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|
//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) JayPee
//= Copyright (C) Masao
//= Copyright (C) Muad_Dib
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Minstrel (Maestro) Job Quest
//================= Description ===========================================
//= Job change Quest from Bard / Clown -> Minstrel.
//================= Current Version =======================================
//= 1.3
//=========================================================================
alberta,196,133,4 script Bard#job_min 4_M_BARD,{
if (job_min == 0) {
if (BaseJob == Job_Bard && BaseLevel > 98 && JobLevel > 49) {
mes "[Bard]";
mes "The voice of heaven revolves around in my ears";
mes "like a wandering wind,";
next;
mes "[Bard]";
mes "Even though I close my eyes and cover my ears,";
mes "I can hear a voice from somewhere,";
next;
mes "[Bard]";
mes "It put temptation in exhausted crewman to deep sleep,";
mes "made them feel as if they were in a land of dreams.";
next;
mes "[Girl]";
mes "Ahhh!! Awesome!!";
next;
mes "[Boy]";
mes "Encore!! Encore!!!";
next;
mes "[Old Man passing by]";
mes "Eeeee~ that's not real song...";
next;
mes "["+strcharinfo(0)+"]";
mes "Clap.";
mes "I can feel the rhythm.";
mes "Can I hear one more song?";
next;
mes "[Bard]";
mes "Hum?";
mes "Judging by your outfit I think you are good at singing, why don't you sing us a song?";
next;
mes "["+strcharinfo(0)+"]";
mes "??!!";
next;
mes "[Bard]";
mes "Hahaha!";
mes "Just kidding.";
mes "Were you serious? Haha.";
next;
mes "["+strcharinfo(0)+"]";
mes "...";
next;
mes "[Karian]";
mes "Sorry~";
mes "Don't be upset...";
mes "My name is Karian, I'm just going around.";
next;
mes "[Karian]";
mes "Do you want to go somewhere?";
mes "Alberta is perfect for traveling.";
next;
mes "[Karian]";
mes "But when you go to sea, you have to be careful.";
mes "If you run into a Siren, then it's only a matter of time before she kills you.";
next;
mes "[Karian]";
mes "No man can survive after hearing ^f57d7dthe voice of a Siren^000000.";
next;
mes "["+strcharinfo(0)+"]";
mes "I'm "+strcharinfo(0)+".";
mes "Are you here in Alberta to travel?";
next;
mes "[Karian]";
mes "Um... I'm not trying to leave...";
mes "...";
next;
mes "[Karian]";
mes "Yes!";
mes "I'm looking for '^f57d7dMaestro Song^000000'.";
next;
mes "["+strcharinfo(0)+"]";
mes "^f57d7d'Maestro Song'^000000, you mean the poet of legend?";
next;
mes "[Karian]";
mes "That's right.";
mes "According to a rumor that I heard, he is a rich noble.";
mes "But other than that fact, I can't get any more information.";
next;
mes "["+strcharinfo(0)+"]";
mes "Why can't you get any more information?";
next;
mes "[Karian]";
mes "Well?";
mes "That's why I tried to go Prontera...";
mes "Umm...";
next;
mes "[Karian]";
mes "If you are interested, why don't help me find out where ^f57d7d'Maestro Song'^000000 is?";
next;
if(select("Ok.:No.") == 2) {
mes "["+strcharinfo(0)+"]";
mes "I'm not interested.";
next;
mes "[Karian]";
mes "Are you? It can't be helped.";
mes "See you later~";
close;
}
mes "["+strcharinfo(0)+"]";
mes "Ok, I will.";
job_min = 1;
setquest 11135;
next;
mes "[Karian]";
mes "It's good to travel by yourself but sometimes you feel that you want to have friends around.";
next;
mes "[Karian]";
mes "Then "+strcharinfo(0)+".";
mes "Can you collect some ^f57d7dInformation on 'Maestro Song'^000000 in ^f57d7dProntera^000000?";
mes "Because I have something to investigate in Alberta.";
next;
mes "[Karian]";
mes "Please come back here after finishing the investigation.";
close;
}
mes "[Bard]";
mes "You have to be careful when you are going to sea.";
mes "If a Siren fascinates you, then it's only a matter of time before she kills you.";
next;
mes "[Bard]";
mes "No man can survive after hearing ^f57d7dthe voice of a Siren^000000.";
close;
} else if (job_min == 1) {
mes "[Karian]";
mes "It's good to travel by yourself but sometimes you feel that you want to have friends around.";
next;
mes "[Karian]";
mes "Then "+strcharinfo(0)+".";
mes "Can you collect some ^f57d7dInformation on 'Maestro Song'^000000 in ^f57d7dProntera^000000?";
mes "Because I have something to investigate in Alberta.";
next;
mes "[Karian]";
mes "Please come back here after finishing the investigation.";
close;
} else if (job_min > 1 && job_min < 4) {
mes "[Karian]";
mes "Can you collect some ^f57d7d information on 'Maestro Song'^000000 in ^f57d7dProntera^000000?";
mes "Because I have something to investigate in Alberta.";
next;
mes "[Karian]";
mes "Please come back here after finishing the investigation.";
close;
} else if (job_min == 4) {
mes "[Karian]";
mes strcharinfo(0)+"! Did you already go to Prontera?";
mes "Did you get any useful information?";
next;
mes "[Karian]";
mes "Hum~ did you?";
mes "I think that's not enough to use...";
next;
mes "[Karian]";
mes "Huhu~ But I got some useful information from some of the captains here in Alberta.";
next;
mes "[Karian]";
mes "I heard that there is a ship which had a man who could be ^f57d7dMaestro Song^000000.";
mes "A few years ago, it was a ship headed for ^f57d7dHugel^000000.";
next;
mes "[Karian]";
mes "It doesn't exist any more, so I need to take an airship...";
mes "It's my first time to take it.";
next;
mes "[Karian]";
mes "Um..";
mes "Anyway let's meet at the airship in Izlude.";
job_min = 5;
changequest 11138,11139;
close;
} else if (job_min == 100) {
mes "[Karian]";
mes "The voice of heaven revolves around my ears";
mes "like a wandering wind,";
next;
mes "[Bard]";
mes "Even though I close my eyes and cover my ears,";
mes "I can hear a voice from somewhere,";
next;
mes "[Bard]";
mes "It put temptation in exhausted crewman to deep sleep,";
mes "make them feel as if they are in the land of dreams.";
