ^006400Satay^000000.";
dew_legend = 13;
getitem 11533,2; //Satay
changequest 9161,9162;
close;
} else if (dew_legend == 13) {
callsub L_Delivery,1;
mes "[Tribal Chief Paiko]";
mes "The third person to deliver the ^006400Satay^000000 to is the ^0000FFGatekeeper of Krakatau Volcano^000000.";
mes "Please deliver it before it cools down.";
close;
} else if (dew_legend == 14) {
mes "[Tribal Chief Paiko]";
mes "Oh, You have delivered it";
mes "Last person to deliver ^006400Satay^000000 to is the ^0000FFBorobudur Temple Manager^000000 who is on ^8B4513Dewata Island^000000.";
next;
mes "[Tribal Chief Paiko]";
mes "I will give you 2 more ^006400Satay^000000";
next;
mes "[Tribal Chief Paiko]";
mes "And just like before, don't give into the smell and try not to eat the ^006400Satay^000000.";
dew_legend = 15;
getitem 11533,2; //Satay
changequest 9163,9164;
close;
} else if (dew_legend == 15) {
callsub L_Delivery,1;
mes "[Tribal Chief Paiko]";
mes "The last person to be delivered ^006400Satay^000000 is";
mes "^0000FFBorobudur Temple Manager^000000 who is in";
mes "^8B4513Dewata Island^000000.";
mes "Please deliver it before it cools down.";
close;
} else if (dew_legend == 16) {
mes "[Tribal Chief Paiko]";
mes "Oh, you have delivered it.";
mes "You've done good work.";
mes "It has been a good time for all of us to share and enjoy this happy occasion together. Thank you.";
next;
mes "[Tribal Chief Paiko]";
mes "While you were on the way back from delivering the ^006400Satay^000000,";
mes "the Jaty Crown has been made. Its ambience and radiance make it a truly flawless crown.";
next;
mes "[Tribal Chief Paiko]";
mes "Also, you brought more than enough materials so after making the ^006400Jaty Crown^000000, we were able to craft a similar one for you to keep.";
next;
mes "[Tribal Chief Paiko]";
mes "It's not the same as the original, but it has its own specialty. It is my reward to thank you for what you have done.";
next;
if (checkweight(18520,1) == 0) {
mes "[Tribal Chief Paiko]";
mes "You are carrying too much weight to receive your reward.";
mes "Please reduce your carried weight and come back again.";
close;
}
mes "[Tribal Chief Paiko]";
mes "Made with our tribe's secret marinade try the ^006400Satay^000000.";
mes "It was made with all our heart, especially for you, but don't forget to share it with friends.";
dew_legend = 17;
getitem 18520,1; //Jaty_C
getitem 11533,5; //Satay
completequest 9165;
erasequest 9165;
next;
}
mes "[Tribal Chief Paiko]";
mes "You've done good work.";
mes "Whatever you do in the future, I wish for you to have a life which is full of fortune and joy.";
mes "As Chief of the ^8B4513Jaty Tribe^000000, I wish you the best of luck!!";
close;
L_Delivery:
mes "[Tribal Chief Paiko]";
if (getarg(0) == 0) {
mes "It seems that you have yet to deliver the ^006400Satay^000000.";
mes "Did you run into any problems?";
} else {
mes "Haven't you delivered the ^006400Satay^000000 yet?";
mes "Anything go wrong?";
}
next;
switch(select("I ate them all.:Deliver to whom.:Nothing.")) {
case 1:
mes "[Tribal Chief Paiko]";
mes "Huh... so you couldn't resist yourself, eh?";
mes "Don't blame yourself too much. It is difficult to resist the ^006400Satay^000000's addicting aroma.";
next;
mes "[Tribal Chief Paiko]";
mes "Our tribe is short on food supplies so we can't give out more of our ^006400Satay^000000, but there's a rumor that the restaurant owner in Dewata Island is making and selling their own ^006400Satay^000000.";
next;
mes "[Tribal Chief Paiko]";
mes "It is not as tasty as our tribe's recipe, but this is an urgent task so just find it and deliver it.";
close;
case 2:
return;
case 3:
mes "[Tribal Chief Paiko]";
mes "Alright! Deliver it right now!";
close;
}
}
dew_fild01,78,288,6 script Jaty Tribe Warrior#dew 4_M_DEWZATIMAN,{
mes "[Jaty Tribe Warrior]";
mes "We revere strength and bravery.";
mes "We are ^FF0000Jaty^000000 Tribe.";
if (dew_legend != 9 || !countitem(11533))
close;
next;
mes "[Jaty Tribe Warrior]";
mes "My trained eyes see that";
mes "you seem about to say something.";
mes "Speak, and state your business.";
next;
select("^0000FFTribal Chief Paiko^000000");
mes "[Jaty Tribe Warrior]";
mes "I've heard about your";
mes "helpful deeds...";
mes "As a representative of my tribe";
mes "I express my thanks to you.";
next;
mes "[Jaty Tribe Warrior]";
mes "Also, thank you for the ^006400Satay^000000";
mes "My mouth is already watering thank you.";
mes "There is something I would like to share with you regarding our tribe.";
delitem 11533,1; //Satay
dew_legend = 10;
changequest 9158,9159;
next;
mes "[Jaty Tribe Warrior]";
mes "Unlike the ancient times when our tribe's warriors fought and shed their blood the world has become more peaceful nowadays but our tribe's territory has shrunk drastically.";
next;
mes "[Jaty Tribe Warrior]";
mes "Nevertheless we will continue keeping the warrior tradition of our tribe alive and we will preserve the pride we have earned through the sacrifice of those past warriors.";
next;
mes "[Jaty Tribe Warrior]";
mes "I hope that your perserverance and pride remain with you in your travels.";
close;
}
dew_fild01,185,300,6 script Tribe Manager#dew 4_M_DEWZATIMAN,{
mes "[Tribe Manager]";
mes "Keeping our culture and tradition is very important.";
if (dew_legend != 11 || !countitem(11533)) {
if (dew_legend < 11)
mes "Although it is a little boring...";
close;
}
next;
mes "[Tribe Manager]";
mes "It seems to me that you have something";
mes "to say, don't you?";
next;
select("^0000FFTribal Chief Paiko^000000");
mes "[Tribe Manager]";
mes "I didn't know that there was";
mes "such an effort being put forth";
mes "and that you took a key role in the effort...";
mes "You are the hero of the^8B4513Jaty Tribe^000000.";
next;
mes "[Tribe Manager]";
mes "Wow~ the savory scent of";
mes "delicious homemade ^006400Satay^000000!!";
mes "Thank you for the meal.";
mes "Please give my regards";
mes "to our Tribe Leader.";
delitem 11533,1; //Satay
dew_legend = 12;
changequest 9160,9161;
next;
mes "[Tribe Manager]";
mes "There are few contacts between";
mes "^8B4513Dewata Island^000000 and ^8B4513Jaty tribe^000000.";
mes "We used to have a stronger bond";
mes "in older times.";
next;
mes "[Tribe Manager]";
mes "But with new culture and foreigners flowing in";
mes "^8B4513Dewata Island^000000 has became a tourist attraction and we have lost touch with them.";
next;
mes "[Tribe Manager]";
mes "The tourist attraction has expanded continously but the reason it hasn't influenced us here is due to this small temple which I am managing.";
next;
mes "[Tribe Manager]";
mes "I couldn't let our tradition fade away like that easily.";
mes "I hope keeping our tradition and culture alive lets people know how important these things are to us.";
next;
mes "[Tribe Manager]";
mes "From now on, I hope people from ^8B4513Dewata Island^000000 and ^8B4513Jaty Tribe^000000 can get along and interact more often.";
