summaryrefslogtreecommitdiff
path: root/npc/re/jobs/1-1/merchant.txt
blob: 763f7eac48adedfaff42e4bb39a4357038007fe2 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  Euphy
//= Copyright (C)  Streusel
//= Copyright (C)  Kisuka
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Renewal Merchant Job Quest
//================= Description ===========================================
//= Job Change to Merchant Class
//================= Current Version =======================================
//= 1.2
//=========================================================================

alberta_in,53,43,6	script	Merchant#mer	4_M_04,{
	if (Upper == 1) {
		if (Class == Job_Novice_High && (ADVJOB == Job_Whitesmith || ADVJOB == Job_Creator)) {
			mes "[Chief Mahnsoo]";
			mes "Long time no see!";
			mes "Hey, you didn't quit";
			mes "your business, did you?";
			mes "What happened?";
			next;
			mes "[Chief Mahnsoo]";
			mes "Whoa...";
			mes "You've actually been to Valhalla?! Wow, you've come a long way...";
			next;
			if (getskilllv("NV_BASIC") < 9) {
				mes "[Chief Mahnsoo]";
				mes "Hmmm...";
				mes "It seems that you're not ready to become a Merchant again. Go finish learning the Basic Novice Skills first.";
				next;
				mes "[Chief Mahnsoo]";
				mes "Don't worry, we'll always have a Merchant position open for you. Just come back when you're ready, okay?";
				close;
			}
			mes "[Chief Mahnsoo]";
			mes "I guess it's destiny that we meet like this once more. Alright. Once again, let me change you into a Merchant!";
			next;
			skill 143,0,0;
			jobchange Job_Merchant_High;
			skill 153,1,0;
			skill 154,1,0;
			skill 155,1,0;
			mes "[Chief Mahnsoo]";
			mes "Ah~ How nostalgic. Just like old times! Alright, do your best!";
			close;
		}else{
			mes "[Chief Mahnsoo]";
			mes "^333333*Sigh*^000000";
			mes "I'm so bored...";
			mes "When will I hear from my lovely Blossom?";
			close;
		}
	}
	mes "[Guildsman Mahnsoo]";
	mes "Hey, why are you here?";
	next;
	switch(select("I want to be a merchant.:I want to know more about merchants.:Ask him the requirements to be a merchant.:Nothing.")) {
	case 1:
		if(BaseJob != Job_Novice) {
			mes "[Guildsman Mahnsoo]";
			if(BaseJob == Job_Merchant) {
				mes ".....? Sorry? What are you saying?";
				mes "You are already a merchant. Oh my..";
				mes "Huh?! ...Do I need to laugh right now?!";
			}else{
				mes "Ahh? Are you trying to have both ways?";
				mes "How about just giving yourself over to your original job?";
				next;
				mes "[Guildsman Mahnsoo]";
				mes "We have business ethics you know.";
			}
			close;
		}else{
			mes "[Guildsman Mahnsoo]";
			mes "Want to be a merchant? Hmm...";
			next;
			if (getskilllv("NV_BASIC") < 9) {
				mes "[Guildsman Mahnsoo]";
				mes "But if you want to be a merchant, your basic skill level must reach Level 9 or you must spend all of your skill points.";
				next;
				mes "[Guildsman Mahnsoo]";
				mes "Don't you think we need to learn some basic skills although we just deal with money?";
				close;
			}
			mes "[Guildsman Mahnsoo]";
			mes "Good, I think you're fully ready for it seeing that your basic skill level is fulfilled.";
			mes "Now I allow you to be a merchant.";
			next;
			mes "[Guildsman Mahnsoo]";
			mes "Congratulations on becoming a merchant!";
			mes "Congratulations again for being a member of the merchant guild and one of our colleagues. I expect your active participation from now on!";
			callfunc "Job_Change",Job_Merchant;
			getitem	1381,1; // N_Battle_Axe
			next;
			mes "[Guildsman Mahnsoo]";
			mes "Absolutely, we need young people who have passion to achieve our great goal for securing 20% of the worldwide currency volume. You get it? Huh?";
			mes "Well, I'm just saying... it means let's make lots of money in the end. You guys know that~";
			close;
		}
	case 2:
		mes "[Guildsman Mahnsoo]";
		mes "Merchant? To put it simply, the person who sells good and makes money is a merchant.";
		mes "Not good at fighting and doesn't have special attack/recovery skills... but a merchant can buy things at a low price and then sell them and make money.";
		next;
		mes "[Guildsman Mahnsoo]";
		mes "Well, a merchant has an ultimate skill called Mammonite which strikes an enemy with his/her money... We can equip everything except Bows, Rods, and Two-Handed Swords. But we can always sell and buy those.";
		mes "Yes... we merchants always have money on our minds, got it?";
		close;
	case 3:
		mes "[Guildsman Mahnsoo]";
		mes "To become a merchant, although just selling and receiving money is our job, you must reach at least basic skill level 9.";
		next;
		mes "[Guildsman Mahnsoo]";
		mes "Well, we used to receive a start-up fee before. Wasn't it hard to make that money?";
		mes "There were too many people who couldn't gather that money and kept crying.";
		next;
		mes "[Guildsman Mahnsoo]";
		mes "So recently, we decided to allow any Novice who wants to be a merchant become one.";
		mes "Because to be alive or not later is all up to one's ability.";
		close;
	case 4:
		close;
	}
}