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|
//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2016 Hercules Dev Team
//= Copyright (C) Asheraf
//= Copyright (C) pengc2010
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Ghost Palace
//================= Current Version =======================================
//= 1.1
//=========================================================================
1@spa mapflag src4instance
dali02,44,129,5 script Unpleasent Royal Guard 4_M_SAKRAYROYAL,{
if (BaseLevel < 120) {
mes("[Unpleasent Royal Guard]");
mes("Althought I need help with a task, you are not strong enough to assist me, noob~!");
next;
mes("[Unpleasent Royal Guard]");
mes("Come back after when you have done some training and are at least level 120!");
close();
}
if (questprogress(1261)) {
mes("[Unpleasent Royal Guard]");
mes("The monsters that attacked the palace are wandering around the secret entrance. It would be very bad if they spotted us... Please wait until the time limit for re-entrance passed.");
close();
}
if (questprogress(1260)) {
if (has_instance("1@spa") == "") {
mes("[Unpleasent Royal Guard]");
mes("Did the gate close?\r"
"Please enter the gate as soon as you can next time.");
erasequest 1260;
close();
}
mes("[Unpleasent Royal Guard]");
mes("Please go ahead, ^0000ffThe entrance is behind me.^000000\r"
"I will be right behind you!");
close();
}
.@party_id = getcharid(CHAR_ID_PARTY);
if (!.@party_id) {
mes("[Unpleasent Royal Guard]");
mes("This is a solo instance. Please form a solo party before continuing.");
close();
}
if (getcharid(CHAR_ID_CHAR) != getpartyleader(.@party_id,2)) {
mes("[Unpleasent Royal Guard]");
mes("I'm looking for adventurers to help me!\r"
"I want to talk to the team leader, can I?");
close();
}
mes("[Unpleasent Royal Guard]");
mes("I need some help, even from the likes of you.");
next;
mes("[Unpleasent Royal Guard]");
mes("In the middle of the battle the princess disappeared while I was guarding the palace.");
next;
mes("[Unpleasent Royal Guard]");
mes("You run ahead and i will catch up.\r"
"We must save her.");
next;
if (select("I will help.", "This is not a good time.") == 2) {
mes("[Unpleasent Royal Guard]");
mes("Even now all the royal guards are fighting and dying to the monsters.");
next;
mes("[Unpleasent Royal Guard]");
mes("We must save the princess no matter how much fear grips our hearts!");
close();
}
.@instance = instance_create("Ghost Palace", .@party_id);
.@p_name$ = getpartyname(.@party_id);
.@md_name$ = "Ghost Palace";
if (.@instance < 0) {
mesf("Party Name: %s", .@p_name$);
mesf("Party Leader: %s", strcharinfo(PC_NAME));
mesf("^0000FF%s^000000 - Reservation Failed!", .@md_name$);
close();
}
if (instance_attachmap("1@spa", .@instance) != "") {
instance_set_timeout(3600, 300, .@instance);
instance_init(.@instance);
if (!questprogress(1260)) setquest 1260;
mes("[Unpleasent Royal Guard]");
mes("Thank You..\r"
"I will open the secret passage to ^0000FFGhost Palace.^000000\r"
"Please be ready!");
close();
} else {
instance_destroy(.@instance);
mesf("^0000FF%s^000000 - Reservation Failed!", .@md_name$);
close();
}
}
dali02,41,134,0 script Interdimensional Device::gpportal PORTAL,{
if (BaseLevel < 120) {
mes("[Unpleasent Royal Guard]");
mes("Althought I need help with a task, you are not strong enough to assist me, noob~!");
next;
mes("[Unpleasent Royal Guard]");
mes("Come back after when you have done some training and are at least level 120!");
close();
}
if (questprogress(1261)) {
if (questprogress(1261, PLAYTIME) == 2) {
erasequest 1261;