close;
}
//Original name: Gatekeeper of Krakatau Volcano
dewata,235,56,4 script Gatekeeper of Krakatau#1 4_M_DEWOLDMAN,{
mes "[Gatekeeper of Krakatau Volcano]";
mes "^8B4513Krakatau Volcano^000000 is";
mes "a very dangerous area";
mes "I cannot allow anyone to go in there.";
next;
if (dew_legend == 13 && countitem(11533))
.@menu$ = ":^0000FFTribal Chief Paiko^000000";
switch(select("Allow me through:I don't want to go in"+.@menu$)) {
case 1:
if (dew_legend < 8) {
mes "[Gatekeeper of Krakatau Volcano]";
mes "^8B4513Krakatau Volcano^000000 is";
mes "a very dangerous area";
mes "so I can't allow you in";
mes "unless you qualify for entry.";
close;
}
mes "[Gatekeeper of Krakatau Volcano]";
mes "You are the traveler who was acknowledged by tribe leader as a friend of the tribe and received a ^006400Shining Cendrawasih Feather^000000.";
next;
mes "[Gatekeeper of Krakatau Volcano]";
mes "Well, I will let you pass but ^8B4513Krakatau Volcano^000000 is dangerous so please take care.";
close2;
warp "dew_dun01",289,160;
end;
case 2:
mes "[Gatekeeper of Krakatau Volcano]";
mes "You have chosen wisely.";
mes "^8B4513Krakatau Volcano^000000 is";
mes "an extremely dangerous area.";
close;
case 3:
mes "[Gatekeeper of Krakatau Volcano]";
mes "Oh! I didn't know about that!";
mes "This is some of the best news";
mes "I have heard recently.";
next;
mes "[Gatekeeper of Krakatau Volcano]";
mes "Um, what is this wonderful smell?";
mes "Of course, it's our ^006400Satay^000000!";
mes "I was slightly hungry";
mes "so this should fill me up.";
delitem 11533,1; //Satay
dew_legend = 14;
changequest 9162,9163;
next;
mes "[Gatekeeper of Krakatau Volcano]";
mes "Since you came all the way here";
mes "I will share you an interesting story.";
next;
mes "[Gatekeeper of Krakatau Volcano]";
mes "It has become a lost tradition in recent years but until 10 or more years ago in order to become a ^8B4513Jaty Tribe^000000 warrior you had to climb Krakatau Volcano to prove your endurance.";
next;
mes "[Gatekeeper of Krakatau Volcano]";
mes "The eyes of those warriors were anxious yet determined before going up ^8B4513Krakatau Volcano^000000.";
next;
mes "[Gatekeeper of Krakatau Volcano]";
mes "I still cannot forget that look in their eyes I feel a little bit the same emotion from you Adventurer.";
next;
mes "[Gatekeeper of Krakatau Volcano]";
mes "I want you to live long and prosper.";
mes "Be healthy and safe, traveler so you can live to tell the tale of your adventures.";
close;
}
}
//Original name: Gatekeeper of Krakatau Volcano
dew_dun01,292,164,4 script Gatekeeper of Krakatau#2 4_M_DEWZATIMAN,{
mes "[Gatekeeper of Krakatau Volcano]";
mes "Want to go back";
mes "to Dewata?";
next;
switch(select("Yes:No")) {
case 1:
close2;
warp "dewata",232,53;
end;
case 2:
mes "[Gatekeeper of Krakatau Volcano]";
mes "^8B4513Krakatau Volcano^000000 is";
mes "a dangerous place.";
mes "You should go back now.";
close;
}
}
dewata,78,192,6 script Borobudur Temple Manager 4_M_DEWMAN,{
mes "[Borobudur Temple Manager]";
mes "The weather today is so beautiful.";
if (dew_legend != 15 || !countitem(11533))
close;
next;
mes "[Borobudur Temple Manager]";
mes "By the way, do you have";
mes "something to tell me...?";
next;
select("^0000FFTribal Chief Paiko^000000");
mes "[Borobudur Temple Manager]";
mes "I never knew such a thing had happened.";
mes "If you had told me in advance, I could have helped at least a little bit.";
mes "Still things have gone well with your help.";
next;
mes "[Borobudur Temple Manager]";
mes "Ah, it is the ^006400Satay^00000 that I sampled when the tribe invited me some time ago.";
next;
mes "[Borobudur Temple Manager]";
mes "Good~~ This is the same taste I remember.";
mes "To give my thanks I will pass along a story that may interest you";
delitem 11533,1; //Satay
dew_legend = 16;
changequest 9164,9165;
next;
mes "[Borobudur Temple Manager]";
mes "Legend tells of a strange bird called ^FF0000Garuda^000000.";
mes "It has the torso, arms and legs of a human but has the head and beak of an eagle.";
next;
mes "[Borobudur Temple Manager]";
mes "The Story of this bird describes it helping the gods exterminate wicked demons and snakes.";
next;
mes "[Borobudur Temple Manager]";
mes "The tale has been passed down from generation to generation.";
mes "Quite interesting, isn't it?";
next;
mes "[Borobudur Temple Manager]";
mes "I am sure in the village of the ^8B4513Jaty Tribe^000000 there are many legendary stories.";
mes "When I get to meet the Chief, I will hear many such stories for sure.";
next;
mes "[Borobudur Temple Manager]";
mes "I am not certain of when we will cross paths again but I hope we will meet again someday.";
mes "I wish you a pleasant journey, young traveler.";
close;
}
// Help Out the Old Man :: dewata_drink
//============================================================
dewata,109,262,4 script Memo#dew_drink 4_M_DEWOLDMAN,{
if (checkweight(1201,1) == 0 || MaxWeight - Weight < 5000) {
if (dew_drink) {
mes "[Memo]";
mes "Why are you carrying so much? Doesn't that hurt your back?";
close;
} else {
mes "[Memo]";
mes "Is it a trend for youngsters to carry heavy things?";
close;
}
}
.@playtime = questprogress(5044,PLAYTIME);
if (.@playtime == 0) {
mes "[Memo]";
mes "Will you help me again tomorrow?";
mes "Poby still has a back pain.";
mes "Backaches don't just go away after one day.";
close;
} else if (.@playtime == 1) {
erasequest 5044;
} else if (.@playtime == 2) {
completequest 5044;
erasequest 5044;
}
if (BaseLevel < 60) {
mes "[Memo]";
mes "Dewata is always crowded but today is quiet.";
close;
}
if (dew_drink == 0) {
if (rand(3)) {
mes "[Memo]";
mes "Oh god! We don't have a message from the Jaty tribe yet.";
emotion e_swt2;
next;
mes "[Memo]";
mes "They have never broken a promise for 10 years, I do not know the reason. What's happening?";
next;
mes "[Memo]";
mes "I might spoil all the liquid if it is going on like this.";
emotion e_sob;
close;
}
mes "[Memo]";
mes "What should I do? I still don't have any news from the Jaty tribe.";
emotion e_swt2;
next;
mes "[Memo]";
mes "Oh no~ All the liquid is going to spoil...";
next;
select("What happened?");
mes "[Memo]";
mes "Who are you?";
emotion e_what;
next;
mes "[Memo]";
mes "You are an adventurer, right?";
mes "As you can see from the jars around me, I am making ^0000FFtraditional wine^000000 for a living.";
next;
mes "[Memo]";
mes "Everyone knows about this, so ^0000FFDewata island^000000 attracts many tourists.";
next;
mes "[Memo]";
mes "Especially this traditional wine, which has been made for four generations! But ^FF0000Ark^000000 is short of supply.";
mes "Ark needs ^0000FFPalm Oils^000000, made from Oil Palm Fruit.";
next;
mes "[Memo]";
mes "Unfortunately, we haven't been getting ^0000FFPalm Oil^000000 from the Jaty tribe village lately.";
mes "The ingredients might be useless if it is delivered too late.";
next;
select("Sounds like a big problem.");
