summaryrefslogtreecommitdiff
path: root/npc/re/jobs/3-2/genetic.txt
blob: 1ebd0c66f8b5926281257b0d94a3193473c1d005 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
//===== rAthena Script ======================================= 
// Genetic Job Change Quest
//===== By: ================================================== 
//= Masao
//= Credits: Muad_Dib & Aeomin
//===== Current Version: ===================================== 
//= 1.2
//===== Compatible With: ===================================== 
//= rAthena SVN
//===== Description: ========================================= 
//= [Official Conversion]
//= Job change Quest from Alchemist / Creator -> Genetic.
//===== Additional Comments: ================================= 
//= 1.0 First Version.
//= 1.1 Fixed Scatter Stuff NPC's - [JayPee].
//= 1.2 Updated dialogue. Credits to Muad_Dib. [Joseph]
//============================================================

alde_alche,35,186,5	script	Alchemist Union Member	805,{
	if ((BaseLevel == 99) && (JobLevel > 49)){
		if (Class == Job_Alchemist || Class == Job_Creator || Job_Baby_Alchemist){
			if (SkillPoint == 0){
				if (job_gen == 0){
					mes "[Alchemist Union Member]";
					mes "Our Alchemist Union brings up many junior alchemists with various promotions and investigations.";
					next;
					mes "[Alchemist Union Member]";
					mes "They have spread to all corners of Rune-Midgart and were active in many fields like sciences or special item production methods.";
					next;
					mes "[Alchemist Union Member]";
					mes "We call the members of our new union ^3131FF'Geneticists'^000000.";
					next;
					mes "[Alchemist Union Member]";
					mes "Geneticists are the ones who have reached their peak potential in the world of Alchemy. They are the ones who currently spearhead alchemy throughout all of Rune-Midgart.";
					next;
					mes "[Alchemist Union Member]";
					mes "It looks like you are an expert in this field, how about meeting other geneticists?";
					next;
					mes "[Alchemist Union Member]";
					mes "Not long ago there was a Geneticist who announced a sensational new life studying research.";
					mes "You are very knowledgeable. Do you think you might understand her work?";
					next;
					mes "[Alchemist Union Member]";
					mes "Her study may help you gain the knowledge to help you make a Geneticist!";;
					next;
					mes "[Alchemist Union Member]";
					mes "How's that sound? Do you want to meet a Geneticist?";
					next;
					if(select("Of course, I want to meet a Geneticist.:I don't want to meet a Geneticist.") == 1){
						mes "[Alchemist Union Member]";
						mes "Wise choice!";
						mes "The infamous geneticist 'Devries'.";
						next;
						mes "[Alchemist Union Member]";
						mes "You can find her in the Alchemy Lab at the western part of Lighthalzen. There is also another geneticist studying weaponry there, you might want to pay her a visit as well.";
						set job_gen,1;
						setquest 2215;
						close;
					}
					mes "[Alchemist Union Member]";
					mes "Aren't you interested in the study of life?";
					close;
				}
				mes "[Alchemist Union Member]";
				mes "The infamous Geneticist is studying at the Alchemy Lab in the western part of Lighthalzen.";
				mes "If you are interested, go meet with her.";
				close;
			}
			mes "[Alchemist Union Member]";
			mes "- You still have unused skill points. Come back when you have used all of them.";
			close;
		}
	}
	mes "[Alchemist Union Member]";
	mes "Our Alchemist Union brings up many junior alchemists with various promotions and investigations.";
	next;
	mes "[Alchemist Union Member]";
	mes "They have spread to all corners of Rune-Midgart and were active in many fields like sciences or special item production methods.";
	next;
	mes "[Alchemist Union Member]";
	mes "We call the members of our new union ^3131FF'Geneticists'^000000.";
	next;
	mes "[Alchemist Union Member]";
	mes "Geneticists are the ones who have reached their peak potential in the world of Alchemy. They are the ones who currently spearhead alchemy throughout all of Rune-Midgard.";
	close;
}

