summaryrefslogtreecommitdiff
path: root/npc/re/instances/HazyForest.txt
blob: d3c017a47cde982eb09d28ec63b9646f12b29664 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2013-2015  Hercules Dev Team
//= Copyright (C)  Euphy
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Hazy Forest
//================= Description ===========================================
//= Cross through the Hazy Forest to reach the Bifrost.
//= Contains the "Wandering Guardian" quest.
//================= Current Version =======================================
//= 1.1
//=========================================================================

1@mist	mapflag	src4instance

//== Instance Creation =====================================
bif_fild01,158,340,5	script	Laphine Soldier#mist	4_M_FAIRYSOLDIER,{

	.@party_id = getcharid(1);
	.@md_name$ = "Mistwood Maze";

	mes "[Laphine Soldier]";
	mes "Are you going into the forest?";
	next;
	if (!.@party_id) {
		mes "[Laphine Soldier]";
		mes "Well, well, well, aren't you being too rash?";
		mes "Why don't you at least organize a party?";
		close;
	}
	.@playtime = questprogress(7211,PLAYTIME);
	if (getcharid(0) == getpartyleader(.@party_id,2)) {
		if (.@playtime == 1) {
			mes "[Laphine Soldier]";
			mes "...Are you sure you're not doing too much?";
			mes "I think you'd better get some rest.";
			mes "You'll only wear yourself out by trying to do too much";
			next;
			mes "[Laphine Soldier]";
			mes "I don't think the authority will give you permission, either.";
			mes "...Even a Sapha would be stopped from entering the forest.";
			next;
			select("You speak our language quite well, don't you?");
			mes "[Laphine Soldier]";
			mes "...Do I?";
			mes "Actually I'm not speaking your language.";
			mes "I'm speaking Laphine language.";
			next;
			mes "[Laphine Soldier]";
			mes "But it's one of the mysteries of Bifrost.";
			mes "That we can understand each other even if we speak different languages.";
			next;
			mes "[Laphine Soldier]";
			mes "To be able to talk with everybody...";
			mes "Perhaps that's the power of Bifrost.";
			close;
		} else if (.@playtime == 2) {
			mes "[Laphine Soldier]";
			mes "Great, great.";
			mes "Now the forest won't reject you.";
			mes "What are you going to do now?";
			erasequest 7211;
		} else {
			mes "[Laphine Soldier]";
			mes "You human adventurers are incredible.";
			mes "You're always going into the forest, where no one else dares to go.";
			next;
			mes "[Laphine Soldier]";
			mes "Phew. But I have to report to the authority";
			mes "everyone who goes into the forest, just in case.";
			next;
			mes "[Laphine Soldier]";
			mes "You'll get permission";
			mes "after you register.";
			mes "Are you going to venture into the Hazy Forest?";
		}
		next;
		switch(select("Venture into the Hazy Forest.:Give up.")) {
		case 1:
			mes "[Laphine Soldier]";
			mes "Party Name "+getpartyname(.@party_id)+"...";
			mes "Party Leader "+strcharinfo(0)+"...";
			.@instance = instance_create(.@md_name$, .@party_id);
			if (.@instance < 0) {
				mes "Hmm...";
				next;
				mes "[Laphine Soldier]";
				if (!.@playtime)
					mes "It's dangerous in the forest.";
				else
					mes "The atmosphere is somewhat tense in the forest.";
				mes "...Why don't you just go back today?";
				close;
			}
			if (instance_attachmap("1@mist",.@instance) != "") {
				instance_set_timeout 7200,300,.@instance;
				instance_init(.@instance);
				mes "I've got it. I've written them down on the report here.";
				next;
				mes "[Laphine Soldier]";
				mes "You'll get permission soon.";
				mes "Now go to the log tunnel, the only way to get into the Hazy Forest.";
				mes "You understand?";
				next;
				mes "[Laphine Soldier]";
				mes "We can't go against the forest,";
				mes "but maybe you humans can.";
				mes "Good luck!";
				close;
			} else {
				instance_destroy(.@instance);
			}
		case 2:
			mes "[Laphine Soldier]";
			mes "Well, you've made the right decision.";
			if (!.@playtime)
				mes "That's what's good for you.";
			close;
		}
	} else {
		mes "[Laphine Soldier]";
		mes "Where's your party leader?";
		mes "It's dangerous in there.";
		next;
		if (.@playtime == 2) {
			mes "[Laphine Soldier]";
			mes "I see you've been into the forest before.";
			mes "Okay, at least the forest won't reject you.";
			mes "However...";
			erasequest 7211;
			next;
		}
		mes "[Laphine Soldier]";
		mes "Put yourself in my shoes, the entrance guard, and let me meet the representative of your party.";
		mes "I have to discuss some things with him/her.";
		close;
	}
}

bif_fild01,161,355,0	script	Log Tunnel	CLEAR_NPC,{
	mes "I see the forest through the log tunnel.";
	mes "It looks like I can enter the forest through the log tunnel.";
	next;
	if(select("Enter the tunnel.:Give up.") == 2)
		close;
	if (has_instance("1@mist") == "") {
		if (questprogress(7211,PLAYTIME) == 1) {
			mes "You try to crawl into the log, but some mysterious power pushes you back with a gush of wind.";
			mes "It seems like you can't force your way into the forest.";
			close;
		}
		mes "The world beyond the log tunnel looks dark and suffocating.";
		mes "Your instinct is screaming that this forest is dangerous.";
		close;
	} else {
		if (questprogress(7211,PLAYTIME) == 2) erasequest 7211;
		if (!questprogress(7211,PLAYTIME)) setquest 7211;
		mapannounce "bif_fild01",getpartyname(getcharid(1))+" party's "+strcharinfo(0)+" member is entering the Mistwood Maze.",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0
		warp "1@mist",89,29;
		close;
	}
}

//== Instance Scripts ======================================
1@mist,89,29,0	script	#Whisper_mist	CLEAR_NPC,1,1,{
	end;
OnInstanceInit:
	enablenpc instance_npcname("#Whisper_mist");
	end;
OnTouch:
	disablenpc instance_npcname("#Whisper_mist");
	initnpctimer;
	end;
OnTimer10000:
OnTimer20000:
	mapannounce instance_mapname("1@mist"),"Whisper: Who's this? Who's this!? The forest is open! Tom, Tomba, Tired Rem, Remi! Wake up!",bc_map,"0xccffcc"; //FW_NORMAL 12 0 0
	end;
OnTimer60000:
	mapannounce instance_mapname("1@mist"),"Loud Whisper: What are the forest keepers doing? What are the gardeners doing??",bc_map,"0xccffcc"; //FW_NORMAL 12 0 0
	end;
OnTimer120000:
	mapannounce instance_mapname("1@mist"),"Loud Whisper: Don't go out, wander around forever, and play with us!",bc_map,"0xccffcc"; //FW_NORMAL 12 0 0
	end;
OnTimer180000:
	mapannounce instance_mapname("1@mist"),"Loud Whisper: Useless, useless. Wandering around and around, you'll meet your end!",bc_map,"0xccffcc"; //FW_NORMAL 12 0 0
	stopnpctimer;
	end;
}