mes "[Memo]";
mes "It is more of a problem than you think. Sales are credit, but if we do not make due today, we'll lose the credit, the ingredients, and the tourists who do not get the Ark. So it's quite damaging.";
next;
mes "[Memo]";
mes "... ...";
emotion e_dots;
next;
emotion e_gasp;
mes "[Memo]";
mes "Ah, right! Are you busy now?";
next;
if(select("Sorry, I am busy.:No, I am not busy.") == 1) {
mes "[Memo]";
mes "Hmm, I have no choice.";
mes "You don't care that others are in trouble. What has this world come to?";
emotion e_pif;
close;
}
mes "[Memo]";
mes "That's good to hear.";
mes "So since you are wandering here...";
next;
mes "[Memo]";
mes "Do you mind if I ask you a favor~? Actually I have to visit the Jaty Tribe, but this unmatured ^FF0000Ark^000000 won't let me leave.";
next;
mes "[Memo]";
mes "Will you go to Jaty village and ask ^0000FFLero^000000 what happened?";
next;
mes "[Memo]";
mes "This guy has never broken a promise for 10 years, so he must have a really good reason not to come.";
dew_drink = 1;
setquest 5035;
next;
mes "[Memo]";
mes "Find the best oil master.";
mes "His name again is ^0000FFLero^000000.";
close;
} else if (dew_drink < 5) {
mes "[Memo]";
mes "So, what did Lero say?";
next;
mes "[Memo]";
mes "... ... ... ...";
emotion e_dots;
next;
mes "[Memo]";
mes "You didn't find out what happened?";
next;
mes "[Memo]";
mes "Find the best oil master. His name is ^0000FFLero^000000.";
close;
} else if (dew_drink == 5) {
mes "[Memo]";
mes "So, what did Lero say?";
next;
select("Palm tree... became.");
mes "- You explain the situation to Mr. Memo -";
next;
mes "[Memo]";
mes "Lero said sorry?";
mes "Hmm, it's okay.";
next;
mes "[Memo]";
mes "That must be ^0000FFPoby^000000. If he has been hurt, that's why there wasn't any message. Lero actually cares about him a lot...";
next;
mes "[Memo]";
mes "He might be troublesome, but please visit the Jaty village. Lero must complete the oil.";
next;
mes "[Memo]";
mes "If it is not, wait there and bring ^FF000030 bottles of oil^000000 to me.";
dew_drink = 6;
changequest 5040,5041;
close;
} else if (dew_drink == 6) {
mes "[Memo]";
mes "He might be troublesome, but please visit the Jaty village. Lero must complete the oil.";
next;
mes "[Memo]";
mes "If it is not, wait there and bring ^FF000030 bottles of oil^000000 to me.";
close;
} else if (dew_drink == 7) {
if (countitem(6401) < 30) {
mes "[Memo]";
mes "Oh, didn't I tell you to bring 30 bottles of oil? Did you forget?";
next;
mes "[Memo]";
mes "Go back to Lero and get more, he will give you more if it was your mistake.";
close;
}
mes "[Memo]";
mes "You brought the oil. Good job, and thank you.";
next;
mes "[Memo]";
mes "Excuse me, but I have an urgent matter to attend to. Can you wait for a while and talk to me when I'm done?";
delitem 6401,30; //Palm_O
changequest 5042,5043;
dew_drink = 8;
close;
} else if (dew_drink == 8) {
if (questprogress(5043,PLAYTIME) == 1) {
mes "[Memo]";
mes "... ... ...";
emotion e_swt2;
next;
mes "- Memo is making an ark. -";
close;
} else if (!questprogress(5043,PLAYTIME)) {
mes "- There is error in the quest. -";
close;
}
mes "[Memo]";
mes "Did I make you wait too long?";
next;
mes "[Memo]";
mes "My family has been making Arks for four generations.";
next;
mes "[Memo]";
mes "Grandfather had a hard living since he didn't get many good sales.";
next;
mes "[Memo]";
mes "Dewata island people do not drink much in the hot weather.";
next;
mes "[Memo]";
mes "When I was young, Dewata developed as a tourist attraction and that's when the ^FF00FFtour package^000000 Ark started selling well.";
next;
mes "[Memo]";
mes "Good liquid needs fresh oil. I was able to make liquid for ten years and deliver it all on time.";
next;
mes "[Memo]";
mes "Because today's oil has not arrived on time, I think I might have a hard time.";
next;
mes "[Memo]";
mes "You helped me to make the liquid correctly.";
next;
mes "[Memo]";
mes "This proverb ^0000FF'Mengatakan mudah, mengerjakan susah.'^000000 means it is easy to say something but hard to do anything.";
next;
mes "[Memo]";
mes "In other words, it's easy to say that we'll help others but it's hard to actually do the action.";
next;
emotion e_thx;
mes "[Memo]";
mes "You really did a great job. I like you because you are different from today's youngins.";
changequest 5043,5044;
dew_drink = 10;
getexp 50000,10000;
getitem 617,1; //Old_Violet_Box
next;
mes "[Memo]";
mes "Will you help me with my work from time to time?";
mes "I will pay you for what you do for me.";
close;
} else if (dew_drink == 10) {
for(.@i = 0; .@i<7; ++.@i)
if (questprogress(5045+.@i))
.@j |= (1<<.@i);
if (.@j == 0) {
mes "[Memo]";
mes strcharinfo(0)+", to what do I owe the pleasure?";
next;
switch(select("Just came by to say hello.:I will help you.")) {
case 1:
mes "[Memo]";
mes "I guess you are busy.";
mes "If possible, will you get the oil from Lero? I will appreciate it...";
close;
case 2:
mes "[Memo]";
mes "Thank you. I know that you're busy and helping me can be a chore.";
next;
mes "[Memo]";
mes "Can you help Lero and bring back palm tree oil...?";
setquest 5045;
close;
}
} else if ((.@j & 1) || (.@j & 2) || (.@j & 8) || (.@j & 32)) {
mes "[Memo]";
mes "Can you help Lero and bring back palm tree oil...?";
close;
} else if ((.@j & 4) || (.@j & 16) || (.@j & 64)) {
// .@i[]: <required amount>,<quest ID>,<reward amount>
if (.@j & 4)
setarray .@i[0],10,5047,1;
else if (.@j & 16)
setarray .@i[0],15,5049,2;
else
setarray .@i[0],20,5051,3;
if (countitem(6401) < .@i[0]) {
mes "[Memo]";
mes "You haven't brought enough oil.";
next;
mes "... ... ... ...";
next;
mes "[Memo]";
mes "Poby owes me a few things, he'll give you some.";
close;
}
mes "[Memo]";
mes "Oh you brought the oil, good job.";
next;
mes "[Memo]";
mes "You must've had a hard time bringing the oil so here take this drink.";
delitem 6401,.@i[0]; //Palm_O
erasequest .@i[1];
setquest 5044;
getitem 11534,.@i[2]; //Coco_Juice
next;
switch(rand(4)) {
case 0:
mes "[Memo]";
mes "Ark is famous for tourists, a guy bought many bottles by himself.";
next;
mes "[Memo]";
mes "Worrying that he'll drink alone? Too much drink always becomes poisonous.";
break;
case 1:
mes "[Memo]";
mes "The sun always rises in the East. The well known laziness wakes up early in the morning.";
next;
mes "[Memo]";
mes "Does he come to reality? He is good but lazy.";
break;
case 2:
mes "[Memo]";
mes "The first blow is half the battle.";
next;
mes "[Memo]";
mes "I think that you're destined to do great things.";
break;
case 3:
mes "[Memo]";
mes "There's a man saying blow hot and cold, it seems that a word is easy but it is not.";
next;
mes "[Memo]";
mes "I believe that you will hold true to your promise.";
break;
}
next;
mes "[Memo]";
mes "I want you to help me this time.";
next;
mes "[Memo]";
mes "Poby still has back pains and it will take some days for him to recover.";
close;
}
} else { // Should never happen.
