1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
|
//===== rAthena Script =======================================
//= Renewal Swordman Job Change
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Job Change to Swordman Class
//===== Additional Comments: =================================
//= 1.0 First Version. [Kisuka]
//= 1.1 Added Baby job change support. [Masao]
//============================================================
izlude_in,74,172,4 script Swordman 119,{
if (Upper == 1) {
if ((Class == Job_Novice_High) && (FJOB == Job_Rune_Knight || FJOB == Job_Royal_Guard)) {
mes "[Swordman Guildsman]";
mes "It...";
mes "Can't be...";
mes "You've been reborn, haven't you?";
next;
mes "[Swordman Guildsman]";
mes "I see you're retreading the path of the Swordman! Once you've gotten used to brandishing a sword, you can never go back!!";
next;
if (getskilllv("NV_BASIC") < 9) {
mes "[Swordman Guildsman]";
mes "Hmm? Ah, you must first master the Basic Skills before you are ready to become a Swordman.";
next;
mes "[Swordman Guildsman]";
mes "Come back to me when you have finished learning the Basic Novice Skills.";
close;
}
mes "[Swordman Guildsman]";
mes "Excellent! Let me promote you to a Swordman right away!";
next;
skill 143,0,1;
jobchange Job_Swordman_High;
skill 144,1,0;
skill 145,1,0;
skill 146,1,0;
mes "[Swordman Guildsman]";
mes "Hmm... You look like a well-experienced Swordman. Still, I'm sure that you must train to improve your skills and gain strength!";
close;
}
mes "[Swordman Guildsman]";
mes "Hm...?";
mes "You're a reborn";
mes "warrior, aren't you?";
next;
mes "[Swordman Guildsman]";
mes "Hmmm...";
mes "It seems that being";
mes "a Swordman is not part";
mes "of your destiny. I'm sorry,";
mes "but it seems there is nothing";
mes "I can do for you.";
close;
}
mes "[Swordman Guildsman]";
mes "Welcome to the";
mes "Swordman Association!";
next;
mes "[Swordman Guildsman]";
mes "So...";
mes "What business";
mes "brings you to us?";
next;
switch (select("Tell me about being a Swordman.:I want to be a Swordman.:Cancel.")) {
case 1:
mes "[Swordman Guildsman]";
mes "So you wish to know more about the mighty Swordman job? Well, then...";
next;
mes "[Swordman Guildsman]";
mes "Amongst the First Class jobs, the Swordman is the best melee fighter for three reasons.";
mes "There are 3 reasons why Swordy is the best to approch a fight!";
next;
mes "[Swordman Guildsman]";
mes "First, Swordman has the benefit of additional HP. Second, Swordman generally have access to a wider selection fo weapons than the other First Class jobs.";
next;
mes "[Swordman Guildsman]";
mes "And third, most of the Swordman skills are crushing physical attacks! In my opinion, being a Swordman is the best job ever!";
close;
case 2:
if (Class == Job_Baby || Class == Job_Novice) {
if (getskilllv("NV_BASIC") < 9) {
mes "[Swordman Guildsman]";
mes "I'm sorry to tell you this but to be a Swordman, you must reach at least ^4d4dffJob Level 10^000000.";
mes "and ^4d4dffBasic Skill Level 9^000000.";
next;
mes "[Swordman Guildsman]";
mes "Want to be a Swordman without having the minimum requirement?";
mes "Do you think being a Swordman is that easy?";
close;
}
mes "[Swordman Guildsman]";
mes "Hmm, both your Job Level and Basic Skill Level check out.";
mes "Good. Do you want to be a Swordman right away?";
next;
switch (select("Yes, I do.:I'll consider it again.")) {
case 1:
mes "[Swordman Guildsman]";
mes "Congratulations! From now on, you are going to live a Swordman's life!";
mes "I will transform you right away!";
next;
skill 143,0,1;
if(Class == Job_Baby){
jobchange Job_Baby_Swordman;
} else {
jobchange Job_Swordman;
}
set job_sword_q,0;
getitem 13415,1; //N_Falchion
mes "[Swordman Guildsman]";
mes "Congratulations again for becomming a Swordman and I hope that you participate in many activities for the revival of our guild.";
close;
case 2:
mes "[Swordman Guildsman]";
mes "Yeah. Careful consideration is needed for choosing a job.";
mes "But I feel sorry... that you'll have to consider it again after all the trials....";
close;
}
}
if (Class == Job_Baby_Swordman || Class == Job_Swordman || Class == Job_Swordman) {
mes "[Swordman Guildsman]";
mes "You are already an excellent Swordman, aren't you?";
mes "Just devote yourself to be a great Swordman.";
close;
}
mes "[Swordman Guildsman]";
mes "Haha! Oh boy. I'm flattered, but you already have another job! Still, I can't blame you...";
close;
case 3:
mes "[Swordman Guildsman]";
mes "Ha ha ha!";
mes "Ah, youth!";
close;
}
}
|