if (questprogress(1260))
erasequest 1260;
end;
}
mes("[Unpleasent Royal Guard]");
mes("The monsters that attacked the palace are wandering around the secret entrance. It would be very bad if they spotted us... Please wait until the time limit for re-entrance passed.");
close();
}
if (getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id,2) && !questprogress(1260)) {
mes("[Unpleasent Royal Guard]");
mes("I'm looking for adventurers to help me!\r"
"I want to talk to the team leader, can I?");
close();
}
mes("[Unpleasent Royal Guard]");
mes("I can see the secret passage into the Palace... Are you ready to save the princess?!");
next;
if (select("Enter", "Stop") == 2) {
mes("[Unpleasent Royal Guard]");
mes("Even now all the royal guards are fighting and dying to the monsters.");
next;
mes("[Unpleasent Royal Guard]");
mes("We must save the princess no matter how much fear grips our hearts!");
close();
}
if (has_instance("1@spa") == "") {
mes("^FF0000Inside the device you see a dark hole. If you wish to enter you may wish to talk to the Unpleasant Royal Guard first.^000000");
close();
}
mapannounce("dali", sprintf(_$("%s of the party, %s, is entering the Ghost Palace."), strcharinfo(PC_NAME), getpartyname(getcharid(CHAR_ID_PARTY))), bc_map, C_SPRINGGREEN);
if (!questprogress(1260)) setquest 1260;
setquest 1261;
warp("1@spa", 198, 188);
close();
}
1@spa,197,204,5 script King#gp1 4_M_RUSKING,{
mes("[King]");
mes("You are hereby appointed as the personal guard to Princess Tiara. I trust your loyalty above all else.");
npctalk(_("You are hereby appointed as the personal guard to Princess Tiara. I trust your loyalty above all else."), instance_npcname("King#gp1"));
next;
mes("[Lurid Royal Guard]");
mes("I will protect the Princess with my life.");
npctalk(_("I will protect the Princess with my life."), instance_npcname("Lurid Royal Guard#gp1"));
next;
mes("[King]");
mes("The marriage arrangements are going as planned. The prince is here to meet the princess.");
npctalk(_("The marriage arrangements are going as planned. The prince is here to meet the princess."), instance_npcname("King#gp1"));
next;
mes("[Lurid Royal Guard]");
mes("...Yes, your majesty.");
npctalk(_("...Yes, your majesty."), instance_npcname("Lurid Royal Guard#gp1"));
next;
mes("[King]");
mes("My gods, there are monsters in the castle! Get rid of them now!");
npctalk(_("My gods, there are monsters in the castle! Get rid of them now!"), instance_npcname("King#gp1"));
close2();
donpcevent instance_npcname("#gp1control")+"::OnStart";
end;
}
1@spa,1,1,1 script #gp1control HIDDEN_NPC,{
end;
OnStart:
hideonnpc instance_npcname("Lurid Royal Guard#gp1");
hideonnpc instance_npcname("King#gp1");
sleep 1000;
OnSummon:
sleep 2000;
.@map$ = instance_mapname("1@spa");
areamonster(.@map$, 182, 190, 214, 214, _("Cursed Sentinel"), CURSED_SENTINEL, 2, instance_npcname("#gp1control")+"::OnMyMobDead");
areamonster(.@map$, 182, 190, 214, 214, _("Cursed Solider"), CURSED_SOLDIER, 2, instance_npcname("#gp1control")+"::OnMyMobDead");
end;
OnMyMobDead:
if (mobcount(instance_mapname("1@spa"), instance_npcname("#gp1control")+"::OnMyMobDead"))
end;
if ('gp1 < 2) {
++'gp1;
donpcevent instance_npcname("#gp1control")+"::OnSummon";
end;
}
mapannounce(instance_mapname("1@spa"), _("The passage on 2nd floor in the palace of the ghost is open."), bc_map, C_YELLOW);
enablenpc instance_npcname("#gp1warp");
disablenpc instance_npcname("#gp1control");
end;
OnInstanceInit:
'gp1 = 0;
disablenpc instance_npcname("#gp1warp");
end;
}
1@spa,132,122,0 script Lurid Royal Guard#gp2 4_M_SAKRAYROYAL,{