job3_gen01,25,58,3	script	Devries#gen	865,{
	if (SkillPoint == 0){
		if (job_gen == 1){
			mes "[Devries]";
			mes "Oh! The bloodsucking plant sample C is withering again.";
			mes "Should I change the ingredient of the growth care?";
			mes "Hey please cheer up soon!";
			next;
			mes "[Devries]";
			mes "Oh? A stranger?";
			mes "Your look tells me that you are doing Alchemy as well right?";
			next;
			mes "[Devries]";
			mes "People say the number of alchemists is increasing nowadays though there aren't may who study this field properly!";
			next;
			mes "[Devries]";
			mes "They're all too worried about saying things like, ''Look at my bomb damage!'' or ''isn't my homunculus prettier?''";
			next;
			mes "[Devries]";
			mes "The Alchemist Union was saying they'd support the researchers but actually what you get from the studying is just 'Spores Which Can Be Easily Raised'!";
			next;
			mes "[Devries]";
			mes "Thanks to that, there are spores everywhere in my lab! There are spores everywhere!";
			next;
			select("Why do you talk like that?");
			mes "[Devries]";
			mes "'Cause I'm from Rune-Midgart!";
			mes "Have you ever been to Rune-Midgart? Everyone in Rune-Midgart speaks like this.";
			next;
			if(select("Impossible?!:I'm also from Rune-Midgart.") == 1){
				mes "[Devries]";
				mes "Impossible?";
				mes "Do you come from a Rune-Midgart village?";
				mes "My village is very big, everyone there speaks like this.";
				next;
			} else {
				emotion e_lv;
				mes "[Devries]";
				mes "Really! That's why I felt some kind of familiar atmosphere around you.";
				mes "Meeting a hometown person in Schwaltzvalt, it's my pleasure to meet you!";
				next;
			}
			mes "- Thump!! -";
			next;
			emotion e_ag;
			mes "[Devries]";
			mes "Ughhhhh! That woman started again!";
			next;
			select("What's that sound?");
			mes "[Devries]";
			mes "That's the sound of an experiment being carried out by my roommate, Demi Calberine..";
			mes "Demi's a fire shell technician so she's always noisy like that.";
			next;
			emotion e_sob;
			mes "[Devries]";
			mes "Look at that!";
			mes "My spores and plants are all freaked out!";
			mes "I can't do my work with those noisy sounds. It gives me so much stress!!";
			next;
			mes "- Munch Crunch -";
			next;
			mes "[Devries]";
			mes "When I don't feel good, I savor Mr. Orlean's handmade cookies little by little.";
			next;
			mes "[Devries]";
			mes "It's a high-quality cookie that I got from Prontera. When I get one bite, it seems like I'm floating to Asgard.";
			mes "The softness of the sweet cookie drowns out the clashing sounds from Demi Calberine.";
			next;
			mes "[Devries]";
			mes "Wanna try one?";
			mes "Ah, I've eaten all of it.";
			next;
			mes "[Devries]";
			mes "But it's okay! On the 2nd floor of my room, there are boxes of those!";
			mes "I couldn't stop buying it all in bulk. Ho ho ho.";
			next;
			mes "- Zooooooooooooooooing -";
			specialeffect EF_ENDURE;
			next;
			specialeffect EF_REPAIRWEAPON;
			mes "- (Screeching Sounds)!!! -";
			mes "- (Screeching)!!! -";
			next;
			specialeffect EF_CRASHEARTH;
			mes "- Bump! Bump! Bump! -";
			next;
			mes "[Devries]";
			mes "..................";
			next;
			mes "[Devries]";
			mes "Yoooooooooooow";
			mes "Yipeeeeeeeeee!!!";
			next;
			mes "[Devries]";
			mes "Demiiiiiiiiiiiiiiiiiiiiiiii!!!";
			mes "Demiiiiiiiiiiiiiiiiiiiii!!!";
			next;
			mes "- For now it seems that I -";
			mes "- need to calm down Devries. -";
			set job_gen,2;
			close;
		}else if (job_gen == 2){
			mes "[Devries]";
			mes "Yipeeeeeeeeee!!!";
			mes "Demiiiiii!!!";
			mes "Demiiiiiiiii!!!";
			next;
			mes "- Hmm -";
			mes "- What'll make her calm. -";
			close;
		}else if (job_gen == 3){
			mes "[Devries]";
			mes "Yipeeeeeeeeee!!!";
			mes "Demiiiiii!!!";
			mes "Demiiiiiiiii!!!";
			next;
			select("Hand Devries a cookie.");
			mes "- Devries quickly snatches -";
			mes "- away the cookie and stuffs -";
			mes "- it all in her mouth. -";
			next;
			mes "- Crunch Crunch Crunch -";
			mes "- Crunch Crunch Crunch -";
			mes "- Crunch Crunch Crunch -";
			next;
			mes "[Devries]";
			mes "Ah, The sweet buttery taste remains at the end of my tongue.";
			mes "This really gives me peace of mind.";
			next;
			emotion e_rice;
			mes "[Devries]";
			mes "Demi is studying hard today as well";
			mes "Huhuhu. She's really a hard worker.";
			next;
			mes "- That cookie changed her mood quick. -";
			emotion e_no1;
			next;
			mes "[Devries]";
			mes "You came here with a love for Alchemy?";
			next;
			mes "[Devries]";
			mes "Oh wait, We haven't introduced ourselves yet.";
			mes "My name is Devries.";
			mes "I'm very interested in making living things that show new and peculiar growth.";
			next;
			mes "[Devries]";
			mes "What's your name, young alchemist?";
			next;
			select("I'm "+strcharinfo(0)+".");
			mes "[Devries]";
			mes "Oh, "+strcharinfo(0)+".";
			mes "That's a very unusual name. Pleased to meet you.";
			next;
			mes "[Devries]";
			mes "But I can't memorize the name well.";
			mes "So I'll just call you <Popo>. Would that be ok?";
			next;
			select("I uhh..");
			mes "[Devries]";
			mes "Great...";
			mes "Popo, have you heard of my research?";
			mes "You came here because of that, am I right?";
			next;
			if(select("No.:Yes.") == 1){
				mes "[Devries]";
				mes "Well, it's all over your face.";
				mes "You don't have to be shy.";
			} else {
				mes "[Devries]";
				mes "That's right huh?";
				mes "Well, as I expected, there really is something that makes homeland people get each other";
			}
			next;
			mes "[Devries]";
			mes "When you saw me in that feverish state, you remembered what I said before and that calmed me down.";
			next;
			mes "[Devries]";
			mes "I like the way you manage yourself and take care to remember small details.";
			mes "You have the talent to become a Geneticist.";
			next;
			mes "[Devries]";
			mes "^FF0000If you become a Geneticist, you can't take the Alchemist's or Biochemist study course that you haven't investigated before.^000000";
			mes "If that's all right for you, how about giving it a shot right now?.";
			next;
			if(select("I'll try later.:I want to become a Geneticist!") == 1){
				mes "[Devries]";
				mes "Alright.";
				mes "Even though your knowledge is not that great as that of Geneticists, a fundamental knowledge is also important.";
				mes "Popo, come back to me once you've finished your studies.";
				set job_gen,4;
				close;
			}
			mes "[Devries]";
			mes "Good!";
			mes "Let's do it!";
			set job_gen,5;
			close;
		}else if (job_gen == 4){
			mes "[Devries]";
			mes "Popo!";
			mes "Are you ready to give it a shot?";
			next;
			if(select("No.:Yes!") == 1){
				mes "[Devries]";
				mes "You have to do your best! There is no easy way when looking for knowledge!";
				close;
			}
			mes "[Devries]";
			mes "Very good!";
			mes "Let's do it!";
			set job_gen,5;
			close;
		}else if (job_gen == 5){
			mes "[Devries]";
			mes "What do you think of plants, Popo";
			mes "Do you like plants? What kind of plants are you interested in?";
			next;
			mes "- Boom, Boom, Boom -";
			next;
			emotion e_swt2;
			mes "[Devries]";
			mes "Ah, please tell me Demi Calberine is not starting again?";
			mes "Please let my expectation be wrong ... Please... Demi, please...";
			next;
			mes "[Devries]";
			mes "Where did I stop talking";
			mes "Oh, right. Plants are very important in Alchemy.";
			next;
			mes "[Devries]";
			mes "Alchemy can make Flora's and Geographers grow immensely fast, so they can help in battle, like those Alchemists...";
			next;
			mes "- Boom!! Boom!! Boom!! Boom!! -";
			next;
			emotion e_hmm;
			mes "[Devries]";
			mes ".......................";
			next;
			emotion e_hmm;
			mes "[Devries]";
			mes "Techniques, plants are relatively easy to...";
			next;
			mes "- Boom!!!!!! -";
			next;
			emotion e_hmm;
			mes "[Devries]";
			mes "Crossbreed...";
			next;
			mes "- Pop!!!!!! -";
			mes "- Keeeeeeeeeeeeeh!!!! -";
			mes "- Boooooooooooooom!!!! -";
			mes "- Boom!! Boom!! Boom!! -";
			next;
			emotion e_hmm;
			mes "[Devries]";
			mes ".......................";
			next;
			emotion e_hmm;
			mes "[Devries]";
			mes "Popo.";
			next;
			emotion e_hmm;
			mes "[Devries]";
