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|
//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) Joseph
//= Copyright (C) Masao
//= Copyright (C) Gepard
//= Copyright (C) Muad_Dib
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Sura Job Quest
//================= Description ===========================================
//= Job change Quest from Monk / Champion -> Sura.
//================= Current Version =======================================
//= 1.3
//=========================================================================
ve_in,237,125,0 script King Crab#job_shu 1_M_PAY_ELDER,{
if (job_shu == 0) {
mes "[King Crab]";
mes "Khh ha ha ha ha ha ha.";
mes "That little rookie was knocked out by my one blow!";
next;
mes "[Sludge Worm]";
mes "Those arrogant fellows deserve a bitter lesson.";
mes "How dare a little rookie attack you, boss!";
next;
if (BaseJob != Job_Monk || BaseLevel < 99 || JobLevel < 50) {
mes "[King Crab]";
mes "Khhha ha ha ha ha ha!!!!";
mes "One more cup of beer, here!!!";
mes "I will drink today!!!";
next;
mes "[Sludge Worm]";
mes "King Crab!!! I will follow you forever!!";
close;
}
mes "[King Crab]";
mes "Ha ha ha ha ha ha ha!!!!";
next;
mes "[Sludge Worm]";
mes "Hey! Right here!!! One more cup of beer!!!";
mes "What are you doing? My boss's cup is already empty! Come quickly!";
next;
mes "[Waitress]";
mes "Yes, I will bring it right away.";
next;
mes "[Sludge Worm]";
mes "Too slow!!! Who do you think my boss is? Huh!?";
next;
mes "[Waitress]";
mes "I... I'm really sorry, sir...";
next;
mes "[King Crab]";
mes "K k k k k. That's enough.";
mes "That cute girl seems to be scared of you!";
mes "Hey lady~ We are not scary people~~";
next;
mes "[Waitress]";
mes "Aaaaaaaaaaak! Don't do this!!";
next;
mes "- Bang -";
donpcevent "???#bcmd::OnEnable";
next;
mes "[???]";
mes "Hey, there.";
mes "I've been watching you, making a ruckus like you own this place.";
next;
mes "[???]";
mes "It's too noisy. So if you want to say that nonsense again, go home.";
next;
mes "[Sludge Worm]";
mes "What?!";
mes "I don't know who you are but you must've lost your mind!";
mes "Do you have any idea who my boss is?!!";
next;
mes "[Sludge Worm]";
mes "This is the famous King Crab!!!";
mes "Who can decimate entire armies with his fist!!!";
next;
mes "[???]";
mes "You do all the dirty things like your dirty face.";
mes "You're just a thug satisfying your desires.";
next;
mes "[King Crab]";
mes "What?";
mes "How dare you say those things?";
mes "Just because you're a girl doesn't mean I'll just let it go.";
next;
mes "[Sludge Worm]";
mes "Huh! The boss is really mad!";
mes "I can beat you up with one blow...";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Hey! How dare you use violence against a lady!?";
next;
mes "[???]";
mes "Move back, you little thing...";
next;
mes "[???]";
mes "Oh, I'm glad to hear that.";
mes "I won't attack first because I'm in the middle of training.";
next;
mes "[King Crab & Sludge Worm]";
mes "What?";
next;
mes "[King Crab & Sludge Worm]";
mes "Uhhhh?!";
next;
mes "[King Crab & Sludge Worm]";
mes "Aaaaaahhhhhhhhk!!!!!!!!";
specialeffect EF_FIRESPLASHHIT,AREA,"King Crab#job_shu";
specialeffect EF_FIRESPLASHHIT,AREA,"Sludge Worm#job_shu";
next;
mes "- What is that amazing power? -";
mes "- I've never seen this -";
mes "- kind of skill before... -";
next;
mes "[???]";
mes "Well, the mood is spoiled...";
next;
mes "[Waitress]";
mes "Tha... Thank you so much...";
mes "How can I repay you?";
next;
mes "[???]";
mes "It's not a big deal. It's okay.";
next;
mes "[Waitress]";
mes "Are you going back to your lodging?";
mes "If it's okay with you, can I deliver you a meal?";
next;
mes "[???]";
