summaryrefslogtreecommitdiff
path: root/npc/re/merchants/shadow_refiner.txt
blob: 5bb888d8753277479dd846702e9473db4347a5e0 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
//===== Hercules Script ====================================== 
//= Shadow Refiner
//===== By: ================================================== 
//= Dastgir
//===== Current Version: ===================================== 
//= 1.0
//===== Description: ========================================= 
//= [Aegis Conversion]
//===== Additional Comments: ================================= 
//= 1.0 First Version [Dastgir]
//============================================================ 

itemmall,31,76,3	script	Shadow Blacksmith#nomal	4_F_JOB_BLACKSMITH,{
	disable_items;
	mes "[Shadow Blacksmith]";
	mes "Do you want to refine a Shadow item?.";
	mes "Please choose the part you want to refine.";
	next;
	setarray .@position$[0],"Armor","Weapon","Shield","Shoes","Earring","Pendant";
	for (.@i=EQI_SHADOW_ARMOR; .@i<=EQI_SHADOW_ACC_L; .@i++){
		.@menu$ = .@menu$+((getequipisequiped(.@i))?getequipname(.@i):"^8C8C8C"+.@position$[.@i-EQI_SHADOW_ARMOR]+" [Not Equipped]^000000")+":";
	}
	.@menu$ = .@menu$+"Refine Info";
	.@SelectedPart = select(.@menu$);
	if (.@SelectedPart == 7){
		mes "[Shadow Blacksmith]";
		mes "Shadow item will gain extra bonus effect by the refine level, same as normal weapon/armour items.";
		next;
		mes "[Shadow Blacksmith]";
		mes "Following are refining effect for each Shadow item parts.";
		mes "Weapon: ATK, MATK + 1 increase for each +1 refine success.";
		mes "Etc: HP + 10 increase for each +1 refine success.";
		next;
		mes "[Shadow Blacksmith]";
		mes "You need Oridecon and Elunium for Shadow item refine ingredient, along with refine fee 20000 zeny.";
		next;
		mes "[Shadow Blacksmith]";
		mes "When +5 or higher refining Shadow item can be destroyed, please use Enriched or HD ingredient for the refinement.";
		close;
	}
	.@SelectedPart += EQI_SHADOW_ARMOR-1;
	while(1){
		mes "[Shadow Blacksmith]";
		mes "20000 zeny will be spent as a refine fee.";
		mes "Choose the ingredient and start refining.";
		next;
		.@index = 0;
		if (.@SelectedPart != EQI_SHADOW_WEAPON)
			.@index = 1;
		setarray .@s_weapon1[0],Oridecon,Elunium;
		setarray .@s_weapon2[0],Enriched_Oridecon,Enriched_Elunium;
		setarray .@s_weapon3[0],HD_Oridecon,HD_Elunium;
		if (countitem(.@s_weapon1[.@index]))
			.@mate$[0] = getitemname(.@s_weapon1[.@index]);
		else{
			.@mate$[0] = "^8C8C8C"+ getitemname(.@s_weapon1[.@index]) +"^000000";
			.@miss[0] = 1;
		}
		if (countitem(.@s_weapon2[.@index]))
			.@mate$[1] = getitemname(.@s_weapon2[.@index]);
		else{
			.@mate$[1] = "^8C8C8C"+ getitemname(.@s_weapon2[.@index]) +"^000000";
			.@miss[1] = 1;
		}
		if (getequiprefinerycnt(.@SelectedPart) > 6 && countitem(.@s_weapon3[.@index])) 
			.@mate$[2] = getitemname(.@s_weapon3[.@index]);
		else {
			.@mate$[2] = "^8C8C8C"+ getitemname(.@s_weapon3[.@index]) +"^000000";
			.@miss[2] = 1;
		}
		//-----------------------------------------------------------------------------
		.@option = select("Cancel",.@mate$[0],.@mate$[1],.@mate$[2]);
		if (.@option == 1){
			mes "[Shadow Blacksmith]";
			mes "You've cancelled refining.";
			close;
		}
		.@option -= 2;
		if (.@option==2){	//HD
			if (getequiprefinerycnt(.@SelectedPart) < 7){
				mes "[Shadow Blacksmith]";
				mes "HD ingredient is only possible to use for +7 or higher refine level items.";
				close;
			}
			.@hoihoi = 1;
		}
		if (.@miss[.@option]){
			mes "[Shadow Blacksmith]";
			mes "You do not have proper ingredient for this refining.";
			close;
		}
		.@choose = getd(".@s_weapon"+(.@option+1)+"["+ .@index +"]");
		if (Zeny < 20000) {
			mes "[Shadow Blacksmith]";
			mes "You do not have enough refine fee.";
			close;
		}
		if (getequiprefinerycnt(.@SelectedPart) > 9) {
			mes "[Shadow Blacksmith]";
			mes "Shadow item refining is only possible until +10 level.";
			close;
		}
		if (!getequipisenableref(.@SelectedPart)) {
			mes "[Shadow Blacksmith]";
			mes "This item cannot be refined.";
			close;
		}
		if (getequippercentrefinery(.@SelectedPart) < 100) {
			mes "[Shadow Blacksmith]";
			mes "Safety guaranteed refine limit for shadow item is until +4.";
			if (!.@hoihoi) {
				mes "If you try more refining, item might get broken when failed. Still want to refine?";
			}
			else {
				mes "If you try more refining, item refine level might go down when failed. Still want to refine?";
			}
			next;
			if (select("Proceed","Cancel") == 2) {
				mes "[Shadow Blacksmith]";
				mes "You've cancelled refining.";
				close;
			}
		}
		//-----------------------------------------------------------------------------
		mes "[Shadow Blacksmith]";
		mes "Here we go--!!!";
		next;
		delitem .@choose,1;
		Zeny -= 20000;
		if (getequippercentrefinery(.@SelectedPart) > rand(100) || getequippercentrefinery(.@SelectedPart) > rand(100)) {
			successrefitem .@SelectedPart;
			mes "[Shadow Blacksmith]";
			mes "Refine was successful.";
			next;
		}
		else {
			if (.@hoihoi)
				downrefitem .@SelectedPart;
			else
				failedrefitem .@SelectedPart;
			mes "[Shadow Blacksmith]";
			mes "Oh no.. Refine was failed.";
			close;
		}
	}
}