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|
//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2016 Hercules Dev Team
//= Copyright (C) 2016 Ridley
//= Copyright (C) 2016 Nova
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Dimensional Gap NPCs
//================= Description ===========================================
//= The Dimensional Gap, or Dimensional Crack, is an opening into the
//= vacuum of time and space that separates dimensions.
//================= Current Version =======================================
//= 1.0
//=========================================================================
mid_camp,207,290,6 script Expedition Guide#01 4_M_EIN_SOLDIER,{
mes("[Expedition Guide]");
mes("Are you going to enter the ^0000FFDimensional Gap^000000? Please use this Transport Device you see here.");
next();
if (select("What is the Dimensional Gap?", "End Conversation.") == 2) {
mes("[Expedition Guide]");
mes("Take care.");
close();
}
mes("[Expedition Guide]");
mes("As you know we've already entered through the Dimensional Rift to get to Ash Vacuum right? The Dimensional Gap is an expansion of that initial discovery.");
next();
mes("[Expedition Guide]");
mes("A member of the Expedition team found these backdoor passages to get through the Dimensional Rifts.");
next();
mes("[Expedition Guide]");
mes("This is like a Rune Midgard Alliance version of the Bifrost bridge so it can connect us to different parts of the New World.");
next();
mes("[Expedition Guide]");
mes("Time and space is distorted in the Dimensional Gap. Not all passageways have been discovered so please be sure to use caution when entering an unverified area.");
next();
mes("[Expedition Guide]");
mes("Anyone who has become lost here has yet to return.");
close();
}
mid_camp,212,290,4 script Expedition Guide#02 4_M_EIN_SOLDIER,{
mes("[Expedition Guide]");
mes("Please use a ^0000FFTransport Device^000000 if you wish to travel through the dimensional rift. The insides have not been fully explored yet so please be careful in there.");
close();
}
moc_fild22b,225,198,6 duplicate(Expedition Guide#01) Expedition Guide#03 4_M_MOC_SOLDIER
moc_fild22b,223,203,4 duplicate(Expedition Guide#02) Expedition Guide#04 4_M_MOC_SOLDIER
bif_fild01,314,155,6 duplicate(Expedition Guide#01) Expedition Guide#05 4_M_EIN_SOLDIER
bif_fild01,320,154,4 duplicate(Expedition Guide#02) Expedition Guide#06 4_M_EIN_SOLDIER
dic_fild02,236,33,6 duplicate(Expedition Guide#01) Expedition Guide#07 4_M_EIN_SOLDIER
dic_fild02,239,36,4 duplicate(Expedition Guide#02) Expedition Guide#08 4_M_EIN_SOLDIER
dali,137,87,4 script Allied Forces Soldier 4_M_MOCASS1,{
mes("[Allied Forces Soldier]");
mes("This dimensional rift is connected to the Allied Forces ^0000FFExpedition Camp^000000 in Jotunheim.");
next();
mes("[Allied Forces Soldier]");
mes("Do not worry, it has been set up after testing hundreds of experiments for safe teleportation.");
close();
}
dali,122,60,4 script Morroc Soldier 4_M_MOC_SOLDIER,{
mes("[Morroc Soldier]");
mes("This dimensional rift is connected to ^0000FFMorroc^000000 back in Rune Midgard.");
next();
mes("[Morroc Soldier]");
mes("This is the fastest gateway back to our world. The area is still destroyed but restoration efforts will soon be on the way.");
close();