mes "[Memo]";
mes "Dewata island is always crowded but today is quiet.";
close;
}
}
dew_fild01,114,275,4 script Lero#dew_drink 4_M_DEWMAN,{
if (checkweight(1201,1) == 0 || MaxWeight - Weight < 5000) {
mes "[Lero]";
mes "You're carrying too many things...";
close;
}
if (dew_drink == 1) {
mes "[Lero]";
mes "Oh no! I have so many orders and I'm running out of ingredients.";
mes "Not yet? What's going on, Poby? Where did he go?";
emotion e_an;
next;
select("Excuse me, but are you Lero?");
mes "[Lero]";
mes "When Poby gets back here, I'm gonna give him a beating he'll never forget!";
emotion e_ag;
next;
mes "- Lero seems pretty mad at someone and ignores you -";
next;
mes "[Lero]";
mes "Oops. Who are you?";
emotion e_what;
next;
select("Memo sent me here.");
mes "[Lero]";
mes "Ah, right! I forgot about Memo because the workers who gather nuts have not come yet. Sorry.";
next;
mes "[Lero]";
mes "To make fresh palm oils, I need fresh Palm Oil Fruit. Then I'll be able to get more fresh oil from its fresh fruit.";
next;
mes "[Lero]";
mes "Between you and me, Mr. Memo is so fussy that he will not use any unfresh oil.";
next;
mes "[Lero]";
mes "To make fresh oil, he always sends the workers to palm tree forest, but... the guys sent at dawn have not come back yet.";
next;
mes "[Lero]";
mes "First, I thought that he was lazy and it made me very uneasy.";
mes "Can you find the workers in the palm forest?";
next;
select("Yes, I will find them.");
mes "[Lero]";
mes "Thank you so much.";
mes "Find Poby.";
next;
mes "[Lero]";
mes "Poby might in ^0000FFPalm Forest^000000. The crop is best at the southern part of the forest.";
dew_drink = 2;
changequest 5035,5036;
close;
} else if (dew_drink == 2) {
mes "[Lero]";
mes "Did you find Poby?";
emotion e_what;
next;
mes "[Lero]";
mes "... ... ...";
next;
mes "[Lero]";
mes "Oh, you haven't visited the east of ^0000FFPalm Forest^000000 yet. I'm pretty worried.";
close;
} else if (dew_drink == 3) {
mes "[Lero]";
mes "You're back... and... Poby...";
mes "How is Poby?";
emotion e_what;
next;
select("Poby.....");
mes "[Lero]";
mes "Ah! I didn't know that. I always tell Poby ^0000FF'Kemarau setahun rusak sehari.'^000000";
next;
mes "[Lero]";
mes "He climbed the tree without any safety equipment, so he might've fallen down and gotten injured.";
next;
mes "[Lero]";
mes "Hmm... Sorry I couldn't get the Palm Oil right now.";
next;
mes "[Lero]";
mes "Will you deliver the message to Mr. Memo that it is impossible to get the oil due do to a lack of ingredients?";
mes "No artisans can create anything without ingredients.";
next;
select("Why don't I get the ingredients?");
mes "[Lero]";
mes "Ah, that can be a good way, but it will be hard to gather nuts as a starter.";
next;
mes "[Lero]";
mes "Hmm!!!";
mes "I have a good idea.";
next;
mes "[Lero]";
mes "You can ask Poby about the best method of gathering nuts where you met him in the forest. He should be able to teach you the technique.";
dew_drink = 4;
changequest 5037,5038;
next;
mes "[Lero]";
mes "Although he is lazy and rather careless, he is the best worker.";
close;
} else if (dew_drink == 4) {
if (questprogress(5038)) {
mes "[Lero]";
mes "You can ask Poby about the best method of gathering nuts where you met him in the forest. He should be able to teach you the technique.";
next;
mes "[Lero]";
mes "Although he is lazy and rather careless, he is the best worker.";
close;
} else if (questprogress(5039)) {
if (countitem(6402) < 60) {
mes "[Lero]";
mes "Did you gather the nuts already?";
next;
mes "[Lero]";
mes "One, two...";
next;
mes "[Lero]";
mes "This isn't the number I ordered from Poby.";
next;
mes "[Lero]";
mes "It's going to be difficult if it is delayed more, so hurry up and bring me 60.";
close;
}
mes "[Lero]";
mes "One, two, three, four, . . . .";
next;
mes "[Lero]";
mes "60 pieces of nuts, exactly. I will press the oil right now.";
next;
emotion e_sry;
mes "[Lero]";
mes "It takes some time, so go back to Mr. Memo and tell him the situation. Also tell him that I'm sorry for the delay.";
delitem 6402,60; //Oil_Palm_F
dew_drink = 5;
changequest 5039,5040;
close;
}
} else if (dew_drink == 5) {
mes "[Lero]";
mes "It takes some time, so go back to Mr. Memo and tell him the situation. Also tell him that I'm sorry for the delay.";
close;
} else if (dew_drink == 6) {
if (checkweight(1201,1) == 0 || MaxWeight - Weight < 15000) {
mes "[Lero]";
mes "You are carrying too much right now to continue.";
close;
}
mes "[Lero]";
mes "You've come at the right time. I just finished making the palm tree oil.";
next;
mes "[Lero]";
mes "It is heavier than you might think, so be careful when carrying it.";
next;
emotion e_sry;
mes "[Lero]";
mes "Oh, tell Mr. Memo that I'm sorry for the late delivery, and explain that it wasn't my fault.";
changequest 5041,5042;
dew_drink = 7;
getitem 6401,30; //Palm_O
close;
} else if (dew_drink == 7) {
if (questprogress(5042) && countitem(6401) > 29) {
mes "[Lero]";
mes "It is heavier than you might think, so be careful when carrying it.";
next;
emotion e_sry;
mes "[Lero]";
mes "Oh, tell Mr. Memo that I'm sorry for the late delivery, and explain that it wasn't my fault.";
close;
} else {
.@num = 30 - countitem(6401);
if (checkweight(6401,.@num) == 0) {
mes "[Lero]";
mes "You are carrying too much right now to continue.";
close;
}
mes "[Lero]";
mes "I clearly remembered giving you 30 bottles of palm tree oil, did you lose it all?";
next;
select("Sorry, it's my fault...");
emotion e_an;
mes "[Lero]";
mes "This is the palm tree oil which was in short supply. Be careful pease. It was really hard to get this...";
getitem 6401,.@num; //Palm_O
close;
}
} else if (dew_drink == 8) {
mes "[Lero]";
mes "What did Mr. Memo say?";
emotion e_what;
next;
mes "["+strcharinfo(0)+"]";
emotion e_loud,1;
mes "... ... ... ...";
next;
mes "[Lero]";
mes "Ah... I understand...";
emotion e_ok;
close;
} else if (dew_drink == 10) {
for(.@i = 0; .@i<7; ++.@i)
if (questprogress(5045+.@i))
.@j |= (1<<.@i);
if (.@j == 0) {
mes "[Lero]";
mes "What happened? I didn't get a memo from Mr. Memo that he was going to send someone here.";
close;
} else if (.@j & 1) {
mes "[Lero]";
mes "Hey, I've been waiting for you. I didn't know that Poby's injury would make my life so difficult.";
next;
.@quest = rand(3);
mes "[Lero]";
mes "I'm ashamed to ask you this, but can you bring ^0000FF"+(20+(.@quest*10))+" pieces of oil palm nuts^000000 please?";
changequest 5045,5046+(.@quest*2);
next;
mes "[Lero]";
mes "Once you bring the oil palm nuts, Mr. Memo will exchange them with oil.";
close;
} else if ((.@j & 2) || (.@j & 8) || (.@j & 32)) {
// .@i[]: <required amount>,<quest ID>,<reward amount>,<free weight>
if (.@j & 2)
setarray .@i[0],20,5046,10,5000;
else if (.@j & 8)
setarray .@i[0],30,5048,15,7500;
else
setarray .@i[0],40,5050,20,10000;
if (countitem(6402) < .@i[0]) {
mes "[Lero]";
mes "Once you bring the "+.@i[0]+" pieces of oil palm nuts, Mr. Memo will exchange them with oil.";
close;
}
if (checkweight(1201,1) == 0 || MaxWeight - Weight < .@i[3]) {
mes "[Lero]";
mes "You're carrying too much right now to continue.";
close;
}
mes "[Lero]";
