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//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) Streusel
//= Copyright (C) Kisuka
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Renewal Thief Job Quest
//================= Description ===========================================
//= Job Change to Thief Class
//================= Current Version =======================================
//= 1.2
//=========================================================================
moc_prydb1,39,129,2 script Thief Guide#thief 1_F_04,{
if (Upper == 1) {
if (ADVJOB == Job_Assassin_Cross || ADVJOB == Job_Stalker) {
if (Class == Job_Novice_High) {
mes "[Thief Guide]";
mes "Huh? Do I know you? It's creepy that you seem so familiar. You don't have a twin, do you?";
next;
if (getskilllv("NV_BASIC") < 9) {
mes "[Thief Guide]";
mes "What, do you want to be a Thief? I'm sorry, but you look like you need more training.";
next;
mes "[Thief Guide]";
mes "Take your time and learn all the Basic Skills, will you? Well then, see you later~!";
close;
}
mes "[Thief Guide]";
mes "Well, I got this feeling like you've been through a lifetime of fighting, so I'm promoting you to a Thief right this minute. I better give you tough guys what you want...";
next;
skill 143,0,0;
jobchange Job_Thief_High;
skill 149,1,0;
skill 150,1,0;
skill 151,1,0;
skill 152,1,0;
mes "[Thief Guide]";
mes "Since you've become a Thief, live as a Thief. Now, go for it! Next~";
close;
}else{
mes "[Thief Guide]";
if (Sex == SEX_MALE)
mes "Hey, dude.";
else
mes "Hey, baby~";
close;
}
}else{
mes "[Thief Guide]";
if (Sex == SEX_MALE)
mes "Hey, dude.";
else
mes "Hey, baby.";
mes "...Hey! You look too goody-goody to want to be a Thief!! Now scram, I'm busy. Next!";
close;
}
}
if(q_job_thief == 1) {
mes "[Thief Guildsman]";
mes "Ehh... Seems like a beloved "+ (Sex == SEX_MALE ? "son" : "daughter") +" of a rich family, but why are you here in this dirty place?";
next;
mes "[Thief Guildsman]";
mes "Well, I'm not in charge of making you a Thief. I just accept applications, get it?";
mes "If you want to become a Thief, ask the sharp-eyed guy next to me.";
close;
}
if(BaseJob != Job_Novice) {
if(BaseJob == Job_Thief) {
mes "[Thief Guildsman]";
mes "Hey~ if you have any trouble, get it out to me anytime, huh?";
close;
}else{
mes "[Thief Guildsman]";
mes "What the heck...?";
if (Sex == SEX_MALE) {
mes "Huh.. you are a "+jobname(Class)+" you blockhead...!";
next;
mes "[Thief Guildsman]";
mes "Hey, brother.";
}else{
next;
mes "[Thief Guildsman]";
mes "Hey, lady.";
}
mes "Why are you here? Go back to your place~ go back~~";
close;
}
}
mes "[Thief Guildsman]";
mes "Ehh... Seems like a beloved "+ (Sex == SEX_MALE ? "son" : "daughter") +" of a rich family, but why are you here in this dirty place?";
next;
if(select("I want to be a Thief.", "Nothing.") == 2) {
mes "[Thief Guildsman]";
mes "You know you cannot be a thief without an application.....";
mes "What's on your mind..?";
close;
}
mes "[Thief Guildsman]";
mes "Well, are you that proud of it?";
mes "You're telling me so proudly that you want to be a Thief! Why don't you go to all the villages and advertise yourself for being a thief?";
mes "'Ha ha ha! Go put up a banner that says 'I will be a proud thief who steals other people's stuff.'";
next;
mes "[Thief Guildsman]";
mes "Do you want to be a thief so badly?";
next;
switch(select("Yes.", "No.", "How about you?")) {
case 1:
mes "[Thief Guildsman]";
mes "Oh, do you...? Huh.. well... I do live and learn to see strange people like you.";
next;
break;
case 2:
mes "[Thief Guildsman]";
mes "Then why are you here? Do you think you can become a thief so easily?";
next;
break;
case 3:
mes "[Thief Guildsman]";
mes "Eh..? me? me?";
mes "Well... I just fit well to being a thief... characteristically... I don't mind this silly matter.";
next;
break;
}
mes "[Thief Guildsman]";
mes "Anyway, in the outside world, never say that you want to be a Thief!!";
next;
mes "[Thief Guildsman]";
mes "So, do you want to apply for being a Thief?";
next;
if(select("Yes, I do.", "No.") == 2) {
mes "[Thief Guildsman]";
mes "Well... do what you want to do~ Go your way~";
close;
}
mes "[Thief Guildsman]";
mes "Alright, tell me your name. Huh? What?";
mes ""+strcharinfo(PC_NAME)+". So "+strcharinfo(PC_NAME)+", right...?";
next;
if (getskilllv("NV_BASIC") < 9) {
mes "[Thief Guildsman]";
mes "I can see your strong will to become a Thief......";
mes "But only with your will, you cannot make it in a real fight, can you?";
mes "So go and reach at least Basic Skill Level 9.";
close;
}
mes "[Thief Guildsman]";
mes "Hmm.... I found your interesting criminal records from the data of the detective agency. Well you seem to have what it takes to be a good thief.";
mes ""+strcharinfo(PC_NAME)+". I now declare that you have passed the job interview!";
next;
mes "[Thief Guildsman]";
mes "Well, I'm not in charge of making you a Thief. I just accept applications, get it?";
mes "If you want to become a Thief, ask the guy next to me.";
q_job_thief = 1;
close;
}
moc_prydb1,42,133,2 script Thief Guildsman#thief 2_M_THIEFMASTER,{
if(q_job_thief == 1) {
mes "[Thief Guildsman]";
mes "Alright. You must have passed the job interview, huh?";
mes "Good. I'll accept you.";
mes "Let's begin the job-changing ceremony of our guild!";
next;
mes "[Commander of Thief Guild]";
mes "'"+strcharinfo(PC_NAME)+".'";
mes "'For those who are ready, the moonlight shall open the way. Now you are fully ready, I now officially allow you to become a member of the Thief Guild.'";
callfunc "Job_Change",Job_Thief;
q_job_thief = 0;
getitem N_Main_Gauche,1; // N_Main_Gauche
next;
mes "[Commander of Thief Guild]";
mes "'Congratulations on becoming a Thief.'";
mes "'From now on, keep the rules of our guild and be an honorable member.'";
mes "'If you bring us any disgrace by breaking our rules, you better watch your back.'";
mes "'Anyway, I expect you to be a great thief.'";
next;
mes "[Brad]";
mes "Heee~Yaaaa~! Congratulations! My friend.";
mes "My name is 'Brad'. I'm in charge of human resources here.";
mes "I'm not sure for now but you'll have more chances to see me later on.";
next;
mes "[Brad]";
mes "Okay, I've done what I can do to you, so go on your way. I'm quite a busy man.";
mes "See you again.";
close;
}
if(BaseJob != Job_Novice) {
if(BaseJob == Job_Thief) {
mes "[Brad]";
mes "I don't have any special events now. So go on your way and come back later.";
}else{
mes "[Thief Guildsman]";
mes "Hey~ Hey~ You're not a novice or a thief!";
mes "What are you doing here? You're not welcome to make this place your home~ Hweeeee~ Get outta here~";
}
close;
}
mes "[Thief Guildsman]";
mes "Ho? Why is a novice like you visiting here?";
mes "If you are here to be a Thief, ask the nasty-tempered lady right next to me.";
close;
}
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