			mes "I'll give you the test to become a Geneticist.";
			next;
			mes "[Devries]";
			mes "The subject is <The Perfect Soundproof System>!";
			mes "Please think of a way to save me from Demi Calberine's noise, using plants and experimental equipment that are here on the 1st floor of the lab.";
			next;
			mes "[Devries]";
			mes "Well, you better get started!";
			set job_gen,6;
			close;
		}else if (job_gen == 6){
			mes "[Devries]";
			mes "The subject is <The Perfect Soundproof System>!";
			mes "Please think of a way to save me from Demi Calbereine's noise, using plants and experimental equipment that are here on the 1st floor of the lab.";
			next;
			mes "[Devries]";
			mes "There are some guides in the cabinet that you may use.";
			mes "Well, you better get started!";
			close;
		}else if ((job_gen > 6) && (job_gen < 60)){
			mes "[Devries]";
			mes "Is there a problem?";
			next;
			if(select("Nothing.:The experiment failed.") == 1){
				mes "[Devries]";
				mes "Better get started, or I'll start to scream!!!";
				close;
			}
			mes "[Devries]";
			mes "Why not start over?";
			mes "Why are you asking me such things?";
			set job_gen,7;
			if (checkquest(2209) == 1) erasequest 2209;
			if (checkquest(2210) == 1) erasequest 2210;
			if (checkquest(2211) == 1) erasequest 2211;
			if (checkquest(2212) == 1) erasequest 2212;
			if (checkquest(2213) == 1) erasequest 2213;
			if (checkquest(2214) == 1) erasequest 2214;
			close;
		}else if (job_gen == 60 || job_gen == 61){
			mes "- Zing Zing Zigi Zigi -";
			next;
			mes "- Zing Zing Zigi Zigi -";
			next;
			mes "[Devries]";
			mes "What the hell is Demi Calberine doing?";
			mes "That's really a noisy one.";
			next;
			mes "[Devries]";
			mes "Your study is done, Popo?";
			mes "Give me those seeds.";
			next;
			if ((countitem(6273) == 0) && (countitem(6272) == 0)){
				mes "[Devries]";
				mes "What is this?";
				mes "How can you say you're done with your study?";
				mes "Hurry up and start over.";
				set job_gen,7;
				if (checkquest(2209) == 1) erasequest 2209;
				if (checkquest(2210) == 1) erasequest 2210;
				if (checkquest(2211) == 1) erasequest 2211;
				if (checkquest(2212) == 1) erasequest 2212;
				if (checkquest(2213) == 1) erasequest 2213;
				if (checkquest(2214) == 1) erasequest 2214;
				close;
			}
			mes "[Devries]";
			mes "Well, I'll take a look at the seeds Popo made.";
			mes "What's the result?";
			next;
			mes "[Devries]";
			mes "When you put a seed in a Super Cultivator, and adjust the temperature...";
			next;
			mes "[Devries]";
			mes "Damn!";
			next;
			if (job_gen == 60){
				specialeffect EF_FLASHER;
				specialeffect EF_PHARMACY_OK;
				mes "[Devries]";
				mes "Popo, look at that!";
				mes "That's really a mysterious plant!";
				next;
				mes "[Devries]";
				mes "The inside of the Cultivator is now full of thorny stems!";
				mes "It's as if the stems are making a wall and growing very sturdily and those are getting tangled!";
				next;
				mes "[Devries]";
				mes "This is it, Popo!";
				mes "This plant's properties can be used for many applications!";
				next;
				mes "[Devries]";
				mes "This is really great, Popo.";
				mes "I knew that you were knowledgeable but your ability is more than that!";
				next;
				mes "[Devries]";
				mes "I will tell the outcome to the Alchemist Union.";
				mes "I will send a recommendation letter saying that your ability is really great and that you could be a brilliant member.";
				next;
				mes "[Devries]";
				mes "Getting an answer from the Union will take some time, so could you next; a moment?";
				mes "Why don't you go up to Demi Calberine?";
				next;
				mes "[Devries]";
				mes "She is a fellow Geneticist, specializing in mini cannons.";
				mes "Go take a look at her experiment results.";
				mes "Could you give this message to her? Tell her to conduct her experiments quietly.";
				delitem 6273,1;
				set job_gen,62;
				changequest 2215,2216;
				if (checkquest(2209) == 1) erasequest 2209;
				if (checkquest(2210) == 1) erasequest 2210;
				if (checkquest(2211) == 1) erasequest 2211;
				if (checkquest(2212) == 1) erasequest 2212;
				if (checkquest(2213) == 1) erasequest 2213;
				if (checkquest(2214) == 1) erasequest 2214;
				close;
			}
				specialeffect EF_SPELLBREAKER;
				specialeffect EF_PHARMACY_FAIL;
				mes "[Devries]";
				mes "Uh oh! You failed, Popo.";
				mes "It didn't grow at all, it's withered already.";
				mes "Go and start over!";
				delitem 6272,1;
				set job_gen,7;
				if (checkquest(2209) == 1) erasequest 2209;
				if (checkquest(2210) == 1) erasequest 2210;
				if (checkquest(2211) == 1) erasequest 2211;
				if (checkquest(2212) == 1) erasequest 2212;
				if (checkquest(2213) == 1) erasequest 2213;
				if (checkquest(2214) == 1) erasequest 2214;
				close;
		}else if ((job_gen > 61) && (job_gen < 76)){
			if (checkquest(2223,2) == 2){
				mes "[Devries]";
				mes "Oh, next; a second.";
				mes "It seems that the mail's has arrived.";
				set job_gen,76;
				completequest 2223;
				close;
			}
			mes "[Devries]";
			mes "Why don't you go up to Demi Calberine whilst waiting for an answer from the Union?";
			close;
		}else if (job_gen == 76){
			mes "[Devries]";
			mes "Popo!";
			mes "I've got good news for you!";
			next;
			if ((Class == Job_Alchemist || Class == Job_Creator || Job_Baby_Alchemist) && ((JobLevel > 49) && (SkillPoint == 0) && (BaseLevel > 98))){
				if (checkcart() == 0){
					mes "[Devries]";
					mes "First take off that heavy and dirty cart, that doesn't suit you on this happy moment.";
					close;
				}
				if(checkweight(1201,1) == 0){
					mes "- Wait a minute !! -";
					mes "- Currently you're carrying -";
					mes "- too many items with you. -";
					mes "- Please try again -";
					mes "- after you lose some weight. -";
					close;
				}
				mes "[Devries]";
				mes "A letter has arrived from the Alchemist Union.";
				mes "I'll read it to you, Popo!";
				next;
				mes "<Dearest Miss Devries,>";
				mes "<We are very aware of the brilliant activities you've shown lately.>";
				next;
				mes "<Miss. Devries>";
				mes "This guy is also from my hometown.";
				next;
				mes "<I heard very good news that your research results are taking the step of commercial use.>";
				mes "<I'm sure it will be a great inspiration for other Alchemists.>";
				next;
				mes "<Come to think of it, you've attached a paper?>";
				mes "<It was a new plant which makes plants grow super-fast, discovered by an Alchemist named, "+strcharinfo(0)+">";
				next;
				mes "<Myself and many other Alchemists from the Alchemist union are taking great interest in this.>";
				next;
				mes "<We are looking forward to more volumes of study papers and outcomes, especially from other Geneticists who've heard this news.>";
				next;
				mes "<Miss. Devries>";
				mes "<I think that "+strcharinfo(0)+" has enough ability and talent to be a Geneticist.>";
				next;
				mes "<Please tell "+strcharinfo(0)+" as soon as possible that we are expecting remarkable activities as a Geneticist from now on.>";
				next;
				mes "<The Alchemist Union is very proud of Miss Devries, Miss Demi Calberine and "+strcharinfo(0)+" who are excellent talented people.>";
				mes "<We hope that you yield good fruits in the future as well.>";
				next;
				mes "[Devries]";
				mes "Congratulations, Popo!";
				mes "You are a Geneticist from now on!!";
				if(Class == Job_Baby_Alchemist){
					jobchange Job_Baby_Genetic;
				}
				else if (Class == Job_Alchemist){
					jobchange Job_Genetic;
				} else {
					jobchange Job_Genetic_T;
				}
				set job_gen,77;
				getitem 5752,1;
				getitem 2795,1;
				next;
				mes "[Devries]";
				mes "Just like the word from the Union, I'm also looking forward to your awesome activities.";
				mes "Let's try hard together! To become the best Geneticist!";
				close;
			}
		}else if (job_gen == 77){
			mes "[Devries]";
			mes "Popo, do you want to join my Love Orleans club? It's a club for those that love cookies. Of course, we don't think of doing weird things with Charles Orleans.";
			close;
		}
		mes "[Devries]";
		mes "- You still have some unused skill points. -";
		close;;
	}
	mes "[Devries]";
	mes "Am I that pretty to you? Why are you staring at me like that?";
	close;
}