next;
mes "[Karian]";
mes "Ah!!! "+strcharinfo(0)+" Long time no see!";
mes "What? What am I doing here?";
next;
mes "[Karian]";
mes "Well?";
mes "Let me leave here?";
next;
mes "[Minstrel Song]";
mes "Whenever you want to see me, visit me.";
mes "If you have time come by and have a chat with me.";
next;
switch(select("Accept.:Refuse.")) {
case 1:
mes "[Minstrel Song]";
mes "Did you visit somewhere fun?";
mes "I'm excited!";
close2;
warp "prt_in",101,174;
end;
case 2:
mes "[Minstrel Song]";
mes "Then pass by here next time.";
close;
}
}
mes "[Bard]";
mes "The voice of heaven revolves around in my ears";
mes "like wandering wind,";
next;
mes "[Bard]";
mes "Even though I close my eyes and cover my ears,";
mes "I can hear the voice from somewhere,";
next;
mes "[Bard]";
mes "It put temptation in exhausted crewman to deep sleep,";
mes "make them feel as if they are in the land of dreams.";
close;
}
prontera,141,97,4 script Warmhearted woman 4_F_GODEMOM,{
mes "[Warmhearted woman]";
if (job_min == 1) {
mes "Maestro Song?";
mes "I haven't heard that name before.";
next;
mes "[Warmhearted woman]";
mes "Is he a legendary poet?";
mes "I don't know who he is, but I guess he is a grand man?";
next;
mes "[Warmhearted woman]";
mes "Ah! Ask a ^f57d7dman wearing glasses near the gate of the castle^000000 about a song.";
mes "He will make a book of 100 hit songs~";
next;
mes "[Warmhearted woman]";
mes "He must know something about making that book.";
job_min = 2;
changequest 11135,11136;
close;
} else if (job_min == 2) {
mes "Ah! Ask a ^f57d7dman wearing glasses near the gate of the castle^000000 about the song.";
mes "They will make a book of 100 hit songs~";
next;
mes "[Warmhearted woman]";
mes "He must know something about making that book.";
close;
}
mes "I heard that a ^f57d7dman wearing glasses near the gate of the castle^000000 is making a 100 hit song book~";
close;
}
prontera,140,331,6 script Glasses-wearing Man 4_M_ALCHE_D,{
mes "[Glasses-wearing Man]";
if (job_min == 2) {
mes "You mean Maestro Song?";
mes "I don't know details of his life but I heard that he wrote great songs.";
next;
mes "[Glasses-wearing Man]";
mes "I don't get how a boy raised in a rich environment could write a song like this.";
next;
mes "[Glasses-wearing Man]";
mes "He is still on a trip, but these days we haven't heard new songs from him.";
next;
mes "[Glasses-wearing Man]";
mes "So we are worried.";
next;
mes "[Glasses-wearing Man]";
mes "It would be better to ask the ^f57d7dwoman standing in front of the tool shop^000000.";
job_min = 3;
changequest 11136,11137;
close;
} else if (job_min == 3) {
mes "It would better to ask the ^f57d7dwoman standing in front of the tool shop^000000.";
close;
}
mes "100 hit songs!!";
mes "Whoever want to be a Minstrel should know about this!";
next;
mes "[Glasses-wearing Man]";
mes "Once this book is completed, I'll be rich!";
mes "Haha!!";
close;
}
prontera,146,218,4 script Woman#job_min 4_F_01,{
if (job_min == 3) {
mes "[Woman]";
mes "Do you know who Maestro Song is?";
mes "I think he must be my little boy.";
next;
mes "[Woman]";
mes "A few years ago, he went off to sea but he never came back.";
next;
mes "[Woman]";
mes "He liked to sing a lot but we didn't let him sing.";
next;
mes "[Woman]";
mes "His father didn't like him singing much.";
next;
mes "[Woman]";
mes "So he broke every instrument in the house...";
mes "It was terrible.";
mes "Where is my little boy... sniff.";
next;
mes "- I can't get anymore -";
mes "- useful information. -";
mes "- I'll go back to Alberta -";
mes "- and talk to that Bard. -";
job_min = 4;
changequest 11137,11138;
close;
} else if (job_min == 4) {
mes "- I can't get any more -";
mes "- useful information. -";
mes "- Go back to Alberta. -";
mes "- and talk to that Bard. -";
close;
}
mes "[Woman]";
mes "Where is my little boy... sniff.";
close;
}
airplane,222,67,6 script Karian#job_min1 4_M_BARD,{
mes "[Karian]";
mes "Yup!!!!!!!!!!!!!!!!!!";
next;
mes "[Karian]";
mes "Please leave me alone.";
mes "I feel nauseated.";
next;
mes "[Karian]";
mes "Acchh...";
if (job_min == 5) {
job_min = 6;
changequest 11139,11140;
close2;
warp "hu_in01",267,8;
end;
}
close;
}
hu_in01,267,5,3 script Karian#job_min2 4_M_BARD,{
mes "[Karian]";
if (job_min == 6) {
mes "Eeeeh it's so painful.";
mes "I don't want to feel like this ever again.";
next;
mes "["+strcharinfo(0)+"]";
mes "Are you ok?";
next;
mes "[Karian]";
mes "...";
mes "No...";
next;
mes "["+strcharinfo(0)+"]";
mes "I'm feeling ok.";
mes "So, I'm going to find out information in town, you can take a rest.";
next;
mes "[Karian]";
mes "Sorry, blech! I still feel bad...";
mes "You can get good information from the ^f57d7dPub^000000. Owww...";
next;
mes "["+strcharinfo(0)+"]";
mes "You don't have to tell me everything. I can take care of it.";
next;
mes "[Karian]";
mes "...";
job_min = 7;
changequest 11140,11141;
close;
} else if (job_min == 7) {
mes "Sorry... Owww!";
mes "You can get good information from the ^f57d7dPub^000000. Owww...";
close;
} else if (job_min == 8) {
mes "Wooo.";
mes "Did you get anything?";
next;
mes "- Karian doesn't look -";
mes "- like he's doing well. -";
mes "- You can get information -";
mes "- from a man in the Pub. -";
close;
} else if (job_min == 9) {
mes "Owww...";
next;
mes "["+strcharinfo(0)+"]";
mes "How do you feel?";
next;
mes "[Karian]";
mes "Oww...";
mes "I feel better.";
next;
mes "[Karian]";
mes "Did you get anything?";
mes "I'm sorry that I can't be more helpful to you.";
next;
mes "["+strcharinfo(0)+"]";
mes "No, it's ok.";
mes "I met a man in the Pub, he said that he got a song from 'Maestro Song'.";
next;
mes "[Karian]";
mes "Pub?";
mes "You got a song?";
mes ".....";
mes "Bleech...";
next;