cutin("npc-tiara", 3);
mes("[Lurid Royal Guard]");
mes("Your Highness, the King has invited a prince from a neighboring country to be your betrothed. Be ready to meet him...");
npctalk(_("Your Highness, the King has invited a prince from a neighboring country to be your betrothed. Be ready to meet him..."), instance_npcname("Lurid Royal Guard#gp2"));
next;
mes("[Princess Tiara]");
mes("If...if a marriage is arranged what should I do ?");
npctalk(_("If...if a marriage is arranged what should I do ?"), instance_npcname("Tiara Princess#gp2"));
next;
mes("[Lurid Royal Guard]");
mes("The only thing I can do is protect you from physical harm.");
npctalk(_("The only thing I can do is protect you from physical harm."), instance_npcname("Lurid Royal Guard#gp2"));
next;
mes("[Princess Tiara]");
mes("Then, what can I do?");
npctalk(_("Then, what can I do?"), instance_npcname("Tiara Princess#gp2"));
next;
mes("[Lurid Royal Guard]");
mes("......");
mes("You must decide that for yourself your highness...");
npctalk(_("You must decide that for yourself your highness..."), instance_npcname("Lurid Royal Guard#gp2"));
next;
mes("[Princess Tiara]");
mes("Would it be easier for you if I were married and sent off to another country?");
npctalk(_("Would it be easier for you if I were married and sent off to another country?"), instance_npcname("Tiara Princess#gp2"));
next;
cutin("", 255);
mes("[Lurid Royal Guard]");
mes("I will alway stand by you and protect you forever.");
npctalk(_("I will alway stand by you and protect you forever."), instance_npcname("Lurid Royal Guard#gp2"));
next;
mes("[Princess Tiara]");
mes("Monsters in the castle? Protect me!");
npctalk(_("Monsters in the castle? Protect me!"), instance_npcname("Tiara Princess#gp2"));
next;
mes("[Lurid Royal Guard]");
mes("Step back, Let's go!");
npctalk(_("Step back, Let's go!"), instance_npcname("Lurid Royal Guard#gp2"));
close2();
donpcevent instance_npcname("#gp2control")+"::OnStart";
end;
}
1@spa,1,1,1 script #gp2control HIDDEN_NPC,{
end;
OnStart:
hideonnpc instance_npcname("Lurid Royal Guard#gp2");
hideonnpc instance_npcname("Tiara Princess#gp2");
sleep 1000;
OnSummon:
sleep 2000;
.@map$ = instance_mapname("1@spa");
areamonster(.@map$, 143, 96, 94, 143, _("Broken Mind"), BROKEN_MIND, 3, instance_npcname("#gp2control")+"::OnMyMobDead");
areamonster(.@map$, 143, 96, 94, 143, _("Floating Word"), FLOATING_WORD, 4, instance_npcname("#gp2control")+"::OnMyMobDead");
areamonster(.@map$, 143, 96, 94, 143, _("Like Love"), LIKE_LOVE, 3, instance_npcname("#gp2control")+"::OnMyMobDead");
end;
OnMyMobDead:
if (mobcount(instance_mapname("1@spa"), instance_npcname("#gp2control")+"::OnMyMobDead"))
end;
mapannounce(instance_mapname("1@spa"), _("The passage on the 3rd floor of the palace is open."), bc_map, C_YELLOW);
enablenpc instance_npcname("#gp2warp");
disablenpc instance_npcname("#gp2control");
end;
OnInstanceInit:
disablenpc instance_npcname("#gp2warp");
end;
}
1@spa,32,54,1 script King#gp3 4_M_RUSKING,{
mes("[King]");
mes("It was you who brought the monsters here, you want to get rid of me and have the princess for yourself?");
npctalk(_("It was you who brought the monsters here, you want to get rid of me and have the princess for yourself?"), instance_npcname("King#gp3"));
next;
mes("[Lurid Royal Guard]");
mes("It's a trap, you should trust me, your majesty!");
npctalk(_("It's a trap, you should trust me, your majesty!"), instance_npcname("Lurid Royal Guard#gp3"));
next;
mes("[King]");
mes("Shut up! You're betrayed me ! I trusted you... you must pay for your disgrace.");