job3_gen01,83,72,3	script	Delivery Box#generic	111,{
	mes "- There's a big box. -";
	if (job_gen == 2){
		next;
		switch(select("Open the box.:Check the address.:Do nothing.")){
		case 1:
			mes "- There are several cookie bags which are packed carefully in the box. -";
			next;
			if(select("Take out a cookie bag.:Do nothing.") == 1){
				mes "- You've taken out a cookie bag out of the box. -";
				set job_gen,3;
				close;
			}
			mes "You do nothing.";
			close;
		case 2:
			mes "[From: Rune-Midgarts Kingdom, Prontera, Charles Orleans]";
			mes "[Recipient: Schwaltzvalt Republic, Lighthalzen, Devries]";
			close;
		case 3:
			mes "You do nothing.";
			close;
		}
	}
	close;
}

job3_gen01,12,56,3	script	Plant Guide#generic	111,{
	mes "<The Easiest Alchemy in the World>";
	mes "Written by Bob Ross.";
	next;
	switch(select("Animals:Plants:Minerals:Etc")){
	case 1:
		mes "...Using animals in alchemy can easily be practiced by anyone.";
		mes "You can put the animals that you want to use on the white tray, imagine the goal you want to make and then practice the alchemy.";
		mes "It's very easy.";
		next;
		mes "...The animals that are used in alchemy might in the danger of getting extinct because of being captured by thoughtless alchemists.";
		mes "So I won't mention them.";
		close;
	case 2:
		mes "...The guide of alchemy using plants is easy to follow, even for a little kid.";
		mes "You can put the plants on the table, and break or cut them, connect them using a simple tool, then do alchemy.";
		mes "That's really an extraordinary method.";
		next;
		mes "...The plants usually used for alchemy are Bigibigi Grass and Muka Trees that have sharp thorns but are delicate inside and Bogi Creeper whose growth speed is really fast but parasitic on living things.";
		if (job_gen == 6){
			set job_gen,7;
		}
		close;
	case 3:
		mes "...Using minerals in alchemy is a way that beginners find pretty easy.";
		mes "You can put the minerals you want to in the beautifully crafted box, and sing any song that you can think of twice and then practice the alchemy.";
		mes "That's really an easy way.";
		next;
		mes "...A mineral that's usually used for alchemy is 'Phracon' which doesn't cost a lot.";
		close;
	case 4:
		mes "...Alchemy is the easiest thing in the world.";
		mes "This writer shows a cobalt blue alchemy demonstration in front of students every week, and always get a big applaud from them.";
		mes "I'm sure that you would be into the alchemy world at the moment you read this book.";
		close;
	}
}