}
dali,51,104,6 script Spledide Soldier 4_M_FAIRYSOLDIER2,{
mes("[Spledide Soldier]");
mes("This dimensional rift is connected to the south of ^0000FFBifrost^000000. It enables quick travel to the Splendide frontline.");
next();
mes("[Spledide Soldier]");
mes("If we use it properly, it enables us to advance more easily to the capital of the Sapha.");
next();
mes("[Spledide Soldier]");
mes("The Mayor has asked us to cooperate as best we can instead of fighting, so I'm under orders not to do anything. Since we have a common enemy we won't fight the Sapha... for now...");
close();
}
dali,56,126,4 script Dispatched Sapha 4_MAN_BENKUNI,{
mes("[Dispatched Sapha]");
mes("This dimensional rift is connected to the southern area of the ^0000FFKamidal Mountains^000000 in El Dicastes. I just dropped by for my research, but it is incredible.");
next();
mes("[Dispatched Sapha]");
mes("Moreover it is next to the Laphine capital..... Hmm... Do not worry, I do not want to fight in such a place.");
close();
}
dali,109,94,4 trader Sundries Merchant 4_M_MERCAT2,{
OnInit:
sellitem Spectacles;
sellitem Arrow;
sellitem Booby_Trap;
end;
}
dali,112,95,4 script Logistics Manager 4_M_MERCAT2,{
mes("[Logistics Manager]");
mes("Welcome. I am in charge of logistics to take care of your items in this weird place. Do you need to access your storage?");
next();
if (select("Open Storage 200 Zeny.", "No Thanks.") == 2) {
mes("[Logistics Manager]");
mes("Let me know if you change your mind.");
close();
}
if (basicskillcheck() && getskilllv(NV_BASIC) < 6) {
mes("[Logistics Manager]");
mes("You are not yet qualified to use the Storage.");
} else if (Zeny < 200) {
mes("[Logistics Manager]");
mes("You need at least 200 zeny to use the Storage.");
} else {
Zeny -= 200;
openstorage();
}
close();
}
dali,115,85,5 script Party Leader#dali 2_M_SWORDMASTER,{
if (.dalichatactive)
end;
initnpctimer();
.dalichatactive = 1;
end;
OnTimer10:
npctalk(_("Attention!!!"), "Party Leader#dali");
end;
OnTimer2000:
npctalk(_("Here, here. Everybody be quiet and line up!"), "Party Leader#dali");
end;
OnTimer3000:
npctalk(_("We have now entered the inside of the Dimensional Crack. Where should be go first?"), "Party Leader#dali");
end;
OnTimer4000:
npctalk(_("Anyone has an opinion?"), "Party Leader#dali");
end;
OnTimer6000:
npctalk(_("I heard rumors about some magic swordman. Let's go find him."), "Party Member#MONK");
end;
OnTimer7500:
npctalk(_("We heard about a magic competition being held here!"), "Party Member#WANDERER");
end;
OnTimer9000:
npctalk(_("Where is it?!"), "Party Member#MONK");
end;
OnTimer10500:
npctalk(_("Uh, I'm a little bit hungry... I wonder if anybody is selling some warm sweet potatoes or even dumplings..."), "Party Member#CRU");
end;
OnTimer12000:
npctalk(_("You want to eat again?"), "Party Member#GUILL");
end;
OnTimer13500:
npctalk(_("I am just wondering about the tournament.."), "Party Member#WANDERER");
end;
OnTimer15000:
npctalk(_("I need to eat something before doing anything."), "Party Member#CRU");
end;
OnTimer16500:
npctalk(_("By the way, I also heard about something called the Devil's Tower."), "Party Member#MONK");
end;
OnTimer18000:
npctalk(_("I just saw a street trader passing by... Where is he?"), "Party Member#GUILL");
end;
OnTimer19500:
emotion(e_yawn, 0, "Party Member#SURA");
npctalk(_("Huh? What is this? You still haven't entered?"), "Party Member#SURA");
end;
OnTimer20000:
npctalk(_("I am curious about the Faceworms I heard about from a Laphine."), "Party Member#MONK");
end;
OnTimer21000:
npctalk(_("Can I come back after having a meal?"), "Party Member#CRU");
end;
OnTimer22500:
npctalk(_("Can you even catch that?"), "Party Member#WANDERER");
npctalk(_("Are you awake?"), "Party Member#SHADOW");
end;
OnTimer24000:
emotion(e_an, 0, "Party Member#SURA");
npctalk(_("Why are you still here?"), "Party Member#SURA");
end;
OnTimer24500:
npctalk(_("Hang on a bit. The merchant is going to pass by soon."), "Party Member#GUILL");
end;
OnTimer25500:
npctalk(_("That is your wish...."), "Party Member#MONK");
end;
OnTimer27000:
npctalk(_("I want to buy cold grape juice~"), "Party Member#CRU");
end;
OnTimer28500:
npctalk(_("I have no idea. There might be an accident up front."), "Party Member#SHADOW");
end;
OnTimer30000:
npctalk(_("What? How dare you?!"), "Party Member#WANDERER");
end;
OnTimer31500:
npctalk(_("Give me a sip of juice."), "Party Member#GUILL");
end;
OnTimer32000:
npctalk(_("Cough~ Cough~"), "Party Member#EINOLD");
end;
OnTimer33000:
emotion(e_an, 0, "Party Member#SURA");
end;
OnTimer34000:
npctalk(_("Damn! I am pissed off! I came here because I heard only a party is allowed to get in!"), "Party Member#SURA");
end;
OnTimer36000:
npctalk(_("Are you going to hit me? Do it!"), "Party Member#MONK");
emotion(e_ag, 0, "Party Member#MONK");
npctalk(_("You pay for your food."), "Party Member#CRU");
end;
OnTimer37500:
emotion(e_an, 0, "Party Member#SURA");
end;
OnTimer39000:
npctalk(_("Whatever, I'm not eating."), "Party Member#WANDERER");
npctalk(_("So mean.. I won't eat then."), "Party Member#GUILL");
npctalk(_("Right.. I should have entered with another group!"), "Party Member#SHADOW");
end;
OnTimer40500:
emotion(e_gg, 0, "Party Member#CRU");
npctalk(_("Hey. Are you pissed off?"), "Party Member#CRU");
end;
OnTimer42000:
npctalk(_("Not at all."), "Party Member#GUILL");
end;
OnTimer43500:
emotion(e_gg, 0, "Party Member#MONK");
npctalk(_("Look at him snoozing. Hehe."), "Party Member#MONK");
end;
OnTimer45000:
emotion(e_yawn, 0, "Party Member#SURA");
npctalk(_("Bah, I don't care. I'm gonna take a nap, so wake me up when we're ready."), "Party Member#SURA");
end;
OnTimer46500:
emotion(e_gg, 0, "Party Member#CRU");
npctalk(_("You are upset!!"), "Party Member#CRU");
npctalk(_("Can I get back before I die..."), "Party Member#WANDERER");
npctalk(_("What? You, we gotta talk! I've been too nice to you!"), "Party Member#EINOLD");
end;
OnTimer48000:
npctalk(_("Excuse me..... everyone.............?"), "Party Leader#dali");
end;
OnTimer49500:
emotion(e_ag, 0, "Party Member#GUILL");
npctalk(_("No!!!!!!!!!"), "Party Member#GUILL");
npctalk(_("Whatever~"), "Party Member#MONK");
end;
OnTimer51000:
emotion(e_sob, 0, "Party Leader#dali");
npctalk(_("Please listen to me...."), "Party Leader#dali");
npctalk(_("He's angry all right...."), "Party Member#WANDERER");
npctalk(_("Take a nap. I am sleepy too, so we'll take shifts."), "Party Member#SHADOW");
end;
OnTimer52500:
.dalichatactive = 0;
stopnpctimer();
end;
}
dali,117,81,7 script Party Member#WANDERER 4_F_WANDERER,{
end;
}
