1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
|
//===== Hercules Script ======================================
//= Card Separation System
//===== By: ==================================================
//= Muad_Dib
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= Hercules
//===== Description: =========================================
//= [Official Conversion]
//= Separates cards from equipment.
//===== Additional Comments: =================================
//= 1.0 First Version. [Euphy]
//============================================================
malangdo,215,166,4 script Jeremy#mal 553,{
disable_items;
if (checkweight(1201,1) == 0) {
mes "You have too many kinds of objects. Let's try to continue after reducing those objects.";
close;
}
if (MaxWeight - Weight < 10000) {
mes "Can't continue because you have too many heavy objects. Let's try to continue after reducing the weight.";
close;
}
mes "[Jeremy]";
mes "Long time no see~";
mes "I have learned a new skill that separates cards from Armor, Shoes, Garment and Headgear. Do you want to try it?";
next;
mes "[Jeremy]";
mes "Generally the fee is 1,000,000 Zeny. During the card separation, you can use ^990000special items that reduce the rate of destroying equipment or cards^000000. We don't charge additional zeny for this.";
next;
mes "[Jeremy]";
mes "There is a possibility of destroying them even using a special item. Also, ^ff0000the refine level might be lost^000000. Do you have any equipment to separate?";
next;
setarray .@equip_name$[0], "Armor", "Shoes", "Garment", "Upper Hat";
setarray .@equip_slot[0], EQI_ARMOR,EQI_SHOES,EQI_GARMENT,EQI_HEAD_TOP;
for(set .@i,0; .@i<getarraysize(.@equip_slot); set .@i,.@i+1) {
if (getequipisequiped(.@equip_slot[.@i]))
set .@menu$, .@menu$+getequipname(.@equip_slot[.@i])+":";
else
set .@menu$, .@menu$+"^999999"+.@equip_name$[.@i]+" (empty)^000000:";
}
set .@i, select("Stop the work:How is it possible?:"+.@menu$);
switch(.@i) {
case 1:
mes "[Jeremy]";
mes "Whenever you need the work, visit me here.";
close;
case 2:
mes "[Jeremy]";
mes "You wonder what is so special. Well, I hate to give only a guide, so let me tell you the story...";
next;
mes "^000099Jeremy is stretching his shoulders and hands. He might be waiting for someone to talk with him.^000000";
next;
mes "[Jeremy]";
mes "Do you know that Malangdo's specialty is canned food?";
next;
select("I knew that well. Is it that limited?");
mes "[Jeremy]";
mes "Hehe... Everyone loves it. But there were some problems before.";
next;
select("Problems? Is there any faulty fish?");
mes "[Jeremy]";
mes "No, the fish does not have any problem. The problem is lots of fish oil produced after processing. That is such an industrial waste.";
next;
mes "[Jeremy]";
mes "However, after a revitalizing refining process, this fish oil became valuable to use for old equipment care and industrial lubricant.";
next;
mes "[Jeremy]";
mes "In addition, this oil is so useful to separate relics from equipped weapons that we can't buy Premium Lubricant and Ordinary Lubricant with Zeny.";
next;
mes "[Jeremy]";
mes "Well, don't worry about money. Surely the Premium Lubricant is expensive. If you pay some zeny, I can give you cheaper lubricant.";
next;
mes "[Jeremy]";
mes "I'm not sure about the quality of success. Anyway, this is so cheap, right?";
close;
default:
set .@equip_num, .@equip_slot[.@i-3];
if (!getequipisequiped(.@equip_num)) {
mes "[Jeremy]";
mes "In this part, there is nothing?";
close;
}
break;
}
setarray .@equip_card[0], getequipcardid(.@equip_num,0),getequipcardid(.@equip_num,1),getequipcardid(.@equip_num,2),getequipcardid(.@equip_num,3);
for(set .@i,0; .@i<4; set .@i,.@i+1) {
if (.@equip_card[.@i] >= 4700) // Armor Enchant System
set .@equip_card[.@i],0;
}
if (!getarraysize(.@equip_card)) {
mes "[Jeremy]";
mes "The card is not equipped. Do you want to check again?";
close;
}
// Detect MVP cards.
