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//===== rAthena Script =======================================
//= Homunculus S Quest
//===== By: ==================================================
//= Masao
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Evolves an Homunculus which is at least Level 99 to the
//= new Homunculus S Class.
//===== Additional Comments: =================================
//= 1.0 First Version. The actual changing dialog is currently
//= customized. [Masao]
//============================================================
job3_gen01,12,44,4 script Viorel#job3_gen01 542,{
if((Class != Job_Genetic) && (Class != Job_Genetic_T) && (Class != Job_Baby_Genetic)){
mes "[Viorel]";
mes "^FF4800Homunculus^000000 research requires a lot of time and funding.";
mes "However, I believe passion is the most important factor.";
next;
switch(select("End conversation.:What are you talking about?:Why are you always standing there?")) {
case 1:
mes "[Viorel]";
mes "So long~!";
close;
case 2:
mes "[Viorel]";
mes "You see, ^006400Alchemists^000000 have an inquisitive nature.";
mes "People like me, especially, even think of creating life itself.";
next;
mes "[Viorel]";
mes "You'd have to research ^FF4800Homunculus^000000 to understand.";
mes "Now, if you'll excuse me~!";
close;
case 3:
emotion 4,0;
mes "[Viorel]";
mes "What, is it so strange to see an Alchemist in their own lab?";
mes "How so?";
close;
}
}
mes "[Viorel]";
mes "Hello "+strcharinfo(0)+",";
mes "what can I do for an fellow Alchemist like you?";
next;
switch(select("I want to evolve my Homunculus:About Homunculus S:Cancel")){
case 1:
mes "[Viorel]";
if(!getskilllv("AM_BIOETHICS")){
mes "I'm sorry but you must know the Skill Bioethics! Otherwise I can't let your Homunculus evolve into an Homunculus S.";
close;
}
if(gethominfo(1) < 6009){
mes "I'm sorry but you must have an evolved Homunculus, otherwise you can't let it evolve to the new Homunculus S.";
close;
}
if(gethominfo(6) < 99){
mes "I'm sorry but to evolve your Homunculus to the next level it must be Level 99!";
mes "Come back after you've trained your Homunculus a little bit more.";
close;
}
if(gethominfo(1) == 6048 || gethominfo(1) == 6049 || gethominfo(1) == 6050 || gethominfo(1) == 6051 || gethominfo(1) == 6052){
mes "Your Homunculus S looks great!";
mes "I hope you wil experience many great adventures with it!";
close;
}
mes "Great, it seems like you're all ready to get your Homunculus to the next level!";
next;
mes "[Viorel]";
mes "Now if you want to you can either directly change your Homunculus to an new random Homunculus S Form or you can donate a little fee";
mes "of 50'000 zeny to the Alchemist Guild and for this you'll be able to change your Homunculus into your desired Homunculus S Class!";
mes "So, what do you think?";
next;
switch(Select("I want to Donate:I don't want to Donate:Cancel")){
case 1:
if(Zeny < 50000){
mes "[Viorel]";
mes "Haha, nice try my friend! But you don't even have the 50'000 zeny to donate!";
mes "Come back if you have the zeny, thanks.";
close;
}
mes "[Viorel]";
mes "Allright, now please tell me which Homunculus you'd like to have:";
next;
switch(select("Eira:Bayeri:Sera:Dieter:Elanor:Cancel")){
case 1:
mes "[Viorel]";
mes "Ok, it's all set! Now just give me a moment!";
next;
mes "[Viorel]";
mes "Abra...";
next;
mes "[Viorel]";
mes "Kadabra...";
next;
mes "[Viorel]";
mes "Simsala!";
mes "...";
mes "Oh sorry.. wrong game!";
next;
mes "[Viorel]";
mes "Here you go! Your new Homunculus S!";
hommutate 6048;
set Zeny,Zeny - 50000;
close;
case 2:
mes "[Viorel]";
mes "Ok, it's all set! Now just give me a moment!";
next;
mes "[Viorel]";
mes "Abra...";
next;
mes "[Viorel]";
mes "Kadabra...";
next;
mes "[Viorel]";
mes "Simsala!";
mes "...";
mes "Oh sorry.. wrong game!";
next;
mes "[Viorel]";
mes "Here you go! Your new Homunculus S!";
hommutate 6049;
set Zeny,Zeny - 50000;
close;
case 3:
mes "[Viorel]";
mes "Ok, it's all set! Now just give me a moment!";
next;
mes "[Viorel]";
mes "Abra...";
next;
mes "[Viorel]";
mes "Kadabra...";
next;
mes "[Viorel]";
mes "Simsala!";
mes "...";
mes "Oh sorry.. wrong game!";
next;
mes "[Viorel]";
mes "Here you go! Your new Homunculus S!";
hommutate 6050;
set Zeny,Zeny - 50000;
close;
case 4:
mes "[Viorel]";
mes "Ok, it's all set! Now just give me a moment!";
next;
mes "[Viorel]";
mes "Abra...";
next;
mes "[Viorel]";
mes "Kadabra...";
next;
mes "[Viorel]";
mes "Simsala!";
mes "...";
mes "Oh sorry.. wrong game!";
next;
mes "[Viorel]";
mes "Here you go! Your new Homunculus S!";
hommutate 6051;
set Zeny,Zeny - 50000;
close;
case 5:
mes "[Viorel]";
mes "Ok, it's all set! Now just give me a moment!";
next;
mes "[Viorel]";
mes "Abra...";
next;
mes "[Viorel]";
mes "Kadabra...";
next;
mes "[Viorel]";
mes "Simsala!";
mes "...";
mes "Oh sorry.. wrong game!";
next;
mes "[Viorel]";
mes "Here you go! Your new Homunculus S!";
hommutate 6052;
set Zeny,Zeny - 50000;
close;
case 6:
mes "[Viorel]";
mes "So long~!";
close;
}
case 2:
mes "[Viorel]";
mes "Ok, it's all set! Now just give me a moment!";
next;
mes "[Viorel]";
mes "Abra...";
next;
mes "[Viorel]";
mes "Kadabra...";
next;
mes "[Viorel]";
mes "Simsala!";
mes "...";
mes "Oh sorry.. wrong game!";
next;
mes "[Viorel]";
mes "Here you go! Your new Homunculus S!";
hommutate;
close;
case 3:
mes "[Viorel]";
mes "So long~!";
close;
}
case 2:
mes "[Viorel]";
mes "The Homunculus S are the new and improved Versions of the current Homunculus you know.";
mes "These new Homunculus have been made since the Monsters in our World keep getting stronger and stronger";
mes "and our current loyal Homunculus are just not able to keep up with them anymore so they can't";
mes "protect their Masters anymore!";
next;
mes "[Viorel]";
mes "But since we're Alchemists and we don't want to abandon our precious Homunculus we found a Way to improve their";
mes "skills and strength in order to keep them by our side and joining us once more in battle!";
mes "Isn't that great?";
close;
case 3:
mes "[Viorel]";
mes "So long~!";
close;
}
}
|