mes "["+strcharinfo(0)+"]";
mes "Hey! Are you sure that you are ok?";
next;
mes "[Karian]";
mes "I don't become airsick,";
mes "It's just bad memories.";
mes "So did you hear something?";
next;
mes "["+strcharinfo(0)+"]";
mes "I heard a song named ^f57d7d'Metallic Sound'^000000.";
next;
mes "[Karian]";
mes "What?!?!?!?!!!!!";
mes "You heard that?!";
next;
mes "["+strcharinfo(0)+"]";
mes "Why? Do you know that song?";
next;
mes "[Karian]";
mes "Ahh...";
mes "Y-yes...";
next;
mes "["+strcharinfo(0)+"]";
mes "Hmm...";
next;
mes "[Karian]";
mes "I met him before.";
mes "He has a great voice...";
next;
mes "["+strcharinfo(0)+"]";
mes "Yes.";
mes "I blacked out as I heard that song.";
next;
mes "[Karian]";
mes "He has the destructive power of voice.";
mes "And he...";
mes "What else?";
next;
mes "["+strcharinfo(0)+"]";
mes "Ah!!";
mes "^f57d7d'Maestro Song'^000000 went to ^f57d7dThanatos Tower^000000.";
mes "I don't know why he went there.";
next;
mes "[Karian]";
mes "Did he? I must go there!";
job_min = 10;
changequest 11142,11143;
close;
} else if (job_min == 10) {
mes "What are you doing? Let's go to Thanatos tower.";
close;
}
mes "Of course it's easy to take an airship, but sometimes it can be good to walk.";
next;
mes "[Karian]";
mes "It isn't about my sickness.";
close;
}
hu_in01,361,103,3 script Tone-deaf person 4_M_CASMAN1,{
if (job_min == 7) {
mes "[Tone-deaf person]";
mes "Lala~ lala~";
mes "Humming~?";
next;
mes "[Tone-deaf person]";
mes "lalala~";
mes "lullula~";
next;
mes "- It's very hard to hear. -";
mes "- You start to have doubts -";
mes "- that such sounds could -";
mes "- be made from humans. -";
next;
if(select("You move to other side.:Keep listening.") == 1)
close;
mes "[Tone-deaf person]";
mes "Turuturu~";
mes "Dadada~";
next;
mes "[Tone-deaf person]";
mes "Shubashuba~ shaaa~";
mes "Blahblah~";
mes "Lalala...";
mes "......!!";
next;
mes "[Tone-deaf person]";
mes "Hum!! Hey you, you were listening to my song.";
mes "You look like a "+((Class == Job_Clown)?"Clown":"Bard")+", how about you sing for me as rewarding my song?";
next;
mes "["+strcharinfo(0)+"]";
mes "What?!";
next;
mes "[Tone-deaf person]";
mes "Sing for me.";
mes "Come on~";
next;
mes "["+strcharinfo(0)+"]";
mes "Ok...";
mes "Hum hum...";
next;
mes "["+strcharinfo(0)+"]";
mes "You are standing in the middle of Asgard's field.";
mes "You hand the fruit of heaven over to me~";
mes "You are loved by every god~";
next;
mes "[Tone-deaf person]";
mes "Hooo~ You sing well. I can feel better when I hear ^f57d7d'Idun's apple'^000000~";
next;
mes "[Tone-deaf person]";
mes "As you can see!";
mes "I'm a guy who can enjoy songs!";
next;
mes "[Tone-deaf person]";
mes "I think it is nothing to be proud of. But I'm good at singing.";
mes "When I was young, I tried to be a Bard but I had to succeed the family business.";
next;
mes "[Tone-deaf person]";
mes "For a long time I lost my dream, I'm already old.";
next;
mes "[Tone-deaf person]";
mes "I have family that needed my protection.";
mes "But one day I believe that my dreams come true!";
next;
mes "[Tone-deaf person]";
mes "In my spare time, I heard the stories of a tourist in the Pub.";
mes "When I left there, I didn't want to become a laughing stock.";
next;
mes "[Tone-deaf person]";
mes "And I can show my song to those who know the song.";
next;
mes "[Tone-deaf person]";
mes "They are usually surprised when they hear the song.";
mes "They are surprised by my skill.";
mes "Huhu";
next;
mes "[Tone-deaf person]";
mes "But ^f57d7d'Maestro Song'^000000 didn't get discouraged by my song.";
mes "Of course he isn't good enough to me.";
next;
mes "["+strcharinfo(0)+"]";
mes "Did you meet ^f57d7d'Maestro Song'^000000?";
next;
mes "[Tone-deaf person]";
mes "Hmm? Have you met him?";
mes "I did. A few years ago.";
next;
mes "[Tone-deaf person]";
mes "When he heard my song, he said that he can't hear songs like this anywhere.";
next;
mes "[Tone-deaf person]";
mes "I could have the opportunity to sing for him in Hugel.";
mes "There is no one who has skill like that.";
next;
mes "[Tone-deaf person]";
mes "Before he left, I got a song that reminds me of him.";
next;
mes "[Tone-deaf person]";
mes "He said that he will go to Thanatos.";
next;
mes "["+strcharinfo(0)+"]";
mes "Did you get a song?";
next;
mes "[Tone-deaf person]";
mes "Yes!";
mes "He conceded my ability!";
next;
mes "["+strcharinfo(0)+"]";
mes "Can I hear the song?";
next;
mes "[Tone-deaf person]";
mes "Hum...";
mes "Wait.";
mes "I have to find a piece of paper.";
mes "I put it in my vest.";
next;
mes "[Tone-deaf person]";
mes "Rummaging rummaging.";
mes "Browsing browsing .";
job_min = 8;
close;
} else if (job_min == 8) {
mes "[Tone-deaf person]";
mes "I got it.";
mes "Hum!";
mes "Listen carefully!";
mes "^f57d7d'Metallic Sound!!'^000000";
next;
mes "[Tone-deaf person]";
mes "$$$$$$@@@@@!!!!";
mes "&&$%&@@@$#$~~";
mes "$#^#$####$$!!!@@#!!!!!";
percentheal -30,-30;
next;
mes "[Tone-deaf person]";
mes "!@@@$$%^@@#%^%!!!!!!";
mes "!!!!!!!##$$^^^#^!!!";
mes "&$$%@@@%@##%~~~";
percentheal -30,-30;
next;
mes "-You lose consciousness.-";
mes "-This voice must have-";
mes "-huge destructive-";
mes "-power.-";
percentheal -30,-30;
next;
mes "-And I can't remember-";
mes "-the end of this song.-";
next;
mes "[Tone-deaf person]";
mes "Hey~";
next;
mes "[Tone-deaf person]";
mes "Open your eyes~";
next;
mes "[Tone-deaf person]";
mes "Clap";
mes "Hey~";
next;
mes "["+strcharinfo(0)+"]";
mes "Eeeee...";
next;
mes "[Tone-deaf person]";
mes "I think you are qualified, but you seem to need more training.";
next;
mes "["+strcharinfo(0)+"]";
mes "......";
next;
mes "-You're so exhausted.-";
mes "-So go back to the hotel.-";
next;
mes "["+strcharinfo(0)+"]";
mes "Thank you for your song.";