npctalk(_("Shut up! You're betrayed me ! I trusted you... you must pay for your disgrace."), instance_npcname("King#gp3"));
next;
mes("[King]");
mes("You will suffer for the rest of your life.");
npctalk(_("You will suffer for the rest of your life."), instance_npcname("King#gp3"));
close2();
donpcevent instance_npcname("#gp3control")+"::OnStart";
end;
}
1@spa,54,28,0 script #gp3warp WARPNPC,1,1,{
if (!'gp5)
warp("1@spa", 218, 186);
else {
if (questprogress(40024))
completequest 40024;
mes("It is time to leave Palace of the ghost.\r"
"Everything is completed.\r"
"Everything will be vanished...");
close2();
if (first_time_gpmission)
getitem(Gray_Shard, 1);
if (!first_time_gpmission) {
getitem(Gray_Shard, 2);
getexp(900000, 500000);
++first_time_gpmission;
}
warp("dali02", 49, 127);
end;
}
end;
}
1@spa,35,56,1 script Ominous Voice#gp3 4_TRACE,{
end;
OnStart:
initnpctimer;
end;
OnTimer3000:
npctalk(_("Oh, faithful royal guard, you are trapped."));
end;
OnTimer6000:
npctalk(_("The conspiracy in the palace has your princess in grave danger..."));
end;
OnTimer9000:
npctalk(_("Who are you? Show yourself!"), instance_npcname("Lurid Royal Guard#gp3"));
end;
OnTimer12000:
npctalk(_("Ah... so you do hear me?"));
end;
OnTimer15000:
npctalk(_("...?"), instance_npcname("Lurid Royal Guard#gp3"));
end;
OnTimer18000:
npctalk(_("I...I..."), instance_npcname("Lurid Royal Guard#gp3"));
end;
OnTimer21000:
npctalk(_("Kukuku... What do you want boy?"));
end;
OnTimer24000:
stopnpctimer;
hideonnpc instance_npcname("Ominous Voice#gp3");
hideonnpc instance_npcname("Lurid Royal Guard#gp3");
donpcevent instance_npcname("#gp3control")+"::OnSummon";
end;
}
1@spa,1,1,1 script #gp3control HIDDEN_NPC,{
end;
OnStart:
hideonnpc instance_npcname("King#gp3");
hideonnpc instance_npcname("Soldier#gp3_1");
hideonnpc instance_npcname("Soldier#gp3_2");
hideonnpc instance_npcname("Soldier#gp3_3");
hideonnpc instance_npcname("Captain of the Guard#gp3");
donpcevent instance_npcname("Ominous Voice#gp3")+"::OnStart";
end;
OnSummon:
initnpctimer;
.@map$ = instance_mapname("1@spa");
'talkid[0] = areamonster(.@map$, 61, 63, 24, 24, _("Cursed Memory"), CURSED_MEMORY, 2 + 'gp3, instance_npcname("#gp3control")+"::OnMyMobDead");
'talkid[1] = areamonster(.@map$, 61, 63, 24, 24, _("Colorless Vow"), COLORLESS_VOW, 3 + 'gp3, instance_npcname("#gp3control")+"::OnMyMobDead");
'talkid[2] = areamonster(.@map$, 61, 63, 24, 24, _("Old Friendship"), OLD_FRIENDSHIP, 2 + 'gp3, instance_npcname("#gp3control")+"::OnMyMobDead");
end;
OnTimer2000:
stopnpctimer;
unittalk('talkid[0], _("Faithful Guards"));
unittalk('talkid[1], _("Run!"));
unittalk('talkid[2], _("Being framed..."));
end;
OnMyMobDead:
if (mobcount(instance_mapname("1@spa"), instance_npcname("#gp3control")+"::OnMyMobDead"))
end;
if (!'gp3) {
mapannounce instance_mapname("1@spa"), "The passage on the 4rd floor of the palace is open.", bc_map, C_YELLOW;
enablenpc instance_npcname("#gp3warp");
donpcevent instance_npcname("#gp4control")+"::OnSummon";
disablenpc instance_npcname("#gp1warp");
}
++'gp3;
if ('gp3 < 5)
donpcevent instance_npcname("#gp3control")+"::OnSummon";
else {
stopnpctimer;
disablenpc instance_npcname("#gp3control");
}
end;
OnInstanceInit:
disablenpc instance_npcname("#gp3warp");
'gp3 = 0;
end;
}
1@spa,199,214,1 script Lurid Royal Guard#gp4 4_M_SAKRAYROYAL,{
mes("[Lurid Royal Guard]");
mes("Where is Princess Tiara?");
npctalk(_("Where is Princess Tiara?"), instance_npcname("Lurid Royal Guard#gp4"));
next;
mes("[Visiting Prince]");
mes("You are too late... but you brought what I was looking for. Thanks for your help.");
