1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
|
//===== Hercules Script ======================================
//= Eden Group Quests - Mission [91 - 99]
//===== By: ==================================================
//= Chilly
//===== Current Version: =====================================
//= 1.3
//===== Description: =========================================
//= Repetable Quests for Players between Baselevel 91 - 99.
//===== Additional Comments: =================================
//= 1.0 First Version. [Chilly]
//= 1.1 Some little improvements here and there. [Masao]
//= 1.2 Optimized. [Euphy]
//= 1.3 Updated to match the official script. [Euphy]
//============================================================
moc_para01,48,177,3 script 91-99 Mission Board 4_BOARD3,{
if (countitem(6219) < 1) {
mes "Wait a minute!";
mes "-You need to have an-";
mes "-^4d4dff'Eden Group Mark'^000000-";
mes "-to receive these missions.-";
next;
switch(select("Just walk away.:^0000FFEden Group^000000 missions?:How can I be a member of the ^0000FFEden Group^000000?")) {
case 1:
close;
case 2:
mes "::The Eden Group Missions";
mes "::are basically missions";
mes "::requested by";
mes "::people from all around the kingdom.";
mes "::We just categorize them.";
next;
mes "::In the Eden Group,";
mes "::we sorted out the missions";
mes "::according to the level of difficulty.";
mes "::According to this level,";
mes "::you can find";
mes "::missions that";
mes "::suit you.";
next;
mes "::When you are done,";
mes "::you can come back";
mes "::to the mission board.";
next;
mes "::Then you will be";
mes "::rewarded!!";
mes "::Simple, isn't it!!";
mes "::No commission required!!";
close;
case 3:
mes "::You can become a member";
mes "::of the Eden Group";
mes "::to ^0000FFLaime Evenor^000000,";
mes "::who is waiting on the 1st floor.";
next;
mes "::If you become a member,";
mes "::you will get an";
mes "::\"^006400Eden Group Mark^000000\".";
mes "::Then you will be able";
mes "::to see the mission board.";
close;
}
}
if (BaseLevel < 91 || BaseLevel > 99) {
// Quest IDs: 4181-4196
// Quest cooldown IDs: 4212-4227
setarray .@names$[0],
"Solider","Freezer","Heater",
"Injustice","Rybio","Dark Priest",
"Stapo","Roween","Siroma",
"Shinobi","Evil Nymph",
"Deviruchi","Mineral","Kaho","Neraid","Disguise";
setarray .@exp[0],
90000,94000,114000,
96000,96000,146000,
96000,102000,110000,
102000,108000,
110000,138000,118000,96000,134000;
mes "You must be within level 91-99 to accept these missions.";
for(set .@quest,4181; .@quest<=4196; set .@quest,.@quest+1) {
set .@hunting, checkquest(.@quest,HUNTING);
if (.@hunting == 0 || .@hunting == 1) {
next;
mes ":: You cannot proceed in";
mes ":: ^0000FF"+.@names$[.@quest-4181]+" Hunting^000000.";
mes ":: The registration to the mission";
mes ":: is cancelled.";
erasequest .@quest;
close;
} else if (.@hunting == 2) {
next;
mes ":: You added information";
mes ":: about the mission";
mes ":: ^0000FF"+.@names$[.@quest-4181]+" Hunting^000000";
mes ":: on the mission board.";
mes ":: You've got a";
mes ":: salutary experience.";
erasequest .@quest;
getexp .@exp[.@quest-4181],0;
close;
}
}
close;
}
mes "[91-99 Mission Board]";
mes "There are several requests on this board.";
next;
switch(select("^8B4513Turtle Island^000000:^8B4513Glast Heim^000000:^8B4513Rachel / Veins^000000:^8B4513Expansion Cities^000000:^8B4513Other regions^000000")) {
case 1:
mes "^8B4513Turtle Island^000000.";
mes "Which monster will you hunt or have you finished hunting?";
next;
switch(select("^0000FFSolider^000000:^0000FFFreezer^000000:^0000FFHeater^000000")) {
case 1: callsub L_Quest,4181,"Solider",90000,"�ָ���ī��","There is a monster that only can be found on ^8B4513Turtle Island^000000.";
case 2: callsub L_Quest,4182,"Freezer",94000,"������ī��","There is a monster that only can be found on ^8B4513Turtle Island^000000.";
case 3: callsub L_Quest,4183,"Heater",114000,"����ī��","There is a monster that only can be found on ^8B4513Turtle Island^000000.";
}
case 2:
mes "^8B4513Glast Heim^000000.";
mes "Which monster will you hunt or have you finished hunting?";
next;