dali,117,79,5 script Party Member#CRU 4_F_CRU,{
end;
}
dali,118,83,3 script Party Member#MONK 4_F_MONK,{
end;
}
dali,119,76,7 script Party Member#SHADOW 4_F_SHADOWCHASER,{
end;
}
dali,119,78,2 script Party Member#GUILL 4_M_JPNOJI,{
end;
}
dali,120,77,4 script Party Member#SURA 4_F_SURA,{
end;
}
dali,120,81,3 script Party Member#EINOLD 4_M_EINOLD,{
end;
}
dali,102,83,5 script Merchant Prince#HUMERC 4_M_HUMERCHANT,2,2,{
mes("[Prince Canet]");
mes("Who're you?");
next();
mes("[Prince Canet]");
mes("What do you want? You looking something in particular?");
next();
mes("[Prince Canet]");
mes("So some enforcers have been cracking down on merchants lately. I can not sell anything.");
next();
mes("[Prince Canet]");
mes("Come here...");
next();
mes("[Jumpy Knight]");
mes("I knew you would be here!! No illegal trading is allowed here! Don't you know?");
hideoffnpc("Jumpy Knight#JP_RUN");
next();
mes("[Prince Canet]");
mes("Says who?");
next();
mes("[Jumpy Knight]");
mes("Ok, then show me your permit.");
next();
mes("[Prince Canet]");
mes("Permit\r"
"No one's in charge here!");
next();
mes("[Prince Canet]");
mes("You! If you need anything come to me ok?");
next();
mes("[Jumpy Knight]");
mes("I will catch you!");
hideonnpc("Merchant Prince#HUMERC");
close2();
hideonnpc("Jumpy Knight#JP_RUN");
enablenpc("Merchant Prince#HUMERC2");
hideoffnpc("Merchant Prince#HUMERC2");
disablenpc("Merchant Prince#HUMERC");
end;
OnTouch:
mes("[Prince Canet]");
mes("Cold juice!\r"
"Apple, grape, orange~\r"
"Anything you want!");
next();
mes("[Prince Canet]");
mes("Sweet potato, dumpling~\r"
"Here we have delicious desserts~");
close();
}
dali,105,82,1 script Jumpy Knight#JP_RUN 4_M_JP_RUN,{
end;
OnInit:
hideonnpc("Jumpy Knight#JP_RUN");
end;
}
dali,63,112,7 script Merchant Prince#HUMERC2 4_M_HUMERCHANT,2,2,{
mes("[Prince Canet]");
mes("You need to pay a toll to get past here.");
next();
select("What toll?");
mes("[Prince Canet]");
mes("You did not know?\r"
"500 zeny");
next();
mes("[Jumpy Knight]");
mes("You there! Stop right there!");
hideoffnpc("Jumpy Knight#JP_RUN2");
next();
mes("[Prince Canet]");
mes("Ugh! How are you always following me? Got some kind of crush on me or something? I don't think you and I make a good match...");
next();
mes("[Jumpy Knight]");
mes("Why don't we find out then?");
next();
mes("[Prince Canet]");
mes("That's it no more talking.\r"
"I'm outta here~");
next();
mes("[Jumpy Knight]");
mes("Keep running you sneaky coward!");
hideonnpc("Merchant Prince#HUMERC2");
close2();
hideonnpc("Jumpy Knight#JP_RUN2");
hideoffnpc("Merchant Prince#HUMERC3");
disablenpc("Merchant Prince#HUMERC2");
end;
OnInit:
disablenpc("Merchant Prince#HUMERC2");
end;
OnTouch:
mes("[Prince Canet]");
mes("500 zeny");
close();
}
dali,67,113,3 script Jumpy Knight#JP_RUN2 4_M_JP_RUN,{
end;
OnInit:
hideonnpc("Jumpy Knight#JP_RUN2");
end;
}
dali,89,97,3 script Merchant Prince#HUMERC3 4_M_HUMERCHANT,{
mes("[Prince Canet]");
mes("You are lucky that you have met up with me.\r"
"Who am I?\r"
"I'm here to become a merchant King.");
next();
mes("[Prince Canet]");
mes("I might be working a street stall now but I'll have an actual shop some day.");
next();
mes("[Prince Canet]");
mes("It's my first day so I'm having a major sale.");
next();
mes("[Prince Canet]");