npctalk(_("You are too late... but you brought what I was looking for. Thanks for your help."), instance_npcname("Visiting Prince#gp4"));
next;
mes("[Visiting Prince]");
mes("Cursed Thanatos Magic Trace! Are you ready to have a new master?");
npctalk(_("Cursed Thanatos Magic Trace! Are you ready to have a new master?"), instance_npcname("Visiting Prince#gp4"));
next;
cutin("tartanos", 3);
mes("[Thanatos Magic Trace]");
mes("How dare you!");
npctalk(_("How dare you!"), instance_npcname("Thanatos Magic Trace#gp4"));
next;
mes("[Visiting Prince]");
mes("Aah, aah!!!");
npctalk(_("Aah, aah!!!"), instance_npcname("Visiting Prince#gp4"));
close2();
cutin("", 255);
donpcevent instance_npcname("#gp4control")+"::OnBoss";
end;
}
1@spa,1,1,1 script #gp4control HIDDEN_NPC,{
end;
OnStart:
end;
OnSummon:
.@map$ = instance_mapname("1@spa");
areamonster(.@map$, 182, 217, 214, 188, _("Cursed Sentinel"), CURSED_SENTINEL, rand(2,3), instance_npcname("#gp4control")+"::OnMyMobDead");
areamonster(.@map$, 182, 217, 214, 188, _("Sweet Slaughter"), SWEET_SLAUGHTER, rand(2,3), instance_npcname("#gp4control")+"::OnMyMobDead");
end;
OnMyMobDead:
if (mobcount(instance_mapname("1@spa"), instance_npcname("#gp4control")+"::OnMyMobDead"))
end;
++'gp4;
if ('gp4 > 3)
donpcevent instance_npcname("#gp4control")+"::OnStory";
else
donpcevent instance_npcname("#gp4control")+"::OnSummon";
end;
OnStory:
for(.@i = 1; .@i <= 4; ++.@i)
enablenpc instance_npcname("Soldier's Corpse#gp4_"+.@i);
enablenpc instance_npcname("Captain's Corpse#gp4");
enablenpc instance_npcname("King's Corpse#gp4");
enablenpc instance_npcname("Lurid Royal Guard#gp4");
enablenpc instance_npcname("Thanatos Magic Trace#gp4");
enablenpc instance_npcname("Visiting Prince#gp4");
end;
OnBoss:
for(.@i = 1; .@i <= 4; ++.@i)
hideonnpc instance_npcname("Soldier's Corpse#gp4_"+.@i);
hideonnpc instance_npcname("Captain's Corpse#gp4");
hideonnpc instance_npcname("King's Corpse#gp4");
hideonnpc instance_npcname("Lurid Royal Guard#gp4");
hideonnpc instance_npcname("Thanatos Magic Trace#gp4");
hideonnpc instance_npcname("Visiting Prince#gp4");
sleep 1000;
monster(instance_mapname("1@spa"), 197, 218, _("Torturous Redeemer"), TORTUROUS_REDEEMER, 1, instance_npcname("#gp4control")+"::OnBossDead");
end;
OnBossDead:
monster(instance_mapname("1@spa"), 197, 180, _("Sweet Slaughter"), SWEET_SLAUGHTER, 1, instance_npcname("#gp4control")+"::OnMobDead");
end;
OnMobDead:
mapannounce instance_mapname("1@spa"), "The passage on the 5th floor of the palace is open.", bc_map, C_YELLOW;
enablenpc instance_npcname("#gp4warp");
donpcevent instance_npcname("#gp5control")+"::OnStart";
disablenpc instance_npcname("#gp4control");
end;
OnInstanceInit:
disablenpc instance_npcname("#gp4warp");
for(.@i = 1; .@i <= 4; ++.@i)
disablenpc instance_npcname("Soldier's Corpse#gp4_"+.@i);
disablenpc instance_npcname("Captain's Corpse#gp4");
disablenpc instance_npcname("King's Corpse#gp4");
disablenpc instance_npcname("Lurid Royal Guard#gp4");
disablenpc instance_npcname("Thanatos Magic Trace#gp4");
disablenpc instance_npcname("Visiting Prince#gp4");
'gp4 = 0;
end;
}
1@spa,57,42,0 script Lurid Royal Guard#gp5 4_M_SAKRAYROYAL,{
mes("[Princess Tiara]");
mes("You kept your promise.");
npctalk(_("You kept your promise."), instance_npcname("Tiara Princess#gp5"));
next;
mes("[Lurid Royal Guard]");
mes("princess!");
npctalk(_("princess"), instance_npcname("Lurid Royal Guard#gp5"));
next;
cutin("npc-tiara", 3);
mes("[Princess Tiara]");
mes("Thank you..now I can rest at beside you...");
npctalk(_("Thank you..now I can rest at beside you..."), instance_npcname("Tiara Princess#gp5"));