// callfunc "F_Mora_Mist",<warp to enable>,<success message>,<fail message>{,<end flag>}
function	script	F_Mora_Mist	{
	.@map$ = instance_mapname("1@mist");
	if (mobcount(.@map$,instance_npcname(strnpcinfo(0))+"::OnMyMobDead") == 0) {
		mes "Obviously no one is taking care of it.";
		mes "It seems like you can chop down the garden tree.";
		next;
		if(select("Chop down the garden tree.:Give up.") == 2)
			close;
		mes "You chop down the tree, which was blocking the path of the maze, "+((getarg(3,0))?"clearing the way out of the forest.":"so now you can continue.");
		mapannounce .@map$,getarg(1),bc_map,"0xccffcc"; //FW_NORMAL 12 0 0
		enablenpc instance_npcname(getarg(0));
		disablenpc instance_npcname(strnpcinfo(0));
		close;
	} else
		mapannounce .@map$,((getarg(3,0))?getarg(2):getarg(2)+"'s Cry: Huh? Who's doing bad things to my tree?!"),bc_map,"0xccffcc"; //FW_NORMAL 12 0 0
	end;
}

1@mist,251,121,3	script	Tom's Garden	4_BULLETIN_BOARD2,{ end; }
1@mist,247,123,0	script	Tom's Garden Tree	4_CREEPER,{
	callfunc "F_Mora_Mist",
		"a25_a18-1",
		"Roaring Cry: Tom's bolt is broken! Watch out, Tomba! Watch out, Tomba!",
		"Tom";
	end;
OnInstanceInit:
	monster instance_mapname("1@mist"),249,120,"Tom",2136,1,instance_npcname("Tom's Garden Tree")+"::OnMyMobDead";
	end;
OnMyMobDead:
	end;
}

1@mist,226,95,3	script	Tomba's Garden	4_BULLETIN_BOARD2,{ end; }
1@mist,225,98,0	script	Tomba's Garden Tree	4_CREEPER,{
	callfunc "F_Mora_Mist",
		"a27-2_af1-2",
		"Roaring Cry: Tomba's Garden Tree is gone with Tomba. Remi, what are you going to do now?",
		"Tomba";
	end;
OnInstanceInit:
	monster instance_mapname("1@mist"),200,64,"Tomba",2136,1,instance_npcname("Tomba's Garden Tree")+"::OnMyMobDead";
	end;
OnMyMobDead:
	end;
}

1@mist,157,183,3	script	Remi's Garden	4_BULLETIN_BOARD2,{ end; }
1@mist,159,184,0	script	Remi's Garden Tree	4_CREEPER,{
	callfunc "F_Mora_Mist",
		"a15-2_a4-1",
		"Roaring Cry: Remi, Remi's Garden Tree was chopped down- Rem, it's your turn next. Poor Rem!",
		"Remi";
	end;
OnInstanceInit:
	monster instance_mapname("1@mist"),154,184,"Remi the Tired",2137,1,instance_npcname("Remi's Garden Tree")+"::OnMyMobDead";
	end;
OnMyMobDead:
	end;
}

1@mist,58,39,3	script	Tired Rem's Garden	4_BULLETIN_BOARD2,{ end; }
1@mist,61,39,0	script	Tired Rem's Garden Tree	4_CREEPER,{
	callfunc "F_Mora_Mist",
		"a4-2_a11",
		"Rem's Desperate Cry: Argh... Rem will sleep. Rem will sleep now, and won't wake up forever!",
		"Rem";
	end;
OnInstanceInit:
	monster instance_mapname("1@mist"),101,107,"Rem the Gardener",2136,1,instance_npcname("Tired Rem's Garden Tree")+"::OnMyMobDead";
	end;
OnTimer10000:
	mapannounce instance_mapname("1@mist"),"Whisper of the Forest: So Tom's, Tomba's, Remi's, and Rem's garden trees were all chopped down?",bc_map,"0xccffcc"; //FW_NORMAL 12 0 0
	end;
OnTimer15000:
	mapannounce instance_mapname("1@mist"),"Whisper of the Forest: Trouble, trouble, we're in big trouble.",bc_map,"0xccffcc"; //FW_NORMAL 12 0 0
	end;
OnTimer20000:
	mapannounce instance_mapname("1@mist"),"Loud Whisper: They've come to the second deepest forest. Gardeners of the deep forest, watch out!",bc_map,"0xccffcc"; //FW_NORMAL 12 0 0
	stopnpctimer;
	end;
OnMyMobDead:
	end;
}

1@mist,227,179,3	script	Ron's Garden	4_BULLETIN_BOARD2,{ end; }
1@mist,230,179,0	script	Ron's Garden Tree	4_CREEPER,{
	callfunc "F_Mora_Mist",
		"b4-2_b2",
		"Ron the Gardener's Cry: I'm getting off work! Don't look for Ron, the second gardener, any more!!",
		"Ron";
	end;
OnInstanceInit:
	monster instance_mapname("1@mist"),227,178,"Ron the Gardener",2134,1,instance_npcname("Ron's Garden Tree")+"::OnMyMobDead";
	end;
OnMyMobDead:
	end;
}

1@mist,288,226,3	script	Rover's Garden	4_BULLETIN_BOARD2,{ end; }
1@mist,285,225,0	script	Rover's Garden Tree	4_CREEPER,{
	callfunc "F_Mora_Mist",
		"b7_bf1-2",
		"Roaring Whisper: Ron's, and Rover's trees were chopped down as well. Who is forcing his way into the forest? Who is it?",
		"Rover";
	end;
OnInstanceInit:
	monster instance_mapname("1@mist"),304,237,"Rover the Strutter",2134,1,instance_npcname("Rover's Garden Tree")+"::OnMyMobDead";
	end;
OnMyMobDead:
	end;
}

1@mist,159,318,3	script	Mona's Garden	4_BULLETIN_BOARD2,{ end; }
1@mist,161,316,0	script	Mona's Garden Tree	4_CREEPER,{
	callfunc "F_Mora_Mist",
		"b31_b16",
		"Clamoring Whisper: Mona the Seedseeker's garden tree is gone! Mona is gone too! Namon will be okay, because he is brave, right? Namon, are you okay?",
		"Mona";
	end;
OnInstanceInit:
	monster instance_mapname("1@mist"),239,253,"Mona the Seedseeker",2133,1,instance_npcname("Mona's Garden Tree")+"::OnMyMobDead";
	end;
OnMyMobDead:
	end;
}

1@mist,205,300,3	script	Namon's Garden	4_BULLETIN_BOARD2,{ end; }
1@mist,204,299,0	script	Namon's Garden Tree	4_CREEPER,{
	callfunc "F_Mora_Mist",
		"b27-3_bN-1",
		"Clamoring Whisper: Brave Namon met his fate not so bravely... *giggle*",
		"Namon";
	end;
OnInstanceInit:
	monster instance_mapname("1@mist"),89,173,"Brave Namon",2134,1,instance_npcname("Namon's Garden Tree")+"::OnMyMobDead";
	end;
OnMyMobDead:
	end;
}