mes "One, two, three, four, . . . .";
next;
mes "[Lero]";
mes "Exactly "+.@i[0]+" pieces of oil palm nuts. Let you exchange them with oil right now.";
changequest .@i[1], .@i[1]+1;
delitem 6402,.@i[0]; //Oil_Palm_F
getitem 6401,.@i[2]; //Palm_O
next;
mes "[Lero]";
mes "As I told you before, it is heavier than you might think, so be careful when carrying this.";
close;
} else if ((.@j & 4) || (.@j & 16) || (.@j & 64)) {
mes "[Lero]";
mes "As I told you before, it is heavier than you might think, so be careful when carrying this.";
close;
}
}
mes "[Lero]";
mes "What's going on with Poby...? Why hasn't he come back...?";
next;
mes "- Seems that he is waiting for someone-";
close;
}
dew_fild01,259,48,4 script Poby#dew_drink 4_M_DEWBOY,{
if (checkweight(1201,1) == 0 || MaxWeight - Weight < 500) {
if (dew_drink > 0) {
mes "[Poby]";
mes "Why are you carrying so much?";
close;
} else {
mes "[Poby]";
mes "You're going to regret it if you are carrying so much.";
close;
}
}
if (dew_drink == 2) {
mes "[Poby]";
mes "Ah~ backache...";
emotion e_swt2;
next;
select("Are you Poby?");
mes "[Poby]";
mes "Who are you?";
next;
mes "[Poby]";
mes "I do not know you, but";
mes "are you a fan of mine?";
mes "I'm Poby, the best fruit hunter in the Jaty tribe.";
next;
mes "[Poby]";
mes "You here for my autograph?";
emotion e_what;
next;
select("Lero made me come here.");
mes "[Poby]";
mes "Ah! Mr. Lero made you come here. I can't move because I hurt my back while climbing a tree.";
next;
mes "[Poby]";
mes "!#@$*&%!@$&!$%!$#*&!@#$";
emotion e_sob;
next;
mes "[Poby]";
mes "And I've still never had a girlfriend...";
next;
mes "[Poby]";
mes "!#@$*&%!@$&!$%!$#*&!@#$";
emotion e_sob;
next;
mes "[Poby]";
mes "Ah! Sorry. Tell Mr. Lero that I will go back if I can find a way to move.";
changequest 5036,5037;
dew_drink = 3;
next;
mes "[Poby]";
mes "I can't move at all 'cuz of this backache...";
close;
} else if (dew_drink == 3) {
mes "[Poby]";
mes "Ah! Sorry. Tell Mr. Lero that I will go back if I can find a way to move.";
next;
mes "[Poby]";
mes "I can't move at all 'cuz of this backache...";
emotion e_swt2;
close;
} else if (dew_drink == 4) {
if (questprogress(5039)) {
if (countitem(6402) > 59) { // Oil_Palm_F
mes "[Poby]";
mes "You got all the fruits. Bring them to Mr. Lero.";
close;
} else {
mes "[Poby]";
mes "It's easiest for beginners like you to shake or kick the tree.";
next;
mes "[Poby]";
mes "It might be dangerous, so always wear a ^0000FFSafety Helmet^000000.";
next;
mes "[Poby]";
mes "Gather ^FF000060 ^0000FFPalm Oil Fruit^000000 and bring them to Mr. Lero.";
close;
}
}
mes "[Poby]";
mes "Ah~ backache...";
emotion e_swt2;
next;
mes "[Poby]";
mes "Oh!! You're-- Let me guess...";
next;
mes "[Poby]";
mes "... ... ... ...";
emotion e_dots;
next;
mes "[Poby]";
mes "...you're back! You plan to catch ^0000FFPalm Oil Fruit^000000 instead of me, right?";
next;
mes "[Poby]";
mes "It is hard for beginners to catch the fruit like me. No it's impossible.";
next;
mes "[Poby]";
mes "Masters usually climb the tree to catch the fruit, but you're a beginner...";
next;
mes "[Poby]";
mes "It's easiest for beginners to shake or kick the tree. It might be dangerous, so remember to wear a ^0000FFSafety Helmet^000000.";
changequest 5038,5039;
next;
mes "[Poby]";
mes "Ok! Gather ^FF000060^0000FF ^0000FFPalm Oil Fruit^000000 and bring that amount to Mr. Lero.";
emotion e_gasp;
close;
} else if (dew_drink == 10) {
mes "[Poby]";
mes "Oh! "+strcharinfo(0)+", we meet again. What's going on?";
if (questprogress(5047))
.@count = 10;
else if (questprogress(5049))
.@count = 15;
else if (questprogress(5051))
.@count = 20;
if (.@count) {
if (countitem(6401) >= .@count) {
// Custom translation
mes "[Poby]";
mes "Good work! Be careful while delivering them~";
close;
}
.@new_count = .@count-countitem(6401);
mes "- You explain the situation. -";
next;
mes "[Poby]";
mes "Right... I owed Memo's grandfather. Wait, I hid some oil around here.";
next;
if (checkweight(6401,.@new_count) == 0) {
mes "[Poby]";
mes "I have some, but you seem to have too much stuff with you.";
close;
}
mes "- rummaging... rummaging... -";
next;
mes "[Poby]";
mes "Ah! Here is another one. Take care not to lose it again. And keep it a secret from Mr. Lero.";
getitem 6401,.@new_count; //Palm_O
next;
mes "[Poby]";
mes "Please~ "+strcharinfo(0)+".";
close;
}
next;
switch(select("Why'd you come here?:I want to know how to get fruit.")) {
case 1:
mes "[Poby]";
mes "I'm taking a walk because I think it will make my back ache less.";
close;
case 2:
mes "[Poby]";
mes "It's easiest for beginners to shake or kick the tree.";
next;
mes "[Poby]";
mes "It might be dangerous, so always wear a ^0000FFSafety Helmet^000000.";
close;
}
}
mes "[Poby]";
mes "Ah~ my freakin' back is killing me.";
emotion e_sob;
close;
}
- script ::DewataPalm -1,{
if (checkweight(1201,1) == 0 || MaxWeight - Weight < 5000) {
mes "You are carrying too much.";
close;
}
if (questprogress(5039)) .@count = 60;
else if (questprogress(5046)) .@count = 20;
else if (questprogress(5048)) .@count = 30;
else if (questprogress(5050)) .@count = 40;
if (.@count == 0) {
mes "There's a palm tree";
mes "facing the cool wind.";
close;
} else if (countitem(6402) >= .@count) {
mes "The palm tree denies";
mes "your greedy hands.";
close;
}
if (isequipped(5009)) { // Safety_Helmet
mes "There's a palm tree with fruits and flowers hanging from its branches.";
mes "Be sure to wear a Safety Helmet while trying to pick the fruit.";
} else {
mes "There's a palm tree.";
mes "You can kick or shake it.";
mes "What do you want to do?";
}
next;
switch(select("Shake the tree:Kick the tree")) {
case 1:
specialeffect EF_HITLINE2;
.@message$ = "As you shake the palm tree...";
mes "You shake the palm tree.";
break;
case 2:
specialeffect EF_BASH;
.@message$ = "As you give the palm tree a quick kick to its proverbial shin...";
mes "You kick the palm tree swiftly with all you might.";
break;
}
next;
mes "... ... ...";
next;
mes .@message$;
switch(rand(1,20)) {
case 1:
case 2:
case 3:
mes "a ^FF0000stone^000000 falls out.";
getitem 7049,1; //Stone
break;
case 6:
case 7:
mes "a ^FF0000Great Leaf^000000 falls out.";
getitem 7198,1; //Great_Leaf
break;
case 8:
case 9:
mes "a ^FF0000Worm Peeling^000000 falls out.";
getitem 955,1; //Worm_Peelings
break;
case 4:
case 5:
case 11:
case 12:
case 13:
mes "an ^0000FFOil Palm Fruit^000000 falls out.";
getitem 6402,1; //Oil_Palm_F
break;
case 14:
case 16:
case 20:
specialeffect2 EF_BASH;
if (isequipped(5009)) { //Safety_Helmet
mes "something falls on your head, but since you're wearing a Safety Helmet you're safe and sound.";
emotion e_no1,1;
break;
} else {
mes "something smashes down on your head, right where that soft spot is, $#*@! that's a one in a million shot.";
percentheal -30,0;
close2;
donpcevent strnpcinfo(0)+"::OnDisable";
warp "dew_fild01",371,211;
end;
}
case 10:
case 17:
if (countitem(6402) <= .@count-5) {
mes "tons of ^0000FFOil Palm Fruit^000000 crashes down from the tree.";
getitem 6402,1; //Oil_Palm_F
getitem 6402,1; //Oil_Palm_F
getitem 6402,1; //Oil_Palm_F
getitem 6402,1; //Oil_Palm_F
getitem 6402,1; //Oil_Palm_F