next;
mes("[Lurid Royal Guard]");
mes("No..NO!!!!!!");
npctalk(_("No..NO!!!!!!"), instance_npcname("Lurid Royal Guard#gp5"));
next;
mes("[The Voice of Princess Tiara]");
mes("I want to be with you forever in peace...forever...");
npctalk(_("I want to be with you forever in peace...forever..."), instance_npcname("Tiara Princess#gp5"));
next;
cutin("b-tiara", 3);
mes("[Lurid Royal Guard]");
mes("no.....Ahh ahh ahh!!!~!");
npctalk(_("no.....Ahh ahh ahh!!!~!"), instance_npcname("Lurid Royal Guard#gp5"));
next;
mes("[The Voice of Princess Tiara]");
mes("I love you...");
npctalk(_("I love you..."), instance_npcname("Tiara Princess#gp5"));
close2();
cutin("", 255);
donpcevent instance_npcname("#gp5control")+"::OnStart2";
end;
}
1@spa,40,44,6 script Sakray#gp5 4_M_SAKRAY,{
cutin("sakray", 3);
mes("[Lurid Royal Guard]");
mes("Are you satisfied..? Thanatos Magic Trace?");
npctalk(_("Are you satisfied..? Thanatos Magic Trace?"), instance_npcname("Sakray#gp5"));
next;
mes("[Thanatos Magic Trace]");
mes("I need more blood..Sakray, offer me his blood.");
npctalk(_("I need more blood..Sakray, offer me his blood."), instance_npcname("Thanatos Magic Trace#gp5"));
next;
mes("[Sakray]");
mes("Okay, that is good. A traveler.\r"
"Did you see?");
npctalk(_("Okay, that is good. A traveler. Did you see?"), instance_npcname("Sakray#gp5"));
next;
mesf("[%s]", strcharinfo(PC_NAME));
mes("Sakray, What do you want sympathy? Or is it a trap?");
unittalk(getcharid(CHAR_ID_ACCOUNT), _("Sakray, What do you want sympathy? Or is it a trap?"));
next;
mes("[Sakray]");
mes("Non...I did not need to make an effort to catch a novice.");
npctalk(_("Non...I did not need to make an effort to catch a novice."), instance_npcname("Sakray#gp5"));
next;
mesf("[%s]", strcharinfo(PC_NAME));
mes("If so... then why...?");
unittalk(getcharid(CHAR_ID_ACCOUNT), _("If so... then why...?"));
next;
cutin("cry-b", 3);
mes("[Sakray]");
mes("I wanted to get rid of a piece of humanity inside of me through you.");
npctalk(_("I wanted to get rid of a piece of humanity inside of me through you."), instance_npcname("Sakray#gp5"));
next;
mes("[Sakray]");
mes("I am quite satisfied with the result.");
next;
mes("[Thanatos Magic Trace]");
mes("Sakray, offer the blood to me now!");
npctalk(_("Sakray, offer the blood to me now!"), instance_npcname("Thanatos Magic Trace#gp5"));
next;
mes("[Sakray]");
mes("If you were me, what would you do?");
next;
mes("[Sakray]");
mes("Can you set yourself free from this curse?");
next;
mesf("[%s]", strcharinfo(PC_NAME));
mes("...");
unittalk(getcharid(CHAR_ID_ACCOUNT), _("..."));
next;
mes("[Sakray]");
mes("Heh heh... I will keep watching you until the day you grow up enough.");
next;
mes("[Sakray]");
mes("I am willing to hunt you later for Thanatos.");
next;
cutin("", 255);
mes("[Sakray]");
mes("Farewell then.");
close2();
donpcevent instance_npcname("#gp5control")+"::OnEnd";
hideonnpc instance_npcname("Sakray#gp5");
hideonnpc instance_npcname("Thanatos Magic Trace#gp5");
end;
}
1@spa,1,1,1 script #gp5control HIDDEN_NPC,{
end;
OnStart:
stopnpctimer instance_npcname("#gp3control");
disablenpc instance_npcname("#gp3control");
killmonster instance_mapname("1@spa"), "All";
disablenpc instance_npcname("#gp3warp");
enablenpc instance_npcname("Lurid Royal Guard#gp5");
enablenpc instance_npcname("Tiara Princess#gp5");
end;
OnStart2:
hideonnpc instance_npcname("Lurid Royal Guard#gp5");
hideonnpc instance_npcname("Tiara Princess#gp5");
sleep 2000;
OnSummon:
initnpctimer;
.@map$ = instance_mapname("1@spa");