1@mist,219,232,3	script	Sad Neoron's Garden	4_BULLETIN_BOARD2,{ end; }
1@mist,221,236,0	script	Sad Neoron's Garden Tree	4_CREEPER,{
	callfunc "F_Mora_Mist",
		"b6-1_b33",
		"Lamenting Whisper: Sad Neoron has become cheerful! Spyder the Superior Spider, what are you going to do? What are you going to do now?",
		"Neoron";
	end;
OnInstanceInit:
	monster instance_mapname("1@mist"),143,265,"Sad Neoron",2137,1,instance_npcname("Sad Neoron's Garden Tree")+"::OnMyMobDead";
	end;
OnMyMobDead:
	end;
}

1@mist,206,202,3	script	Spyder's Garden	4_BULLETIN_BOARD2,{ end; }
1@mist,206,200,0	script	Spyder's Garden Tree	4_CREEPER,{
	callfunc "F_Mora_Mist",
		"b5_b14",
		"Depressed Whisper: Now it's all over with the second deepest forest. Gardeners are dying out-",
		"Spyder";
	end;
OnInstanceInit:
	monster instance_mapname("1@mist"),209,200,"Spyder the Eight-Legged",2132,1,instance_npcname("Spyder's Garden Tree")+"::OnMyMobDead";
	end;
OnTimer5000:
	mapannounce instance_mapname("1@mist"),"Roaring Whisper: The path is about to open. The tight bolts have been removed!",bc_map,"0xccffcc"; //FW_NORMAL 12 0 0
	end;
OnTimer9000:
	mapannounce instance_mapname("1@mist"),"Roaring Whisper: A forest opened, another opened, and the other is going to open as well. Tito and Pumba, they are heading your way!",bc_map,"0xccffcc"; //FW_NORMAL 12 0 0
	end;
OnTimer13000:
	mapannounce instance_mapname("1@mist"),"Roaring Whisper: Where you get after wandering around, around and around, everybody you've met while wandering around, around and around,",bc_map,"0xccffcc"; //FW_NORMAL 12 0 0
	end;
OnTimer17000:
	mapannounce instance_mapname("1@mist"),"Roaring Whisper: all the gardeners will be waiting for you, with their clippers in their hands-!",bc_map,"0xccffcc"; //FW_NORMAL 12 0 0
	stopnpctimer;
	end;
OnMyMobDead:
	end;
}

1@mist,96,288,3	script	Tito's Garden	4_BULLETIN_BOARD2,{ end; }
1@mist,95,287,0	script	Tito's Garden Tree	4_CREEPER,{
	callfunc "F_Mora_Mist",
		"c1_c13-1",
		"Tito's Cry: *sob* *sob* Tito's gone now! Tito's done for! Boo hoo!!",
		"Tito";
	end;
OnInstanceInit:
	monster instance_mapname("1@mist"),264,291,"Tito the Flipper",2133,1,instance_npcname("Tito's Garden Tree")+"::OnMyMobDead";
	end;
OnMyMobDead:
	end;
}

1@mist,326,325,3	script	Pumba's Garden	4_BULLETIN_BOARD2,{ end; }
1@mist,324,325,0	script	Pumba's Garden Tree	4_CREEPER,{
	callfunc "F_Mora_Mist",
		"c13-3_c4",
		"Roaring Whisper: Tito the Hard Worker was defeated! Stop playing and go to work, Tete! Start working!",
		"Pumba";
	end;
OnInstanceInit:
	monster instance_mapname("1@mist"),309,165,"Diligent Pumba",2134,1,instance_npcname("Pumba's Garden Tree")+"::OnMyMobDead";
	end;
OnMyMobDead:
	end;
}

1@mist,278,345,3	script	Tete's Garden	4_BULLETIN_BOARD2,{ end; }
1@mist,280,344,0	script	Tete's Garden Tree	4_CREEPER,{
	callfunc "F_Mora_Mist",
		"c19_c4",
		"Whisper: They are strong, strong indeed. What are we going to do now? Are there any gardeners left? Are there any?",
		"Tete";
	end;
OnInstanceInit:
	monster instance_mapname("1@mist"),277,343,"Carefree Tete",2136,1,instance_npcname("Tete's Garden Tree")+"::OnMyMobDead";
	end;
OnMyMobDead:
	end;
}

1@mist,345,186,0	script	The Gardeners' Tree	4_CREEPER,{
	callfunc "F_Mora_Mist",
		"#to_bif02",
		"Roaring Whisper: The forest will remember you! It will remember you, the one who broke the clippers of all the gardeners!",
		"Gardeners: We're not dead, yet!!!!",1;
	end;
OnInstanceInit:
	.@map$ = instance_mapname("1@mist");
	monster .@map$,318,137,"Baby Tom",2136,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead";
	monster .@map$,321,137,"Tomba the Baby",2136,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead";
	monster .@map$,324,137,"Exhausted Remi",2137,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead";
	monster .@map$,319,135,"Rem the Exhausted",2136,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead";
	monster .@map$,323,135,"Ron the Ex-Gardener",2134,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead";
	monster .@map$,320,133,"Rover the Strutter",2134,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead";
	monster .@map$,323,133,"Mona the Seedpicker",2133,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead";
	monster .@map$,317,132,"Timid Namon",2134,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead";
	monster .@map$,326,132,"Indifferent Neoron",2137,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead";
	monster .@map$,317,129,"Spyder the Seven-Legged",2132,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead";
	monster .@map$,320,129,"Tito the Flapper",2133,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead";
	monster .@map$,324,129,"Lazy Pumba",2134,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead";
	monster .@map$,327,129,"Careless Tete",2136,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead";
	end;
OnMyMobDead:
	end;
}

