summaryrefslogtreecommitdiff
path: root/npc/re/merchants/advanced_refiner.txt
blob: 5331c5e38dee23af12c7e6872d271dfc1409eddf (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  Euphy
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Advanced Refiner
//================= Description ===========================================
//= Refiner that uses Enriched ores to increase upgrade success.
//================= Additional Comments ===================================
//= After a conversation with Doddler, it's been established that the
//= advanced refiner works similar the the "Bubble Gum" item.
//= The success percentage is not "increased" however, if it fails you get
//= a second try. This tries twice at the same time, effectively giving you
//= a re-roll on your attempt.
//================= Current Version =======================================
//= 1.0
//=========================================================================

malangdo,221,174,6	script	Holink#mal_cash	4_CAT_ADV1,{
	disable_items;
	mes "[Holink]";
	mes "I am the meow~ Blacksmith Holink~";
	mes "Master of refining, Holink~";
	mes "I am the special cat Holink who learned from Morroc~";
	mes "My daughter is so proud of me, Holink~";
	mes "What should Holink~ refine today?";
	next;
	setarray .@position$[1],"Head","Body","Left Hand","Right Hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
	.@menu$ = "";
	for(.@i = 1; .@i<=10; ++.@i)
		.@menu$ = .@menu$+((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Empty]")+":";
	.@part = select(.@menu$);
	if (!getequipisequiped(.@part)) {
		mes "[Holink]";
		switch(.@part) {
		case 1:
			mes "My teacher Aragam said meow~";
			mes "There's no cure for stupidity...";
			break;
		case 2:
			mes "There's nothing to see here, meow!!";
			break;
		case 3:
			mes "Meow? What do you want me to do with this left hand...?";
			break;
		case 4:
			mes "Meow? What do you want me to do with this right hand...?";
			break;
		case 5:
			mes "Meow? You don't have anything on.";
			break;
		case 6:
			mes "Kyang~! Do not mess with my sensitive olfactory, meow~.";
			break;
		case 7:
		case 8:
			mes "Meow? Where is the accessory?";
			break;
		case 9:
		case 10:
			mes "Meow? You talking about the other head parts, meow?~";
			break;
		}
		close;
	}
	if (!getequipisenableref(.@part)) {
		mes "[Holink]";
		mes "Even Aragam can't refine such a thing, meow.";
		close;
	}
	if (getequiprefinerycnt(.@part) >= 10) {
		mes "[Holink]";
		mes "Meow~ Perfect refining. Did Aragam do this, meow?~";
		close;
	}
	mes "[Holink]";
	switch(getequipweaponlv(.@part)) {
	default:
	case 0: // Armor
		.@price = 15000;
		.@material = 7619; //Enriched_Elunium
		.@type$ = "armor";
		mes "You have chosen an armor, meow~";
		break;
	case 1: // Level 1 Weapon
		.@price = 500;
		.@material = 7620; //Enriched_Oridecon
		.@type$ = "weapon";
		mes "A level 1 weapon...?";
		break;
	case 2: // Level 2 Weapon
		.@price = 2000;
		.@material = 7620; //Enriched_Oridecon
		.@type$ = "weapon";
		mes "Meow, a level 2 weapon...?";
		break;
	case 3: // Level 3 Weapon
		.@price = 20000;
		.@material = 7620; //Enriched_Oridecon
		.@type$ = "weapon";
		mes "Meow Meow~~ A level 3 weapon~~";
		break;
	case 4: // Level 4 Weapon
		.@price = 50000;
		.@material = 7620; //Enriched_Oridecon
		.@type$ = "weapon";
		mes "Me-Meow!... A level 4 weapon...!";
		mes "I've only seen it twice while";
		mes "learning from Aragam... Me-Meow!!";
		break;
	}
	mes "You need ^ff9999"+getitemname(.@material)+"^000000 and ^ff9999"+.@price+"^000000 Zeny for this refine, meow~";
	mes "Want to continue, meow?~";
	next;
	if(select("Yes!!:No!!") == 2) {
		mes "[Holink]";
		mes "Kyack!!";
		mes "You don't belive in refine master Holink, meow?~";
		close;
	}
	if (getequippercentrefinery(.@part) < 100) {
		mes "[Holink]";
		mes "Meow!!";
		if (.@type$ == "armor")
			mes "This armor was already refined so many times, meow.";
		else {
			mes "Danger. Danger~";
			mes "This weapon was refined a lot, meow~";
			next;
			mes "[Holink]";
		}
		mes "You might break it if you continue";
		mes "to try refining this item further, meow.";
		next;
		mes "[Holink]";
		mes "Once the "+.@type$+" is broken, you can";
		mes "never use it again, meow. Not to mention... all current";
		mes "^ff0000cards and enchantments will vanish for sure^000000.";
		mes "You still want to try, meow~?";
		next;
		if(select("Yes, I do!!:Forget about it!!") == 2) {
			mes "[Holink]";
			mes "Meow! Wise choice, meow.";
			mes "But!!";
			mes "I am not happy to see you doubting the refine master Holink, meow~";
			close;
		}
	}
	if (countitem(.@material) == 0 || Zeny < .@price) {
		mes "[Holink]";
		mes "You don't have the ingredients.";
		mes "You need ^ff9999"+getitemname(.@material)+"^000000 and ^ff9999"+.@price+"^000000 Zeny, meow~";
		mes "Go get it, meow~";
		close;
	}
	delitem .@material,1;
	Zeny -= .@price;
	if (getequippercentrefinery(.@part) > rand(100) || getequippercentrefinery(.@part) > rand(100)) {
		successrefitem .@part;
		mes "[Holink]";
		mes "Me~ Me~ Meow! Fun fun refining~";
		next;
		emotion e_kis;
		mes "[Holink]";
		mes "Perfect!! Perfect, meow!!";
		mes "I am the disciple of the refining wizard Aragam~";
		mes "Holink!!";
		mes "Another day of successful refining, meow!!";
		close;
	}
	failedrefitem .@part;
	mes "[Holink]";
	mes "Meo~ Meow~ Kyaaak!!";
	next;
	switch(rand(1,5)) {
		case 1: emotion e_sob; break;
		case 2: emotion e_swt2; break;
		case 3: emotion e_wah; break;
		case 4: emotion e_hmm; break;
		case 5: emotion e_lv2; break;
	}
	mes "[Holink]";
	mes "Meow!! Aaaaakk~~!!!!";
	mes "Kyaaak!! I have failed, meow!!";
	next;
	mes "[Holink]";
	mes "......";
	mes "......";
	mes "All~ Everything~ Broken, meow...";
	next;
	mes "[Holink]";
	mes "Meow.... Master Aragam once said,";
	mes "learn from your failures...";
	mes "Human, this one failure will be the beginning of your success in the future.";
	close;
}