mes "I have to go back...";
next;
mes "[Tone-deaf person]";
mes "Ah?";
mes "Ok see you later.";
mes "If you want to hear my song, you can visit me.";
mes "Hahahh";
job_min = 9;
changequest 11141,11142;
close;
} else if (job_min == 9) {
mes "["+strcharinfo(0)+"]";
mes "......";
next;
mes "-I'm so exhausted.-";
mes "-You got information-";
mes "-so go back to the hotel.-";
close;
} else if (job_min == 10) {
mes "[Tone-deaf person]";
mes "Are you leaving??";
mes "If you want to hear my song, you can visit me.";
mes "Hahahah";
close;
} else if (job_min == 100) {
mes "[Tone-deaf person]";
mes "Oh!!";
mes "You seem to be strong!";
mes "You are no less competent than I am.";
close;
}
mes "[Tone-deaf person]";
mes "Lala~ lalal~";
mes "Lulu~?";
next;
mes "[Tone-deaf person]";
mes "Lalalal~";
mes "Lululul~";
next;
mes "-It's very hard to hear.-";
mes "-You start to have doubts-";
mes "-that such a sound can be-";
mes "-coming out a human.-";
close;
}
tha_scene01,140,200,0 script #min_receipt HIDDEN_WARP_NPC,3,3,{
OnTouch:
if (job_min == 10 || (job_min == 11 && countitem(Mins_Receipt) == 0)) {
mes "-There is a piece of paper on the ground.-";
next;
mes "["+strcharinfo(0)+"]";
mes "What is this?";
next;
mes "[Karian]";
mes "What does it say?";
donpcevent "Karian#cmd1::OnEnable";
next;
mes "===================";
mes "==photo exchange==";
mes "======receipt======";
mes "===================";
mes "Name : Maestro Song";
next;
mes "- Bring this receipt and exchange it";
mes "";
mes "- Juno's store manager : Mr. Click.";
next;
mes "- Directions : Around Juno's plaza.";
getitem Mins_Receipt,1;
next;
mes "["+strcharinfo(0)+"]";
mes "Photo exchange receipt?";
mes "How did he drop it...";
next;
mes "[Karian]";
mes "Juno's store...";
mes "Let's go to Juno...";
if (job_min == 10) {
job_min = 11;
changequest 11143,11144;
}
donpcevent "Karian#cmd1::OnDisable";
close;
}
end;
}
tha_scene01,139,204,6 script Karian#cmd1 4_M_BARD,{
end;
OnInit:
disablenpc "Karian#cmd1";
end;
OnEnable:
enablenpc "Karian#cmd1";
initnpctimer;
end;
OnDisable:
disablenpc "Karian#cmd1";
stopnpctimer;
end;
OnTimer15000:
donpcevent "Karian#cmd1::OnDisable";
stopnpctimer;
end;
}
ve_fild07,129,132,5 script Karian#cmd5 4_M_BARD,{
end;
OnInit:
disablenpc "Karian#cmd5";
end;
OnEnable:
enablenpc "Karian#cmd5";
initnpctimer;
end;
OnDisable:
disablenpc "Karian#cmd5";
stopnpctimer;
end;
OnTimer30000:
donpcevent "Karian#cmd5::OnDisable";
stopnpctimer;
end;
}
prontera,155,49,4 script Karian#cmd9 4_M_BARD,{
end;
OnInit:
disablenpc "Karian#cmd9";
end;
OnEnable:
enablenpc "Karian#cmd9";
initnpctimer;
end;
OnDisable:
disablenpc "Karian#cmd9";
stopnpctimer;
end;
OnTimer300000:
donpcevent "Karian#cmd9::OnDisable";
stopnpctimer;
end;
}
yuno,146,168,0 script Karian#cmd2 4_M_BARD,{
end;
OnInit:
disablenpc strnpcinfo(0);
end;
OnEnable:
enablenpc strnpcinfo(0);
initnpctimer;
end;
OnDisable:
disablenpc strnpcinfo(0);
stopnpctimer;
end;
OnTimer100000:
donpcevent strnpcinfo(0)+"::OnDisable";
stopnpctimer;
end;
}
lighthalzen,160,124,6 duplicate(Karian#cmd2) Karian#cmd3 4_M_BARD
ra_in01,357,128,0 duplicate(Karian#cmd2) Karian#cmd4 4_M_BARD
comodo,184,109,0 duplicate(Karian#cmd2) Karian#cmd6 4_M_BARD
moc_fild16,204,231,0 duplicate(Karian#cmd2) Karian#cmd7 4_M_BARD
aldebaran,142,128,2 duplicate(Karian#cmd2) Karian#cmd8 4_M_BARD
yuno,143,170,6 script Mr. Click#job_min 4_M_ALCHE_A,{
mes "[Mr. Click]";
if (job_min == 11) {
mes "Hi~ welcome~";
mes "I can take a picture for you.";
mes "Do you want to take a pic?";
next;
mes "["+strcharinfo(0)+"]";
mes "No...";
mes "Do you remember this receipt?";
next;
mes "[Mr. Click]";
mes "Let me see~";
mes "Umm...";
next;
mes "[Mr. Click]";
mes "Yes...";
mes "It looks so old.";
next;
mes "[Mr. Click]";
mes "It's okay.";
mes "Tourists usually don't pick up their pictures.";
next;
mes "[Mr. Click]";
mes "So there are plenty of photos I've been holding on to.";
next;
mes "[Mr. Click]";
mes "I can find that so easily.";
mes "I keep lots of old stuff.";
mes "No problem.";
next;
mes "[Mr. Click]";
mes "browsing~";
next;
mes "[Mr. Click]";
mes "browsing~";
next;
mes "[Mr. Click]";
mes "I think I found it!";
mes "The photo crashed down, but it's ok.";
mes "No problem.";
next;
mes "[Mr. Click]";
mes "Here, take a look.";
next;
mes "["+strcharinfo(0)+"]";
mes "The picture!";
mes "Let me see it!";
next;
mes "[Karian]";
mes "Hurry.";
donpcevent "Karian#cmd2::OnEnable";
next;
mes "["+strcharinfo(0)+"]";
mes "...";
next;
mes "[Karian]";
mes "Oh~ Good pic, isn't it?";
next;
mes "["+strcharinfo(0)+"]";
mes "I expected I would see the face of 'Maestro Song', but he's wearing a mask...";
mes "He's wearing a mask?!";
mes "We came here for this?";
next;
mes "[Karian]";
mes "Ah! look at this!";
mes "Something is on the back of the picture.";
next;
mes "-I want to have a Teddy Bear. I need 33?";
mes "-In front of Thanatos tower.";
mes "-Maestro Song.";
next;
mes "["+strcharinfo(0)+"]";
mes "What does it mean?";
next;
mes "[Karian]";
mes "Well...";
next;
mes "[Karian]";
mes "Um... Teddy Bear...";
mes "Between Einbroch and Lighthalzen, there is an area that teddy bears live.";
next;
mes "[Karian]";
mes "We might be able to get something there.";
next;
mes "["+strcharinfo(0)+"]";
mes "Then why would he need 33?";
next;
mes "[Karian]";
mes "Well... Go there and we might be able to find out something.";
next;
mes "[Karian]";
mes "Umm... Then I'll pass by Einbroch and go to Lighthalzen. Why don't you go to the place where Teddy Bears are?";
next;
mes "["+strcharinfo(0)+"]";
mes "Ok. Then let's meet at Lighthalzen's hotel.";
mes "I'll get the 33 Teddy Bears.";
donpcevent "Karian#cmd2::OnDisable";
job_min = 12;
getitem Mins_Picture,1;
changequest 11144,11145;
close;
} else if (job_min == 12) {
mes "Then take care.";