1@mist,73,290,0	script	Mysterious Flower#1	CLEAR_NPC,{
	specialeffect EF_LEVEL99_4;
	disablenpc instance_npcname(strnpcinfo(0));
	getitem 12561,1; //Mysterious_Seed
	end;
}
1@mist,69,295,0	duplicate(Mysterious Flower#1)	Mysterious Flower#2	CLEAR_NPC
1@mist,62,291,0	duplicate(Mysterious Flower#1)	Mysterious Flower#3	CLEAR_NPC
1@mist,54,293,0	duplicate(Mysterious Flower#1)	Mysterious Flower#4	CLEAR_NPC
1@mist,48,286,0	duplicate(Mysterious Flower#1)	Mysterious Flower#5	CLEAR_NPC
1@mist,54,277,0	duplicate(Mysterious Flower#1)	Mysterious Flower#6	CLEAR_NPC
1@mist,52,270,0	duplicate(Mysterious Flower#1)	Mysterious Flower#7	CLEAR_NPC
1@mist,62,268,0	duplicate(Mysterious Flower#1)	Mysterious Flower#8	CLEAR_NPC
1@mist,72,271,0	duplicate(Mysterious Flower#1)	Mysterious Flower#9	CLEAR_NPC
1@mist,72,276,0	duplicate(Mysterious Flower#1)	Mysterious Flower#10	CLEAR_NPC
1@mist,118,194,0	duplicate(Mysterious Flower#1)	Mysterious Flower#11	CLEAR_NPC
1@mist,122,204,0	duplicate(Mysterious Flower#1)	Mysterious Flower#12	CLEAR_NPC
1@mist,137,209,0	duplicate(Mysterious Flower#1)	Mysterious Flower#13	CLEAR_NPC
1@mist,144,203,0	duplicate(Mysterious Flower#1)	Mysterious Flower#14	CLEAR_NPC
1@mist,146,186,0	duplicate(Mysterious Flower#1)	Mysterious Flower#15	CLEAR_NPC
1@mist,142,182,0	duplicate(Mysterious Flower#1)	Mysterious Flower#16	CLEAR_NPC
1@mist,132,179,0	duplicate(Mysterious Flower#1)	Mysterious Flower#17	CLEAR_NPC
1@mist,123,184,0	duplicate(Mysterious Flower#1)	Mysterious Flower#18	CLEAR_NPC
1@mist,194,118,0	duplicate(Mysterious Flower#1)	Mysterious Flower#19	CLEAR_NPC
1@mist,188,109,0	duplicate(Mysterious Flower#1)	Mysterious Flower#20	CLEAR_NPC
1@mist,193,94,0	duplicate(Mysterious Flower#1)	Mysterious Flower#21	CLEAR_NPC
1@mist,205,92,0	duplicate(Mysterious Flower#1)	Mysterious Flower#22	CLEAR_NPC
1@mist,213,96,0	duplicate(Mysterious Flower#1)	Mysterious Flower#23	CLEAR_NPC
1@mist,216,103,0	duplicate(Mysterious Flower#1)	Mysterious Flower#24	CLEAR_NPC
1@mist,212,116,0	duplicate(Mysterious Flower#1)	Mysterious Flower#25	CLEAR_NPC
1@mist,207,120,0	duplicate(Mysterious Flower#1)	Mysterious Flower#26	CLEAR_NPC
1@mist,169,310,0	duplicate(Mysterious Flower#1)	Mysterious Flower#27	CLEAR_NPC
1@mist,172,296,0	duplicate(Mysterious Flower#1)	Mysterious Flower#28	CLEAR_NPC
1@mist,191,301,0	duplicate(Mysterious Flower#1)	Mysterious Flower#30	CLEAR_NPC
1@mist,195,301,0	duplicate(Mysterious Flower#1)	Mysterious Flower#31	CLEAR_NPC
1@mist,192,316,0	duplicate(Mysterious Flower#1)	Mysterious Flower#32	CLEAR_NPC
1@mist,187,320,0	duplicate(Mysterious Flower#1)	Mysterious Flower#33	CLEAR_NPC
1@mist,174,318,0	duplicate(Mysterious Flower#1)	Mysterious Flower#34	CLEAR_NPC
1@mist,308,136,0	duplicate(Mysterious Flower#1)	Mysterious Flower#35	CLEAR_NPC
1@mist,314,122,0	duplicate(Mysterious Flower#1)	Mysterious Flower#36	CLEAR_NPC
1@mist,321,118,0	duplicate(Mysterious Flower#1)	Mysterious Flower#37	CLEAR_NPC
1@mist,331,123,0	duplicate(Mysterious Flower#1)	Mysterious Flower#38	CLEAR_NPC
1@mist,335,126,0	duplicate(Mysterious Flower#1)	Mysterious Flower#39	CLEAR_NPC
1@mist,332,141,0	duplicate(Mysterious Flower#1)	Mysterious Flower#40	CLEAR_NPC
1@mist,328,144,0	duplicate(Mysterious Flower#1)	Mysterious Flower#41	CLEAR_NPC
1@mist,314,144,0	duplicate(Mysterious Flower#1)	Mysterious Flower#42	CLEAR_NPC
1@mist,238,224,0	duplicate(Mysterious Flower#1)	Mysterious Flower#43	CLEAR_NPC
1@mist,244,231,0	duplicate(Mysterious Flower#1)	Mysterious Flower#44	CLEAR_NPC
1@mist,257,232,0	duplicate(Mysterious Flower#1)	Mysterious Flower#45	CLEAR_NPC
1@mist,262,229,0	duplicate(Mysterious Flower#1)	Mysterious Flower#46	CLEAR_NPC
1@mist,265,216,0	duplicate(Mysterious Flower#1)	Mysterious Flower#47	CLEAR_NPC
1@mist,260,214,0	duplicate(Mysterious Flower#1)	Mysterious Flower#48	CLEAR_NPC
1@mist,252,206,0	duplicate(Mysterious Flower#1)	Mysterious Flower#49	CLEAR_NPC
1@mist,244,211,0	duplicate(Mysterious Flower#1)	Mysterious Flower#50	CLEAR_NPC

//== Wandering Guardian Quest ==============================
1@mist,2,2,0	script	#Dragon Herder	CLEAR_NPC,{
	end;
OnInstanceInit:
	switch(rand(1,6)) {
		case 1: setarray .@c[0],77,240; break;
		case 2: setarray .@c[0],147,261; break;
		case 3: setarray .@c[0],182,263; break;
		case 4: setarray .@c[0],194,350; break;
		case 5: setarray .@c[0],268,183; break;
		case 6: setarray .@c[0],65,278; break;
	}
	monster instance_mapname("1@mist"),.@c[0],.@c[1],"Wandering Purple Dragon",2131,1,instance_npcname("#Dragon Herder")+"::OnMyMobDead";
	end;
OnMyMobDead:
	.@map$ = instance_mapname("1@mist");
	if (mobcount(.@map$,instance_npcname("#Dragon Herder")+"::OnMyMobDead") == 0) {
		donpcevent instance_npcname("Collapsed Girl#mist")+"::OnEnable";
		donpcevent instance_npcname("Mysterious Young Man#mis")+"::OnEnable";
		donpcevent instance_npcname("Loki#mist")+"::OnEnable";
		mapannounce .@map$,"The Dragon's Cry: Am I being punished... for abandoning the way... of the guardian...?",bc_map,"0xffff00"; //FW_NORMAL 12 0 0
		disablenpc instance_npcname("#Dragon Herder");
		initnpctimer;
	}
	end;
OnTimer3000:
	stopnpctimer;
	mapannounce instance_mapname("1@mist"),"Voice in your head: ...Will you... save... me... please......?",bc_map,"0xffff00"; //FW_NORMAL 12 0 0
	end;
}

