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//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) rAthena Dev Team
//= Copyright (C) Chilly
//= Copyright (C) eAthena Dev Team
//= Copyright (C) L0ne_W0lf
//= Copyright (C) Playtester
//= Copyright (C) MasterOfMuppets
//= Copyright (C) Poki#3
//= Copyright (C) Skotlex
//= Copyright (C) The Prometheus Project
//= Copyright (C) Muad_Dib
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Lighthalzen Dungeon(Biolabs) Monster Spawn Script (Renewal)
//================= Description ===========================================
//= Monster Spawns for Lighthalzen Dungeon
//================= Current Version =======================================
//= 1.9
//=========================================================================
//== lhz_dun01 - Somatology Laboratory =====================
lhz_dun01,0,0,0,0 monster Remover 1682,100,5000,0,0
lhz_dun01,0,0,0,0 monster Anopheles 1627,70,5000,0,0
lhz_dun01,0,0,0,0 monster Metaling 1613,50,5000,0,0
lhz_dun01,0,0,0,0 monster Kavach Icarus 1656,13,5000,0,0
lhz_dun01,0,0,0,0 monster Errende Ebecee 1655,13,5000,0,0
lhz_dun01,0,0,0,0 monster Laurell Weinder 1657,11,5000,0,0
lhz_dun01,0,0,0,0 monster Wickebine Tres 1653,11,5000,0,0
lhz_dun01,0,0,0,0 monster Armeyer Dinze 1654,8,5000,0,0
lhz_dun01,0,0,0,0 monster Egnigem Cenia 1652,8,5000,0,0
lhz_dun01,0,0,0,0 monster Gemini-S58 1681,1,5000,0,0
//== lhz_dun02 - Somatology Laboratory =====================
lhz_dun02,0,0,0,0 monster Laurell Weinder 1657,50,5000,0,0
lhz_dun02,0,0,0,0 monster Wickebine Tres 1653,50,5000,0,0
lhz_dun02,0,0,0,0 monster Kavach Icarus 1656,50,5000,0,0
lhz_dun02,0,0,0,0 monster Errende Ebecee 1655,50,5000,0,0
lhz_dun02,0,0,0,0 monster Egnigem Cenia 1652,50,5000,0,0
lhz_dun02,0,0,0,0 monster Armeyer Dinze 1654,50,5000,0,0
lhz_dun02,0,0,0,0 monster Remover 1682,20,5000,0,0
lhz_dun02,0,0,0,0 monster Gemini-S58 1681,10,5000,0,0
lhz_dun02,0,0,0,0 monster Eremes Guile 1635,1,5000,0,0
lhz_dun02,0,0,0,0 boss_monster Egnigem Cenia 1658,1,7200000,600000,1
//== lhz_dun03 - Somatology Laboratory =====================
lhz_dun03,0,0,0,0 monster Cecil Damon 1638,81,5000,0,0
lhz_dun03,0,0,0,0 monster Kathryne Keyron 1639,57,5000,0,0
lhz_dun03,0,0,0,0 monster Margaretha Sorin 1637,42,5000,0,0
lhz_dun03,0,0,0,0 monster Howard Alt-Eisen 1636,42,5000,0,0
lhz_dun03,0,0,0,0 monster Eremes Guile 1635,42,5000,0,0
lhz_dun03,0,0,0,0 monster Seyren Windsor 1634,42,5000,0,0
lhz_dun03,139,158,20,11 monster Assassin Cross Eremes 1641,1,2580000,2340000,1
lhz_dun03,138,138,36,34 monster High Wizard Kathryne 1645,1,2580000,2460000,1
lhz_dun03,114,138,12,16 monster Lord Knight Seyren 1640,1,2700000,2400000,1
lhz_dun03,139,117,20,11 monster Sniper Cecil 1644,1,2700000,2500000,1
lhz_dun03,163,138,12,16 monster Whitesmith Howard 1642,1,3000000,2700000,1
lhz_dun03,138,138,36,34 monster High Priest Margaretha 1643,1,3300000,3000000,1
lhz_dun03,0,0,0 script mvp_lhz_dun03 FAKE_NPC,{
OnTimer6000000: // delay1 = 6000000 ms (100 min)
stopnpctimer;
sleep rand(0,30)*60000; // 0 to 30 minutes
OnInit:
// Select Coordinates to summon a random MVP on