'talkid[0] = areamonster(.@map$, 61, 63, 24, 24, _("Forgotten Name"), FORGOTTEN_NAME, rand(1,2), instance_npcname("#gp5control")+"::OnMyMobDead");
'talkid[1] = areamonster(.@map$, 61, 63, 24, 24, _("Colorless Vow"), COLORLESS_VOW, 2, instance_npcname("#gp5control")+"::OnMyMobDead");
'talkid[2] = areamonster(.@map$, 61, 63, 24, 24, _("Sweet Slaughter"), SWEET_SLAUGHTER, rand(1,2), instance_npcname("#gp5control")+"::OnMyMobDead");
end;
OnTimer2000:
stopnpctimer;
unittalk('talkid[0], _("What is this..??"));
unittalk('talkid[1], _("Wake up! look at us... We are monsters?"));
unittalk('talkid[2], _("Sakray killed the princess!"));
end;
OnMyMobDead:
if (mobcount(instance_mapname("1@spa"), instance_npcname("#gp5control")+"::OnMyMobDead"))
end;
++'gp5;
if ('gp5 > 2)
donpcevent instance_npcname("#gp5control")+"::OnStory";
else
donpcevent instance_npcname("#gp5control")+"::OnSummon";
end;
OnBossDead:
enablenpc instance_npcname("Sakray#gp5");
enablenpc instance_npcname("Thanatos Magic Trace#gp5");
end;
OnStory:
stopnpctimer;
'BossID = monster(instance_mapname("1@spa"), 44, 47, _("Torturous Redeemer"), E_TORTUROUS_REDEEMER, 1, instance_npcname("#gp5control")+"::OnBossDead");
unittalk('BossID, _("Thanatos Magic Trace! I will destroy you if I can't have you... Oh no! How could this be?"));
sleep 3000;
unitkill 'BossID;
end;
OnEnd:
hideoffnpc instance_npcname("Voice of Princess Tiara");
hideoffnpc instance_npcname("Voice of Sakray");
hideoffnpc instance_npcname("Thanatos Magic Trace");
npctalk(_("What can I do for you?"), instance_npcname("Voice of Princess Tiara"));
sleep 3000;
npctalk(_("I will always stand by you. Please reset beside me."), instance_npcname("Voice of Sakray"));
sleep 3000;
npctalk(_("Your soul is mine until you find the blood that satisfies me.."), instance_npcname("Thanatos Magic Trace"));
sleep 3000;
npctalk(_("Reset in the shadow with me."), instance_npcname("Voice of Sakray"));
sleep 3000;
npctalk(_("In the dark forever..."), instance_npcname("Voice of Sakray"));
sleep 3000;
mapannounce(instance_mapname("1@spa"), _("It is time to leave the Ghost Palace."), bc_map, C_YELLOW);
enablenpc instance_npcname("King#gpend");
enablenpc instance_npcname("#gp3warp");
hideonnpc instance_npcname("Voice of Princess Tiara");
hideonnpc instance_npcname("Voice of Sakray");
hideonnpc instance_npcname("Thanatos Magic Trace");
end;
OnInstanceInit:
disablenpc instance_npcname("Lurid Royal Guard#gp5");
disablenpc instance_npcname("Tiara Princess#gp5");
disablenpc instance_npcname("Thanatos Magic Trace#gp5");
disablenpc instance_npcname("Sakray#gp5");
disablenpc instance_npcname("King#gpend");
hideonnpc instance_npcname("Voice of Princess Tiara");
hideonnpc instance_npcname("Voice of Sakray");
hideonnpc instance_npcname("Thanatos Magic Trace");
'gp5 = 0;
end;
}
1@spa,48,29,1 script King#gpend 4_M_RUSKING,{
mes("[King]");
mes("Hey there, are you alive?\r"
"I did not expect to meet someone alive");
next;
mes("[King]");
mes("Do you possibly have ^009900Gray Piece^000000?\r"
"Can you give it to me?\r"
"The old memory of faithful royal guard,\r"
"the memory of everyone he loved becomes broken pieces and are contained inside of them.");
next;
mes("[King]");
mes("Will you give ^009900Gray Piece^000000 to me?\r"
"The guilt is eating my soul.\r"
"My soul is stuck in ghost palace.");
next;
mes("[King]");
mes("I am collecting Sakray's abandoned memories from these shards.");
next;
mes("[King]");
mes("If you give any Gray Shards to me, I can make equipment for you.");
next;
mes("[King]");
mes("The cursed knight...\r"
"Please help me save the soul of Sakray.");