1@mist,97,30,3	script	Mysterious Young Man#mis	4_M_ROKI2,{
	if (BaseLevel < 98) {
		mes "[Mysterious Young Man]";
		mes "Huh? Do you plan to pass through here?";
		mes ".....I'm afraid it's beyond your ability, but I won't meddle in your affairs.";
		mes "We'll meet again, if you survive.";
		close;
	}
	if (ep14_1_mistwoods == 0) {
		if (ep13_3_secret > 23) {
			mes "[Mysterious Young Man]";
			mes "You... I remember seeing you at the camp.";
			mes "The information you gave on Ahat was useful.";
			mes "Thanks!";
			next;
			mes "[Mysterious Young Man]";
			mes "But do you plan to pass through here?";
			mes "What good is it to go across Bifrost?";
			next;
		} else {
			mes "[Mysterious Young Man]";
			mes "Do you plan to pass through here?";
			mes "I will advise against it if you're just curious.";
			mes "It will only bring about your untimely death...";
			next;
		}
		mes "[Mysterious Young Man]";
		mes "If you are determined to pass through here,";
		mes "I will ask for your help with something.";
		next;
		select("Who are you?");
		mes "[Loki]";
		mes "Loki... from the Assassin's Guild.";
		mes "That's my name.";
		mes "And yours?";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "....";
		mes "...."+strcharinfo(0)+" sir.";
		next;
		mes "[Loki]";
		mes "I see. "+strcharinfo(0)+".";
		mes "I'm asking you again.";
		mes "Do you plan to pass through this forest?";
		next;
		switch(select("Yes, I do.:No, I don't.")) {
		case 1:
			mes "[Loki]";
			mes "Then I'll ask you a question.";
			mes "Have you ever seen a guard... a girl with purple hair?";
			next;
			switch(select("No, I haven't.:Yes, I might have...")) {
			case 1:
				mes "[Loki]";
				mes "So you haven't.";
				mes "You're telling the truth.";
				next;
				break;
			case 2:
				mes "[Loki]";
				mes "Wait.";
				mes "(Loki comes closer.)";
				mes "... No.";
				mes "You're telling the truth.";
				next;
				break;
			}
			mes "[Loki]";
			mes "Now we have to say goodbye here.";
			mes "If you survive this forest, of course.";
			ep14_1_mistwoods = 2;
			setquest 7212;
			close;
		case 2:
			mes "[Loki]";
			mes "I understand.";
			mes "Step back if you aren't ready.";
			mes "This forest doesn't like strangers.";
			ep14_1_mistwoods = 1;
			close;
		}
	} else if (ep14_1_mistwoods == 1) {
		mes "[Loki]";
		mes "I told you - step back if you don't want to die.";
		mes "It's not easy going through the forest.";
		mes "It may cost you your life.";
		next;
		switch(select("Okay.:What do you want?")) {
		case 1:
			mes "- When you step back,";
			mes "Loki nods slightly and then looks away. -";
			close;
		case 2:
			mes "[Loki]";
			mes "I'm looking for somebody.";
			mes "Have you ever seen a guard... a girl with purple hair?";
			next;
			switch(select("No, I haven't.:Yes, I might have...")) {
			case 1:
				mes "[Loki]";
				mes "So you haven't.";
				mes "You're telling the truth.";
				next;
				break;
			case 2:
				mes "[Loki]";
				mes "Wait.";
				mes "(Loki comes closer.)";
				mes "... No.";
				mes "You're telling the truth.";
				next;
				break;
			}
			mes "[Loki]";
			mes "Now we have to say goodbye here.";
			mes "Hopefully, we will see each other again in Mora.";
			ep14_1_mistwoods = 2;
			setquest 7212;
			close;
		}
	} else if (ep14_1_mistwoods == 2) {
		mes "[Loki]";
		mes "I don't want to go with you.";
		mes "Hopefully, we will see each other again in Mora.";
		close;
	} else if (ep14_1_mistwoods == 3) {
		mes "[Loki]";
		mes "So we meet again.";
		mes "Are you used to this place?";
		mes "Come to the inn in Mora.";
		mes "I have something to give to you.";
		close;
	} else {
		mes "[Loki]";
		mes "We're seeing a lot of each other these days.";
		mes "It seems you are completely comfortable with the place.";
		mes "You'd better not be too proud of yourself.";
		close;
	}
	end;
OnEnable:
	enablenpc instance_npcname("Mysterious Young Man#mis");
	end;
OnDisable:
	disablenpc instance_npcname("Mysterious Young Man#mis");
	end;
}

1@mist,183,304,3	script	Loki#mist	4_M_ROKI2,{
	if (ep14_1_mistwoods < 2) {
		mes "[Loki]";
		mes "An adventurer in the forest.";
		mes ".....";
		mes "You can go to Mora through this forest.";
		close;
	} else if (ep14_1_mistwoods == 2) {
		mes "[Loki]";
		mes "Is it you that took care of this unruly girl?";
		mes "I guess I have to thank you.";
		mes "You've calmed her down.";
		next;
		select("What's happening?:This girl...?");
		mes "[Loki]";
		mes "You might be able to change your appearance, but you cannot change your unique, innate light.";
		mes "A scent strong enough to burn your nose.";
		next;
		mes "[Loki]";
		mes "This is Nydhogg, the Guardian of Yggdrasil,";
		mes "whom I was looking for.";
		mes "Now she won't wander around crazy any more.";
		next;
		select("What are you going to do now?");
		mes "[Loki]";
		mes "I'll wait for her to wake up and get out of this forest.";
		mes "I can manage it on my own.";
		mes "I'll see you in Mora.";
		ep14_1_mistwoods = 3;
		erasequest 7212;
		setquest 7213;
		close;
	} else if (ep14_1_mistwoods == 3) {
		mes "[Loki]";
		mes "I don't want to go with you.";
		mes "I can manage her on my own.";
		mes "If you have something to say, say it after we get out of the forest.";
		close;
	} else {
		mes "[Loki]";
		mes "I don't want to go with you.";
		mes "If you have something to say, say it after we get out of the forest.";
		close;
	}
	end;
OnInstanceInit:
OnDisable:
	disablenpc instance_npcname("Loki#mist");
	end;
OnEnable:
	enablenpc instance_npcname("Loki#mist");
	end;
}

1@mist,181,303,3	script	Collapsed Girl#mist	4_F_NYDHOG2,{
	mes "You see a girl with mysterious hair collapsed on the ground.";
	mes "As you approach her, you smell the scent of flowers so strong that it makes you dizzy.";
	close;
OnInstanceInit:
OnDisable:
	disablenpc instance_npcname("Collapsed Girl#mist");
	end;
OnEnable:
	enablenpc instance_npcname("Collapsed Girl#mist");
	end;
}