next;
mes "[Karian]";
mes "Let's go there!";
donpcevent "Karian#cmd2::OnEnable";
next;
mes "[Karian]";
mes "Then I'll pass by Einbroch and go to Lighthalzen. Why don't you go to the place where Teddy Bears are?";
next;
mes "["+strcharinfo(0)+"]";
mes "Then let's meet at Lighthalzen's hotel.";
mes "I'll get the 33 Teddy Bears.";
donpcevent "Karian#cmd2::OnDisable";
close;
}
mes "Hi~ welcome~";
mes "I can take a picture for you.";
mes "Do you want to take a pic?";
close;
}
lighthalzen,155,119,3 script Little girl#job_min 4_F_HUGIRL,3,3,{
OnTouch:
if (questprogress(11145,HUNTING) == 2) {
if (job_min == 12) {
mes "[Little Girl]";
mes "Ah!!!!";
mes "Teddy bear!!!";
next;
mes "[Little Girl]";
mes "Why do you have lots of teddy bears?";
mes "Where did you get them old man?";
next;
mes "["+strcharinfo(0)+"]";
mes "Hey, I'm not an old man.";
next;
mes "[Little Girl]";
mes "And my name isn't 'Hey'!";
mes "My name is 'Rion'!";
next;
mes "["+strcharinfo(0)+"]";
mes "Sorry~ sorry~";
mes "What if I give you a teddy bear.";
next;
mes "[Rion]";
mes "Ah!";
mes "Are you sure?";
mes "Hooray!!!";
next;
mes "[Rion]";
mes "A man who I saw before didn't give me teddy bears even though he had lots of them!";
next;
mes "["+strcharinfo(0)+"]";
mes "Is he the guy in this pic?";
next;
mes "[Rion]";
mes "I can't remember well.";
mes "But I think he is.";
next;
mes "[Rion]";
mes "My mother said that he was rolling in a room with teddy bears.";
next;
mes "[Rion]";
mes "And he wears teddy bear outfits and goes to the ^f57d7dIce Cave^000000.";
next;
mes "[Rion]";
mes "My mother works here.";
next;
mes "["+strcharinfo(0)+"]";
mes "Ice Cave?";
next;
mes "[Rion]";
mes "Mother said that it's freezing.";
next;
mes "[Karian]";
mes "Hey~ "+strcharinfo(0)+"~";
next;
mes "["+strcharinfo(0)+"]";
mes "Ah, Karian. Did you just get here?";
next;
mes "[Karian]";
mes "Yes.";
mes "It was much farther away than I'd expected.";
donpcevent "Karian#cmd3::OnEnable";
next;
mes "["+strcharinfo(0)+"]";
mes "You... walked here?";
next;
mes "[Karian]";
mes "...";
mes "I didn't want to take the airship again...";
next;
mes "["+strcharinfo(0)+"]";
mes "Oh... got it.";
mes "Then did you get anything in Einbroch?";
next;
mes "[Karian]";
mes "I think 'Maestro Song' went to Einbroch, but he left soon because of air.";
mes "How about you? Did you find something about the teddy bears?";
next;
mes "["+strcharinfo(0)+"]";
mes "'Maestro Song' might be in an Ice Cave.";
next;
mes "[Karian]";
mes "Might be?";
next;
mes "["+strcharinfo(0)+"]";
mes "This little... ah... Rion saw him.";
next;
mes "[Karian]";
mes "Then it's time to go to the Ice Cave?";
mes "Huu... legs hurt.";
mes "Ok, let's go to there.";
next;
mes "["+strcharinfo(0)+"]";
mes "Okay.";
next;
mes "["+strcharinfo(0)+"]";
mes "Thanks, Rion.";
mes "I'll give you all the teddy bears I have.";
next;
mes "[Rion]";
mes "Really?!";
mes "Waaah!!!!!!!!!";
mes "I'm so happy!!!";
mes "Thank you, "+strcharinfo(0)+".";
job_min = 13;
changequest 11145,11146;
donpcevent "Karian#cmd3::OnDisable";
close;
} else if (job_min == 13) {
mes "[Rion]";
mes "I heard that 'Maestro Song' when I went to the Ice Cave.";
mes "Thank you for the Teddy Bears!";
close;
} else if (job_min > 13) {
mes "[Rion]";
mes "I'm having a lot of fun playing with the Teddy Bears!";
close;
} else {
mes "[Little Girl]";
mes "I'm having a lot of fun playing with the Teddy Bears!";
close;
}
}
mes "[Little Girl]";
mes "Do you like teddy bears?";
mes "I love 'em!!!!!";
close;
}
ice_dun01,157,15,0 script #Minsicecave1 HIDDEN_WARP_NPC,2,2,{
OnTouch:
if (job_min == 13) {
mes "-A long time ago-";
close2;
warp "ice_dun01",157,23;
end;
}
end;
}
ice_dun01,157,23,0 script #Minsicecave2 HIDDEN_WARP_NPC,2,2,{
OnTouch:
if (job_min == 13) {
mes "-The giant born to ice-";
close2;
warp "ice_dun01",141,41;
end;
}
end;
}
ice_dun01,141,41,0 script #Minsicecave3 HIDDEN_WARP_NPC,2,2,{
OnTouch:
if (job_min == 13) {
mes "-died-";
close2;
warp "ice_dun01",120,35;
end;
}
end;
}
ice_dun01,120,35,0 script #Minsicecave4 HIDDEN_WARP_NPC,2,2,{
OnTouch:
if (job_min == 13) {
mes "-His body became the ground-";
close2;
warp "ice_dun01",104,30;
end;
}
end;
}
ice_dun01,104,30,0 script #Minsicecave5 HIDDEN_WARP_NPC,2,2,{
OnTouch:
if (job_min == 13) {
mes "-His bones became a mountain-";
close2;
warp "ice_dun01",86,23;
end;
}
end;
}
ice_dun01,86,23,0 script #Minsicecave6 HIDDEN_WARP_NPC,2,2,{
OnTouch:
if (job_min == 13) {
mes "-His skin became soil-";
close2;
warp "ice_dun01",75,19;
end;
}
end;
}
ice_dun01,75,19,0 script #Minsicecave7 HIDDEN_WARP_NPC,2,2,{
OnTouch:
if (job_min == 13) {
mes "-His blood became a river-";
close2;
warp "ice_dun01",56,12;
end;
}
end;
}
ice_dun01,56,12,0 script #Minsicecave8 HIDDEN_WARP_NPC,2,2,{
OnTouch:
if (job_min == 13) {
mes "-His hair became a plant-";
close2;
warp "ice_dun01",29,26;
end;
}
end;
}
ice_dun01,29,26,0 script #Minsicecave9 HIDDEN_WARP_NPC,2,2,{
OnTouch:
if (job_min == 13) {
mes "-His head became the sky-";
close2;
warp "ice_dun01",25,46;
end;
}
end;
}
ice_dun01,25,46,0 script #Minsicecave10 HIDDEN_WARP_NPC,2,2,{
OnTouch:
if (job_min == 13) {
mes "-His tears from his-";
close2;
warp "ice_dun01",20,66;
end;
}
end;
}
ice_dun01,20,66,0 script #Minsicecave11 HIDDEN_WARP_NPC,2,2,{
OnTouch:
if (job_min == 13) {
mes "-eyes became dew-";
close2;
warp "ice_dun01",22,85;
end;
}
end;
}
ice_dun01,22,85,0 script #Minsicecave12 HIDDEN_WARP_NPC,2,2,{
OnTouch:
if (job_min == 13) {
mes "-on the leaves-";
percentheal -90,0;
job_min = 14;
changequest 11146,11147;
close2;
warp "ra_in01",361,129;
end;
}
end;
}
ra_in01,361,129,0 script #jmRachelHotel HIDDEN_WARP_NPC,2,2,{
OnTouch:
if (job_min == 14) {
mes "[Old Woman]";
mes "Huu!!";
mes "Wake up!";
next;
mes "["+strcharinfo(0)+"]";
mes "Where am I...?";