} else {
mes "an ^0000FFOil Palm Fruit^000000 falls out.";
getitem 6402,1; //Oil_Palm_F
}
break;
default:
mes "but nothing happens.";
break;
}
close2;
donpcevent strnpcinfo(0)+"::OnDisable";
end;
OnEnable:
enablenpc strnpcinfo(0);
stopnpctimer;
end;
OnDisable:
disablenpc strnpcinfo(0);
initnpctimer;
end;
OnTimer60000:
OnTimer180000:
OnTimer120000:
OnTimer240000:
if(rand(2))
donpcevent strnpcinfo(0)+"::OnEnable";
end;
OnTimer300000:
donpcevent strnpcinfo(0)+"::OnEnable";
end;
}
dew_fild01,247,62,0 duplicate(DewataPalm) Palm Tree#drink01 CLEAR_NPC
dew_fild01,276,73,0 duplicate(DewataPalm) Palm Tree#drink02 CLEAR_NPC
dew_fild01,278,63,0 duplicate(DewataPalm) Palm Tree#drink03 CLEAR_NPC
dew_fild01,301,88,0 duplicate(DewataPalm) Palm Tree#drink04 CLEAR_NPC
dew_fild01,314,72,0 duplicate(DewataPalm) Palm Tree#drink05 CLEAR_NPC
dew_fild01,320,68,0 duplicate(DewataPalm) Palm Tree#drink06 CLEAR_NPC
dew_fild01,334,107,0 duplicate(DewataPalm) Palm Tree#drink07 CLEAR_NPC
dew_fild01,345,88,0 duplicate(DewataPalm) Palm Tree#drink08 CLEAR_NPC
dew_fild01,344,71,0 duplicate(DewataPalm) Palm Tree#drink09 CLEAR_NPC
dew_fild01,358,93,0 duplicate(DewataPalm) Palm Tree#drink10 CLEAR_NPC
dew_fild01,338,121,0 duplicate(DewataPalm) Palm Tree#drink11 CLEAR_NPC
dew_fild01,358,136,0 duplicate(DewataPalm) Palm Tree#drink12 CLEAR_NPC
dew_fild01,326,147,0 duplicate(DewataPalm) Palm Tree#drink13 CLEAR_NPC
dew_fild01,307,146,0 duplicate(DewataPalm) Palm Tree#drink14 CLEAR_NPC
dew_fild01,325,159,0 duplicate(DewataPalm) Palm Tree#drink15 CLEAR_NPC
dew_fild01,339,163,0 duplicate(DewataPalm) Palm Tree#drink16 CLEAR_NPC
dew_fild01,346,193,0 duplicate(DewataPalm) Palm Tree#drink17 CLEAR_NPC
dew_fild01,355,193,0 duplicate(DewataPalm) Palm Tree#drink18 CLEAR_NPC
dew_fild01,363,219,0 duplicate(DewataPalm) Palm Tree#drink19 CLEAR_NPC
dew_fild01,341,261,0 duplicate(DewataPalm) Palm Tree#drink20 CLEAR_NPC
dew_fild01,289,302,0 duplicate(DewataPalm) Palm Tree#drink21 CLEAR_NPC
dew_fild01,70,196,0 duplicate(DewataPalm) Palm Tree#drink22 CLEAR_NPC
dew_fild01,97,145,0 duplicate(DewataPalm) Palm Tree#drink23 CLEAR_NPC
dew_fild01,119,42,0 duplicate(DewataPalm) Palm Tree#drink24 CLEAR_NPC
dew_fild01,188,72,0 duplicate(DewataPalm) Palm Tree#drink25 CLEAR_NPC
dew_fild01,238,80,0 duplicate(DewataPalm) Palm Tree#drink26 CLEAR_NPC
dew_fild01,252,97,0 duplicate(DewataPalm) Palm Tree#drink27 CLEAR_NPC
dew_fild01,256,98,0 duplicate(DewataPalm) Palm Tree#drink28 CLEAR_NPC
dew_fild01,279,93,0 duplicate(DewataPalm) Palm Tree#drink29 CLEAR_NPC
dew_fild01,299,107,0 duplicate(DewataPalm) Palm Tree#drink30 CLEAR_NPC
dew_fild01,355,113,0 duplicate(DewataPalm) Palm Tree#drink31 CLEAR_NPC
dew_fild01,278,136,0 duplicate(DewataPalm) Palm Tree#drink32 CLEAR_NPC
dew_fild01,258,128,0 duplicate(DewataPalm) Palm Tree#drink33 CLEAR_NPC
dew_fild01,240,125,0 duplicate(DewataPalm) Palm Tree#drink34 CLEAR_NPC
dew_fild01,225,117,0 duplicate(DewataPalm) Palm Tree#drink35 CLEAR_NPC
dew_fild01,219,121,0 duplicate(DewataPalm) Palm Tree#drink36 CLEAR_NPC
dew_fild01,226,99,0 duplicate(DewataPalm) Palm Tree#drink37 CLEAR_NPC
dew_fild01,209,137,0 duplicate(DewataPalm) Palm Tree#drink38 CLEAR_NPC
dew_fild01,206,156,0 duplicate(DewataPalm) Palm Tree#drink39 CLEAR_NPC
dew_fild01,209,201,0 duplicate(DewataPalm) Palm Tree#drink40 CLEAR_NPC
// Traditional Weapon Quest :: dewata_weapon
//============================================================
dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{
if (checkweight(1201,1) == 0 || MaxWeight - Weight < 10000) {
mes "- Hold it right there!! -";
mes "- You're carrying too many items and don't have enough inventory space to receive any rewards. -";
mes "- Please make more inventory space available and come back to take this challenge. -";
close;
}
if (BaseLevel < 60) {
mes "[Gatti]";
mes "Where in the hell am I? Everybody here is avoiding me.";
close;
}
if (dew_weapon == 0) {
mes "[Gatti]";
mes "Hey there, young "+((Sex)?"man":"lady")+"~ Are you from around here?";
next;
select("No, I'm not.");
mes "[Gatti]";
mes "I'd like to ask";
mes "you a question.";
mes "Where is this place?";
next;
mes "- He seems to be asking for the Island name. -";
next;
input .@island_name$;
next;
mes "["+strcharinfo(0)+"]";
mes "It's called "+ .@island_name$ +". What's wrong?";
next;
if (.@island_name$ == "Dewata Island") {
mes "[Gatti]";
mes "This is Dewata Island? You're sure this is Dewata Island?";
next;
mes "[Gatti]";
mes "Hahahahahahahahaha...!!!";
next;
mes "- The old man started to laugh like a crazy person after hearing the name of the Island. You decide to ask a little bit later. -";
dew_weapon = 1;
close;
} else {
mes "[Gatti]";
mes "Is that so... "+ .@island_name$ +"? "+ .@island_name$ +"... "+ .@island_name$ +"... "+ .@island_name$ +"...";
next;
mes "- The old man gave a deep sigh of resignation and continued speaking. -";
next;
mes "[Gatti]";
mes "Damn... My plan is ruined. I invested all my fortunes to get there, but I failed. I can't do anything now, my boat has been wrecked.";
next;
mes "- The old man starts to cry. -";
mes "- Feeling awkward, you quickly leave. -";
close;
}
} else if (dew_weapon == 1) {
select("Well... Sir...");
mes "[Gatti]";
mes "Cough... cough...";
next;
mes "[Gatti]";
mes "Oh... Sorry~ Sorry. I was so happy that I finally arrived at Dewata Island.";
next;
mes "[Gatti]";
mes "This is not a short story. Oh! I have to introduce myself first. I am Mastersmtih Gatti, also an Adventurer.";
next;
mes "[Gatti]";
mes "I found a mysterious Weapon blueprint, but I don't remember exactly when I acquired it.";
next;
mes "["+strcharinfo(0)+"]";
mes "Weapon Blueprint?";
next;
mes "[Gatti]";
mes "Yes! I traveled all around to find the materials for the weapon, but...";
next;
mes "["+strcharinfo(0)+"]";
mes "But?";
next;
mes "[Gatti]";
mes "I coudn't find the last material anywhere.";
next;
mes "[Gatti]";
mes "I was about to give up, but there was some fine print on the blueprint saying that it could be found on the Dewata Island.";
next;
mes "[Gatti]";
mes "I don't know why somebody put such an important thing in fine print. Anyway, after reading that, I invested all my fortunes to find that Island.";
next;
mes "["+strcharinfo(0)+"]";
mes "Oh... Is that so?";
next;
mes "[Gatti]";
mes "This island is strange. I arrived here a week ago, and everybody here has been avoiding me.";
next;
mes "[Gatti]";
mes "Last week was so hard, but you saved me by telling me this is Dewata Island.";
mes "Thank you for telling me, and thank you for passing here at just the right time.";
next;
mes "["+strcharinfo(0)+"]";
mes "Uh... No problem.";
next;
mes "[Gatti]";
mes "Well... There was a little problem of my ship getting wrecked, but that's neither here nor there.";
next;
mes "[Gatti]";
mes "Now that I found out this is Dewata Island, I should find the material for this great weapon.";
next;
mes "[Gatti]";
mes "... ... ... ... ...";
next;
if (dew_legend < 9) {
mes "[Gatti]";
mes "Ah! the material that I am looking for is Comodo Leather.";
next;
mes "["+strcharinfo(0)+"]";
mes "Comodo Leather?";
next;
mes "[Gatti]";