set .@mvp_list$,
"|4408|4128|4456|4168|4142"+ //Gloom_Under_Night_Card, Golden_Bug_Card, Nidhogg_Shadow_Card, Dark_Lord_Card, Doppelganger_Card
"|4134|4137|4386|4407|4357"+ //Dracula_Card, Drake_Card, Detale_Card, Randgris_Card, B_Seyren_Card
"|4146|4132|4147|4372|4145"+ //Maya_Card, Mistress_Card, Baphomet_Card, Bacsojin_Card, Berzebub_Card
"|4374|4352|4367|4236|4425"+ //Apocalips_H_Card, B_Ygnizem_Card, B_Shecil_Card, Amon_Ra_Card, Atroce_Card
"|4359|4123|4144|4135|4143"+ //B_Eremes_Card, Eddga_Card, Osiris_Card, Orc_Load_Card, Orc_Hero_Card
"|4263|4131|4430|4276|4419"+ //Incant_Samurai_Card, Moonlight_Flower_Card, Ifrit_Card, Lord_Of_Death_Card, Ktullanux_Card
"|4403|4399|4376|4441|4302"+ //Kiel_Card, Thanatos_Card, Lady_Tanee_Card, Fallen_Bishop_Card, Tao_Gunka_Card
"|4305|4148|4318|4121|4365"+ //Turtle_General_Card, Pharaoh_Card, Knight_Windstorm_Card, Phreeoni_Card, B_Katrinn_Card
"|4363|4324|4361|4330|4342|"; //B_Magaleta_Card, Garm_Card, B_Harword_Card, Dark_Snake_Lord_Card, Rsx_0806_Card
if ((.@equip_card[0] && compare(.@mvp_list$,"|"+.@equip_card[0]+"|")) ||
(.@equip_card[1] && compare(.@mvp_list$,"|"+.@equip_card[1]+"|")) ||
(.@equip_card[2] && compare(.@mvp_list$,"|"+.@equip_card[2]+"|")) ||
(.@equip_card[3] && compare(.@mvp_list$,"|"+.@equip_card[3]+"|")))
set .@boss_chk,1;
if (.@boss_chk == 0) {
mes "[Jeremy]";
mes "Except cards, ^ff0000all enchanted effects will disappear.^000000 If you agree to this, please choose the work type:";
next;
set .@menu$,
"Next time...:"+
((Zeny >= 1000000)?"Use 1,000,000z (Do not use special item):":"^999999Use 1,000,000z (Insufficient)^000000:")+
((countitem(6441))?"Use Premium Lubricant:":"^999999Premium Lubricant (Insufficient)^000000:")+
((countitem(6440))?"Use Ordinary Lubricant":"^999999Ordinary Lubricant (Insufficient)^000000");
switch(select(.@menu$)) {
case 1:
mes "[Jeremy]";
mes "Whenever you need the work, visit me here.";
close;
case 2:
if (Zeny < 1000000) {
mes "[Jeremy]";
mes "You don't have enough zeny. Please come back with enough fees.";
close;
}
mes "[Jeremy]";
mes "This is pretty old equipment. There is a high rate of destroying the cards or equipment during the work. Are you sure you want to continue?";
next;
if(select("Next time...:Continue") == 1) {
mes "[Jeremy]";
mes "Whenever you need the work, visit me here.";
close;
}
set .@sf_c_num,150;
set .@sf_r_num,150;
set .@sf_w_num,150;
set Zeny, Zeny - 1000000;
break;
case 3:
if (countitem(6441) == 0) {
mes "[Jeremy]";
mes "You don't have Premium Lubricant.";
close;
}
mes "[Jeremy]";
mes "If you use the Premium Lubricant, the rate of destruction will be decreased highly, but I can't give you a 100% guarantee. Are you sure you want to continue?";
next;
if(select("Next time...:Continue") == 1) {
mes "[Jeremy]";
mes "Whenever you need the work, visit me here.";
close;
}
set .@sf_c_num,75;
set .@sf_r_num,75;
set .@sf_w_num,75;
delitem 6441,1; //High_RankLubricant
break;