mes "Oh, you don't really need to.";
mes "Just a slice of bread and warm soup will be enough for me.";
mes "Then, I've got to say goodbye. Bye.";
donpcevent "???#bcmd::OnDisable";
next;
mes "[Waitress]";
mes "Bye...";
mes "...";
mes ".....";
mes "........(cheeks glowing)";
job_shu = 1;
setquest 11155;
close;
} else {
if (strnpcinfo(NPC_NAME) == "King Crab#job_shu") {
mes "[King Crab]";
mes "How come a little rookie knocked me out! Me! The great King Crab...";
} else {
mes "[Sludge Worm]";
mes "Boss... Are we really past our prime now?";
mes "Sob... sob...";
}
close;
}
}
ve_in,241,128,4 duplicate(King Crab#job_shu) Sludge Worm#job_shu 4_M_MINISTER
ve_in,244,126,3 script Waitress#job_shu 1_F_04,{
mes "[Waitress]";
if (job_shu == 0) {
mes "Oh no~";
mes "I hate those noisy and impolite customers!";
mes "I hope there is someone who can scold them for me.";
close;
} else if (job_shu == 1) {
if (BaseJob == Job_Monk) {
mes "Oh dear~";
mes "I really appreciate you, "+jobname(Class)+", for helping me a while ago.";
next;
}
mes "Ah, the person we saw before?";
mes "She has been staying in this village for days,";
mes "Isn't she so great?";
next;
mes "[Waitress]";
mes "Although she is a woman like me, she was so cool!";
mes "Aaahh~ That beautiful and imposing figure...";
next;
mes "[Waitress]";
mes "Oh my!!";
mes "I forgot to do something!";
mes "I should cook right away and then bring the meal to the Inn. Aaahh~";
next;
mes "[Waitress]";
mes "If you still don't know where to stay, please use ^f57d7dthe Inn at the upper side of this building^000000.";
close;
}
mes "Now that the customers have become a little quiet.";
mes "Ahhhh, I feel better now!!";
close;
}
ve_in,240,131,0 script ???#bcmd 4_F_SURA,{
end;
OnInit:
disablenpc "???#bcmd";
end;
OnEnable:
enablenpc "???#bcmd";
initnpctimer;
end;
OnDisable:
disablenpc "???#bcmd";
stopnpctimer;
end;
OnTimer600000:
donpcevent "???#bcmd::OnDisable";
stopnpctimer;
end;
}
ve_in,97,149,0 script #Suraryokan HIDDEN_WARP_NPC,3,3,{
OnTouch:
if (job_shu == 1) {
.@n$ = "["+strcharinfo(PC_NAME)+"]";
mes "[???]";
mes "Who is it?!";
next;
mes .@n$;
mes "I am the person who was at the pub a while ago.";
mes "I have something to ask.";
next;
mes "[???]";
mes "Don't bother me, just go away!";
next;
mes .@n$;
mes "Please, I just want to talk.";
next;
mes "[???]";
mes "...";
next;
mes .@n$;
mes "Don't ignore me, just talk to me.";
next;
mes .@n$;
mes "Just for a moment, isn't it okay?";
next;
mes .@n$;
mes "I'm not here to hurt you.";
next;
mes .@n$;
mes "How could you treat someone who came to your door so badly?";
next;
mes .@n$;
mes "You're going too far.";
next;
mes .@n$;
mes "After I saw you fighting...";
next;
mes .@n$;
mes "I thought that you must have practiced martial arts and I came here to meet you.";
next;
mes .@n$;
mes "But seeing that you stood me up outside like this...";
next;
mes .@n$;
mes "You must be advanced in martial arts...";
next;
mes "[???]";
mes "How persistent...";
next;
mes "[???]";
mes "What the hell do you want?";
job_shu = 2;
close;
}
end;
}
ve_in,98,159,0 script Fighter#job_shu 4_F_SURA,{
if (job_shu < 2) {
mes "[Fighter]";
mes "Ahhhh~ I'm so tired.";
mes "Training is so tough and I have a long way to go!";
close;
} else if (job_shu == 2) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "I want to know about the skill you used a while ago.";
next;
mes "[???]";
mes "...";
mes "......";
mes ".........";
mes "............ A rookie like you doesn't need to know.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Rookie?!";
mes "I have steadily practiced martial arts.";
mes "I am confident that I will never lose.";
next;
mes "[???]";
mes "So you can beat me, too?";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "No...";