mes("Let's see I've got a... Ring of something! Sword of stuff! A backpack of some sort!");
next();
mes("[Prince Canet]");
mes("Tell me if you need anything,");
hideoffnpc("Jumpy Knight#JP_RUN3");
next();
mes("[Prince Canet]");
mes("What are you doing here? This is my spot for a shop Get outta my turf!");
next();
mes("[Jumpy Knight]");
mes("Bah!!\r"
"You're gonna regret those words!");
next();
mes("[Prince Canet]");
mes("I'm shaking...");
hideonnpc("Merchant Prince#HUMERC3");
close2();
hideonnpc("Jumpy Knight#JP_RUN3");
enablenpc("Merchant Prince#HUMERC");
hideoffnpc("Merchant Prince#HUMERC");
end;
OnInit:
hideonnpc("Merchant Prince#HUMERC3");
end;
}
dali,89,94,7 script Jumpy Knight#JP_RUN3 4_M_JP_RUN,{
end;
OnInit:
hideonnpc("Jumpy Knight#JP_RUN3");
end;
}
dali02,58,123,3 script Curious Knight#KY_KNT 4_M_KY_KNT,{
mes("[Curious Knight]");
mes("The Royal Guard in here was desperate for help. We entered through a secret place in the palace.");
next();
mes("[Curious Knight]");
mes("We were whisked away here... No idea where I am but I have to establish a base here for the Knighthood.");
close();
}
dali02,51,112,5 script Confused Thief#DST_SOL 4_DST_SOLDIER,{
mes("[Confused Thief]");
mes("One minute I'm in a bar... The next minute I'm here... What is this place?");
next();
mes("[Confused Thief]");
mes("There's no night or day in here. Hmm, something has to be valuable in this place...");
close();
}
dali02,65,115,5 script Adventurous Rafflesia#ra 4_M_RAFLE_GR,{
mes("[Adventurous Rafflesia]");
mes("No no this has to be Thanatos Tower... I sense dark magic here.");
next();
mes("[Guide]");
mes("Oh, we're back here again. I cannot find a way out! We are trapped in this maze!");
next();
mes("[Tourist]");
mes("Is this place the famous Prontera? It is dark just like a big city!");
next();
mes("[Traveller]");
mes("I hear a ticking clock. This place must be Geffen!");
close();
}
dali02,68,117,5 script Guide#ra 4_M_RAFLE_GR,{
mes("[Guide]");
mes("Oh, we're back here again. I cannot find a way out! We are trapped in this maze!");
next();
mes("[Tourist]");
mes("Is this place the famous Prontera It is dark just like a big city!");
next();
mes("[Traveller]");
mes("I hear a ticking clock. This place must be Geffen!");
next();
mes("[Adventurous Rafflesia]");
mes("No no this has to be Thanatos Tower... I sense dark magic here.");
close();
}
dali02,65,119,5 script Tourist#ra 4_M_RAFLE_GR,{
mes("[Tourist]");
mes("Is this place the famous Prontera? It is dark just like a big city!");
next();
mes("[Adventurous Rafflesia]");
mes("No no this has to be Thanatos Tower... I sense dark magic here.");
next();
mes("[Guide]");
mes("Oh, we're back here again. I cannot find a way out! We are trapped in this maze!");
next();
mes("[Traveller]");
mes("I hear a ticking clock. This place must be Geffen!");
close();
}
dali02,69,122,5 script Traveller#ra 4_M_RAFLE_GR,{
mes("[Traveller]");
mes("I hear a ticking clock. This place must be Geffen!");
next();
mes("[Guide]");
mes("Oh, we're back here again. I cannot find a way out! We are trapped in this maze!");
next();
mes("[Tourist]");
mes("Is this place the famous Prontera? It is dark just like a big city!");
next();
mes("[Adventurous Rafflesia]");
mes("No no this has to be Thanatos Tower... I sense dark magic here.");
close();
}
|