job3_gen01,36,55,3	script	Bigibigi Grass#gen	844,{
	if (job_gen == 7){
		if (checkquest(2209) == -1 || checkquest(2209) == 0){
			mes "- The size is quite big to be normal grass so it's called Bigibigi Grass. -";
			next;
			if(select("Use it as a material.:Do not use.") == 1){
				mes "- You've acquired Bigibigi Grass. -";
				setquest 2209;
				close;
			}
			mes "- This plant doesn't look suitable as an experiment sample. -";
			close;
		}
		mes "- You've already acquired Bigibigi Grass. -";
		close;
	}else if (job_gen == 6){
		mes "Information related to this plant can be found in the Plant Guide in the cabinet.";
		close;
	}
	mes "- The size is quite big to be normal grass so it's called Bigibigi Grass. -";
	close;
}

job3_gen01,36,45,3	script	Muka Tree#gen	844,{
	if (job_gen == 7){
		if (checkquest(2210) == -1 || checkquest(2210) == 0){
			mes "- This is the Muka Tree which protects its delicate inside with sharp thorns. -";
			next;
			if(select("Use it as a material.:Do not use.") == 1){
				mes "- You've acquired some of the Muka Tree.-";
				setquest 2210;
				close;
			}
			mes "- This plant doesn't look suitable as an experiment sample. -";
			close;
		}
		mes "- You've already acquired Muka Tree. -";
		close;
	}else if (job_gen == 6){
		mes "Information related to this plant can be found in the Plant Guide in the cabinet.";
		close;
	}
	mes "- This is the Muka Tree which protects its delicate inside with sharp thorns. -";
	close;
}

job3_gen01,42,55,3	script	Bogi Vine#gen	844,{
	if (job_gen == 7){
		if (checkquest(2211) == -1 || checkquest(2211) == 0){
			mes "- This is a Bogi Vine which has a very fast growth speed. -";
			next;
			if(select("Use it as a material.:Do not use.") == 1){
				mes "- You've acquired some of the Bogi Vine. -";
				setquest 2211;
				close;
			}
			mes "- This plant doesn't look suited to be used as a material. -";
			close;
		}
		mes "- You've already acquired Bogi Vine. -";
		close;
	}else if (job_gen == 6){
		mes "Information related to this plant can be found in the Plant Guide in the cabinet.";
		close;
	}
	mes "- This is a Bogi Vine which has a very fast growth speed. -";
	close;
}

job3_gen01,30,58,3	script	Aolatura#gen	844,{
	if (job_gen == 7){
		if (checkquest(2212) == -1 || checkquest(2212) == 0){
			mes "- This is known to blossom then thousand flowers as it only blooms once per lifetime. -";
			next;
			if(select("Use it as a material.:Do not use.") == 1){
				mes "- You've acquired Aolatura. -";
				setquest 2212;
				close;
			}
			mes "- This plant doesn't look suitable as an experiment sample. -";
			close;
		}
		mes "- You've already acquired Aolatura. -";
		close;
	}else if (job_gen == 6){
		mes "Information related to this plant can be found in the Plant Guide in the cabinet.";
		close;
	}
	mes "- This is known to blossom then thousand flowers as it only blooms once per lifetime. -";
	close;
}

job3_gen01,30,63,3	script	Congra#gen	844,{
	if (job_gen == 7){
		if (checkquest(2213) == -1 || checkquest(2213) == 0){
			mes "- It's a plant that has a big and solid stem with enormous leaves. -";
			next;
			if(select("Use it as a material.:Do not use.") == 1){
				mes "- You've acquired Congra. -";
				setquest 2213;
				close;
			}
			mes "- This plant doesn't look suitable as an experiment sample. -";
			close;
		}
		mes "- You've already acquired Congra. -";
		close;
	}else if (job_gen == 6){
		mes "Information related to this plant can be found in the Plant Guide in the cabinet.";
		close;
	}
	mes "- It's a plant that has a big and solid stem with enormous leaves. -";
	close;
}

job3_gen01,32,38,3	script	Sticky Grass#gen	844,{
	if (job_gen == 7){
		if (checkquest(2214) == -1 || checkquest(2214) == 0){
			mes "- I may not know the name but it's sticky and can stick to just about anything. -";
			next;
			if(select("Use it as a material.:Do not use.") == 1){
				mes "- You've acquired Sticky Grass -";
				setquest 2214;
				close;
			}
			mes "- This plant doesn't look suitable as an experiment sample. -";
			close;
		}
		mes "- You've already acquired Sticky Grass -";
		close;
	}else if (job_gen == 6){
		mes "Information related to this plant can be found in the Plant Guide in the cabinet.";
		close;
	}
	mes "- I may not know the name but it's sticky and can stick to just about anything. -";
	close;
}