mes "I guess that's too much...";
mes "Frankly speaking, I was quite amazed by you.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "I had thought that I was strong enough but after seeing you fight, I realized that I was full of conceit.";
next;
mes "[???]";
mes "Huuuh~ No matter how strong you are,";
mes "you cannot avoid reaching for your true limit.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "You are just the person that I expected.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "I think you would know";
mes "how to overcome this limitation.";
next;
mes "[???]";
mes "Stop it.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "What? Why?";
next;
mes "[???]";
mes "Are you a human?";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "What?";
mes "Of course, I am a human.";
next;
mes "[???]";
mes "To become stronger is too hard for a mere human.";
mes "If you want to, just buy better equipment.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Then, what are you?";
mes "You mean you're not a human being?";
next;
mes "[???]";
mes "To overstep the limit...";
mes "is impossible for a human.";
mes "It's a ghost's way...";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Ghost?";
next;
mes "[???]";
mes "I gave up being a human after I chose this way.";
mes "The way to become a Sura abandoning divine protection.";
next;
mes "[???]";
mes "You won't even have time to take a rest if you choose this way.";
mes "You'll become a puppet for war...";
next;
switch(select("But I still want to know more.", "Well, I quit then.")) {
case 1:
mes "[???]";
mes "Aren't you an idiot?";
mes "Why are you so happy about becoming a ghost?";
next;
mes "[???]";
mes "You'll regret it, so just be satisfied with your present life.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, now that I've met you, I won't live my life this way anymore!";
next;
mes "[???]";
mes "Hah... you're really making me tired.";
next;
mes "[???]";
mes "Okay, then^f57d7d go and kill 100 Desert Wolves.^000000";
mes "After that, I'll think about it again.";
job_shu = 3;
changequest 11155,11156;
close;
case 2:
mes "[???]";
mes "Well, good choice.";
mes "You don't need to look for trouble.";
close;
}
} else if (job_shu == 3) {
if (questprogress(11156,HUNTING) == 2) {
mes "[???]";
mes "Wow~";
mes "Did you really kill all those wolves?";
mes "I figured you'd have given up.";
next;
mes "[???]";
mes "A woman's word is her bond!!";
mes "A promise is a promise.";
next;
mes "[???]";
mes "Go to ^f57d7dEl Mes Gorge Southeast of Juno^000000.";
mes "My colleague ^f57d7dBuddy^000000 will be training himself near the center of that area.";
next;
mes "[Bruno]";
mes "Tell him that 'Bruno' sent you there and after that, just suit yourself.";
job_shu = 4;
changequest 11156,11157;
close;
}
mes "[???]";
mes "Hah... you're really making me tired.";
next;
mes "[???]";
mes "Okay, then^f57d7d go and kill 100 Desert Wolves.^000000";
mes "Then I'll think about it again.";
close;
} else if (job_shu == 4) {
mes "[Bruno]";
mes "Go to ^f57d7dEl Mes Gorge Southeast of Juno^000000.";
mes "My colleague ^f57d7dBuddy^000000 will be training himself near the center of that area.";
next;
mes "[Bruno]";
mes "Tell him that 'Bruno' sent you there and after that, just suit yourself.";
close;
} else if (job_shu == 100) {
mes "[Bruno]";
mes "Hey~ !";
mes "How are you doing?";
next;
mes "[Bruno]";
mes "Don't you have any presents for your teacher?";
close;
}
mes "[Bruno]";
mes "I recommend you to reconsider being a Sura.";
mes "Sura is strong and cool, but that's not all.";
next;
mes "[Bruno]";
mes "Me?";
mes "If I need to choose a job again, I will definitely choose Sura.";
