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//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Lutie Guide (Renewal)
//================= Description ===========================================
//= Guide for the city of Lutie.
//================= Current Version =======================================
//= 1.2
//=========================================================================
xmas,140,137,3 script Lutie Guide#xmas 4_F_KID3,{
mes "[Lutie Guide]";
mes "Welcome to ^8B4513Lutie^000000,";
mes "the Snow Village.";
mes "Do you need help navigating the village?";
F_Navi("[Lutie Guide]");
while (1) {
next;
switch(select("[ Gift Shop ]:[ Church ]:[ Weapon & Armor Shop ]:[ Tool Shop ]:[ Santa's House ]:[ Toy Factory ]:Remove Marks from Mini-Map:Cancel")) {
case 1:
callsub L_Mark, F_Navi("Gift Shop","xmas,172,131","^008080");
viewpoint 1,172,131,2,0x008080;
break;
case 2:
callsub L_Mark, F_Navi("Church","xmas,104,287","^006400");
viewpoint 1,104,287,1,0xAAFF00;
break;
case 3:
callsub L_Mark, F_Navi("Weapon & Armor Shop","xmas,171,158","^FF1493");
viewpoint 1,171,158,3,0xFF1493;
break;
case 4:
callsub L_Mark, F_Navi("Tool Shop","xmas,122,131","^8B4513");
viewpoint 1,122,131,4,0x8B4513;
break;
case 5:
callsub L_Mark, F_Navi("Santa's House","xmas,149,237","^B9062F"),1;
viewpoint 1,149,237,5,0x9400D3;
break;
case 6:
callsub L_Mark, F_Navi("Toy Factory","xmas,143,312","^9400D3");
viewpoint 1,143,312,6,0xFF0000;
break;
case 7:
mes "[Lutie Guide]";
mes "Sure, I'll remove all marks from your mini-map.";
mes "Is there anything else I can do for you?";
viewpoint 2,1,1,0,0xFFFFFF;
viewpoint 2,1,1,1,0xFFFFFF;
viewpoint 2,1,1,2,0xFFFFFF;
viewpoint 2,1,1,3,0xFFFFFF;
viewpoint 2,1,1,4,0xFFFFFF;
viewpoint 2,1,1,5,0xFFFFFF;
viewpoint 2,1,1,6,0xFFFFFF;
break;
case 8:
mes "[Lutie Guide]";
mes "Be safe on your travels.";
close;
}
}
end;
L_Mark:
mes "[Lutie Guide]";
mes "Let me mark the location of "+((getarg(1,0))?"":"the");
mes getarg(0)+"^000000";
mes "on your mini-map.";
mes "Would you like to check any other locations?";
return;
}
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