1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
|
//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2013-2015 Hercules Dev Team
//= Copyright (C) Euphy
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Hypnotist (Renewal)
//================= Description ===========================================
//= Stat and skill resetter for expanded first class under base level 50 and
//= normal first class.
//================= Current Version =======================================
//= 1.1
//=========================================================================
izlude,127,175,3 script Hypnotist#novice 4_F_TELEPORTER,{
mes "[Hypnotist]";
mes "Greetings, adventurer.";
mes "I'm a member of the Hypnotist";
mes "Academy sent here to Izlude";
mes "to provide Skill Reset services";
mes "to certain First Class characters for a really good price: free!";
next;
mes "[Hypnotist]";
mes "Although I offer unlimited";
mes "stat/skill resets for now, I have";
mes "two conditions that must be";
mes "fulfilled. First, you must be";
mes "lower than ^FF0000Base Level 50^000000.";
next;
mes "[Hypnotist]";
mes "Second, you must be a";
mes "^FF0000Swordman, Acolyte, Mage,";
mes "Thief, Archer, Merchant,";
mes "Taekwon Boy, or Taekwon Girl,";
mes "Gunslinger and Ninja^000000";
mes "Job character to qualify.";
mes "Now, do you have any questions?";
next;
switch(select("^FF0000Stat/Skill Reset?", "Reset stats", "Reset skills^000000", "Cancel")) {
case 1:
mes "[Hypnotist]";
mes "Stat/Skill Resets allow adventuers";
mes "to redistribute their Skill";
mes "Points if they are unhappy";
mes "with their current skills.";
next;
mes "[Hypnotist]";
mes "Before proceeding with";
mes "a Stat/Skill Reset, you must";
mes "reduce all of the weight";
mes "of all carried items on your";
mes "character to 0. You can put";
mes "extra items in Kafra Storage.";
next;
mes "[Hypnotist]";
mes "Ah, it's also important";
mes "to remove your ^FF0000Pushcart^000000";
mes "if you have one equipped.";
mes "Otherwise, hypnosis won't";
mes "work, or will backfire...";
close;
case 2:
.@str$ = "Stat";
case 3:
if (.@str$ == "")
.@str$ = "Skill";
mes "[Hypnotist]";
mes "Are you sure that you";
mes "want to proceed with";
mes "my ^FF0000"+.@str$+" Reset^000000 service?";
next;
if(select("Yes", "Cancel") == 1)
break;
case 4:
mes "[Hypnotist]";
mes "Thank you, and good";
mes "luck on your adventures.";
mes "Please travel in safety~";
close;
}
if ((Class >= Job_Swordman && Class <= Job_Thief) || Class == Job_Taekwon || Class == Job_Gunslinger || Class == Job_Ninja) {
if (checkcart()) {
mes "[Hypnotist]";
mes "Oh! Please remove your";
mes "Pushcart before proceeding";
mes "with the "+.@str$+" Reset service.";
mes "Thanks for cooperating~";
close;
}
if (Weight != 0) {
mes "[Hypnotist]";
mes "If you're here for my "+.@str$;
mes "Reset service, please";
mes "remember that you can't";
mes "reset your "+.@str$+"s until the";
mes "^FF0000weight of your carried items in";
mes "your Inventory is reduced to 0^000000.";
next;
mes "[Hypnotist]";
mes "Why don't you place your";
mes "things into the Kafra Storage";
mes "for now? That way, you can";
mes "safely keep all of your goods.";
close;
}
if (BaseLevel >= 50 && (Class == Job_Taekwon || Class == Job_Gunslinger || Class == Job_Ninja)) {
mes "[Hypnotist]";
mes "I'm sorry, but characters";
mes "with Base Levels higher";
mes "than 50 are ineligible for the";
mes .@str$+" Reset service I provide.";
close;
}
mes "[Hypnotist]";
mes "Thank you for using";
mes "my "+.@str$+" Redistribution";
mes "services. Oh, and best";
mes "of luck to you on your";
mes "travels, adventurer.";
if (.@str$ == "Stat")
resetstatus;
else
resetskill;
close;
} else {
mes "[Hypnotist]";
mes "I'm sorry, but your";
mes "Job Class doesn't qualify";
mes "for the "+.@str$+" Reset service";
mes "that I provide. I can only";
mes "offer "+.@str$+" Resets to the";
mes "following Jobs...";
next;
mes "[Hypnotist]";
mes "^FF0000Swordman, Acolyte,";
mes "Mage, Thief, Archer,";
mes "Merchant, Taekwon";
mes "Boy, Taekwon Girl,";
mes "Gunslinder and Ninja^000000.";
close;
}
}
izlude_a,127,175,3 duplicate(Hypnotist#novice) Hypnotist#novice_a 4_F_TELEPORTER
izlude_b,127,175,3 duplicate(Hypnotist#novice) Hypnotist#novice_b 4_F_TELEPORTER
izlude_c,127,175,3 duplicate(Hypnotist#novice) Hypnotist#novice_c 4_F_TELEPORTER
izlude_d,127,175,3 duplicate(Hypnotist#novice) Hypnotist#novice_d 4_F_TELEPORTER
|