mes "Yes. In the blueprint, it's written that only the recognized few of the Dewata Natives are worthy enough to fight against the Comodo Dragon.";
next;
mes "[Gatti]";
mes "In order to fight the Comodo Dragon, you have to get recognized by the natives. I assume it'll be hard to get the recognition.";
next;
mes "["+strcharinfo(0)+"]";
mes "Of course, it must be...";
next;
mes "[Gatti]";
mes "Let me ask you a favor. If you get the recognition first, please don't forget to visit me.";
close2;
setquest 5052;
dew_weapon = 2;
end;
}
mes "[Gatti]";
if(Sex == 0)
mes "Lady, you possess a strong energy.";
else
mes "You possess a strong energy.";
mes "Have you seen a monster called a Comodo Dragon on this Island?";
next;
select("Yes, I have.");
mes "[Gatti]";
mes "Oh! Really?";
mes "I'm so lucky to have met you. This is going so well.";
next;
mes "[Gatti]";
mes "Would you please help me?";
next;
mes "[Gatti]";
mes "The weapon material that I was looking for is ^0000FFComodo Leather^000000. Bring me 100 of them, and I will make you a fancy weapon.";
setquest 5053;
dew_weapon = 3;
next;
mes "[Gatti]";
mes "I heard Comodo Dragons are very powerful monsters. Please be careful.";
close;
} else if (dew_weapon == 2) {
if (dew_legend < 9) {
mes "[Gatti]";
mes "Did you get recognized by the natives?";
next;
mes "[Gatti]";
mes "... .... ...";
next;
mes "[Gatti]";
mes "I guess not yet. I'm asking around everywhere, but I couldn't find a way to get recognized from natives. I don't know when I could finish making this weapon.";
next;
mes "[Gatti]";
mes "If you get the recognition before me, please DON'T forget to visit me.";
close;
}
mes "[Gatti]";
mes "So, did you get recognized by the natives?";
next;
mes "[Gatti]";
mes "... .... ...";
next;
mes "[Gatti]";
mes "Oh yes! Finally.";
if (Sex == 0)
mes "Lady, you also possess a strong energy.";
else
mes "You also possess a strong energy.";
mes "Did you finally get the recognition from natives?";
next;
select("Yes.");
mes "[Gatti]";
mes "Oh! Just as I expected!";
mes "I was so lucky to meet you. Everything is going so well.";
next;
mes "[Gatti]";
mes "I know I have no right to ask you for this, but meeting like this is a destiny...";
next;
mes "- Gatti mumbles. -";
next;
mes "[Gatti]";
mes "The weapon material that I so longed for is ^0000FFComodo Leather^000000. Please get me 100 of them.";
next;
mes "[Gatti]";
mes "I'm so eager to make the weapon in the weapon blueprint.";
changequest 5052,5053;
dew_weapon = 3;
next;
mes "[Gatti]";
mes "Please, before my passion fades out.";
next;
mes "[Gatti]";
mes "Oh! And Comodo Dragon is a very powerful monster, so please be careful.";
close;
} else if (dew_weapon == 3) {
if (countitem(6403) > 99) {
mes "[Gatti]";
mes "By the looks of your walk, you must have brought me 100 Comodo Leather. Hand it over to me.";
delitem 6403,100;
erasequest 5053;
dew_weapon = 4;
next;
mes "- Gatti takes the Comodo Leather from you. -";
close;
} else if (countitem(6403)) {
mes "[Gatti]";
mes "So, that is the Comodo Leather. But not enough.";
next;
mes "[Gatti]";
mes "I know I'm asking you a favor, but I need 100 of them.";
close;
} else {
mes "[Gatti]";
mes "Please be careful because Comodo Dragon is very powerful monster. And don't forget to bring me 100 Comodo Leather on your way back.";
close;
}
} else if (dew_weapon == 4) {
mes "[Gatti]";
mes "Oh~ Look at this. How resilient... So soft.";
next;
mes "[Gatti]";
mes "Comodo Leather is the best material ever.";
next;
mes "[Gatti]";
mes "Yes, how should I process this?";
next;
mes "[Gatti]";
mes "Hmm... Like this?";
next;
mes "[Gatti]";
mes "Or like that? Yes! This is the way!";
next;
mes "- Mastersmith Gatti is enjoying to process the Leathers you've brought to make the weapon. -";
mes "- You should wait a little while. -";
dew_weapon = 5;
close;
} else if (dew_weapon == 5) {
mes "["+strcharinfo(0)+"]";
mes "Well... Gatti?";
next;
mes "[Gatti]";
mes "Oh! Sorry, sorry! This leather is so interesting.";
next;
mes "[Gatti]";
mes "I made a hilt out of the leather you brought me.";
next;
mes "[Gatti]";
mes ".... .... .... ....";
next;
mes "["+strcharinfo(0)+"]";
mes "Hilt?";
next;
mes "[Gatti]";
mes "You don't know what a hilt is? That's what you call the handle of a weapon.";
next;
mes "- Gatti shows a thing that looks like a handle of a weapon. -";
next;
mes "[Gatti]";
mes "I tried making it like what's written in the blueprint, but I need more material.";
next;
mes "["+strcharinfo(0)+"]";
mes "Really?";
next;
mes "[Gatti]";
mes "... ... ... ...";
next;
mes "[Gatti]";
mes "Yes... To be frank with you, I ruined a lot of them trying different things.";
next;
mes "[Gatti]";
mes "I know this is a lot to ask, but can you get me 100 more Comodo Leather, 20 Steel, and 10 Oridecon?";
next;
mes "[Gatti]";
mes "I'll make you a best weapon ever.";
setquest 5054;
dew_weapon = 6;
getitem 6404,1; //Caress_H
next;
mes "[Gatti]";
mes "Oh! I almost forgot. Don't forget to bring the hilt that I just made you.";
next;
mes "[Gatti]";
mes "A weapon must have a handle.";
close;
} else if (dew_weapon == 6) {
disable_items;
mes "[Gatti]";
mes "You brought all the material already?";
mes "You were also curious about the finished weapon? Haha.";
next;
mes "[Gatti]";
mes ".... .... ....";
next;
if (countitem(6403) < 100 || countitem(999) < 20 || countitem(984) < 10 || countitem(6404) < 1) {
mes "[Gatti]";
mes "Hmm... I need more of those. If my ship didn't get wrecked, I could made it on my own, but...";
next;
mes "- Gatti mumbles to himself. -";
next;
mes "[Gatti]";
mes "100 Comodo Leather, 20 Steel, and 10 Oridecon are what I need.";
next;
mes "[Gatti]";
mes "If you bring them all, I'll make the best weapon ever.";
close;
}
mes "[Gatti]";
mes "Great! We have enough. Wait a little.";
next;
specialeffect2 EF_REPAIRWEAPON;
next;
emotion e_swt2;
next;
mes "[Gatti]";
mes "I finished making the weapon. This is called Caress according to the blueprint.";
next;
mes "[Gatti]";
mes "I keep finding new stuffs when I lay my eyes on this blueprint.";
next;
mes "[Gatti]";
mes "Now, I learned how to make the weapon, ask me any time if you need it.";
erasequest 5054;
dew_weapon = 7;
delitem 6403,100; //Comodo_L
delitem 999,20; //Steel
delitem 984,10; //Oridecon
delitem 6404,1; //Caress_H
getitem 13067,1; //Caress
close;
} else if (dew_weapon >= 7) {
mes "[Gatti]";
mes "You're "+strcharinfo(0)+",";
mes "So, how's the Caress that I made you?";
switch(select("It's great!:I need another Caress.:Can I make it stronger?")) {
case 1:
mes "[Gatti]";
mes "Yes, yes of course it's great.";
mes "I made that weapon so it should be good.";
close;
case 2:
disable_items;
if (countitem(6404)) {
if (countitem(6403) < 70 || countitem(984) < 10 || countitem(999) < 20 || countitem(6404) < 1) {
mes "[Gatti]";
mes "You only have a Hilt. You'll need to bring me 10 Oridecon, 20 Steel, and 70 Comodo Leather.";
next;
mes "[Gatti]";
mes "If you bring them, I'll make a brand new Caress.";
close;
}
mes "[Gatti]";
mes "You have all the materials. Wait just a little.";
next;
specialeffect2 EF_REPAIRWEAPON;
next;
emotion e_swt2;
next;
mes "[Gatti]";
mes "Here is the Caress! Ask me any time.";
