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//===== Hercules Script ======================================
//= Niflheim Guide
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.2
//===== Description: =========================================
//= [Official Conversion]
//= Guide for the city of Niflheim.
//===== Additional Comments: =================================
//= 1.0 First version, Renewal guide.
//= 1.1 Optimized. [Euphy]
//= 1.2 Navigation system update. [Euphy]
//============================================================
niflheim,201,187,3 script Niflheim Guide#01nif 849,{
mes "[Niflheim Guide]";
mes "Welcome to.. ^8B4513Niflheim^000000...";
mes "the Realm of the Dead...";
mes "Do you need help navigating the realm...?";
if (F_Navi() == 0) {
next;
mes "[Niflheim Guide]";
mes "When you click on the.. ^B9062F[location name]^000000... you'll receive the most advanced ^B9062FNavigation^000000 services...!";
}
while (1) {
next;
switch(select("[ Tool Shop ]:[ Pub ]:[ Weapon Shop ]:[ Witch's Castle ]:Remove Marks from Mini-Map:Cancel")) {
case 1:
callsub L_Mark, F_Navi("Tool Shop","niflheim,218,196","^0000FF");
viewpoint 1,218,196,0,0x0A82FF;
break;
case 2:
callsub L_Mark, F_Navi("Pub","niflheim,189,208","^006400");
viewpoint 1,189,208,1,0xAAFF00;
break;
case 3:
callsub L_Mark, F_Navi("Weapon Shop","niflheim,218,170","^800080");
viewpoint 1,218,170,2,0xDA70D6;
break;
case 4:
callsub L_Mark, F_Navi("Witch's Castle","niflheim,255,195","^FF1493");
viewpoint 1,255,195,3,0xFF1493;
break;
case 5:
mes "[Niflheim Guide]";
mes "Sure, I'll remove all marks from your mini-map...";
mes "Is there anything else I can do for you...?";
viewpoint 2,1,1,0,0xFFFFFF;
viewpoint 2,1,1,1,0xFFFFFF;
viewpoint 2,1,1,2,0xFFFFFF;
viewpoint 2,1,1,3,0xFFFFFF;
break;
case 6:
mes "[Niflheim Guide]";
mes "......Bye~!..";
close;
}
}
end;
L_Mark:
mes "[Niflheim Guide]";
mes "Let me mark the location of the";
mes getarg(0)+"^000000...";
mes "on your mini-map.";
mes "Would you like to check any other locations?";
return;
}
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