summaryrefslogtreecommitdiff
path: root/npc/re/merchants/inn.txt
blob: 8c366d783e675f050cc3c9234605cffddfe4c399 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
//===== rAthena Script ======================================= 
//= Inn Npcs
//===== By: ================================================== 
//= Darkchild (1.1)
//= Playtester (1.2)
//===== Current Version: ===================================== 
//= 3.0a
//===== Compatible With: ===================================== 
//= rAthena 1.0+
//===== Description: ========================================= 
//= Inn Npcs, Save and Heal
//============================================================
//= variables:
//= arg0 - name of npc
//= arg1 - name of the inn
//= arg2 - map to save at
//= arg3, arg4 - x and y cord. to save at
//= @cost - cost of renting a room
//===== Additional Comments: ================================= 
//= 1.1 Blind Effect By Kobra_k88 (Taken from his old script)
//= I added it to all of them though [Darkchild]
//= 1.1a Minor bug fixes and optimizations. Switched from @variables 
//= to arguments.[kobra_k88]
//= 1.2 Rewrote inn script [Playtester]
//= 1.3 Added (finally) Rachel Inn Maid. Official warp
//=	  and save points[erKURITA]
//= 1.4 Added Hugel inn [erKurita]
//= 1.5 Added "end;" after warping the player. [L0ne_W0lf]
//=	- Small corrections to the prontera Inns.
//=	- Removed the Cancel dialog.
//= 1.6 More fixes, changed progression of "Rest"ing.
//=	- Corrected Morroc NPCs. [L0ne_W0lf]
//= 1.7 Corrected Payon NPC. [L0ne_W0lf] 
//= 1.8 Corrected Geffen NPC. [L0ne_W0lf] 
//= 1.9 Added the Inn for Al De baran. [L0ne_W0lf]
//= 2.0 Added Inn for the Town of Veins. [L0ne_W0lf]
//= 2.1 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 2.1a Corrected a little Typo error. (bugreport:536 & 537) [Samuray22]
//= 2.2 Small update to Vein's Inn Master. [L0ne_W0lf]
//= 2.3 Added Lighthalzen Inn from Lighthalzen town file. [L0ne_W0lf]
//= 2.4 Fixed Inn Employee#Ahlma warping to same destination as save point, bugreport: 191.
//= 2.5 Added Moskovia Gostinitsa (Inn) from jA
//= 2.6 Updated Alberta inn to official. [L0ne_W0lf]
//= 2.7 Removed Morroc Inns as per episode 12.1. [L0ne_W0lf]
//= 2.8 Removed Moscovia Inn; Its in quests/quest_moscovia.txt [Kisuka]
//= 2.9 Added switch menus, updated to match AEGIS scripts. [Kisuka]
//= 3.0 Added Brasilis inn receptionist. [L0ne_W0lf]
//= 3.0a Updated dialog for Brasilis inn. [L0ne_W0lf]
//============================================================ 


//======================== Prontera ===================================
// West Side Inn -------------------
prt_in,244,135,2	script	Inn Employee#Sammy	53,{

	callfunc "F_InnMaid","[Employee Sammy]","Nenkaras","prt_in",238,130;
	warp "prt_in",247,104; end;
}
// East Side Inn ------------------
prt_in,61,141,2	script	Inn Employee#Ahlma	53,{

	callfunc "F_InnMaid","[Employee Ahlma]","Nenkaras","prt_in",64,136;
	warp "prt_in",60,166; end;
}

//======================== Alberta ====================================
alberta_in,32,142,3	script	Inn Employee#Jennie	53,{

	callfunc "F_InnMaid","[Employee Jennie]","'Fisherman Inn'!","alberta_in",26,142;
	warp "alberta_in",18,188; end;
}

//====================== Geffen ======================================
geffen_in,70,64,5	script	Inn Employee#Cena	53,{

	callfunc "F_InnMaid","[Employee Cena]","'Ifrit,' the only Inn in the city of Geffen.","geffen_in",70,59;
	warp "geffen_in",31,31; end;
}

//======================= Payon ======================================
payon_in01,132,62,5	script	Inn Employee#Ahee	53,{

	callfunc "F_InnMaid","[Employee Ahee]","Payon Inn","payon_in01",136,61;
	warp "payon_in01",132,11; end;
}

//======================== Morocc ====================================
// North East --------------------------
/*
morocc_in,147,141,3	script	Inn Employee#Hasna	53,{

	callfunc "F_InnMaid","[Employee Hasna]","Morroc Inn","morocc_in",142,140;
	warp "morocc_in",173,135; end;
}
// South --------------------------------
morocc_in,80,100,5	script	Inn Employee#Manar	53,{

	callfunc "F_InnMaid","[Employee Manar]","Morroc Inn","morocc_in",78,95;
	warp "morocc_in",79,123; end;
}
*/

//====================== Aldebaran ===================================
aldeba_in,92,58,5	script	Inn Maid#Rilim	53,{

	callfunc "F_InnMaid","[Rilim]","Al De Baran Inn","aldeba_in",92,50;
	warp "aldeba_in",92,112; end;
}