close;
}
yuno_fild07,254,176,7 script Buddy#job_shu 4_M_MONK,{
if (job_shu < 4) {
mes "[Buddy]";
mes "Haaap!!! Haaaap!!! Whoo!! Haahhp!!!";
next;
mes "[Buddy]";
mes "I don't know why you're here but please don't stand behind me unless you want to die.";
close;
} else if (job_shu == 4) {
mes "[Buddy]";
mes "Haaap!!! Haaaap!!! Whoo!! Haahhp!!!";
next;
mes "[Buddy]";
mes "I don't know why you're here but please don't stand behind me unless you want to die.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "'Bruno' sent me here.";
next;
mes "[Buddy]";
mes "Ah! My colleague introduced me to you!";
mes "Anyway, why are you here to see me?";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "I asked Bruno about her strength, and she recommended me to you.";
next;
mes "[Buddy]";
mes "That difficult girl... no, just kidding.";
mes "You must be a special person for her to send you to me.";
next;
mes "[Buddy]";
mes "Well, I can't answer your question because I'm in the process of self-training, so I will take you to our master.";
next;
mes "[Buddy]";
mes "My master doesn't like noise, so please ^f57d7dwait in the living room silently.^000000";
next;
mes "[Buddy]";
mes "This way...";
job_shu = 5;
changequest 11157,11158;
close2;
warp "sword_1-1",215,244;
end;
} else if (job_shu == 100) {
mes "[Buddy]";
mes "Ah, long time no see, "+strcharinfo(PC_NAME)+".";
mes "Are you here to meet my master?";
next;
switch(select("Yes", "No")) {
case 1:
mes "[Buddy]";
mes "I'll take you right away.";
close2;
warp "sword_1-1",216,168;
end;
case 2:
mes "[Buddy]";
mes "Then, why are you here?";
mes "You are not here to see me, aren't you?";
close;
}
}
mes "[Buddy]";
mes strcharinfo(PC_NAME)+", didn't you meet the master yet?";
next;
mes "[Buddy]";
mes "My master doesn't like noise, so please ^f57d7dwait in the living room silently.^000000";
next;
mes "[Buddy]";
mes "This way...";
close2;
warp "sword_1-1",215,244;
end;
}
sword_1-1,223,243,4 script Drawing Room 4_M_MONK,{
end;
OnInit:
waitingroom "Drawing Room",20,"Drawing Room::OnStartArena",1;
enablewaitingroomevent;
end;
OnStartArena:
warpwaitingpc "sword_2-1",223,205;
donpcevent "Buddy#Sura_Salon::OnEnable";
disablewaitingroomevent;
end;
OnEnable:
enablewaitingroomevent;
end;
OnDisable:
disablewaitingroomevent;
end;
}
sword_1-1,223,243,4 script Buddy#job_shu_Salong 4_M_MONK,{
mes "[Buddy]";
mes "My master doesn't like noise, so please ^f57d7dwait in the living room silently.^000000";
next;
switch(select("Go to the living room.", "Go outside.")) {
case 1:
mes "[Buddy]";
mes "Please wait in the living room at the upper side.";
close;
case 2:
mes "[Buddy]";
mes "Then, see you again.";
close2;
warp "yuno_fild07",255,178;
end;
}
}
sword_2-1,1,1,0 script Buddy#Sura_Salon 1_F_01,{
end;
OnInit:
disablenpc "Buddy#Sura_Salon";
end;
OnEnable:
enablenpc "Buddy#Sura_Salon";
initnpctimer;
end;
OnReset:
killmonster "sword_2-1","Buddy#Sura_Salon::OnMyMobDead";
end;
OnDisable:
disablenpc "Buddy#Sura_Salon";
stopnpctimer;
end;
OnMyMobDead:
if (mobcount("sword_2-1","Buddy#Sura_Salon::OnMyMobDead") < 1) {
monster "sword_2-1",219,210,"Hallucination",1479,1,"Buddy#Sura_Salon::OnMyMobDead";
monster "sword_2-1",228,209,"Hallucination",1483,1,"Buddy#Sura_Salon::OnMyMobDead";
monster "sword_2-1",228,201,"Hallucination",1479,1,"Buddy#Sura_Salon::OnMyMobDead";
monster "sword_2-1",219,201,"Hallucination",1483,1,"Buddy#Sura_Salon::OnMyMobDead";
}
end;
OnTimer3000:
mapannounce "sword_2-1","The master is now in the middle of training, and you need to wait in the living room around 5 minutes.",bc_map;
end;
OnTimer4000:
mapannounce "sword_2-1","Ah! You may have hallucinations in the living room, so please be careful.",bc_map;
end;
OnTimer5000:
mapannounce "sword_2-1","This is the policy of the master, so please don't feel unpleasant.",bc_map;
end;
OnTimer33000:
monster "sword_2-1",219,210,"Hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead";
monster "sword_2-1",219,210,"It can't be true",1479,1,"Buddy#Sura_Salon::OnMyMobDead";
monster "sword_2-1",228,209,"Hallucination",1446,1,"Buddy#Sura_Salon::OnMyMobDead";
monster "sword_2-1",228,209,"Just Imagination",1483,1,"Buddy#Sura_Salon::OnMyMobDead";
monster "sword_2-1",228,201,"Hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead";
monster "sword_2-1",228,201,"Illusion",1479,1,"Buddy#Sura_Salon::OnMyMobDead";
monster "sword_2-1",219,201,"Hallucination",1446,1,"Buddy#Sura_Salon::OnMyMobDead";
monster "sword_2-1",219,201,"Just Imagination",1483,1,"Buddy#Sura_Salon::OnMyMobDead";
end;
OnTimer93000:
monster "sword_2-1",219,210,"Hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead";
monster "sword_2-1",219,210,"Just Imagination",1479,1,"Buddy#Sura_Salon::OnMyMobDead";
monster "sword_2-1",228,209,"Hallucination",1446,1,"Buddy#Sura_Salon::OnMyMobDead";
monster "sword_2-1",228,209,"Hallucination",1483,1,"Buddy#Sura_Salon::OnMyMobDead";
monster "sword_2-1",228,201,"Hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead";
monster "sword_2-1",219,201,"Hallucination",1446,1,"Buddy#Sura_Salon::OnMyMobDead";
end;
OnTimer153000:
mapannounce "sword_2-1","If you're bored, may I bring you some magazines?",bc_map;
monster "sword_2-1",219,210,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead";
monster "sword_2-1",219,210,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead";
monster "sword_2-1",228,209,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead";
monster "sword_2-1",228,209,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead";
monster "sword_2-1",228,201,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead";
monster "sword_2-1",228,201,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead";
monster "sword_2-1",219,201,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead";
monster "sword_2-1",219,201,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead";
end;
OnTimer213000:
monster "sword_2-1",219,210,"Hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead";
monster "sword_2-1",219,210,"Never mind",1479,1,"Buddy#Sura_Salon::OnMyMobDead";
monster "sword_2-1",228,209,"Hallucination",1483,1,"Buddy#Sura_Salon::OnMyMobDead";
monster "sword_2-1",228,201,"Hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead";
monster "sword_2-1",228,201,"Can you see me?",1479,1,"Buddy#Sura_Salon::OnMyMobDead";
monster "sword_2-1",219,201,"Hallucination",1483,1,"Buddy#Sura_Salon::OnMyMobDead";
end;
OnTimer273000:
monster "sword_2-1",219,210,"",1480,1,"Buddy#Sura_Salon::OnMyMobDead";
monster "sword_2-1",228,209,"Hallucination",1446,1,"Buddy#Sura_Salon::OnMyMobDead";
monster "sword_2-1",228,201,"Hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead";
monster "sword_2-1",228,201,"Hallucination",1479,1,"Buddy#Sura_Salon::OnMyMobDead";
monster "sword_2-1",219,201,"Hallucination",1446,1,"Buddy#Sura_Salon::OnMyMobDead";
monster "sword_2-1",219,201,"Hallucination",1483,1,"Buddy#Sura_Salon::OnMyMobDead";
end;
OnTimer300000:
mapannounce "sword_2-1","The master has arrived. Soon I'll show you into the master's room.",bc_map;
end;
OnTimer303000:
donpcevent "Buddy#job_shuaneh::OnEnable";
end;
OnTimer305000:
donpcevent "Buddy#Sura_Salon::OnReset";
end;
OnTimer315000:
mapannounce "sword_2-1","Come on here.",bc_map;
donpcevent "Buddy#job_shuaneh::OnDisable";
// donpcevent "#Sura_garajjom::OnEnable"; // Commented to prevent #Sura_garajjom allowing player to success the test at any case (even when failing it).
