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//===== Hercules Script ======================================
//= Arrow Quivers
//===== By: ==================================================
//= Muad_Dib (Prometheus Project); L0ne_W0lf
//===== Current Version: =====================================
//= 1.1
//===== Description: =========================================
//= [Official Conversion]
//= Turns arrows into Arrow Quivers.
//= Breakdown of Subroutine "S_BuyQuiver"
//= arg(0): Type of Arrow to be packaged (item ID).
//= arg(1): How many of each 'getarg(0)' arrow per quiver.
//= arg(2): The cost of making a 'getarg(0)' quiver.
//= arg(3): The quiver given by the NPC (item ID).
//===== Additional Comments: =================================
//= 1.0 Added Mora NPC. [Euphy]
//= 1.1 Updated to match the official scripts. [Euphy]
//============================================================
mora,106,117,3 script Quiver Maker#mora 4_M_RAFLE_GR,{
if (checkweight(1201,1) == 0) {
mes "[Quiver Maker]";
mes "You have too many things with you.";
mes "Make some space in your inventory and come back. I'll tell you something interesting.";
close;
}
if (MaxWeight - Weight < 2000) {
mes "[Quiver Maker]";
mes "You seem worn out with all that stuff.";
mes "Make some space in your inventory and come back. I'll tell you something interesting.";
close;
}
mes "[Quiver Maker]";
mes "Mora villagers ask what good quivers are. They just don't know how the world works.";
mes "No wonder they don't know a thing about quivers - spreading jam over leaves all day long.";
next;
switch(select("Please make me a quiver.:What's a quiver?")) {
case 1:
mes "[Quiver Maker]";
mes "At last someone appreciates a quiver!";
mes "I can make Elven Quivers and Hunting Quivers.";
mes "Which do you need?";
next;
switch(select("An Elven Quiver:A Hunting Quiver:I don't need a quiver.")) {
case 1: callsub S_BuyQuiver,1773,500,500,12575; //Arrow_Of_Elf_Cntr
case 2: callsub S_BuyQuiver,1774,500,500,12576; //Hunting_Arrow_Cntr
case 3:
mes "[Quiver Maker]";
mes "You can buy arrows off the tool merchant next to me.";
close;
}
case 2:
mes "[Quiver Maker]";
mes "An arrow may be thin and light, but carrying hundreds and thousands of arrows is like carrying a whole log.";
next;
mes "[Quiver Maker]";
mes "But when you have quivers, you can put arrows in them and save weight and space.";
mes "If you're interested in one, I'll stitch one up for you.";
close;
}
end;
S_BuyQuiver:
if (countitem(getarg(0)) < getarg(1)) {
mes "[Quiver Maker]";
mes "Bring more than "+getarg(1)+" "+getitemname(getarg(0))+" and I'll make you a quiver.";
close;
}
mes "[Quiver Maker]";
mes "Oh, I see you have "+getitemname(getarg(0))+" in your hand!";
mes "Are you interested in using a quiver? It's really convenient!";
mes "If you're interested, I can trade "+getarg(1)+" of those arrows for one of these quivers for ^FF3131"+getarg(2)+" zeny^000000.";
next;
switch(select("Trade all the arrows you have:Get only one quiver:Don't trade")) {
case 1:
.@arrows = countitem(getarg(0));
.@quiver = .@arrows / getarg(1);
.@arrows_used = .@quiver * getarg(1);
.@arrow_zeny01 = .@quiver * getarg(2);
mes "The number of arrows you have : ^3131FF"+.@arrows+"^000000";
mes "The number of quivers available : ^3131FF"+.@quiver+"^000000";
mes "Zeny needed for trade : ^3131FF"+.@arrow_zeny01+" zeny^000000";
next;
mes "Trade?";
next;
if(select("Trade:Don't trade") == 2) {
mes "[Quiver Maker]";
mes "Hey, you don't doubt my skills, do you?";
close;
}
break;
case 2:
.@quiver = 1;
.@arrows_used = getarg(1);
.@arrow_zeny01 = getarg(2);
.@zeny_mes = 1;
break;
case 3:
mes "[Quiver Maker]";
mes "Hey, you don't doubt my skills, do you?";
close;
}
if (Zeny < .@arrow_zeny01) {
mes "[Quiver Maker]";
if (.@zeny_mes == 1)
mes "I said I'd accept human coins just for you, and you still don't want to spend the money?";
else
mes "You really don't expect to get your hands on a masterpiece for nothing, do you?";
close;
}
mes "[Quiver Maker]";
mes "Hey, here you are.";
mes "There is ^3131FFsomething you need to know^000000 - try to remember it.";
mes "^FF0000You can't use quivers when your encumbrance is over 70%.^000000";
mes "You'd better keep that in mind, or you might be in trouble later.";
Zeny -= .@arrow_zeny01;
delitem getarg(0),.@arrows_used;
getitem getarg(3),.@quiver;
close;
}
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