job_min = 15;
close;
}
end;
}
ra_in01,358,130,4 script Old Woman#job_min 4_F_CAVE1,{
mes "[Old Woman]";
if (job_min == 14) {
mes "Huu!!";
mes "Wake up!";
next;
mes "["+strcharinfo(0)+"]";
mes "Where am I...?";
job_min = 15;
close;
} else if (job_min == 15) {
mes "You're in Rachel.";
mes "You are strange. You have to wear warmer clothes if you want to go into the Ice Cave.";
next;
mes "[Old Woman]";
mes "You're lucky that my husband found you when he did.";
next;
mes "["+strcharinfo(0)+"]";
mes "Sorry.";
next;
mes "[Old Woman]";
mes "Anyway!! Be careful!";
mes "You don't believe your youth alone will protect you.";
next;
mes "["+strcharinfo(0)+"]";
mes "I'll be careful.";
next;
mes "["+strcharinfo(0)+"]";
mes "Do you know that song written on the wall of the Ice cave?";
next;
mes "[Old Woman]";
mes "Did you go there to see?";
mes "A few years ago, one man wearing a mask carved that on the Ice cave.";
next;
mes "[Old Woman]";
mes "I couldn't see his face because of the mask,";
next;
mes "[Old Woman]";
mes "but he got a cold and felt so painful.";
next;
mes "[Old Woman]";
mes "And then he decided to go to Comodo.";
next;
mes "["+strcharinfo(0)+"]";
mes "Comodo?";
next;
mes "[Old Woman]";
mes "Yes, I heard that Comodo is a very fun place, I want to go there before I die.";
next;
mes "[Old Woman]";
mes "If you want to go there you have to take an airship to the Rune-Midgarts Kingdom.";
next;
mes "[Old Woman]";
mes "That's not easy.";
next;
mes "[Karian]";
mes "What?! An Airship?!";
mes "Eee I don't want to go on an airship again!";
donpcevent "Karian#cmd4::OnEnable";
next;
mes "["+strcharinfo(0)+"]";
mes "Take it easy...";
mes "Is there another way to go there?";
next;
mes "[Old Woman]";
mes "Without an airship?";
mes "You can walk...";
mes "But it takes a long time...";
next;
mes "[Old Woman]";
mes "Ah! It's Comodo over southern Veins.";
next;
mes "[Old Woman]";
mes "We don't have a proper boat.";
mes "In southern of Veins, there is a port. If you are lucky you can take it...";
donpcevent "Karian#cmd4::OnDisable";
job_min = 16;
changequest 11147,11148;
close;
} else if (job_min == 16) {
mes "Ah! It's Comodo over southern Veins.";
next;
mes "[Old Woman]";
mes "We don't have a proper boat.";
mes "In southern of Veins, there is a port. If you are lucky you can take it...";
close;
}
mes "I heard that Comodo is a very fun place, I want to go there before I die.";
next;
mes "[Old Woman]";
mes "If you want to go there you have to take an Airship to the Rune-Midgarts Kingdom.";
next;
mes "[Old Woman]";
mes "It's the fastest way.";
close;
}
ve_fild07,131,132,5 script =Notice=#job_min 2_BULLETIN_BOARD,{
function Choice;
if (job_min == 16) {
mes "===Notice===";
mes "Maestro Song, Go to Comodo by boat!";
mes "Be ambitious!";
next;
mes "["+strcharinfo(0)+"]";
mes "Will it be okay...";
next;
mes "[Karian]";
mes "Don't worry, trust me!!";
donpcevent "Karian#cmd5::OnEnable";
next;
mes "-It's not easy to trust her-";
next;
if(select("I don't like this.:Take the kayak.") == 1) {
mes "[Karian]";
mes "I never ride airships ever...";
donpcevent "Karian#cmd5::OnDisable";
close;
}
mes "[Karian]";
mes "Ok then let's go!!!!!";
next;
mes "-If you take a small boat,-";
mes "-and go ahead-";
mes "-to Comodo,-";
mes "-You should see-";
mes "-other small boats.-";
next;
mes "["+strcharinfo(0)+"]";
mes "Hmm...";
mes "I didn't think that there was anyone who would cross over this sea with a boat.";
mes "You sure I'll see other boats?";
next;
mes "[Karian]";
mes "They will be headed the other direction.";
donpcevent "Karian#cmd5::OnDisable";
next;
mes "["+strcharinfo(0)+"]";
mes "Where are you going?";
next;
mes "[Karian]";
mes "Well? I haven't heard of the place's name before.";
mes "It's just called 'island' from what I heard.";
next;
mes "-For a while the silence-";
mes "-continues. Karian starts-";
mes "-to hum as she rows.-";
next;
mes "-Listening to Karian hum-";
mes "-You suddenly feel like-";
mes "-you're sitting in water.-";
next;
mes "["+strcharinfo(0)+"]";
mes "Hey! There's a water leak!!";
next;
mes "[Karian]";
mes "Ahhhh!!!!!!!!!!!!!!";
next;
switch(rand(3)) {
case 0: Choice("Dance.","Row.","Throw the water out."); break;
case 1: Choice("Throw the water out.","Row.","Dance."); break;
case 2: Choice("Row.","Throw the water out.","Dance."); break;
}
switch(rand(3)) {
case 0: Choice("Sleep.","Row.","Throw the water out."); break;
case 1: Choice("Throw the water out.","Row.","Dance."); break;
case 2: Choice("Row.","Throw the water out.","Sleep."); break;
}
switch(rand(3)) {
case 0: Choice("Sing.","Row.","Throw the water out."); break;
case 1: Choice("Throw the water out.","Row.","Sleep."); break;
case 2: Choice("Row.","Throw the water out.","Sing."); break;
}
switch(rand(3)) {
case 0: Choice("Have some water.","Row.","Throw the water out."); break;
case 1: Choice("Throw the water out.","Row.","Have some water."); break;
case 2: Choice("Row.","Throw the water out.","Have some water."); break;
}
switch(rand(3)) {
case 0: Choice("Shout 'Viva'.","Row.","Throw the water out."); break;
case 1: Choice("Throw the water out.","Row.","Shout 'Viva'."); break;
case 2: Choice("Row.","Throw the water out.","Shout 'Viva'."); break;
}
switch(rand(3)) {
case 0: Choice("Go fishing.","Row.","Throw the water out."); break;
case 1: Choice("Throw the water out.","Row.","Go fishing."); break;
case 2: Choice("Row.","Throw the water out.","Go fishing."); break;
}
switch(rand(3)) {
case 0: Choice("Listen to my song.","Row.","Throw the water out."); break;
case 1: Choice("Throw the water out.","Row.","Listen to my song."); break;
case 2: Choice("Row.","Throw the water out.","Listen to my song."); break;
}
switch(rand(3)) {
case 0: Choice("Pray.","Row.","Throw the water out."); break;