end;
OnTimer320000:
mapannounce "sword_2-1","I guess you're not ready to meet the master yet...",bc_map;
mapwarp "sword_2-1","yuno_fild07",255,178;
// donpcevent "#Sura_garajjom::OnDisable";
donpcevent "Buddy#Sura_Salon::OnDisable";
donpcevent "Drawing Room::OnEnable";
end;
}
sword_2-1,223,205,7 script Buddy#job_shuaneh 4_M_MONK,{
if (job_shu > 4) {
mes "I'll show you the way. This way.";
close2;
warp "sword_1-1",216,168;
donpcevent "Buddy#job_shuaneh::OnDisable";
end;
}
mes "Why are you here?";
close2;
warp "yuno_fild07",248,179;
end;
OnInit:
OnDisable:
disablenpc "Buddy#job_shuaneh";
end;
OnEnable:
enablenpc "Buddy#job_shuaneh";
end;
}
sword_2-1,223,205,0 script #Sura_garajjom HIDDEN_WARP_NPC,10,10,{
OnTouch:
warp "sword_1-1",216,168;
end;
OnInit:
OnDisable:
disablenpc "#Sura_garajjom";
end;
OnEnable:
enablenpc "#Sura_garajjom";
end;
}
sword_1-1,222,169,5 script Bruno#job_shu 4_F_SURA,{
if (job_shu > 4) {
mes "[Bruno]";
mes "Hey~ "+strcharinfo(PC_NAME)+", what's up?";
next;
switch(select("Let's have conversation.", "Go outside.")) {
case 1:
if (job_shu == 100) {
mes "[Bruno]";
mes "My master?";
mes "He said he has put the world out of his mind and he is a ghost who gave up being a human but he seems to have a lingering desire for the world.";
next;
mes "[Bruno]";
mes "Well, I am also a Sura but I still enjoy traveling and meeting many people~";
next;
mes "[Bruno]";
mes "In the old days, my master had one close friend but after becoming a Sura,";
next;
mes "[Bruno]";
mes "I heard that he wrote a letter to the friend that he had died.";
mes "Then he sometimes visits 'the place of memory' secretly.";
next;
mes "[Bruno]";
mes "It would be better not saying that he died and just keep meeting his friend.";
mes "He's a bit of a stick-in-the-mud.";
next;
mes "[Bruno]";
mes "But he is really cool and awesome.";
mes "Ho ho.";
next;
mes "[Bruno]";
mes "The reason why I keep traveling is to find 'the precious friend' of my master and not to training myself more.";
next;
mes "[Bruno]";
mes "I feel heavy-hearted when I see my master missing his friend...";
mes "It's not... not just for my... master!";
close;
}
mes "[Bruno]";
mes "Wow~ I thought you would be knocked out before seeing my master but you are finally here now?";
next;
mes "[Bruno]";
mes "Anyway you are here now, so I am your immediate superior.";
next;
mes "[Bruno]";
mes "We don't care about your age in our world!";
close;
case 2:
mes "[Bruno]";
mes "Come again whenever you want to~";
mes "I will show you the training course of the dead~";
close2;
warp "yuno_fild07",255,178;
end;
}
}
mes "[Bruno]";
mes "What are you?";
mes "How did you find this place!";
mes "Go away!!!";
close2;
warp "yuno_fild07",255,178;
end;
}
sword_1-1,223,167,2 script Master#job_shu 4_M_SURA,{
mes "[Master]";
if (job_shu == 5) {
mes "You must have bright eyes to see that you finally came to this room.";
next;
mes "[Master]";
if (SkillPoint != 0) {
mes "You can't become a Sura unless you use all your skill points.";
close;
}