switch(select("^0000FFInjustice^000000:^0000FFRybio^000000:^0000FFDark Priest^000000")) {
case 1: callsub L_Quest,4184,"Injustice",96000,"������Ƽ��ī��","There is a monster only found in ^8B4513Glast Heim prison^000000.";
case 2: callsub L_Quest,4185,"Rybio",96000,"�����ī��","There is a monster only found in ^8B4513Glast Heim prison^000000.";
case 3: callsub L_Quest,4186,"Dark Priest",146000,"��ũ������Ʈī��","There is a monster only found in ^8B4513Glast Heim prison^000000.";
}
case 3:
mes "^8B4513Rachel / Veins^000000.";
mes "Which monster will you hunt or have you finished hunting?";
next;
switch(select("^0000FFStapo^000000:^0000FFRoween^000000:^0000FFSiroma^000000")) {
case 1: callsub L_Quest,4187,"Stapo",96000,"������ī��","There is a monster only found in ^8B4513Veins^000000.";
case 2: callsub L_Quest,4188,"Roween",102000,"�ο���ī��","There is a monster only found in ^8B4513Rachel^000000.";
case 3: callsub L_Quest,4189,"Siroma",110000,"�÷θ�ī��","There is a monster only found in ^8B4513Ice Dungeon^000000.";
}
case 4:
mes "^8B4513Expansion Cities^000000.";
mes "Which monster will you hunt or have you finished hunting?";
next;
switch(select("^0000FFShinobi^000000:^0000FFEvil Nymph^000000")) {
case 1: callsub L_Quest,4190,"Shinobi",102000,"�ó��ī��","There is a monster only found in ^8B4513Amatsu Dungeon^000000.";
case 2: callsub L_Quest,4191,"Evil Nymph",108000,"�伱��ī��","There is a monster only found in ^8B4513Kunlun Dungeon^000000.";
}
case 5:
mes "Other Regions.";
mes "Which monster will you hunt or have you finished hunting?";
next;
switch(select("^0000FFDeviruchi^000000:^0000FFMineral^000000:^0000FFKaho^000000:^0000FFNeraid^000000:^0000FFDisguise^000000")) {
case 1: callsub L_Quest,4192,"Deviruchi",110000,"�����ġī��","There is a monster only found in ^8B4513Geffen Dungeon^000000.";
case 2: callsub L_Quest,4193,"Mineral",138000,"�̳�","There is a monster only found in ^8B4513Einbech Dungeon^000000.";
case 3: callsub L_Quest,4194,"Kaho",118000,"īȣī��","There is a monster found in ^8B4513Nogg Road Magma 1^000000.";
case 4: callsub L_Quest,4195,"Neraid",96000,"���̵�ī��","There is a monster only found in ^8B4513Comodo Dungeon^000000.";
case 5: callsub L_Quest,4196,"Disguise",134000,"������ī��","There is a monster only found in ^8B4513Nifflheim^000000.";
}
}
end;
//callsub L_Quest,<quest ID>,"<monster name>",<reward EXP>,"<cutin image>","<description>"{,"s"};
L_Quest:
set .@quest1, getarg(0);
set .@quest2, .@quest1+31;
set .@playtime, checkquest(.@quest2,PLAYTIME);
if (.@playtime == 0 || .@playtime == 1) {
mes "[91-99 Mission Board]";
mes "You need to wait 3 hours before you can take this mission again.";
close;
}
set .@hunting, checkquest(.@quest1,HUNTING);
if (.@hunting == 0 || .@hunting == 1) {
mes "[91-99 Mission Board]";
mes "Have you finished hunting all 30 "+getarg(1)+getarg(5,"")+" yet?";
close;
} else if (.@hunting == 2) {
mes "[91-99 Mission Board]";
mes "You have completed the hunting.";
mes "Please accept this reward as a compensation.";
erasequest .@quest1;
if (.@playtime > -1) erasequest .@quest2;
setquest .@quest2;
// Job Experience calculation.
if (JobLevel > 50 && JobLevel < 56) set .@jexp,67000;
else if (JobLevel > 55 && JobLevel < 61) set .@jexp,94000;
else if (JobLevel > 60 && JobLevel < 66) set .@jexp,141000;
else if (JobLevel > 65 && JobLevel < 69) set .@jexp,212000;
else if (JobLevel == 69) set .@jexp,311000;
getexp getarg(2),.@jexp;
close;
}/* else if (.@hunting == 3) {
// recall_completequest .@quest1
erasequest .@quest1;
mes "[91-99 Mission Board]";
mes "You have re-accepted the "+getarg(1)+" Hunting mission.";
close;
}*/ else {
mes "[91-99 Mission Board]";
mes getarg(4);
next;
if (getarg(3) != "") cutin getarg(3),3;
mes "[91-99 Mission Board]";
mes "Hunt 30 "+getarg(1)+" monsters there and post your success on this board.";
next;
if (getarg(3) != "") cutin getarg(3),255;
if(select("I'll hunt them.:No thanks.") == 1) {
mes "[91-99 Mission Board]";
mes "When you have completed the mission, post it on this board and collect your reward.";
if (.@playtime > -1) erasequest .@quest2;
setquest .@quest1;
}
close;
}
}
|