case 1: Choice("Throw the water out.","Row.","Pray."); break;
case 2: Choice("Row.","Throw the water out.","Pray."); break;
}
switch(rand(3)) {
case 0: Choice("Eat some food.","Row.","Throw the water out."); break;
case 1: Choice("Throw the water out.","Row.","Eat some food."); break;
case 2: Choice("Row.","Throw the water out.","Eat some food."); break;
}
switch(rand(3)) {
case 0: Choice("Give up.","Row.","Throw the water out."); break;
case 1: Choice("Throw the water out.","Row.","Give up."); break;
case 2: Choice("Row.","Throw the water out.","Give up."); break;
}
mes "-I've escaped from the-";
mes "-throes of death a-";
mes "-countless amount of times.-";
job_min = 17;
changequest 11148,11149;
close2;
warp "comodo",184,108;
end;
}
mes "===Notice===";
mes "Maestro Song, Go to Comodo by boat!";
mes "Be ambitious!";
close;
function Choice {
.@i$ = getarg(select(getarg(0),getarg(1),getarg(2))-1);
mes "[Karian]";
if (.@i$ == "Throw the water out.") {
mes "I'll row and you just throw the water out!!";
next;
return;
}
if (.@i$ == "Row.") mes "The boat is sinking!!!";
else mes "What the hell do you think you're doing?";
close;
}
}
comodo,184,108,0 script #jmComodo Almost Dead HIDDEN_WARP_NPC,2,2,{
OnTouch:
if (job_min == 17) {
mes "["+strcharinfo(0)+"]";
mes "I'm... I'm alive~";
next;
mes "[Karian]";
mes "That was a close call.";
donpcevent "Karian#cmd6::OnEnable";
next;
mes "["+strcharinfo(0)+"]";
mes "You're the one that insisted that we ride on that boat. That's how we ended up like this in the first place!";
next;
mes "["+strcharinfo(0)+"]";
mes "We wouldn't have suffered like this if we just took the Airship.";
next;
mes "[Karian]";
mes "But I told you that I don't ride airships!";
next;
mes "["+strcharinfo(0)+"]";
mes "I can't believe this!";
next;
mes "[Karian]";
mes "Well, let's forget about the past!";
mes "Since we're in Comodo, let's just have some fun okay?";
next;
mes "["+strcharinfo(0)+"]";
mes "Then what should we do about looking for 'Maestro Song'??";
next;
mes "[Karian]";
mes "Oh yeah...";
mes "Why don't we ask the villagers?";
donpcevent "Karian#cmd6::OnDisable";
job_min = 18;
changequest 11149,11150;
close;
}
end;
}
comodo,192,119,0 script Kayak Master#job_min 4W_M_02,{
mes "[Kayak Master]";
if (job_min == 18) {
mes "What?";
mes "Maestro Song?";
mes "I don't know~";
next;
mes "[Kayak Master]";
mes "Go to the diner located in the northern part of Comodo.";
mes "If he visits this town, he would likely go there first.";
next;
mes "[Kayak Master]";
mes "The hostess is good at memorizing the faces of customers.";
mes "It's good for business you know?";
job_min = 19;
changequest 11150,11151;
close;
}
mes "The sea is man's dream.";
next;
mes "[Kayak Master]";
mes "It's my hope that I can cross over to Hugel someday!";
close;
}
comodo,159,316,4 script Woman Roasting Meat 4_F_GODEMOM,{
mes "[Woman Roasting Meat]";
if (job_min == 19) {
mes "Maestro Song?";
mes "Yes, I remember that face because he visited a few years ago.";
next;
mes "[Woman Roasting Meat]";
mes "He ate a whole plate of baby back ribs by himself...";
mes "How can I forget his face?";
next;
mes "[Woman Roasting Meat]";
mes "It was kind of a big fuss.";
mes "It was so crowded because of him.";
next;
mes "[Woman Roasting Meat]";
mes "Finally, he became exhausted and he wanted to go somewhere quiet.";
next;
mes "[Woman Roasting Meat]";
mes "I told him that there was a quiet place near Morroc, and he left.";
next;
mes "[Woman Roasting Meat]";
mes "I regret that.";
next;
mes "[Woman Roasting Meat]";
mes "He raised our income a lot while he was here...";
job_min = 20;
changequest 11151,11152;
close;
} else if (job_min == 20) {
mes "Where is the quiet place?";
mes "Well I'm not sure but there is a mysterious building in south-eastern part of Morroc.";
next;
mes "[Woman Roasting Meat]";
mes "I heard that some mysterious people gather there.";
mes "I think they're part of some secret guild called ash... or assa... Oh I forget...";
close;
}
mes "He ate a whole plate of baby back ribs by himself.";
next;
mes "[Woman Roasting Meat]";
mes "I'll never forget him.";
close;
}
moc_fild16,206,232,0 script #jmTransfer news HIDDEN_WARP_NPC,3,3,{
OnTouch:
if (job_min == 20) {
mes "["+strcharinfo(0)+"]";
mes "Um? What is this?";
mes "Something covered by sand?";
next;
mes "["+strcharinfo(0)+"]";
mes "Ah It's!!";
mes "I think 'Maestro Song' dropped it!";
next;
mes "[Karian]";
mes "What?! How do you know?";
donpcevent "Karian#cmd7::OnEnable";
next;
mes "["+strcharinfo(0)+"]";
mes "The lyrics from the man I met in Hugel on the receipt...";
next;
mes "["+strcharinfo(0)+"]";
mes "and this poem written on this paper.";
mes "The calligraphy style is the same.";
next;
mes "[Karian]";
mes "I want to see clock tower...";
next;
mes "["+strcharinfo(0)+"]";
mes "But this poem can't be a clue...";
mes "...";
mes "What?";
next;
mes "[Karian]";
mes "......";
mes "I want to see clock tower.";
next;
mes "["+strcharinfo(0)+"]";
mes "Clock tower?";
mes "What are you saying all of a sudden?";
next;
mes "[Karian]";
mes "The... huge clock tower in Al De Baran.";
next;
mes "["+strcharinfo(0)+"]";
mes "I know but...";
next;
mes "[Karian]";
mes "Will you join me?";
next;
switch(select("Refuse.:Accept.")) {
case 1:
mes "[Karian]";
mes "Come on~Come on~";
mes "Come on~Come on~";
mes "Come on~~~~~~~~~";
next;
mes "[Karian]";
mes "We don't have any more clues.";
next;
mes "[Karian]";
break;
case 2:
mes "["+strcharinfo(0)+"]";
mes "Ok that's not a bad idea...";
next;
mes "[Karian]";
mes "Ok!!!";
break;
}
mes "Hey! Let's go~~";
donpcevent "Karian#cmd7::OnDisable";
job_min = 21;
changequest 11152,11153;
close;
}
end;
}
aldebaran,140,130,0 script #jmAldebaran Clock Tower HIDDEN_WARP_NPC,3,3,{
OnTouch:
if (job_min == 21) {