mora,46,152,5	script	Flower Smelling Lady	4_F_NYDHOG,{
	if (ep14_1_mistwoods < 3) {
		mes "[Flower Smell Lady]";
		mes "I need rest.";
		mes "I'm too tired to talk to you.";
		mes "I'm sorry.";
		close;
	} else if (ep14_1_mistwoods == 3) {
		mes "[Nydhogg the Guardian]";
		mes "I've been waiting for you.";
		mes "I'm still confused, but I know what I did wrong.";
		next;
		mes "[Nydhogg the Guardian]";
		mes "If it weren't for you, I would still be wandering in the abyssal darkness.";
		mes "I thank you, from the bottom of my heart.";
		next;
		mes "[Nydhogg the Guardian]";
		mes "I'm ashamed of myself, falling for the sweet but empty words that came to me in my loneliness.";
		mes "....";
		next;
		mes "[Nydhogg the Guardian]";
		mes "I don't deserve to be a guardian any more.";
		mes "A dragon gone crazy is not a guardian any more.";
		next;
		mes "[Loki]";
		mes "Yggdrasil doesn't think so.";
		mes "Nidi, don't forget your duties.";
		next;
		mes "[Nydhogg the Guardian]";
		mes "Are you...?";
		mes "I see...";
		mes "I thought I was forsaken...";
		next;
		mes "The Guardian slowly looked away as if deep in thought.";
		ep14_1_mistwoods = 4;
		close2;
	} else if (ep14_1_mistwoods == 4) {
		mes "- He seems to be deep in thought. -";
		close;
	} else {
		mes "[Nydhogg the Guardian]";
		mes "I haven't gotten all of my powers back.";
		mes "I'm sorry I can't protect you.";
		next;
		mes "[Nydhogg the Guardian]";
		mes "Loki said...";
		mes "that I won't cry from loneliness again,";
		mes "that I will always have new friends like you...";
		next;
		mes "[Nydhogg the Guardian]";
		mes "...I've lost everything, but I'm happy now.";
		close;
	}
}

mora,48,152,3	script	Sharp Eyed Man	4_M_ROKI2,{
	if (checkweight(1201,1) == 0 || MaxWeight - Weight < 1000) {
		mes "- You have too many items to do this quest. -";
		close;
	}
	if (ep14_1_mistwoods < 3) {
		mes "He won't look at you. It's like he's not interested at all.";
		close;
	} else if (ep14_1_mistwoods == 3) {
		mes "[Loki]";
		mes "So you've passed through the forest.";
		mes "It seems Niddy has something to say to you.";
		close;
	} else if (ep14_1_mistwoods == 4) {
		mes "[Loki]";
		mes "Nydhogg was one of the guardians of the World Tree.";
		mes "But he abandoned his duties as a guardian when he gave in to Morroc's temptation.";
		next;
		mes "[Loki]";
		mes "Some fools performed a ritual to break the seal that held Morroc.";
		mes "But the ritual didn't work right. The servant of Morroc failed to break the seal.";
		next;
		mes "[Loki]";
		mes "But the seal is so weak that it can break open any time.";
		mes "It's Yggdrasil the World Tree's will that has kept the seal from breaking.";
		next;
		mes "[Nydhogg the Guardian]";
		mes "That's right. The power of the World Tree is linked to the whole world.";
		mes "When the bond between the guardians and Yggdrasil broke, Yggdrasil became unstable.";
		next;
		mes "[Nydhogg the Guardian]";
		mes "That's why all those disasters happened to Yggdrasil.";
		mes "As the World Tree became unstable, the influence it had on the seal grew weak.";
		next;
		mes "[Loki]";
		mes "And Morroc broke himself free from the seal.";
		mes "Although it seems like he used most of his powers just to break the seal...";
		next;
		mes "[Nydhogg the Guardian]";
		mes "It's all my fault.";
		mes "I couldn't break free from Morroc's temptation.";
		mes "For too... too long...";
		next;
		mes "[Nydhogg the Guardian]";
		mes "...I wanted to be relieved of my thousands of years of loneliness.";
		mes "I wasn't in my right mind then.";
		mes "It was none other than I that broke my bond with Yggdrasil.";
		next;
		mes "[Nydhogg the Guardian]";
		mes "I lost control of myself, and did what I shouldn't have done.";
		mes "The other side of me became a shadow and a reckless tyrant.";
		next;
		mes "[Nydhogg the Guardian]";
		mes "Facing the world, I realized...";
		mes "I felt too great a sense of loss... it was much more painful than the loneliness I had endured for thousands of years.";
		next;
		mes "[Nydhogg the Guardian]";
		mes "That's how I was left alone.";
		mes "I felt too great a sense of loss... it was much more painful than the loneliness I had endured for thousands of years.";
		next;
		mes "[Nydhogg the Guardian]";
		mes "So I became a sinner, forgotten to the world.";
		next;
		mes "[Loki]";
		mes "It's not too late.";
		mes "You're still a guardian.";
		mes "You still have things to do.";
		next;
		mes "[Nydhogg the Guardian]";
		mes "...Oh, yes. It's late, but I have to fulfill my duties as a guardian.";
		mes "Now I know. I'll destroy Morroc with my own hands.";
		mes "I will fulfill my duties as a guardian.";
		next;
		switch(select("You're not alone.:Those are very important duties.")) {
		case 1:
			mes "[Nydhogg the Guardian]";
			mes "You're right.";
			mes "It may be why I haven't been forsaken - to realize that I'm not alone.";
			mes "You are a kind soul.";
			next;
			break;
		case 2:
			mes "[Nydhogg the Guardian]";
			mes "But this is my atonement.";
			mes "I'm happy, though.";
			mes "I don't have to fight the loneliness any more.";
			next;
			break;
		}
		mes "[Nydhogg the Guardian]";
		mes strcharinfo(0)+"...";
		mes "Thanks for listening to my long story.";
		next;
		mes "[Nydhogg the Guardian]";
		mes "It's what I always have with me.";
		mes "I'm sure it will protect you someday.";
		next;
		mes "[Loki]";
		mes "(Removes his scarf from around his neck and hands it to you.)";
		next;
		mes "[Nydhogg the Guardian]";
		mes "May the blessing of Mother Yggdrasil be with you...";
		ep14_1_mistwoods = 10;
		completequest 7213;
		getitem 2568,1; //Muffler_Of_Roki
		getitem 2858,1; //Pendant_Of_Guardian
		getexp 400000,400000;
		close;
	} else {
		mes "[Loki]";
		mes "I'll be staying here for a while.";
		mes "We may meet again.";
		next;
		mes "[Loki]";
		mes "The day when Morroc reveals his despicable nature...";
		mes "I will be waiting for him.";
		close;
	}
}

//== Monster Spawns ========================================
1@mist,1,1,0	script	#Mist Mobs Respawn1	CLEAR_NPC,{
	end;
OnInstanceInit:
	monster instance_mapname("1@mist"),0,0,"Miming",2137,15,instance_npcname("#Mist Mobs Respawn1")+"::OnMyMobDead";
	end;
OnMyMobDead:
	.@map$ = instance_mapname("1@mist");
	.@num_mobs = 15 - mobcount(.@map$,instance_npcname("#Mist Mobs Respawn1")+"::OnMyMobDead");
	if (.@num_mobs > 0)
		monster .@map$,0,0,"Miming",2137,.@num_mobs,instance_npcname("#Mist Mobs Respawn1")+"::OnMyMobDead";
	end;
}

1@mist,1,2,0	script	#Mist Mobs Respawn2	CLEAR_NPC,{
	end;
OnInstanceInit:
	monster instance_mapname("1@mist"),0,0,"Pom Spider",2132,35,instance_npcname("#Mist Mobs Respawn2")+"::OnMyMobDead";
	end;
OnMyMobDead:
	.@map$ = instance_mapname("1@mist");
	.@num_mobs = 35 - mobcount(.@map$,instance_npcname("#Mist Mobs Respawn2")+"::OnMyMobDead");
	if (.@num_mobs > 0)
		monster .@map$,0,0,"Pom Spider",2132,.@num_mobs,instance_npcname("#Mist Mobs Respawn2")+"::OnMyMobDead";
	end;
}