next;
setarray(.@items_list,
Thanos_Sword, Thanos_Great_Sword, Thanos_Spear, Thanos_Long_Spear, Thanos_Staff, Thanos_Rod, Thanos_Bow,
Thanos_Dagger, Thanos_Katar, Thanos_Knuckle, Thanos_Hammer, Thanos_Axe, Thanos_Violin, Thanos_Whip, Shield_Of_Gray,
Armor_Of_Gray, Gray_Robe, Cloak_Of_Gray, Boots_Of_Gray, Gray_Helmet);
setarray .@cost, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 100, 100, 100, 100, 100, 100;
.@menulist$ = "";
for (.@i = 0; .@i < getarraysize(.@items_list); ++.@i)
.@menulist$ += getitemname(.@items_list[.@i])+":";
while (true) {
.@choice = select(.@menulist$, "Cancel") - 1;
if (.@choice == getarraysize(.@items_list)) {
mes("[King]");
mes("Someday, Sakray will get out of his curse for sure.\r"
"I believe collecting Gray Shards is the only method to save him.");
close();
}
next;
mes("[King]");
mesf("to make a ^FF0000%s^000000 \r"
"I need %d ^009900Gray Shard^000000", getitemname(.@items_list[.@choice]), .@cost[.@choice]);
switch (select("Cancel", "hand over "+.@cost[.@choice]+" Gray Shard.")) {
case 1:
next;
mes("[King]");
mes("Someday, Sakray will get out of curse for sure. I believe");
next;
break;
case 2:
next;
if (countitem(Gray_Shard) < .@cost[.@choice]) {
mes("[King]");
mes("You don't have enough Gray Shards.");
mesf("I need %d Gray Shards to make a ^FF0000%s.^000000", .@cost[.@choice], getitemname(.@items_list[.@choice]));
break;
}
mes("[King]");
mesf("I will make a ^FF0000%s^000000 \r"
"with %d ^009900Gray Shard^000000", getitemname(.@items_list[.@choice]), .@cost[.@choice]);
next;
mes("[King]");
mes("You see a light through the folded hands of the king and it gradually takes on a shape.");
next;
mes("[King]");
mesf("All right, it is done.\r"
"Take this ^FF0000%s.^000000\r"
"Use it to confront Sakray and Thanatos.", getitemname(.@items_list[.@choice]));
next;
mes("[King]");
mes("The power requires a sacrifice.\r"
"Please be careful...");
delitem(Gray_Shard, .@cost[.@choice]);
getitem .@items_list[.@choice], 1;
close();
}
}
}
// 1st floor npc's
1@spa,198,201,1 script Lurid Royal Guard#gp1 4_M_SAKRAYROYAL,{
end;
}
1@spa,197,217,0 warp #gp1warp 1,1,1@spa,114,120
// 2nd floor npc's
1@spa,135,125,3 script Tiara Princess#gp2 4_F_MAYSEL,{
end;
}
1@spa,117,137,0 warp #gp2warp 1,1,1@spa,60,43
// 3rd floor npc's
1@spa,30,58,5 script Lurid Royal Guard#gp3 4_M_SAKRAY_TIED,{
end;
}
1@spa,28,52,0 script Captain of the Guard#gp3 4_M_KY_KNT,{
end;
}
1@spa,30,52,0 script Soldier#gp3_1 4_M_KY_SOLD,{
end;
}
1@spa,34,53,1 script Soldier#gp3_2 4_M_CRU_SOLD,{
end;
}
1@spa,25,53,0 script Soldier#gp3_3 4_M_CRU_SOLD,{
end;
}
// 4th floor npc's
1@spa,201,198,1 script Soldier's Corpse#gp4_1 4_M_DIEMAN,{
end;
}
1@spa,191,207,0 script Soldier's Corpse#gp4_2 4_M_DIEMAN,{
end;
}
1@spa,206,209,0 script Soldier's Corpse#gp4_3 4_M_DIEMAN,{
end;
}
1@spa,189,193,0 script Soldier's Corpse#gp4_4 4_M_DIEMAN,{
end;
}
1@spa,211,194,4 script Captain's Corpse#gp4 4_M_LIEMAN,{
end;
}
1@spa,194,214,5 script King's Corpse#gp4 4_M_TRISTAN,{
end;
}
1@spa,197,218,5 script Visiting Prince#gp4 4_M_KNIGHT_SILVER,{
end;
}
1@spa,197,218,0 script Thanatos Magic Trace#gp4 HIDDEN_WARP_NPC,{
end;
}
1@spa,178,186,0 warp #gp4warp 1,1,1@spa,30,57
// 5th floor npc's
1@spa,60,43,3 script Tiara Princess#gp5 4_F_MAYSEL,{
end;
}
1@spa,40,44,0 script Thanatos Magic Trace#gp5 HIDDEN_WARP_NPC,{
end;
}
1@spa,40,46,0 script Voice of Princess Tiara CLEAR_NPC,{
end;
}
1@spa,42,43,0 script Voice of Sakray CLEAR_NPC,{
end;
}
1@spa,40,41,0 script Thanatos Magic Trace CLEAR_NPC,{
end;
}
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