job3_gen01,7,50,3	script	Testing Table#gen	844,{
	if (job_gen == 7){
		mes "- This is a testing table with a lot of equipemnt. I think I can study the combinations here with plants. -";
		next;
		if(select("Conduct an experiment.:Do not conduct an experiment.") == 1){
			if ((checkquest(2209) == -1 || checkquest(2209) == 0) && (checkquest(2210) == -1 || checkquest(2210) == 0) && (checkquest(2211) == -1 || checkquest(2211) == 0) && (checkquest(2212) == -1 || checkquest(2212) == 0) && (checkquest(2213) == -1 || checkquest(2213) == 0) && (checkquest(2214) == -1 || checkquest(2214) == 0)){
				mes "["+strcharinfo(0)+"]";
				mes "Hmm, I need to gather plant materials first.";
				close;
			}
			mes "What shall I do with these plant materials?";
			next;
			select("Break.:Smash into little pieces.:Crush.");
			while(1){
				if (.@fortune == 7) break;
				mes "What shall I do now?";
				next;
				set .@rand,rand(1,2);
				if (rand(1,2) == 1) select("Burn into Ashes.:Dip innto distilled water.:Steam.");
				else select("Put it into a Testing Flask and Shake.:Freeze.:Heat.");
				set .@fortune,rand(1,7);
			}
			mes "What shall I do now?";
			next;
			select("Inject it into a testing seed.");
			mes "Which Seed do you want to use?";
			next;
			select("Testing Seed - Type A:Testing Seed - Type B:Testing Seed - Type C:Testing Seed Type - D");
			mes "I've put the prepared materials into the chosen testing seed.";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Good. Now I can let Miss Devries take a look at this seed!";
			if ((checkquest(2209) == -1 || checkquest(2209) == 0) && (checkquest(2210) == -1 || checkquest(2210) == 0) && (checkquest(2211) == -1 || checkquest(2211) == 0)){
				set job_gen,61;
				getitem 6272,1;
				close;
			}
			if (checkquest(2209) == 1 || checkquest(2210) == 1 || checkquest(2211) == 1) set job_gen,job_gen+10;
			set .@score,job_gen + JobLevel - 20;
			if (rand(1,100) < .@score){
				set job_gen,60;
				getitem 6273,1;
				close;
			}
			set job_gen,61;
			getitem 6272,1;
			close;
		}
		mes "- It's not the time to start an experiment. -";
		close;
	}else if ((job_gen > 7) && (job_gen < 60)){
		mes "- It looks like the experiment has failed. I better start over. -";
		set job_gen,7;
		if (countitem(6273) > 0) delitem 6273,1;
		if (countitem(6272) > 0) delitem 6272,1;
		if (checkquest(2209) == 1) erasequest 2209;
		if (checkquest(2210) == 1) erasequest 2210;
		if (checkquest(2211) == 1) erasequest 2211;
		if (checkquest(2212) == 1) erasequest 2212;
		if (checkquest(2213) == 1) erasequest 2213;
		if (checkquest(2214) == 1) erasequest 2214;
		close;
	}else if (job_gen == 60 || job_gen == 61){
		mes "- It looks like I need to let Miss Devries take a look at this seed!";
		close;
	}
	mes "- This is a testing table with a lot of equipment. I think I can study the combinations here with plants. -";
	close;
}

//npc "job3_gen01" "Super Cultivator#gen" CLEAR_NPC 21 67 3 0 0

job3_gen01,91,48,3	script	Demi Calberine#gen	982,{
	if (job_gen < 62){
		mes "[Demi Calberine]";
		mes "Hmm~ Where'd that bolt go?";
		close;
	}else if (job_gen == 62){
		mes "[Demi Calberine]";
		mes "Oh that blue cart~";
		mes "Load picture-like cannon~";
		mes "With my lovely darling~";
		mes "Wanna shoot cannon foereva~~";
		next;
		mes "[Demi Calberine]";
		mes "Er~ Where's the bolt?";
		mes "Why aren't their enough screws? Didn't I order new ones just recently?";
		next;
		select("Hello~?");
		mes "[Demi Calberine]";
		mes "Oh, my~?";
		mes "When did you.. Who are you?";
		next;
		mes "[Demi Calberine]";
		mes "Oh, my god!";
		mes "Hey! Please help me!";
		next;
		mes "[Demi Calberine]";
		mes "I need to complete and ordered mini cannon today, but I can't find the parts!";
		next;
		mes "[Demi Calberine]";
		mes "Ugh~ I think they dropped around here somewhere.";
		mes "I only need 12! I need to put the other parts together first.. Please could you help me?!";
		changequest 2216,2217;
		set job_gen,63;
		close;
	}else if ((job_gen > 62) && (job_gen < 74)){
		mes "[Demi Calberine]";
		mes "Ah, oh no, oh no~~~";
		mes "Did you find the parts? No, not yet? You promised, please hurry up!";
		close;
	}else if (job_gen == 74){
		mes "[Demi Calberine]";
		mes "With this cart, the firepower won't do well, then let's put it in this way...";
		next;
		select("I've got the parts.");
		mes "[Demi Calberine]";
		mes "Oh, gosh!";
		mes "You scared me to death!!";
		mes "Oh, are these my lost screws and bolts?";
		mes "Where did you find these?";
		next;
		select("You asked me to find them!");
		mes "[Demi Calberine]";
		mes "Oh?, really?";
		mes "Did I? Hohohohoho.";
		mes "I don't even know where my mind is.";
		next;
		mes "[Demi Calberine]";
		mes "Please next; a moment.";
		mes "I will be done quickly with these.";
		next;
		mes "- Snap Snap Snap -";
		next;
		mes "[Demi Calberine]";
		mes "Okay, I've connected the cannon to the cart... Now shall we test the performance?";
		next;
		mes "- Sizlle... -";
		next;
		mes "- Pop! Pop! Pop! Pop! -";
		next;
		mes "[Demi Calberine]";
		mes "Great! Success!";
		mes "Whew. You've been a lot of help to me.";
		mes "Thank you very much.";
		next;
		mes "[Demi Calberine]";
		mes "Oh, by the way what made you come here?";
		mes "Did you come here to order something";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "I'm a Geneticist applicant.";
		mes "I heard that you were very knowledgeable about portable mini cannons and stuff.";
		next;
		mes "[Demi Calberine]";
		mes "Yep, I deal with many kinds of cannons.";
		mes "Nowadays, there are those who want to remodel their carts, so I've been installing several additional functions such as mini cannons to their carts.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Cart remodeling?";
		next;
		mes "[Demi Calberine]";
		mes "Yes, didn't you want to race out when you went downhill?";
		mes "Or haven't you ever thought that it was so boring dragging around that plain old cart?";
		next;
		mes "[Demi Calberine]";
		mes "Carts are no longer just a wagon for storage.";
		mes "You could hang a cannon on a cart to make it help you boost your attack power.";
		next;
		mes "[Demi Calberine]";
		mes "Miss Devries seems to be studying childish experiments downstairs.";
		mes "I don't understand why those research papers get so popular.";
		emotion e_rice;
		next;
		mes "[Demi Calberine]";
		mes "See this mini-mini cannon.";
		mes "This is the smallest and the lightest cannon in the world.";
		mes "This is what I made but isn't this so cute? Yipee~";
		emotion e_awsm;
		next;
		select("Can I get my cart remodeled?");
		mes "[Demi Calberine]";
		mes "Unfortunately, the cart remodeling is only allowed for Geneticists.";
		mes "It's a rule from the Alchemist Union, so I can't help it.";
		next;
		mes "[Demi Calberine]";
		mes "But don't get disappointed.";
		mes "You can be a Geneticist too!";
		mes "Hohoho.";
		next;
		mes "[Demi Calberine]";
		mes "And what's more, you can't so the cart remodeling to just any cart.";
		mes "It can only be done on quality certified carts that've been polished for a long time.";
		next;
		mes "[Demi Calberine]";
		mes "You should practice your cart skills whenever you have time until you become a Geneticist.";
		mes "Till your muscles are dealing with your cart in powerful harmony and your cart moves beautifully,";
		next;
		mes "[Demi Calberine]";
		mes "If you want, ^FF0000I'll show you a good training spot.^000000";
		mes "^FF0000TDevries won't like it much^000000, but it's the best place. Haha.";
		next;
		mes "[Demi Calberine]";
		mes "How about you swing your cart around as practice?";
		mes "When you swing your cart at least ^FF0000100^000000 times, you can get rid of stress and the cart will be polished up enough.";
		next;
		mes "[Demi Calberine]";
		mes "Well, I need to get to work for the next order.";
		mes "Come and find me whenever you need training.";
		mes "I'll help you out whenever you need your cart remodeled.";
		next;
		mes "- Rattle -";
		next;
		mes "- What's this? I feel like the floor is missing somewhere. -";
		set job_gen,75;
		changequest 2217,2223;
		close2;
		warp "job3_gen01",23,32;
		end;
	}else if (job_gen == 75){
		if (checkquest(2223,2) == 2){
			mes "[Demi Calberine]";
			mes "It seem Miss Devries found out that I put you in her spore pen.";
			mes "It's funny when you look at her face. After you've killed all those spores.";
			close;
		}
		mes "[Demi Calberine]";
			mes "Sigh, haven't you finished practicing?";
			mes "Do you want to enter the spore pen?";
		next;
		if(select("Yes.:No.") == 1){
			mes "[Demi Calberine]";
			mes "Have fun swinging your cart around~";
			close2;
			warp "job3_gen01",23,32;
			end;
		}
		mes "[Demi Calberine]";
		mes "What a shame! I wanted to see Miss Devries's angry face.";
		close;
	}else if (job_gen > 75){
		mes "[Demi Calberine]";
		mes "It seem Miss Devries found out that I put you in her spore pen.";
		mes "It's funny when you look at her face. After you've killed all those spores.";
		close;
	}
	mes "[Demi Calberine]";
	mes "Hmm~ Where'd that bolt go?";
	close;
}