switch(rand(1,6)) {
case 1: .@x = 140; .@y = 232; break;
case 2: .@x = 75; .@y = 138; break;
case 3: .@x = 140; .@y = 87; break;
case 4: .@x = 205; .@y = 140; break;
case 5: .@x = 123; .@y = 137; break;
case 6: .@x = 175; .@y = 137; break;
}
.@mob = rand(1646,1651);
monster "lhz_dun03",.@x,.@y,strmobinfo(1,.@mob),.@mob,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnMyMVPDead";
// Select Coordinates to summon a random 99 on
switch(rand(1,6)) {
case 1: .@x2 = 183; .@y2 = 97; break;
case 2: .@x2 = 97; .@y2 = 96; break;
case 3: .@x2 = 47; .@y2 = 139; break;
case 4: .@x2 = 231; .@y2 = 140; break;
case 5: .@x2 = 139; .@y2 = 211; break;
case 6: .@x2 = 139; .@y2 = 259; break;
}
.@mob2 = rand(1640,1645);
monster "lhz_dun03",.@x2,.@y2,strmobinfo(1,.@mob2),.@mob2,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnMy99Dead";
end;
OnMyMVPDead:
killmonster "lhz_dun03",strnpcinfo(NPC_NAME_UNIQUE)+"::OnMy99Dead";
initnpctimer;
OnMy99Dead:
end;
}
//== lhz_dun04 - Bio-life Labs 4F ==========================
lhz_dun04,0,0,0,0 monster Randel 2221,42,5000,0,0
lhz_dun04,0,0,0,0 monster Flamel 2222,42,5000,0,0
lhz_dun04,0,0,0,0 monster Celia 2223,81,5000,0,0
lhz_dun04,0,0,0,0 monster Chen 2224,42,5000,0,0
lhz_dun04,0,0,0,0 monster Gertie 2225,57,5000,0,0
lhz_dun04,0,0,0,0 monster Alphoccio 2226,42,5000,0,0
lhz_dun04,0,0,0,0 monster Trentini 2227,42,5000,0,0
lhz_dun04,0,0,0,0 monster Paladin Randel 2228,1,3300000,3000000,1
lhz_dun04,0,0,0,0 monster Creator Flamel 2229,1,3300000,3000000,1
lhz_dun04,0,0,0,0 monster Professor Celia 2230,1,3300000,3000000,1
lhz_dun04,0,0,0,0 monster Champion Chen 2231,1,3300000,3000000,1
lhz_dun04,0,0,0,0 monster Stalker Gertie 2232,1,3300000,3000000,1
lhz_dun04,0,0,0,0 monster Clown Alphoccio 2233,1,3300000,3000000,1
lhz_dun04,0,0,0,0 monster Gypsy Trentini 2234,1,3300000,3000000,1
lhz_dun04,0,0,0 script mvp_lhz_dun04 FAKE_NPC,{
OnTimer6000000: // delay1 = 6000000 ms (100 min)
stopnpctimer;
sleep rand(0,30)*60000; // 0 to 30 minutes
OnInit:
// Select Coordinates to summon a random MVP on
switch(rand(1,7)) {
case 1: .@x = 77; .@y = 251; break;
case 2: .@x = 147; .@y = 224; break;
case 3: .@x = 219; .@y = 219; break;
case 4: .@x = 244; .@y = 120; break;
case 5: .@x = 149; .@y = 41; break;
case 6: .@x = 53; .@y = 109; break;
case 7: .@x = 149; .@y = 151; break;
}
.@mob = rand(2235,2241);
monster "lhz_dun04",.@x,.@y,strmobinfo(1,.@mob),.@mob,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnMyMVPDead";
// Select Coordinates to summon a random 99 on
switch(rand(1,7)) {
case 1: .@x2 = 77; .@y2 = 251; break;
case 2: .@x2 = 147; .@y2 = 224; break;
case 3: .@x2 = 219; .@y2 = 219; break;
case 4: .@x2 = 244; .@y2 = 120; break;
case 5: .@x2 = 149; .@y2 = 41; break;
case 6: .@x2 = 53; .@y2 = 109; break;
case 7: .@x2 = 149; .@y2 = 151; break;
}
.@mob2 = rand(2228,2234);
monster "lhz_dun04",.@x2,.@y2,strmobinfo(1,.@mob2),.@mob2,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnMy99Dead";
end;
OnMyMVPDead:
killmonster "lhz_dun04",strnpcinfo(NPC_NAME_UNIQUE)+"::OnMy99Dead";
initnpctimer;
OnMy99Dead:
end;
}
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