summaryrefslogtreecommitdiff
path: root/npc/re/merchants/flute.txt
blob: d2c9515b24eca0c9d6089c18f5dee36492a1dc8d (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
//===== Hercules Script ======================================
//= Falcon & Wolf Flute Trader
//===== By: ==================================================
//= Masao, Muad_Dib, Ziu
//===== Current Version: =====================================
//= 1.2a
//===== Description: =========================================
//= [Official Conversion]
//= Sells Falcon Flute and Wolf Flute.
//===== Additional Comments: =================================
//= 1.0 First Version. [Masao]
//= 1.1 Added Baby Hunter and Baby Ranger check. bugreport:5728 [Masao]
//= 1.2 Added Wolf Flute trader, optimized. [Euphy]
//= 1.2a Fixed some conditions. [Euphy]
//============================================================

-	script	Falcon Flute Trader::fflute	-1,{
	mes "[Falcon Flute Trader]";
	if (BaseJob == Job_Hunter) {
		mes "Do you need a Falcon?";
		mes "With a magical Flute, you can call your Falcon from anywhere!";
		next;
		mes "[Falcon Flute Trader]";
		mes "It's marvelous, isn't it? Ha ha ha!";
		next;
		mes "[Falcon Flute Trader]";
		mes "Why I'm selling these Falcon Flutes?";
		mes "It's because I have no clue how they work.";
		mes "Ha ha ha!";
		next;
		mes "[Falcon Flute Trader]";
		mes "Of course, you'll need the Skill ^ff0000Falcon Mastery^000000.";
		mes "I don't have the Skill, so I don't know how to handle Falcons.";
		mes "As it's for now, I may never have a Falcon.";
		next;
		mes "[Falcon Flute Trader]";
		mes "But I can't give you one for free!";
		mes "I have to make money since i also need to eat!";
		next;
		mes "[Falcon Flute Trader]";
		mes "If you need a Falcon Flute I will sell them for 12,500 zeny. Or is that too expensive?";
		next;
		if (eaclass()&EAJL_THIRD) {
			mes "[Falcon Flute Trader]";
			mes "For Rangers, however, I have a special price of 10,000 zeny!";
			.@price = 10000;
			next;
		} else
			.@price = 12500;
		if(select("Don't buy one:Buy a Falcon Flute") == 1) {
			mes "[Falcon Flute Trader]";
			mes "That's too bad. If you need one, come back!";
			close;
		}
		if (Zeny >= .@price) {
			if (countitem(12848) >= 1) {
				mes "[Falcon Flute Trader]";
				mes "As I can see you already have a Falcon Flute!";
				mes "Don't worry, my young friend, once you've purchased the Falcon Flute you won't need to do so again";
				mes "since the Falcon Flute won't disappear upon usage, isn't that great?";
				close;
			}
			mes "[Falcon Flute Trader]";
			mes "Here, take this flute.";
			mes "With it you can whistle for your Falcon from anywhere.";
		  	Zeny -= .@price;
			getitem 12848,1; //Falcon_Flute
			next;
			mes "[Falcon Flute Trader]";
			mes "Just a reminder.";
			mes "You need the Skill ^ff0000Falcon Mastery^000000 in order to use it!";
			close;
		}
		mes "[Falcon Flute Trader]";
		mes "I'm sorry but you don't have enough money to buy a Falcon Flute, please come back when you have more money!";
		close;
	}
	if (BaseJob == Job_Archer) {
		mes "Hello, young one!";
		mes "Currently I can't help you,";
		mes "but why don't you return to me when you've become a great Hunter and learned how to handle Falcons properly?";
		close;
	}
	mes "Isn't it a beautiful day today?";
	close;
}
hu_in01,386,306,3	duplicate(fflute)	Falcon Flute Trader#fft	1_M_BARD
pay_arche,91,134,3	duplicate(fflute)	Falcon Flute Trader#fft2	1_M_BARD

tur_dun01,89,170,5	script	Expert Flute Crafter	1_M_ORIENT01,{
	if (Class == Job_Ranger || Class == Job_Ranger_T || Class == Job_Baby_Ranger) {
		if (countitem(6124)) {
			mes "[Expert Flute Crafter]";
			mes "The Wolf Flute you have is crafted by myself, with wood.";
			mes "You can come back here and find me if you lose your Wolf flute!";
			next;
			mes "[Expert Flute Crafter]";
			mes "The flute can only be crafted by me.";
			mes "It is just a little matter for me to craft another flute!!";
			close;
		}
		mes "[Expert Flute Crafter]";
		mes "Do you need anything?";
		mes "A new Wolf Flute?";
		next;
		switch(select("Please give me a new Wolf Flute.:No.")) {
		case 1:
			if (countitem(7150) && Zeny >= 100000) {
				mes "[Expert Flute Crafter]";
				mes "Have you brought all the materials?";
				mes "Wow! All your materials are not bad!";
				mes "That's good enough.";
				next;
				mes "[Expert Flute Crafter]";
				mes "Here's the new Wolf Flute.";
				mes "Hope you are ready to use it.";
				delitem 7150,1; //Bamboo_Cut
				Zeny -= 100000;
				getitem 6124,1; //Wolf's_Flute
				close;
			}
			mes "[Expert Flute Crafter]";
			mes "If you want to craft a new Wolf Flute, I need you to bring me ^4d4dff1 Bamboo Cut and 100,000 zeny.^000000";
			next;
			mes "[Expert Flute Crafter]";
			mes "^4d4dffBamboo Cut can be obtained from Kapha or Karakasa.^000000";
			close;
		case 2:
			mes "[Expert Flute Crafter]";
			mes "If you do not summon a wolf, then you don't need the Wolf Flute.";
			mes "You can come back here and find me if you change your mind.";
			mes "Isn't that right?";
			close;
		}
	}
	mes "[Expert Flute Crafter]";
	mes "Eeehh? You are not a Ranger?";
	mes "Then this flute is totally useless for you!";
	close;
}