1@mist,1,3,0	script	#Mist Mobs Respawn3	CLEAR_NPC,{
	end;
OnInstanceInit:
	monster instance_mapname("1@mist"),0,0,"Angra Mantis",2133,35,instance_npcname("#Mist Mobs Respawn3")+"::OnMyMobDead";
	end;
OnMyMobDead:
	.@map$ = instance_mapname("1@mist");
	.@num_mobs = 35 - mobcount(.@map$,instance_npcname("#Mist Mobs Respawn3")+"::OnMyMobDead");
	if (.@num_mobs > 0)
		monster .@map$,0,0,"Angra Mantis",2133,.@num_mobs,instance_npcname("#Mist Mobs Respawn3")+"::OnMyMobDead";
	end;
}

1@mist,1,4,0	script	#Mist Mobs Respawn4	CLEAR_NPC,{
	end;
OnInstanceInit:
	monster instance_mapname("1@mist"),0,0,"Parus",2134,35,instance_npcname("#Mist Mobs Respawn4")+"::OnMyMobDead";
	end;
OnMyMobDead:
	.@map$ = instance_mapname("1@mist");
	.@num_mobs = 35 - mobcount(.@map$,instance_npcname("#Mist Mobs Respawn4")+"::OnMyMobDead");
	if (.@num_mobs > 0)
		monster .@map$,0,0,"Parus",2134,.@num_mobs,instance_npcname("#Mist Mobs Respawn4")+"::OnMyMobDead";
	end;
}

1@mist,1,5,0	script	#Mist Mobs Respawn5	CLEAR_NPC,{
	end;
OnInstanceInit:
	monster instance_mapname("1@mist"),0,0,"Little Fatum",2136,15,instance_npcname("#Mist Mobs Respawn5")+"::OnMyMobDead";
	end;
OnMyMobDead:
	.@map$ = instance_mapname("1@mist");
	.@num_mobs = 15 - mobcount(.@map$,instance_npcname("#Mist Mobs Respawn5")+"::OnMyMobDead");
	if (.@num_mobs > 0)
		monster .@map$,0,0,"Little Fatum",2136,.@num_mobs,instance_npcname("#Mist Mobs Respawn5")+"::OnMyMobDead";
	end;
}

1@mist,1,6,0	script	#Fragments of Memory	CLEAR_NPC,{
	end;
OnInstanceInit:
	disablenpc instance_npcname("#Fragments of Memory");
	monster instance_mapname("1@mist"),0,0,"Guardian's Fragments of Memory",2138,15;
	end;
}

//== Warp Portals ==========================================
bif_fild01,38,374,0	script	Mysterious Flower#ep14_1	CLEAR_NPC,{
	mes "It's a giant flower with mysterious energy.";
	if (countitem(12561)) {
		mes "It's reacting to the Mysterious Flower Seeds you have with you.";
		next;
		switch(select("Observe the reaction.:Stop the reaction.")) {
		case 1:
			mes "The flower started to shake violently";
			mes "and swing forward as if trying to send the seeds as far away as possible!!!";
			close2;
			delitem 12561,1; //Mysterious_Seed
			warp "bif_fild02",160,230;
			end;
		case 2:
			mes "As you hold onto the Mysterious Flower Seeds tightly,";
			mes "the flower shook violently and then became calm again.";
			close;
		}
	}
	mes "It looks like it has some special use, but you're not sure what.";
	close;
}

1@mist,104,23,0	warp	#to_bif01	1,1,bif_fild01,160,352

1@mist,109,70,0	script	a1_a2	WARPNPC,1,1,{
	end;
OnTouch:
	if (!questprogress(7211,PLAYTIME))
		setquest 7211;
	warp instance_mapname("1@mist"),116,40;
	end;
}