case 4:
if (countitem(6440) == 0) {
mes "[Jeremy]";
mes "You don't have Ordinary Lubricant.";
close;
}
mes "[Jeremy]";
mes "If you use the Ordinary Lubricant, the rate of destruction will be decreased highly, but I can't give you a 100% guarantee. Are you sure you want to continue?";
next;
if(select("Next time...:Continue") == 1) {
mes "[Jeremy]";
mes "Whenever you need the work, visit me here.";
close;
}
set .@sf_c_num,75;
set .@sf_r_num,150;
set .@sf_w_num,150;
delitem 6440,1; //General_Lubricant
break;
}
} else if (.@boss_chk == 1) {
mes "[Jeremy]";
mes "This equipment contains a precious MVP card. This card can't be separated with lubricant. If you bring the super surfactant ^0000ffSillit Pong^000000, I will be able to work.";
next;
switch(select("Next time...:I have a Sillit Pong.")) {
case 1:
mes "[Jeremy]";
mes "Whenever you need the work, visit me here.";
close;
case 2:
if (countitem(6443) == 0) {
mes "[Jeremy]";
mes "You don't have Sillit Pong.";
close;
}
break;
}
mes "[Jeremy]";
mes "Except cards, ^ff0000all enchanted effects will disappear.^000000 If you agree to this, please choose the work type:";
next;
switch(select("Next time...:Alright, let's do it!")) {
case 1:
mes "[Jeremy]";
mes "Whenever you need the work, visit me here.";
close;
case 2:
set .@sf_c_num,60;
set .@sf_r_num,60;
set .@sf_w_num,60;
delitem 6443,1; //Sillit_Pong_Bottle
break;
}
}
set .@equip_id, getequipid(.@equip_num);
set .@equip_refine, getequiprefinerycnt(.@equip_num);
delequip .@equip_num;
// Chance of retaining refine level.
if (rand(1,.@sf_r_num) >= 61)
set .@equip_refine,0;
// Chance of retaining equipment.
if (rand(1,.@sf_w_num) < 61) {
set .@equip_safe,1;
getitem2 .@equip_id,1,1,.@equip_refine,0,0,0,0,0;
}
// Chance of retaining cards.
for(set .@i,0; .@i<4; set .@i,.@i+1) {
if (.@equip_card[.@i]) {
if (rand(1,.@sf_c_num) < 61)
getitem .@equip_card[.@i],1;
else
set .@card_break,1;
}
}
// Display corresponding effect.
if (!.@equip_safe && .@card_break)
specialeffect2 EF_LORD;
else if (.@equip_safe && .@card_break)
specialeffect2 EF_SUI_EXPLOSION;
else if (!.@equip_safe && !.@card_break)
specialeffect2 EF_FIREPILLAR;
else
specialeffect2 EF_MAXPOWER;
// Output results.
mes "-- Result of Card Separation --";
if (.@equip_safe) {
mes "Crack has not occured during the card separation process.";
mes "^0000FFEquipment separation is normal.^000000";
} else {
mes "Crack has occured during the card separation process.";
mes "Equipment has been damaged. ^ff0000Unrecoverable.^000000";
}
mes "-------------------";
if (!.@card_break) {
mes "Erosion of surface has not occured during the card separation process.";
mes "^0000ffCard separation has succeeded.^000000";
} else {
mes "Erosion of surface has occured during the card separation process.";
mes "Card has been damaged. ^ff0000Unrecoverable.^000000";
}
next;
mes "[Jeremy]";
mes "That is all for the results of the card separation. Please come again.";
close;
}
|