mes "["+strcharinfo(0)+"]";
mes "Anyway why do you want to visit this place?";
next;
mes "[Karian]";
mes "......";
donpcevent "Karian#cmd8::OnEnable";
next;
mes "[Karian]";
mes "This is my friend's favorite place.";
mes "When we feel tired, we see that tower.";
next;
mes "[Karian]";
mes "Let me go back to my hometown.";
mes "There are many beautiful flowers.";
mes "The birds sing for me.";
mes "It's this old town.";
next;
mes "[Karian]";
mes "I harvest crops";
mes "for my church.";
mes "There is no warmer";
mes "place than where";
mes "I was raised.";
next;
mes "[Karian]";
mes "Let me go back to my hometown.";
mes "Let me play in the lake until I die.";
mes "I'll take a rest";
mes "at the end of my life.";
next;
mes "[Karian]";
mes "Where is Misa and Masa.";
mes "They already went to the";
mes "brilliant mountain where";
mes "it is full of freedom and";
mes "pleasure I want to go";
mes "there soon.";
next;
mes "[Karian]";
mes "It's a song that my friend always sang for me.";
mes "I haven't sung it in a long time...";
next;
mes "[Karian]";
mes "Why don't we go back to Prontera?";
next;
mes "[Karian]";
mes "I can't get rid of the the memories that I was impressed with when I entered Prontera's gates.";
job_min = 22;
changequest 11153,11154;
donpcevent "Karian#cmd8::OnDisable";
close;
} else if (job_min == 22) {
mes "[Karian]";
mes "Let's go back to Prontera?";
next;
mes "[Karian]";
mes "I can't get rid of the memories that I was impressed with when I entered Prontera's gates.";
close;
}
end;
}
prontera,155,40,0 script #jmprt1 HIDDEN_WARP_NPC,2,2,{
OnTouch:
if (job_min == 22) {
mes "[Karian]";
mes "I've finally come back.";
mes "Back to Prontera...";
donpcevent "Karian#cmd9::OnEnable";
next;
mes "[Karian]";
mes "I'm so tired.";
mes "I want to take a rest~";
mes "Come here, "+strcharinfo(0)+".";
job_min = 23;
close;
}
end;
}
prontera,155,42,0 script #prtjm1 HIDDEN_WARP_NPC,1,1,{
OnTouch:
if (job_min == 23) {
mes "-Let me go back to my hometown.-";
job_min = 24;
close2;
warp "prontera",155,44;
end;
}
end;
}
prontera,155,44,0 script #prtjm2 HIDDEN_WARP_NPC,1,1,{
OnTouch:
if (job_min == 24) {
mes "-There are many beautiful flowers.-";
job_min = 25;
close2;
warp "prontera",155,46;
end;
}
end;
}
prontera,155,46,0 script #prtjm3 HIDDEN_WARP_NPC,1,1,{
OnTouch:
if (job_min == 25) {
mes "-The birds sing for me.-";
job_min = 26;
close2;
warp "prontera",155,48;
end;
}
end;
}
prontera,155,48,0 script #prtjm4 HIDDEN_WARP_NPC,1,1,{
OnTouch:
if (job_min == 26 || job_min == 27) {
mes "-It's this old town.-";
next;
if (SkillPoint != 0) {
mes "[Karian]";
mes "Hey... Don't you know how to use your skill points?";
mes "You should use them.";
close;
}
if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 3500) {
mes "^3355FFWait a minute! You're";
mes "carrying too many items";
mes "right now, store some of";
mes "your extra things in Kafra";
mes "Storage, and then come back.^000000";
close;
}
if (BaseLevel < 99 || JobLevel < 50) {
mes "[Karian]";
mes "Hey... why are you so low?";
mes "How did you lose levels?";
close;
}
if (BaseJob != Job_Bard) {
mes "[Karian]";
mes "Hey... you changed your outfit?";
mes "How'd you do that?";
close;
}
mes "["+strcharinfo(0)+"]";
mes "-It's a poem that you picked up in the desert.-";
next;
mes "["+strcharinfo(0)+"]";
mes "-How does Karian know-";
mes "-that song's not a poem?-";
next;
mes "[Karian]";
mes "Why are you looking at me?";
mes "How was it? Have fun??";
job_min = 27;
donpcevent "Karian#cmd9::OnDisable";
close2;
warp "prt_in",101,174;
end;
}
end;
}
prt_in,94,172,4 script Karian#job_min3 4_M_MINSTREL1,{
if (job_min == 27) {
if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 3500) {
mes "While you are on a trip, you gain lots of stuff. Make yourself lighter.";
close;
}
mes "[Karian]";
if (SkillPoint != 0) {
mes "Ah~! Did you know that you still have skill points?";
mes "Handle that quickly.";
close;
}
if (BaseLevel < 99 || JobLevel < 50) {
mes "Ah~! Your level looks lower than before.";
mes "How did you degrade?";
close;
}
if (hascashmount()) {
mes "Please unequip your riding pet and try again!";
close;
}
if (BaseJob != Job_Bard) {
mes "Huh?";
close;
}
mes "I'm sorry about the lie.";
mes "The song written on this paper...";
next;
mes "[Karian]";
mes "I really want to find my friend's article left behind.";
mes "I couldn't find it by myself.";
next;
mes "[Karian]";
mes "I gave it to my friend but he kept it precious...";
next;
mes "["+strcharinfo(0)+"]";
mes "Did you give it to him?";
mes "Wait a second!";
mes "Just who are you?";
next;
mes "[Maestro Song]";
mes "Yes! I'm 'Maestro Song'!";
mes "Are you surprised!?";
next;
mes "["+strcharinfo(0)+"]";
mes "......";
next;
mes "[Maestro Song]";
mes "This is my present to you.";
next;
mes "[Maestro Song]";
mes "You are also my friend.";
job_min = 100;
jobchange roclass(eaclass()|EAJL_THIRD);
completequest 11154;
getitem Minstrel_Song_Hat,1;
getitem Green_Apple_Ring,1;
close;
} else if (job_min > 99) {
switch(select("Talk.:Leave.")) {
case 1:
mes "[Maestro Song]";
mes "The name 'Karian'?";
mes "He gave it to me.";
next;
mes "[Maestro Song]";
mes "He said that when he hears my song, he feels warmhearted.";
mes "'Kallianga' means hot air.";
next;
mes "[Maestro Song]";
mes "He likes to sing...";
next;
mes "[Maestro Song]";
mes "And he's good at singing for sure?";
next;
mes "[Maestro Song]";
mes "Ah! If it's okay with you, I want to take a pic with you in Juno?";
next;
mes "[Maestro Song]";
mes "I want to have something to remember you by.";
close;
case 2:
mes "[Maestro Song]";
mes "See you.";
mes "It was really fun.";
close2;
warp "prontera",156,99;
end;
}
}
mes "[Karian]";
mes "How did you get in here?";
close;
}
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