job3_gen01,84,45,3	script	Scattered Stuff#gen1	111,{
	goto OnDetails;
	end;

OnInit:
	enablenpc "Scattered Stuff#gen1";
	end;
	
OnDetails:
	if ((job_gen > 62) && (job_gen < 74)){
		mes "- There are so many scattered things on the floor that the lab is in chaos -";
		next;
		mes "- You found a little metal fragment. -";
		set job_gen,job_gen+1;
		disablenpc "Scattered Stuff#gen1";
		initnpctimer;
		close;
	}else if (job_gen == 74){
		mes "- I think I've gathered all of the parts. -";
		close;
	}
	end;

OnTimer7000:
	enablenpc "Scattered Stuff#gen1";
	stopnpctimer;
	end;
}

job3_gen01,77,41,3	script	Scattered Stuff#gen2	111,{
	goto OnDetails;
	end;

OnInit:
	enablenpc "Scattered Stuff#gen2";
	end;

OnDetails:
	if ((job_gen > 62) && (job_gen < 74)){
		mes "- There are so many scattered things on the floor that the lab is in chaos -";
		next;
		mes "- You found a little metal fragment. -";
		set job_gen,job_gen+1;
		disablenpc "Scattered Stuff#gen2";
		initnpctimer;
		close;
	}else if (job_gen == 74){
		mes "- I think I've gathered all of the parts. -";
		close;
	}
	end;

OnTimer7000:
	enablenpc "Scattered Stuff#gen2";
	stopnpctimer;
	end;
}

job3_gen01,78,57,3	script	Scattered Stuff#gen3	111,{
	goto OnDetails;
	end;

OnInit:
	enablenpc "Scattered Stuff#gen3";
	end;

OnDetails:
	if ((job_gen > 62) && (job_gen < 74)){
		mes "- There are so many scattered things on the floor that the lab is in chaos -";
		next;
		mes "- You found a little metal fragment. -";
		set job_gen,job_gen+1;
		disablenpc "Scattered Stuff#gen3";
		initnpctimer;
		close;
	}else if (job_gen == 74){
		mes "- I think I've gathered all of the parts. -";
		close;
	}
	end;

OnTimer7000:
	enablenpc "Scattered Stuff#gen3";
	stopnpctimer;
	end;
}

job3_gen01,89,59,3	script	Scattered Stuff#gen4	111,{
	goto OnDetails;
	end;

OnInit:
	enablenpc "Scattered Stuff#gen4";
	end;

OnDetails:	
	if ((job_gen > 62) && (job_gen < 74)){
		mes "- There are so many scattered things on the floor that the lab is in chaos -";
		next;
		mes "- You found a little metal fragment. -";
		set job_gen,job_gen+1;
		disablenpc "Scattered Stuff#gen4";
		initnpctimer;
		close;
	}else if (job_gen == 74){
		mes "- I think I've gathered all of the parts. -";
		close;
	}
	end;

OnTimer7000:
	enablenpc "Scattered Stuff#gen4";
	stopnpctimer;
	end;
}

job3_gen01,90,51,3	script	Scattered Stuff#gen5	111,{
	goto OnDetails;
	end;