delitem 6403,70; //Comodo_L
delitem 999,20; //Steel
delitem 984,10; //Oridecon
delitem 6404,1; //Caress_H
getitem 13067,1; //Caress
close;
} else {
if (countitem(6403) < 50 || countitem(7201) < 1) {
mes "[Gatti]";
mes "You want me to make one more Caress for you? In that case I need a Hilt. 50 Comodo Leather, and 1 Log. These are what I need to make a Hilt.";
close;
}
mes "[Gatti]";
mes "You brought the material for the Hilt. I'll make it right away.";
next;
mes "[Gatti]";
mes "Put this here, and process it like this...";
next;
mes "[Gatti]";
mes "Here you go. I can make a Caress if you bring me 10 Oridecon, 20 Steel, and 70 Comodo Leather.";
delitem 6403,50; //Comodo_L
delitem 7201,1; //Log
getitem 6404,1; //Caress_H
close;
}
case 3:
mes "[Gatti]";
mes "So, you want to reinforce your weapon? The weapon gets broken from time to time during the process, but it doesn't happen that often.";
if(select("Please reinforce the weapon.:May be next time.") == 2) {
mes "[Gatti]";
mes "Whenever you want to reinforce the Caress, just bring me the Caress and 100,000 zeny.";
close;
}
mes "[Gatti]";
mes "If you want to do it, I'll have to tell you some cautionary things before reinforcing the Caress.";
next;
mes "[Gatti]";
mes "^FF0000First!^009977 I need 1 Caress and 100,000 zeny to reinforce the Caress. As you know, I don't have any money right now because my ship got wrecked.^000000";
next;
mes "[Gatti]";
mes "^FF0000Second!^009977 If you have a Caress that is refined or inserted with cards in your inventory which you don't want to reinforce, it could get destroyed or it's upgrades can get changed during the reinforcing process.";
next;
mes "[Gatti]";
mes "If you don't want that to happen, put the refined Caress elsewhere before the reinforcing.^000000";
next;
mes "[Gatti]";
mes "^FF0000Third!^009977 Sometimes reinfocing fails. The weapon doesn't get destroyed everytime you fail. However you should know that the weapon gets destroyed from time to time if you fail.^000000";
next;
if(select("Please reinforce the weapon.:Maybe next time.") == 2) {
mes "[Gatti]";
mes "Whenever you want to reinforce the Caress, just bring me the Caress and 100,000 zeny.";
close;
}
break;
}
if (countitem(13067) < 1 || Zeny < 100000) {
mes "[Gatti]";
mes "You don't have all the materials. It's impossible to reinforce if you don't have them all. If you want to reinforce, bring 100,000 zeny and 1 Caress.";
close;
}
specialeffect2 EF_REPAIRWEAPON;
progressbar "0xFFFF00",3;
Zeny -= 100000;
// Socket 3
.@i = rand(4300);
if (.@i < 150) .@s3 = 4700; // STR + 1
else if (.@i < 300) .@s3 = 4730; // AGI + 1
else if (.@i < 450) .@s3 = 4740; // VIT + 1
else if (.@i < 600) .@s3 = 4710; // INT + 1
else if (.@i < 750) .@s3 = 4720; // DEX + 1
else if (.@i < 900) .@s3 = 4750; // LUK + 1
else if (.@i < 1050) .@s3 = 4761; // MATK + 2%
else if (.@i < 1200) .@s3 = 4764; // CRIT + 5
else if (.@i < 1350) .@s3 = 4786; // MDEF + 2
else if (.@i < 1500) .@s3 = 4791; // DEF + 3
else if (.@i < 1650) .@s3 = 4795; // HP + 100
else if (.@i < 1750) .@s3 = 4800; // SP + 50
else if (.@i < 1850) .@s3 = 4797; // HP + 300
else if (.@i < 1950) .@s3 = 4793; // DEF + 9
else if (.@i < 2050) .@s3 = 4788; // MDEF + 6
else if (.@i < 2150) .@s3 = 4752; // LUK + 3
else if (.@i < 2250) .@s3 = 4722; // DEX + 3
else if (.@i < 2350) .@s3 = 4712; // INT + 3
else if (.@i < 2450) .@s3 = 4742; // VIT + 3
else if (.@i < 2550) .@s3 = 4732; // AGI + 3
else if (.@i < 2650) .@s3 = 4702; // STR + 3
else if (.@i < 2700) .@s3 = 4703; // STR + 4
else if (.@i < 2750) .@s3 = 4733; // AGI + 4
else if (.@i < 2800) .@s3 = 4743; // VIT + 4
else if (.@i < 2850) .@s3 = 4713; // INT + 4
else if (.@i < 2900) .@s3 = 4723; // DEX + 4
else if (.@i < 2950) .@s3 = 4753; // LUK + 4
else if (.@i < 3000) .@s3 = 4789; // MDEF + 8
else if (.@i < 3001) .@s3 = 4704; // STR + 5
else if (.@i < 3002) .@s3 = 4734; // AGI + 5
else if (.@i < 3003) .@s3 = 4744; // VIT + 5
else if (.@i < 3004) .@s3 = 4714; // INT + 5
else if (.@i < 3005) .@s3 = 4724; // DEX + 5
else if (.@i < 3006) .@s3 = 4754; // LUK + 5
else if (.@i < 3007) .@s3 = 4806; // MATK + 3%
else if (.@i < 3008) .@s3 = 4765; // CRIT + 7
else if (.@i < 3009) .@s3 = 4766; // ATK + 2%
else if (.@i < 3010) .@s3 = 4801; // SP + 100
else if (.@i < 3140) .@s3 = 4796; // HP + 200
else if (.@i < 3270) .@s3 = 4792; // DEF + 6
else if (.@i < 3400) .@s3 = 4787; // MDEF + 4
else if (.@i < 3530) .@s3 = 4751; // LUK + 2
else if (.@i < 3660) .@s3 = 4721; // DEX + 2
else if (.@i < 3790) .@s3 = 4711; // INT + 1
else if (.@i < 3920) .@s3 = 4741; // VIT + 2
else if (.@i < 4050) .@s3 = 4731; // AGI + 2
else if (.@i < 4180) .@s3 = 4701; // STR + 2
else .@s3 = 0;
// Socket 4
.@j = rand(4100);
if (.@j < 130) .@s4 = 4700; // STR + 1
else if (.@j < 260) .@s4 = 4730; // AGI + 1
else if (.@j < 390) .@s4 = 4740; // VIT + 1
else if (.@j < 520) .@s4 = 4710; // INT + 1
else if (.@j < 650) .@s4 = 4720; // DEX + 1
else if (.@j < 780) .@s4 = 4750; // LUK + 1
else if (.@j < 910) .@s4 = 4760; // MATK + 1%
else if (.@j < 1040) .@s4 = 4764; // CRIT + 5
else if (.@j < 1170) .@s4 = 4766; // ATK + 2%
else if (.@j < 1300) .@s4 = 4786; // MDEF + 2
else if (.@j < 1430) .@s4 = 4791; // DEF + 3
else if (.@j < 1560) .@s4 = 4795; // HP + 100
else if (.@j < 1690) .@s4 = 4800; // SP + 50
else if (.@j < 1790) .@s4 = 4796; // HP + 200
else if (.@j < 1890) .@s4 = 4792; // DEF + 6
else if (.@j < 1990) .@s4 = 4787; // MDEF + 4
else if (.@j < 2090) .@s4 = 4767; // ATK + 3%
else if (.@j < 2190) .@s4 = 4765; // CRIT + 7
else if (.@j < 2290) .@s4 = 4751; // LUK + 2
else if (.@j < 2390) .@s4 = 4721; // DEX + 2
else if (.@j < 2490) .@s4 = 4711; // INT + 2
else if (.@j < 2590) .@s4 = 4741; // VIT + 2
else if (.@j < 2690) .@s4 = 4731; // AGI + 2
else if (.@j < 2790) .@s4 = 4701; // STR + 2
else if (.@j < 2860) .@s4 = 4702; // STR + 3
else if (.@j < 2930) .@s4 = 4732; // AGI + 3
else if (.@j < 3000) .@s4 = 4742; // VIT + 3
else if (.@j < 3140) .@s4 = 4712; // INT + 3
else if (.@j < 3210) .@s4 = 4722; // DEX + 3
else if (.@j < 3280) .@s4 = 4788; // MDEF + 8
else if (.@j < 3350) .@s4 = 4793; // DEF + 9
else if (.@j < 3420) .@s4 = 4797; // HP + 300
else if (.@j < 3490) .@s4 = 4801; // SP + 100
else if (.@j < 3540) .@s4 = 4798; // HP + 400
else if (.@j < 3590) .@s4 = 4789; // MDEF + 8
else if (.@j < 3640) .@s4 = 4753; // LUK + 4
else if (.@j < 3690) .@s4 = 4723; // DEX + 4
else if (.@j < 3740) .@s4 = 4713; // INT + 4
else if (.@j < 3790) .@s4 = 4743; // VIT + 4
else if (.@j < 3840) .@s4 = 4733; // AGI + 4
else if (.@j < 3890) .@s4 = 4703; // STR + 4
else if (.@j < 3900) .@s4 = 4704; // STR + 5
else if (.@j < 3910) .@s4 = 4734; // AGI + 5
else if (.@j < 3920) .@s4 = 4744; // VIT + 5
else if (.@j < 3930) .@s4 = 4714; // INT + 5
else if (.@j < 3940) .@s4 = 4724; // DEX + 5
else if (.@j < 3950) .@s4 = 4754; // LUK + 5
else .@s4 = 0;
delitem 13067,1; //Caress
if (.@s3 == 0 && .@s4 == 0) {
mes "[Gatti]";
mes "Oh my~~ Almost succeeded... But failed. Sorry, sorry...";
emotion e_omg;
close;
}
getitem2 13067,1,1,0,0,0,0,.@s3,.@s4;
mes "[Gatti]";
mes "Reinforcing the Caress has been successful. See you later.";
close;
}
}
|