1@mist,113,40,0	warp	a2_a7	1,1,1@mist,90,81
1@mist,93,81,0	warp	a7_a14	1,1,1@mist,108,152
1@mist,111,154,0	warp	a14_a24	1,1,1@mist,236,108
1@mist,236,110,0	warp	a24_a1	1,1,1@mist,106,69
1@mist,161,67,0	warp	a18-1_a22	1,1,1@mist,159,85
1@mist,180,116,0	warp	a23_a18-1	1,1,1@mist,164,66
1@mist,180,63,0	warp	a18-2_a9	1,1,1@mist,141,90
1@mist,116,84,0	warp	a8_a26	1,1,1@mist,222,133
1@mist,220,133,0	warp	a26_a27-1	1,1,1@mist,200,64
1@mist,197,64,0	warp	a27-1_a23	1,1,1@mist,177,116
1@mist,146,194,0	warp	af1-2_a27-2	1,1,1@mist,225,96
1@mist,133,195,0	warp	af1-1_af2-1	1,1,1@mist,202,110
1@mist,202,107,0	warp	af2-1_af1-1	1,1,1@mist,134,189
1@mist,217,110,0	warp	af2-2_a20-1	1,1,1@mist,240,56
1@mist,240,54,0	warp	a20-1_af2-2	1,1,1@mist,214,110
1@mist,234,67,0	warp	a20-2_a21	1,1,1@mist,239,80
1@mist,242,77,0	warp	a21_a15-1	1,1,1@mist,153,137
1@mist,156,139,0	warp	a15-1_a3	1,1,1@mist,123,55
1@mist,124,51,0	warp	a3_a20-1	1,1,1@mist,240,56
1@mist,48,41,0	warp	a4-1_a17	1,1,1@mist,174,165
1@mist,171,165,0	warp	a17_a16	1,1,1@mist,168,143
1@mist,169,141,0	warp	a16_a10	1,1,1@mist,101,107
1@mist,99,107,0	warp	a10_a4-2	1,1,1@mist,57,38
1@mist,65,113,0	warp	a11_a28	1,1,1@mist,218,151
1@mist,221,151,0	warp	a28_a13	1,1,1@mist,117,126
1@mist,114,126,0	warp	a13_a5	1,1,1@mist,36,62
1@mist,61,88,0	warp	a6_a19	1,1,1@mist,189,139
1@mist,186,140,0	warp	a19_a12	1,1,1@mist,98,126
1@mist,101,126,0	warp	a12_a29-1	1,1,1@mist,238,151
1@mist,235,152,0	warp	a29-1_af1-2	1,1,1@mist,144,194
1@mist,254,151,0	warp	a29-2E_b1	1,1,1@mist,271,164
1@mist,275,211,0	warp	b1_b13	1,1,1@mist,277,112
1@mist,301,141,0	warp	b14_b24	1,1,1@mist,99,232
1@mist,99,230,0	warp	b24_b25	1,1,1@mist,103,255
1@mist,102,253,0	warp	b25_b4-1	1,1,1@mist,215,177
1@mist,212,177,0	warp	b4-1_b1	1,1,1@mist,276,208
1@mist,289,167,0	warp	b2_b19	1,1,1@mist,152,219
1@mist,149,219,0	warp	b19_b20	1,1,1@mist,119,227
1@mist,115,227,0	warp	b20_b23	1,1,1@mist,230,353
1@mist,233,353,0	warp	b23_b7	1,1,1@mist,289,225
1@mist,76,273,0	warp	bf1-2_b7	1,1,1@mist,289,225
1@mist,61,282,0	warp	bf1-1_bf2-1	1,1,1@mist,256,220
1@mist,252,220,0	warp	bf2-1_bf1-1	1,1,1@mist,65,282
1@mist,267,213,0	warp	bf2-2_b28	1,1,1@mist,214,268
1@mist,212,265,0	warp	b28_b12	1,1,1@mist,288,266
1@mist,285,266,0	warp	b12_b21	1,1,1@mist,143,234
1@mist,143,231,0	warp	b21_b29	1,1,1@mist,222,281
1@mist,223,279,0	warp	b29_b31	1,1,1@mist,158,317
1@mist,134,287,0	warp	b30_b3	1,1,1@mist,293,195
1@mist,295,197,0	warp	b3_b10	1,1,1@mist,239,253
1@mist,236,253,0	warp	b10_b12	1,1,1@mist,288,266
1@mist,111,203,0	warp	b16_b34	1,1,1@mist,202,333
1@mist,199,333,0	warp	b34_b27-1	1,1,1@mist,203,251
1@mist,206,249,0	warp	b27-1_b22	1,1,1@mist,168,239
1@mist,165,239,0	warp	b22_b15	1,1,1@mist,89,173
1@mist,177,265,0	warp	b27-2_a14	1,1,1@mist,108,152
1@mist,166,314,0	warp	bN-1_b27-3	1,1,1@mist,206,297
1@mist,197,299,0	warp	bN-2_b17	1,1,1@mist,167,200
1@mist,165,200,0	warp	b17_bN-2	1,1,1@mist,193,299
1@mist,86,173,0	warp	b15_b32	1,1,1@mist,218,313
1@mist,215,313,0	warp	b32_b28	1,1,1@mist,214,268
1@mist,230,324,0	warp	b33_b6-1	1,1,1@mist,221,233
1@mist,230,230,0	warp	b6-2_b11	1,1,1@mist,263,261
1@mist,263,258,0	warp	b11_b9	1,1,1@mist,272,246
1@mist,269,246,0	warp	b9_b26	1,1,1@mist,143,265
1@mist,140,265,0	warp	b26_b5	1,1,1@mist,209,200
1@mist,195,206,0	warp	b18_b35	1,1,1@mist,169,341
1@mist,166,341,0	warp	b35_b36	1,1,1@mist,198,354
1@mist,201,354,0	warp	b36_b37-1	1,1,1@mist,83,224
1@mist,87,224,0	warp	b37-1_b35	1,1,1@mist,169,341
1@mist,84,273,0	warp	b37-2_c1	1,1,1@mist,98,287
1@mist,111,298,0	warp	c2_c3	1,1,1@mist,82,307
1@mist,79,307,0	warp	c3_c7	1,1,1@mist,284,89
1@mist,281,89,0	warp	c7_c12	1,1,1@mist,264,291
1@mist,261,291,0	warp	c12_c2	1,1,1@mist,115,298
1@mist,326,275,0	warp	c13-1_b13	1,1,1@mist,277,112
1@mist,294,293,0	warp	c13-2_c5	1,1,1@mist,78,330
1@mist,81,330,0	warp	c5_c17	1,1,1@mist,308,330
1@mist,308,327,0	warp	c17_c10	1,1,1@mist,309,165
1@mist,306,165,0	warp	c10_c13-2	1,1,1@mist,298,293
1@mist,46,316,0	warp	c4_c6	1,1,1@mist,113,328
1@mist,95,328,0	warp	c6_c9	1,1,1@mist,342,157
1@mist,339,157,0	warp	c9_c16	1,1,1@mist,343,328
1@mist,343,325,0	warp	c16_c8-2	1,1,1@mist,346,120
1@mist,344,123,0	warp	c8-2_c19	1,1,1@mist,277,343
1@mist,256,313,0	warp	c18_c15	1,1,1@mist,343,307
1@mist,342,305,0	warp	c15_cKEY	1,1,1@mist,332,121
1@mist,335,120,0	warp	cKEY_c18	1,1,1@mist,259,313
1@mist,317,89,0	warp	c8-1_c14	1,1,1@mist,339,284
1@mist,339,281,0	warp	c14_c11-1	1,1,1@mist,332,172
1@mist,329,171,0	warp	c11-1_c8-2	1,1,1@mist,346,120
1@mist,301,237,0	warp	b8_b2	1,1,1@mist,289,170

//- Disable Garden Tree warps -
// Custom, but saves processing and lines.
1@mist,1,1,0	script	#mist_warp_init	CLEAR_NPC,{
	end;
OnInstanceInit:
	disablenpc instance_npcname("a25_a18-1");
	disablenpc instance_npcname("a27-2_af1-2");
	disablenpc instance_npcname("a15-2_a4-1");
	disablenpc instance_npcname("a4-2_a11");
	disablenpc instance_npcname("b4-2_b2");
	disablenpc instance_npcname("b7_bf1-2");
	disablenpc instance_npcname("b31_b16");
	disablenpc instance_npcname("b27-3_bN-1");
	disablenpc instance_npcname("b6-1_b33");
	disablenpc instance_npcname("b5_b14");
	disablenpc instance_npcname("c1_c13-1");
	disablenpc instance_npcname("c13-3_c4");
	disablenpc instance_npcname("c19_c4");
	disablenpc instance_npcname("#to_bif02");
	disablenpc instance_npcname("#mist_warp_init");
	end;
}
1@mist,247,123,0	warp	a25_a18-1	1,1,1@mist,164,66	//Tom
1@mist,225,98,0	warp	a27-2_af1-2	1,1,1@mist,144,194	//Tomba
1@mist,159,184,0	warp	a15-2_a4-1	1,1,1@mist,49,37	//Remi
1@mist,61,39,0	warp	a4-2_a11	1,1,1@mist,68,113	//Rem
1@mist,230,179,0	warp	b4-2_b2	1,1,1@mist,289,170	//Ron
1@mist,285,225,0	warp	b7_bf1-2	1,1,1@mist,72,274	//Rover
1@mist,161,316,0	warp	b31_b16	1,1,1@mist,108,203	//Mona
1@mist,204,299,0	warp	b27-3_bN-1	1,1,1@mist,169,314	//Namon
1@mist,221,236,0	warp	b6-1_b33	1,1,1@mist,233,324	//Neoron
1@mist,206,200,0	warp	b5_b14	1,1,1@mist,298,142	//Spyder
1@mist,95,287,0	warp	c1_c13-1	1,1,1@mist,323,276	//Tito
1@mist,324,325,0	warp	c13-3_c4	1,1,1@mist,49,316	//Pumba
1@mist,280,344,0	warp	c19_c4	1,1,1@mist,49,316	//Tete
1@mist,345,186,0	warp	#to_bif02	1,1,bif_fild02,151,121	//The Gardeners' Tree