OnInit:
	enablenpc "Scattered Stuff#gen5";
	end;

OnDetails:
	if ((job_gen > 62) && (job_gen < 74)){
		mes "- There are so many scattered things on the floor that the lab is in chaos -";
		next;
		mes "- You found a little metal fragment. -";
		set job_gen,job_gen+1;
		disablenpc "Scattered Stuff#gen5";
		initnpctimer;
		close;
	}else if (job_gen == 74){
		mes "- I think I've gathered all of the parts. -";
		close;
	}
	end;

OnTimer7000:
	enablenpc "Scattered Stuff#gen5";
	stopnpctimer;
	end;
}

job3_gen01,83,27,3	script	Scattered Stuff#gen6	111,{
	goto OnDetails;
end;

OnInit:
	enablenpc "Scattered Stuff#gen6";
	end;

OnDetails:
	if ((job_gen > 62) && (job_gen < 74)){
		mes "- There are so many scattered things on the floor that the lab is in chaos -";
		next;
		mes "- You found a little metal fragment. -";
		set job_gen,job_gen+1;
		disablenpc "Scattered Stuff#gen6";
		initnpctimer;
		close;
	}else if (job_gen == 74){
		mes "- I think I've gathered all of the parts. -";
		close;
	}
	end;

OnTimer7000:
	enablenpc "Scattered Stuff#gen6";
	stopnpctimer;
	end;
}

job3_gen01,74,45,3	script	Scattered Stuff#gen7	111,{
	goto OnDetails;
	end;

OnInit:
	enablenpc "Scattered Stuff#gen7";
	end;

OnDetails:
	if ((job_gen > 62) & (job_gen < 74)){
		mes "- There are so many scattered things on the floor that the lab is in chaos -";
		next;
		mes "- You found a little metal fragment. -";
		set job_gen,job_gen+1;
		disablenpc "Scattered Stuff#gen7";
		initnpctimer;
		close;
	}else if (job_gen == 74){
		mes "- I think I've gathered all of the parts. -";
		close;
	}
	end;

OnTimer7000:
	enablenpc "Scattered Stuff#gen7";
	stopnpctimer;
	end;
}

job3_gen01,18,39,3	script	Warning#gen	837,{
	mes "= Warning =";
	mes "If you bully my spores, I'll scream!!!";
	if (job_gen > 74){
		next;
		if(select("Get out of the pen.:Stay still.") == 1){
			mes "- I'd better get out before I get caught by Miss Devries. -";
			close2;
			warp "job3_gen01",21,38;
			end;
		}
		mes "- I decide to stay still. -";
		close;
	}
	close;
}

job3_gen01,80,12,1	script	Stacked Magazines#gen	111,{
	mes "- 'Monthly Bang!' magazines are piled up in disorder. -";
	close;
}

job3_gen01,83,20,1	script	Bed#gen	111,{
	mes "- A checker patterned blanket set which looks like it was picked carefully is too good for this dirty bed. -";
	close;
}

job3_gen01,85,25,1	script	Opened Book#gen	111,{
	mes "< Do you want to have my pretty room? Do you have enough zeny? Is there enough room? Run to the Lighthalzen Department Store right away and get the most high-end wall papers and interior accessories! >";
	next;
	mes "< Luxurious candles that'll lighten up your room, a huge golden mirror that every lady owns, you cannot miss any of them! >";
	close;
}

job3_gen01,81,81,0	script	dbroom	139,2,2,{
OnTouch:
	mes "- It's a room that looks like a storehouse, thanks to so many parcels piled up in the room. -";
	close;
}

job3_gen01,7,59,0	script	from1to2gen	45,1,1,{
OnTouch:
	warp "job3_gen01",72,52;
	end;
}

job3_gen01,71,56,0	script	#from2to1gen	45,1,1,{
OnTouch:
	warp "job3_gen01",11,60;
	end;
}

lighthalzen,52,132,0	script	lighttogen	45,1,1,{
OnTouch:
	warp "job3_gen01",45,50;
	end;
}

job3_gen01,49,49,0	script	gentolight	45,1,1,{
OnTouch:
	warp "lighthalzen",54,132;
	end;
}

job3_gen01,24,32,0	script	Devries Vision	139,2,2,{
OnTouch:
	if (checkquest(2223,2) == 2){
		mapannounce "job3_gen01","Devries: Whoa? Was there a lost kitty in the spore pen?",bc_map;
		warp "job3_gen01",21,38;
	}
	end;
}

job3_gen01,26,34,0,0	monster	Poison Spore	1428,1,7000,0,0
job3_gen01,23,33,0,0	monster	Poison Spore	1428,1,7000,0,0
job3_gen01,21,30,0,0	monster	Poison Spore	1428,1,7000,0,0
job3_gen01,26,34,0,0	monster	Poison Spore	1428,1,7000,0,0
job3_gen01,23,33,0,0	monster	Poison Spore	1428,1,7000,0,0
job3_gen01,21,30,0,0	monster	Poison Spore	1428,1,7000,0,0
job3_gen01,26,34,0,0	monster	Poison Spore	1428,1,7000,0,0
job3_gen01,23,33,0,0	monster	Poison Spore	1428,1,7000,0,0
job3_gen01,21,30,0,0	monster	Poison Spore	1428,1,7000,0,0
job3_gen01,26,34,0,0	monster	Poison Spore	1428,1,7000,0,0
job3_gen01,23,33,0,0	monster	Poison Spore	1428,1,7000,0,0
job3_gen01,21,30,0,0	monster	Poison Spore	1428,1,7000,0,0
job3_gen01,26,34,0,0	monster	Poison Spore	1428,1,7000,0,0
job3_gen01,23,33,0,0	monster	Poison Spore	1428,1,7000,0,0
job3_gen01,21,30,0,0	monster	Poison Spore	1428,1,7000,0,0
job3_gen01,26,34,0,0	monster	Poison Spore	1428,1,7000,0,0
job3_gen01,23,33,0,0	monster	Poison Spore	1428,1,7000,0,0
job3_gen01,21,30,0,0	monster	Poison Spore	1428,1,7000,0,0