//======================== Rachel ====================================
ra_in01,376,69,4	script	Inn Keeper#Annie	931,{

	callfunc "F_InnMaid","[Annie]","Rachel Inn","ra_in01",375,58;
	warp "ra_in01",384,128; end;
}

//====================== Lighthalzen =================================
lhz_in02,230,284,4	script	Hotel Employee#01	86,{
	mes "[Hotel Employee]";
	mes "Welcome to";
	mes "the Royal Dragon,";
	mes "where you can find the";
	mes "finest accomodations";
	mes "and the best service.";
	next;
	switch(select("Save Point:Rest - 5,000 zeny:Cancel")) {
	case 1:
		savepoint "lhz_in02",209,275;
		mes "[Hotel Employee]";
		mes "Thank you, your";
		mes "Respawn Point has";
		mes "been saved here in";
		mes "the Royal Dragon.";
		close;
	case 2:
		if(Zeny < 5000) {
			mes "[Hotel Employee]";
			mes "I'm sorry, but";
			mes "you need 5,000 zeny";
			mes "in order to check in.";
			close;
		}
		set Zeny,Zeny - 5000;
		mes "[Hotel Employee]";
		mes "Thank you~";
		mes "I hope you enjoy";
		mes "your stay in the";
		mes "Royal Dragon.";
		close2;
		warp "lhz_in02",219,150;
		percentheal 100,100;
		sc_start SC_BLESSING,240000,10;
		skilleffect AL_BLESSING,0;
		end;
	case 3:
		mes "[Hotel Employee]";
		mes "Thank you and";
		mes "have a nice day.";
		close;
	}
}

//======================== Hugel ====================================
hu_in01,246,107,3	script	Inn Maid#Receptionist	53,{

	callfunc "F_InnMaid","[Receptionist]","Hugel Inn","hu_in01",263,95;
	warp "hu_in01",267,5; end;
}

//======================== Veins ====================================
ve_in,157,219,5	script	Inn Master#Receptionist	709,{
	mes "[Inn Master]";
	mes "Good day~";
	mes "Welcome to the";
	mes "most comfortable";
	mes "inn here in Veins~";
	next;
	switch(select("Save:Take a Rest -> 5000 zeny:Quit")) {
	case 1:
		mes "[Inn Master]";
		mes "Your Respawn Point";
		mes "has been saved in Veins.";
		mes "Enjoy your stay in town~";
		savepoint "ve_in",157,209;
		close;
	case 2:
		mes "[Inn Master]";
		if(Zeny < 5000){
			mes "I'm sorry, but I don't";
			mes "think you have enough";
			mes "money to check in. The";
			mes "service charge is 5,000 zeny.";
			close;
		}
		mes "Enjoy your stay~";
		close2;
		set Zeny,Zeny - 5000;
		percentheal 100,100;
		warp "ve_in",184,228;
		end;
	case 3:
		mes "[Inn Master]";
		mes "Please come again.";
		close;
	}
}

//======================== Brasilis =================================
bra_in01,27,24,3	script	Hotel Keeper#bra1	478,{
	mes "[Hotel Keeper]";
	mes "Welcome to the beautiful Brasilis Hotel.";
	next;
	switch(select("Save:Rest -5000 zeny")) {
	case 1:
		mes "[Hotel Keeper]";
		mes "Do you want to save here at the Brasilis Hotel?";
		next;
		switch(select("No thank you.:Absolutely.")) {
		case 1:
			mes "[Hotel Keeper]";
			mes "Ok then, enjoy your stay.";
			close;
		case 2:
			mes "[Hotel Keeper]";
			mes "Your respawn has been saved here at the hotel. I hope that you enjoy your stay here in Brasilis.";
			savepoint "bra_in01",144,69;
			close;
		}
	case 2:
		if (Zeny > 4999) {
			mes "[Hotel Keeper]";
			mes "I will show you a great room.";
			close2;
			set zeny,zeny-5000;
			percentheal 100,100;
			warp "bra_in01",144,69;
			end;
		}
		else {
			mes "[Hotel Keeper]";
			mes "I'm sorry, but the service charge is 5,000 zeny per night.";
			close;
		}
	}
}

//======================= Inn Function ==============================
function	script	F_InnMaid	{
	mes getarg(0);
	mes "Welcome to";
	mes getarg(1) + ".";
	mes "How may I help you?";
	next;
	switch(select("Save:Take a Rest -> 5000 zeny:Cancel")) {
	case 1:
		mes getarg(0);
		mes "Your respawn point";
		mes "has been saved.";
		mes "Thank you,";
		mes "please come again.";
		savepoint getarg(2),getarg(3),getarg(4);
		close;
	case 2:
		mes getarg(0);
		if(Zeny < 5000){
			mes "I'm sorry, but the service charge is 5,000 zeny. Please make sure that you have enough money to check in next time, okay?";
			close;
		}
		mes "Thank you.";
		mes "I hope you";
		mes "enjoy your rest~";
		close2;
		set Zeny,Zeny - 5000;
		percentheal 100,100;
		return;
	case 3:
		close;
	}
}