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//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) Scriptor
//= Copyright (C) skyiing
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Catalog Magician
//================= Description ===========================================
//= Catalogs allow players to easily search for items in-game, and to
//= buy/sell directly from the catalog interface.
//================= Current Version =======================================
//= 1.1
//=========================================================================
moc_para01,22,16,5 script Catalog Magician#catal01 4_M_BIBI,{
if (!checkweight(Axe,3)) {
mes "- You have too many items. Please make space. -";
close;
}
.@ticket_cost = 200;
mes "[Catalog Magician]";
mes "Look... the Magic Academy";
mes "in Geffen is now directly";
mes "selling the brand new";
mes "^007777Universal Catalog Silver^000000!";
next;
mes "He is looking at the words";
mes "written on his hand.";
mes "He seems too busy";
mes "to look at you.";
next;
mes "[Catalog Magician]";
mes "A brand new catalog";
mes "has just come out!";
mes "You can check";
mes "what items you can trade";
mes "and what items are on sale";
mes "from the vendor.";
next;
mes "[Catalog Magician]";
mes "The ^007777Universal Catalog Silver^000000";
mes "costs only 200z!";
mes "You can buy up to 50 pieces at once!";
next;
switch(select("Buy a ^007777Universal Catalog Silver^000000", "I don't need it!", "You don't look like a vendor!")) {
case 1:
mes "[Catalog Magician]";
mes "You... want all 50 pieces?";
mes "Or how many do you need?";
next;
while (1) {
input .@input;
mes "[Catalog Magician]";
if (.@input == 0) {
mes "The trade has been stopped!";
mes "I don't know what to do next...";
mes "What should I do?";
emotion e_swt2,1;
close;
} else if (.@input < 1 || .@input > 50) {
mes "It should be less than 50 pieces.";
next;
} else
break;
}
.@sell = .@ticket_cost * .@input;
mes "The total number of catalog(s) that you're trying to purchase is " + .@input + " pieces.";
mes "It costs " + .@sell + " z.";
if (Zeny < .@sell) {
mes "It seems you don't have enough money.";
mes "You can sell your equipment";
mes "to make more money... if you want.";
close;
}
mes "Ok, here you go.";
Zeny -= .@sell;
getitem Vending_Search_Scroll,.@input;
close;
case 2:
mes "[Catalog Magician]";
mes "Argh... you really need this";
mes "item... Do you want me to";
mes "explain again? I don't know";
mes "what to do next...";
mes "What should I do?";
emotion e_swt2,1;
close;
case 3:
mes "[Catalog Magician]";
mes "My real job is a magician.";
mes "I was going to ask the merchant";
mes "guild to sell them, but they were";
mes "trying use them as an appendix";
mes "into broom sales. That's why";
mes "I'm selling these by myself.";
next;
mes "[Catalog Magician]";
mes "There are many adventurers";
mes "here who come and go.";
mes "I'm pretty sure that I can sell to all of them soon.";
mes "Don't you think so?";
mes "So... let's start!! Buy more of them, please! PLEASE...!";
close;
}
}
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