if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 3500) {
mes "You seem to be heavily burdened. Please remove some of it.";
close;
}
if (BaseLevel < 99 || JobLevel < 50) {
mes "You don't seem to have reached the limit of a human, you still have far to go in order to become Sura.";
mes "Please go practice some more.";
close;
}
if (BaseJob != Job_Monk) {
mes "Hmm?";
close;
}
mes "Of course~";
mes "I have keen eyes.";
next;
mes "[Bruno]";
mes "Master! This is a wolf fur coat.";
mes "Put it on when it's cold.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Ahhk! That is the wolf I... caught... Uhh.";
next;
mes "- Whack -";
next;
mes "[Bruno]";
mes "Ho ho ho~";
mes "Do you have something to say, "+strcharinfo(PC_NAME)+"?";
mes "You became a member of our family, let's get along together ~";
next;
mes "[Master]";
mes "Right, I now accept you as my student, too.";
next;
mes "[Master]";
mes "I think you already know it, but to live as a Sura will not be that easy.";
next;
mes "[Master]";
mes "I also shut myself off from the world. If there comes a day when we go to the world again, it must be the day when the world needs ghosts for the wars.";
next;
mes "[Master]";
mes "I hope those days will not come but... I'll willingly be the ghost and kill all enemies.";
next;
if (hascashmount()) {
mes "[Master]";
mes "So... please get down from your riding pet!";
mes "It is a loss of etiquette on this situation.";
close;
}
mes "[Master]";
mes "You should train yourself steadily until that day.";
job_shu = 100;
jobchange roclass(eaclass()|EAJL_THIRD);
completequest 11158;
getitem Blazing_Soul,1;
getitem Green_Apple_Ring,1;
close;
} else if (job_shu > 5) {
mes "Once I was also an ordinary young man who traveled a lot and met many friends.";
next;
mes "[Master]";
mes "However, as you might have felt, I finally faced my limitation.";
next;
mes "[Master]";
mes "Sometimes I wondered 'should I have to give up everything to be more powerful...?'";
next;
mes "[Master]";
mes "But what's done is done...";
close;
}
mes "This is not a place where you can stay.";
mes "Please go back.";
close2;
warp "yuno_fild07",255,178;
end;
}
sword_2-1,1,2,0 script Button Girl#sura 1_F_01,{
callfunc "F_GM_NPC";
switch(select("Turn on arena.", "Turn off arena.", "Turn on the living room.", "Turn on Buddy.", "Turn on Gara.", "Turn off all.", "Close")) {
case 1:
mes "Turn on arena.";
donpcevent "Drawing Room::OnEnable";
close;
case 2:
mes "Turn off arena.";
donpcevent "Drawing Room::OnDisable";
close;
case 3:
mes "Turn on the living room.";
donpcevent "Buddy#Sura_Salon::OnEnable";
close;
case 4:
mes "Turn on Buddy.";
donpcevent "Buddy#job_shuaneh::OnEnable";
close;
case 5:
mes "Turn on Gara.";
donpcevent "#Sura_garajjom::OnEnable";
close;
case 6:
mes "Turn off all.";
donpcevent "Drawing Room::OnDisable";
donpcevent "Buddy#Sura_Salon::OnReset";
donpcevent "Buddy#Sura_Salon::OnDisable";
donpcevent "Buddy#job_shuaneh::OnDisable";
donpcevent "#Sura_garajjom::OnDisable";
close;
case 7:
close;
}
}
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